When you post a thread and it gets deleted, don't be an idiot and post the same thing again. I deleted your original post for a reason.
If you are posting a 'help wanted' type post, post it in the 'help wanted' section after CAREFULLY reading the forum rules and the 'help wanted' board rules.
Search found 968 matches
- Sun Jul 30, 2006 4:55 am
- Forum: The Incredible Hall Of Shame
- Topic: Need a Team of devs
- Replies: 1
- Views: 5556
- Sun Jul 30, 2006 4:52 am
- Forum: General Discussion
- Topic: Argon v0.2 (SMS-based media player with XMB GUI)
- Replies: 3
- Views: 4361
- Sat Jul 29, 2006 6:28 pm
- Forum: PS2 Development
- Topic: cant compile anything...
- Replies: 11
- Views: 4341
Generic makefile primer:
http://www.pineight.com/gba/faq/make.html
Taking a look at the samples and of some of the stuff in svn will help a lot. There are a lot of predefined rules provided for you with ps2sdk.
http://www.pineight.com/gba/faq/make.html
Taking a look at the samples and of some of the stuff in svn will help a lot. There are a lot of predefined rules provided for you with ps2sdk.
- Fri Jul 28, 2006 9:03 pm
- Forum: General Discussion
- Topic: Jump 'n Bump PS2 released
- Replies: 2
- Views: 2677
- Fri Jul 28, 2006 1:19 am
- Forum: PSP Development
- Topic: how do you return png width & height?
- Replies: 2
- Views: 1148
- Thu Jul 27, 2006 10:06 pm
- Forum: General Discussion
- Topic: PMP Mod v2.02b & PMP Mod AVC v1.02M subtitle mod+FW2.0+
- Replies: 100
- Views: 422695
- Thu Jul 27, 2006 10:02 pm
- Forum: PSP Development
- Topic: PSP SDK and CYGWIN and Linux help.
- Replies: 9
- Views: 3383
Assuming you used the defaults, add
to your .bashrc or /etc/profile
Code: Select all
export PATH=$PATH:/usr/local/pspdev/bin
- Thu Jul 27, 2006 10:00 pm
- Forum: PS2 Development
- Topic: No power up help please...
- Replies: 1
- Views: 1518
- Thu Jul 27, 2006 9:30 pm
- Forum: General Discussion
- Topic: Official - PMP Simple Converter Thread
- Replies: 75
- Views: 270109
- Thu Jul 27, 2006 9:27 pm
- Forum: General Discussion
- Topic: Lua-Adhoc (v0.1) lrx module
- Replies: 2
- Views: 3035
- Thu Jul 27, 2006 9:24 pm
- Forum: PS2 Development
- Topic: Starting out..
- Replies: 6
- Views: 2603
EDIT: It still is giving problems.. I tried it thru ps2link and emulator, it prints nothing to my TV screen at all but does print into the output of ps2link via PC screen. Thats because thats what it's supposed to do... The PS2 doesn't have a text mode display, so stdio is redirected to the pc cons...
- Thu Jul 27, 2006 8:03 am
- Forum: PSP Development
- Topic: PSP SDK and CYGWIN and Linux help.
- Replies: 9
- Views: 3383
- Thu Jul 27, 2006 3:02 am
- Forum: PSP Development
- Topic: PSP SDK and CYGWIN and Linux help.
- Replies: 9
- Views: 3383
If it can't install binutils then there is something wrong with the host build environment. The script requires a host toolchain, and it does not install any of that for you. Typically that stuff is installed by default in linux. The main question will be if the version of autoconf installed is new ...
- Thu Jul 27, 2006 12:35 am
- Forum: PSP Development
- Topic: PSP SDK and CYGWIN and Linux help.
- Replies: 9
- Views: 3383
- Wed Jul 26, 2006 4:22 pm
- Forum: PS2 Development
- Topic: Starting out..
