Search found 23 matches

by jpadams
Sat Sep 10, 2005 6:31 am
Forum: PSP Development
Topic: free'ing memory
Replies: 4
Views: 2128

are your malloc's aligned ?
thats the easiest way to cause a crash
by jpadams
Thu Aug 25, 2005 7:36 am
Forum: PSP Development
Topic: audio help
Replies: 29
Views: 11200

i've removed all psp related projects
including the wavloader source

from deadsoul.com to

http://labs.wonderbyte.com

cheers
- j
by jpadams
Thu Aug 25, 2005 7:34 am
Forum: PSP Development
Topic: Call for samples
Replies: 31
Views: 20033

jpadams wrote:updated and fixed the wav loading sample
http://www.deadsoul.com/psp/wavloader.zip
now loads the samples that JJpeerless reported as broken
looping works
still not in SVN :)
i've moved this and other psp projects to http://labs.wonderbyte.com
and removed it from deadsoul.com

thanks
by jpadams
Thu Jul 28, 2005 4:31 am
Forum: PSP Development
Topic: Is there any pdf reader for psp exist?
Replies: 15
Views: 4785

you might want to look at this ?
http://poppler.freedesktop.org/
its a PDF rendering lib opensourced
by jpadams
Wed Jul 27, 2005 10:53 am
Forum: PSP Development
Topic: PSP Quake got me thinking
Replies: 8
Views: 2980

Descent
by jpadams
Wed Jul 27, 2005 7:36 am
Forum: PSP Development
Topic: audio help
Replies: 29
Views: 11200

yes i updated the zip
by jpadams
Wed Jul 27, 2005 3:55 am
Forum: PSP Development
Topic: Call for samples
Replies: 31
Views: 20033

updated and fixed the wav loading sample
http://www.deadsoul.com/psp/wavloader.zip
now loads the samples that JJpeerless reported as broken
looping works
still not in SVN :)
by jpadams
Wed Jul 27, 2005 3:12 am
Forum: PSP Development
Topic: audio help
Replies: 29
Views: 11200

this fixed the bug with jjpeerless's samples not working

line 218

Code: Select all

wi = memalign(8,stat.st_size + sizeof(wavout_wavinfo_t));
wavfile = (char*)(wi)+sizeof(wavout_wavinfo_t);
by jpadams
Tue Jul 26, 2005 1:49 pm
Forum: PSP Development
Topic: audio help
Replies: 29
Views: 11200

sweet
if you need any help lemme know
then maybe we can get it in the svn :)
by jpadams
Sun Jul 24, 2005 5:10 am
Forum: PSP Development
Topic: audio help
Replies: 29
Views: 11200

JJPeerless wrote:is that sarcastic? i cant really tell..maybe your just really devoted to this..haha

=)
erm yes a tad sarcastic
you gave me less than 30 mins to look into the problem ,
assuming i was doing it right away ,
which i wasn't i was tangled in real work :)

- j
by jpadams
Wed Jul 20, 2005 1:50 pm
Forum: PSP Development
Topic: audio help
Replies: 29
Views: 11200

yes i stopped everything i was doing to fix this :)
still looking , hold tight could be a while

- J
by jpadams
Wed Jul 20, 2005 1:18 pm
Forum: PSP Development
Topic: audio help
Replies: 29
Views: 11200

they are mono samples
interesting i never tried them :)

- J
by jpadams
Wed Jul 20, 2005 1:05 pm
Forum: PSP Development
Topic: audio help
Replies: 29
Views: 11200

put the waves somewhere we can test them
i never claimed the code was stable ( it works fine for me )
i'll look into it for you if you can supply samples that break it

- J
by jpadams
Wed Jul 20, 2005 2:36 am
Forum: PSP Development
Topic: audio help
Replies: 29
Views: 11200

re-work away
and pm me or mail me a copy when your done :)

- j
by jpadams
Wed Jul 20, 2005 2:30 am
Forum: PSP Development
Topic: performance cost of sceCtrlReadBufferPositive() ?
Replies: 4
Views: 1827

try the peek version of the read ?

sceCtrlPeekBufferPositive

worked for me ( i never tested the analog stick with this though )

- j
by jpadams
Tue Jul 19, 2005 1:54 pm
Forum: PSP Development
Topic: sceiostat
Replies: 13
Views: 4135

you can also use the Cygwin installer to install SVN for you
in setup.exe
select view and change it to full
then scroll down and select Subversion
along with the other tools in the cygwin psp setup doc .
by jpadams
Tue Jul 19, 2005 1:47 pm
Forum: PSP Development
Topic: sceiostat
Replies: 13
Views: 4135

by jpadams
Tue Jul 19, 2005 1:21 pm
Forum: PSP Development
Topic: sceiostat
Replies: 13
Views: 4135

a quick search returns the files in
trunk\pspsdk\sdk\user
are you syncing the whole trunk ?
did you
make
make install
?
by jpadams
Tue Jul 19, 2005 1:05 pm
Forum: PSP Development
Topic: sceiostat
Replies: 13
Views: 4135

do you have the latest SDK ? from ooPo's toolchain ?
its defined in pspiofilemgr_stat.h
and pspiofilemgr.h

it compiles for me with Latest SDK

-
by jpadams
Tue Jul 19, 2005 3:45 am
Forum: PSP Development
Topic: audio help
Replies: 29
Views: 11200

try this if (wi->playloop) { wi->playptr=0; wi->playptr_frac=0; ptr = 0; } else { wavout_snd_playing[slot]=0; break; } its a pain to test while at work ( and am crunching 12 hrs daily right now ) NOTE i've update the Zip file on my ...
by jpadams
Tue Jul 19, 2005 3:08 am
Forum: PSP Development
Topic: audio help
Replies: 29
Views: 11200

that code is from my site at http://www.deadsoul.com/psp/wavloader.zip I've submitted it to this thread http://forums.ps2dev.org/viewtopic.php?t=2395 i just ported Nem's wav loader , so i never tested looping will look at that i've had a 5mb sample work . so maybe its a specific sample issue maybe y...
by jpadams
Thu Jul 14, 2005 2:00 pm
Forum: PSP Development
Topic: Call for samples
Replies: 31
Views: 20033

wav loader

i have a working .wav loader sample built with the SDK
based from Nem's code . cleaned up a lot

www.deadsoul.com/psp/wavloader.zip

Updated to fix the looping sample bug

cheers
- Deadsoul
by jpadams
Sat Jul 02, 2005 2:01 pm
Forum: PSP Development
Topic: Want to help out with pspsdk? I mean REALLY help out?
Replies: 33
Views: 16573

slight error

missing

#include <psputility.h>

in the sample code