Search found 968 matches

by Drakonite
Sun Jul 30, 2006 4:55 am
Forum: The Incredible Hall Of Shame
Topic: Need a Team of devs
Replies: 1
Views: 5556

When you post a thread and it gets deleted, don't be an idiot and post the same thing again. I deleted your original post for a reason.

If you are posting a 'help wanted' type post, post it in the 'help wanted' section after CAREFULLY reading the forum rules and the 'help wanted' board rules.
by Drakonite
Sun Jul 30, 2006 4:52 am
Forum: General Discussion
Topic: Argon v0.2 (SMS-based media player with XMB GUI)
Replies: 3
Views: 4361

The release forum exists for a reason >_<

Moved.
by Drakonite
Sat Jul 29, 2006 6:28 pm
Forum: PS2 Development
Topic: cant compile anything...
Replies: 11
Views: 4341

Generic makefile primer:
http://www.pineight.com/gba/faq/make.html

Taking a look at the samples and of some of the stuff in svn will help a lot. There are a lot of predefined rules provided for you with ps2sdk.
by Drakonite
Fri Jul 28, 2006 9:03 pm
Forum: General Discussion
Topic: Jump 'n Bump PS2 released
Replies: 2
Views: 2677

Woo! Finally :)

Good job gawd!
by Drakonite
Fri Jul 28, 2006 1:19 am
Forum: PSP Development
Topic: how do you return png width & height?
Replies: 2
Views: 1148

RTFM for libpng.
by Drakonite
Thu Jul 27, 2006 10:06 pm
Forum: General Discussion
Topic: PMP Mod v2.02b & PMP Mod AVC v1.02M subtitle mod+FW2.0+
Replies: 100
Views: 422695

Moved, as this looks like it belongs in Release Announcements
by Drakonite
Thu Jul 27, 2006 10:02 pm
Forum: PSP Development
Topic: PSP SDK and CYGWIN and Linux help.
Replies: 9
Views: 3383

Assuming you used the defaults, add

Code: Select all

export PATH=$PATH&#58;/usr/local/pspdev/bin
to your .bashrc or /etc/profile
by Drakonite
Thu Jul 27, 2006 10:00 pm
Forum: PS2 Development
Topic: No power up help please...
Replies: 1
Views: 1518

This is homebrew development forum, not a sony tech support site.

You should contact Sony tech support
by Drakonite
Thu Jul 27, 2006 9:30 pm
Forum: General Discussion
Topic: Official - PMP Simple Converter Thread
Replies: 75
Views: 270109

Moved to Release Announcements...
by Drakonite
Thu Jul 27, 2006 9:27 pm
Forum: General Discussion
Topic: Lua-Adhoc (v0.1) lrx module
Replies: 2
Views: 3035

Moved to Release Announcements.

Sounds like you are doing some good work, keep it up!
by Drakonite
Thu Jul 27, 2006 9:24 pm
Forum: PS2 Development
Topic: Starting out..
Replies: 6
Views: 2603

EDIT: It still is giving problems.. I tried it thru ps2link and emulator, it prints nothing to my TV screen at all but does print into the output of ps2link via PC screen. Thats because thats what it's supposed to do... The PS2 doesn't have a text mode display, so stdio is redirected to the pc cons...
by Drakonite
Thu Jul 27, 2006 8:03 am
Forum: PSP Development
Topic: PSP SDK and CYGWIN and Linux help.
Replies: 9
Views: 3383

Your path needs to be setup it sounds like.


And they are not batch files. Batch files are dumb scripts. Makefiles are smart dependency based build setups.
by Drakonite
Thu Jul 27, 2006 3:02 am
Forum: PSP Development
Topic: PSP SDK and CYGWIN and Linux help.
Replies: 9
Views: 3383

If it can't install binutils then there is something wrong with the host build environment. The script requires a host toolchain, and it does not install any of that for you. Typically that stuff is installed by default in linux. The main question will be if the version of autoconf installed is new ...
by Drakonite
Thu Jul 27, 2006 12:35 am
Forum: PSP Development
Topic: PSP SDK and CYGWIN and Linux help.
Replies: 9
Views: 3383

Just run the toolchain script...

If you were getting BSODs you may likely have a problem with your hardware.
by Drakonite
Wed Jul 26, 2006 4:22 pm
Forum: PS2 Development
Topic: Starting out..
Replies: 6
Views: 2603

That should pretty much compile and run just fine ;)



....there are lots of examples in svn and with ps2sdk.
by Drakonite
Wed Jul 26, 2006 6:57 am
Forum: PS2 Development
Topic: memory
Replies: 1
Views: 1395

We do NOT hack official games here, that includes making cheat devices.
You are warned.

