Search found 968 matches

by Drakonite
Fri Jan 14, 2022 11:34 am
Forum: General Discussion
Topic: Some Enchancements to do in the forum
Replies: 5
Views: 11309

Re: Some Enchancements to do in the forum

500 post deletion limit per action. FWIW the limitation is not actually a built in phpbb limit, but that the server times out when trying to delete too many posts at once. Worse is that a lot of the spam are single post topics from users with single posts, which means no good way to batch delete mo...
by Drakonite
Thu Aug 24, 2006 6:08 am
Forum: PS2 Development
Topic: Editing a .elf file?
Replies: 2
Views: 2808

Locked, as we don't discuss hacking other peoples work here.
by Drakonite
Mon Aug 21, 2006 7:10 pm
Forum: PSP Development
Topic: Preparing Mac OS X for PSPSDK
Replies: 29
Views: 22029

I need help as the local folder is invisible. Also when you say "/usr/local/pspdev" do we replace user with our login name? such as, say my loin name is bob. do you say /bob/local/pspdev ? Also I'm confused about step four...? No, it has to do with the unix filesystem layout in cygwin. I ...
by Drakonite
Mon Aug 21, 2006 7:08 pm
Forum: PS2 Development
Topic: USB mass support Issue
Replies: 2
Views: 3110

If you are loading an X module, you need to use X modules for all the dependencies and dependents. In the case of XSIO2MAN and XPADMAN, yeah, you'd need to use XMCMAN and such as well. The X* modules are just newer versions, with mostly broken compatibility... IOMANX is not really an X* module... it...
by Drakonite
Mon Aug 21, 2006 7:01 pm
Forum: PS2 Development
Topic: PS2Link + 10k \ 15k PS2s
Replies: 4
Views: 4025

...there is a replacement for libsd called freesd

libsd is horribly broken anyways (at least, the rom0 versions are, some of the game versions are as well)
by Drakonite
Sun Aug 20, 2006 11:34 pm
Forum: PS2 Development
Topic: PS2Link + 10k \ 15k PS2s
Replies: 4
Views: 4025

Those loaders are probably doing something that doesn't work on the ancient PS2s... like trying to load modules that didn't exist on them, or other things that are not compatible...
by Drakonite
Fri Aug 18, 2006 12:24 pm
Forum: PSP Development
Topic: Compiling PSIX
Replies: 1
Views: 1868

No. We do not do "OMG PLEASE COMPILE FOR ME!!11!!" requests here.

Locked.
by Drakonite
Thu Aug 17, 2006 4:41 pm
Forum: PS2 Development
Topic: GCC Question
Replies: 2
Views: 2507

Yes, it should... unless it just happens to be using one of the things that has changed a bit between 2.95 and 3.2.2, in which case it should just be a matter of updating those few things.
by Drakonite
Tue Aug 15, 2006 2:48 pm
Forum: PSP Development
Topic: Tracing PSP Code?
Replies: 2
Views: 3068

gdb
by Drakonite
Mon Aug 14, 2006 7:58 am
Forum: PS2 Development
Topic: Possible to boot homebrew through USB slot?
Replies: 1
Views: 2477

No, you cannot just plug a usb thumb drive into the ps2 and have it magically boot. The question of how to boot code has been answered numerous times already on these forums, please use a search.
by Drakonite
Sun Aug 13, 2006 6:59 am
Forum: PSP Development
Topic: Savedata encryption woes
Replies: 1
Views: 1735

We don't hack official games here.

Locked.
by Drakonite
Fri Aug 11, 2006 8:32 am
Forum: PS2 Development
Topic: ps2 homebrew really stupid question
Replies: 1
Views: 2427

no, you cannot just burn a disc. And this has been answered over and over and over and over and over...