- Replies: 6
- Views: 2603
- Wed Jul 26, 2006 6:57 am
- Forum: PS2 Development
- Topic: memory
- Replies: 1
- Views: 1395
- Wed Jul 26, 2006 6:42 am
- Forum: PS2 Development
- Topic: gmake packege for cygwin
- Replies: 5
- Views: 2534
- Mon Jul 24, 2006 9:04 pm
- Forum: General Discussion
- Topic: The Fourth Creation Game Competition.
- Replies: 88
- Views: 64663
Thanks for the congrats everyone (and sorry for the late reply, things are busy). A big thanks to everyone that worked hard to make the compo possible, and to gamefreax for sponsering... And since the readme that got included was not the full copy, MindDruqks deserves an extra special thanks for all...
- Mon Jul 24, 2006 8:34 pm
- Forum: General Discussion
- Topic: Synthesis 3DMax (Formaly Raptor 3D) Commercial pc version.
- Replies: 20
- Views: 17072
- Mon Jul 24, 2006 7:26 pm
- Forum: General Discussion
- Topic: Synthesis 3DMax (Formaly Raptor 3D) Commercial pc version.
- Replies: 20
- Views: 17072
I have no problem that you moved the post, but how comes some releases are allowed in the psp section? specifically video player related releases? I don't read every post on the forums, specifically long boring video player threads. I do my best to check new threads but keeping the forums clean isn...
- Mon Jul 24, 2006 5:12 pm
- Forum: PS2 Development
- Topic: Complete NOOB!
- Replies: 3
- Views: 2156
The first step is either using linux or installing cygwin.. then run the toolchain script to install the up to date toolchain+sdk in the previously mentioned environment. The tutorials are a bit outdated... Look through the samples that come with ps2sdk and other stuff that is svn. ..and yeah, this ...
- Mon Jul 24, 2006 5:07 pm
- Forum: General Discussion
- Topic: [release LUA Games] Sudoku for luaplayer (Version 1.0)
- Replies: 3
- Views: 2833
- Mon Jul 24, 2006 1:12 pm
- Forum: General Discussion
- Topic: Synthesis 3DMax (Formaly Raptor 3D) Commercial pc version.
- Replies: 20
- Views: 17072
- Sun Jul 23, 2006 5:20 pm
- Forum: PSP Development
- Topic: need help in my gui mod
- Replies: 1
- Views: 1051
The .BIN under disc0:/PSP_GAME/SYSDIR/ is a PBP file, you can see unpack-pbp source in the sdk for examples of how to get the icon out of a pbp file. This thread is getting into warez tools really damn fast.. I'm cleaning it up and locking it. I advice you not to bring it up again and just figure it...
- Sun Jul 23, 2006 2:36 pm
- Forum: PS2 Development
- Topic: networking help
- Replies: 2
- Views: 1382
There has been a history of issues with ps2ip, and even more often with ps2ips... Using ethereal to capture packets and see what is going on will often be the best debug tool... I'm not sure of the current state of things, but at least with previous versions resetting the iop was more or less requir...
- Sun Jul 23, 2006 1:00 pm
- Forum: General Discussion
- Topic: My Psp Shell
- Replies: 2
- Views: 3870
- Sun Jul 23, 2006 12:59 pm
- Forum: PSP Development
- Topic: 3D question max vertex/poly count
- Replies: 7
- Views: 2710
- Sun Jul 23, 2006 3:52 am
- Forum: PS2 Development
- Topic: how do I set up ps2 to a tv it has the inputs those color
- Replies: 1
- Views: 1234
- Sat Jul 22, 2006 1:40 pm
- Forum: PS2 Development
- Topic: USB Mass storage driver fixed
- Replies: 2
- Views: 2224
- Fri Jul 21, 2006 2:22 pm
- Forum: General Discussion
- Topic: Create a VMWare appliance with full working ps2dev environt
- Replies: 39
- Views: 20811
root doesn't have any password set at all (no login). You can sudo for root activities though. With this being for a specific job (building psp/ps2 programs), does it really need a full GUI system? ... Just by removing packing that are not needed for psp/ps2 dev via the ubuntu package manager, inclu...