Locked.
by Drakonite
Wed Jul 26, 2006 6:42 am
Forum: PS2 Development
Topic: gmake packege for cygwin
Replies: 5
Views: 2534

gmake is gnu make
by Drakonite
Mon Jul 24, 2006 9:04 pm
Forum: General Discussion
Topic: The Fourth Creation Game Competition.
Replies: 88
Views: 64663

Thanks for the congrats everyone (and sorry for the late reply, things are busy). A big thanks to everyone that worked hard to make the compo possible, and to gamefreax for sponsering... And since the readme that got included was not the full copy, MindDruqks deserves an extra special thanks for all...
by Drakonite
Mon Jul 24, 2006 8:34 pm
Forum: General Discussion
Topic: Synthesis 3DMax (Formaly Raptor 3D) Commercial pc version.
Replies: 20
Views: 17072

The majority of these release posts are already PSP... And they should be including a mention that it's PSP.

jockyw2001: It's not a question of policy, it's a question of manpower.
by Drakonite
Mon Jul 24, 2006 7:26 pm
Forum: General Discussion
Topic: Synthesis 3DMax (Formaly Raptor 3D) Commercial pc version.
Replies: 20
Views: 17072

I have no problem that you moved the post, but how comes some releases are allowed in the psp section? specifically video player related releases? I don't read every post on the forums, specifically long boring video player threads. I do my best to check new threads but keeping the forums clean isn...
by Drakonite
Mon Jul 24, 2006 5:12 pm
Forum: PS2 Development
Topic: Complete NOOB!
Replies: 3
Views: 2156

The first step is either using linux or installing cygwin.. then run the toolchain script to install the up to date toolchain+sdk in the previously mentioned environment. The tutorials are a bit outdated... Look through the samples that come with ps2sdk and other stuff that is svn. ..and yeah, this ...
by Drakonite
Mon Jul 24, 2006 5:07 pm
Forum: General Discussion
Topic: [release LUA Games] Sudoku for luaplayer (Version 1.0)
Replies: 3
Views: 2833

Moved to release announcements
by Drakonite
Mon Jul 24, 2006 1:12 pm
Forum: General Discussion
Topic: Synthesis 3DMax (Formaly Raptor 3D) Commercial pc version.
Replies: 20
Views: 17072

Moved to Release Announcements.

Kojima, please start posting in the right place..
by Drakonite
Sun Jul 23, 2006 5:20 pm
Forum: PSP Development
Topic: need help in my gui mod
Replies: 1
Views: 1051

The .BIN under disc0:/PSP_GAME/SYSDIR/ is a PBP file, you can see unpack-pbp source in the sdk for examples of how to get the icon out of a pbp file. This thread is getting into warez tools really damn fast.. I'm cleaning it up and locking it. I advice you not to bring it up again and just figure it...
by Drakonite
Sun Jul 23, 2006 2:36 pm
Forum: PS2 Development
Topic: networking help
Replies: 2
Views: 1382

There has been a history of issues with ps2ip, and even more often with ps2ips... Using ethereal to capture packets and see what is going on will often be the best debug tool... I'm not sure of the current state of things, but at least with previous versions resetting the iop was more or less requir...
by Drakonite
Sun Jul 23, 2006 1:00 pm
Forum: General Discussion
Topic: My Psp Shell
Replies: 2
Views: 3870

Moved to Release Announcements
by Drakonite
Sun Jul 23, 2006 12:59 pm
Forum: PSP Development
Topic: 3D question max vertex/poly count
Replies: 7
Views: 2710

That'd depend highly on your engine and can also depend on the size of the polys... as well as texturing and everything else.
by Drakonite
Sun Jul 23, 2006 3:52 am
Forum: PS2 Development
Topic: how do I set up ps2 to a tv it has the inputs those color
Replies: 1
Views: 1234

This is a site for homebrew PS2 development.

This is NOT an "OMG how do I use my tv!??!" support forum.

Locked.
by Drakonite
Sat Jul 22, 2006 1:40 pm
Forum: PS2 Development
Topic: USB Mass storage driver fixed
Replies: 2
Views: 2224

I'll try to check it and get it into svn soon for you... if it doesn't show up in svn in the next couple days it means I may have spaced it off, so remind me ;)
by Drakonite
Fri Jul 21, 2006 2:22 pm
Forum: General Discussion
Topic: Create a VMWare appliance with full working ps2dev environt
Replies: 39
Views: 20811

root doesn't have any password set at all (no login). You can sudo for root activities though. With this being for a specific job (building psp/ps2 programs), does it really need a full GUI system? ... Just by removing packing that are not needed for psp/ps2 dev via the ubuntu package manager, inclu...