Locked.
by Drakonite
Thu Aug 10, 2006 11:09 am
Forum: PSP Development
Topic: Easy Installation of Libraries
Replies: 6
Views: 4272

Like what?
by Drakonite
Thu Aug 10, 2006 11:06 am
Forum: PS2 Development
Topic: PS2 internal eeprom access
Replies: 7
Views: 4281

It's not safe writing to the nvram. There is no space for saving your settings. You need to save settings to a memory card. That is the purpose of the memory cards...
by Drakonite
Wed Aug 09, 2006 8:54 am
Forum: PSP Development
Topic: Easy Installation of Libraries
Replies: 6
Views: 4272

uhm... have you tried reading the readmes?
by Drakonite
Tue Aug 08, 2006 5:35 am
Forum: PS2 Development
Topic: ERROR BUILDING GCC (gcc-3.2.2 ee C++)
Replies: 2
Views: 2563

by Drakonite
Sat Aug 05, 2006 2:17 am
Forum: PSP Development
Topic: PMP Mod v2.02 & PMP Mod AVC v1.02 subtitle mod devthread
Replies: 24
Views: 44907

Or.. people could just learn to look in the right place, instead of putting whatever wherever because "people look there more" ... I'm not trying to be rude.. .but between the disorganization and the idiotic posts by people who maybe shouldn't be here, the psp boards are a mess and it's sc...
by Drakonite
Sat Aug 05, 2006 1:43 am
Forum: General Discussion
Topic: send0r
Replies: 2
Views: 3376

send0r is already mentioned on this board... And there are numerous separate attempts at getting it going...
by Drakonite
Sat Aug 05, 2006 1:36 am
Forum: PSP Development
Topic: function stops app from exiting correctly [Resolved]
Replies: 4
Views: 2666

A bug in Sony's code.
by Drakonite
Sat Aug 05, 2006 1:34 am
Forum: PSP Development
Topic: PMP Mod v2.02 & PMP Mod AVC v1.02 subtitle mod devthread
Replies: 24
Views: 44907

There is nothing wrong with having feedback in the release thread. Thats why it is there.

The thread was moved to clean things up and try to keep the PSP Software Development thread reserved for threads about how to develop software for the PSP.
by Drakonite
Sat Aug 05, 2006 1:30 am
Forum: PSP Development
Topic: PSPSDK
Replies: 1
Views: 1981

Ugh... SDK stands for Software Development Kit... The PSPSDK and the SDk for GP32x have absolutely nothing to do with each other (except I think ooPo wrote scripts for building both, since he has both...) ... I've said before that I think PSPSDK needs to be much more aggressively versioned, and rele...
by Drakonite
Fri Aug 04, 2006 9:20 am
Forum: PS2 Development
Topic: How to burn a selfbootable dvd for a ps2 devkit?
Replies: 1
Views: 2464

If you are a licensed dev then read the official docs. If you aren't then you probably shouldn't have that devkit.

Locked.
by Drakonite
Thu Aug 03, 2006 7:27 am
Forum: PS2 Development
Topic: Connecting 2 PS2 games together
Replies: 5
Views: 4165

Drakonite wrote:It's standard networking hardware..
by Drakonite
Thu Aug 03, 2006 4:50 am
Forum: PS2 Development
Topic: Connecting 2 PS2 games together
Replies: 5
Views: 4165

It's standard networking hardware..
by Drakonite
Thu Aug 03, 2006 4:41 am
Forum: PSP Development
Topic: Prob. wuth libpng and prx
Replies: 4
Views: 2889

Is zero really an appropriate heap size? ...
by Drakonite
Thu Aug 03, 2006 4:33 am
Forum: PSP Development
Topic: Prob. wuth libpng and prx
Replies: 4
Views: 2889

Unless you specify otherwise, prx modules are given a smaller stack/heap space, whereas elfs are just given the whole chunk of memory that is available.
by Drakonite
Wed Aug 02, 2006 2:38 am
Forum: PS2 Development
Topic: Network Adaptor problems....
Replies: 1
Views: 2392

We are NOT a Sony tech support site. We are a homebrew development community.

Contact Sony support.
by Drakonite
Tue Aug 01, 2006 5:46 am
Forum: PSP Development
Topic: get files and subfolders in a directory [resolved]
Replies: 12
Views: 5256

It's SceIoDirent, not sceIoDirent.
by Drakonite
Mon Jul 31, 2006 12:07 am
Forum: General Discussion
Topic: 7z support (lzma) for psp
Replies: 10
Views: 7536

Moved to Release Announcements...
by Drakonite
Sun Jul 30, 2006 5:01 am
Forum: The Incredible Hall Of Shame
Topic: Play WAVE files
Replies: 2
Views: 6627

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