Search found 12 matches

by biermana
Sun Jul 10, 2005 12:34 am
Forum: PSP Development
Topic: Bloodshed Dev-C++ as a PSP homebrew IDE
Replies: 17
Views: 6416

I've seen a few references in this thread to building the build.mak file directly. I think build.mak is intented to be an include file in your project's makefile, not called directly from make. The ".mak" file extension is an indicator of this, as make's documentation identifies ".mak...
by biermana
Tue Jul 05, 2005 7:52 am
Forum: PSP Development
Topic: Need to be fired up
Replies: 23
Views: 5912

Ok ooPo.

Sorry to have rubbed you the wrong way.

No criticism was intended.. this stuff you guys are working on looks fun and exciting - much more than the IT stuff I've being doing for the last several years.

I'll try to "pay" by contributing to the codebase.

Tony
by biermana
Tue Jul 05, 2005 7:48 am
Forum: PSP Development
Topic: Bloodshed Dev-C++ as a PSP homebrew IDE
Replies: 17
Views: 6416

Mike/Pippin, Take the Makefile from the PSPSDK samples, then in Dev-C++, choose project options, then Makefile, then check "use custom makefile". Your makefile should look something like this: TARGET = sdktest OBJS = main.o INCDIR = CFLAGS = -O2 -G0 -Wall CXXFLAGS = $(CFLAGS&#4...
by biermana
Tue Jul 05, 2005 1:30 am
Forum: PSP Development
Topic: Need to be fired up
Replies: 23
Views: 5912

Why are the admins on this forum so thin-skinned and sensitive? Do you guys need to get laid/drunk or something? My experience is not limited to Visual Studio by any means - I've been coding for 20+ years. In this and other threads, I've frequently seen this forum's admins make things "personal...
by biermana
Tue Jul 05, 2005 1:15 am
Forum: PSP Development
Topic: Late binding with PSPSDK
Replies: 5
Views: 1847

Sounds good mrbrown. Thanks for your reply/guidance.

The PSPSDK is excellent, and defintely evolving quickly.

I'd personally like to pass along my thanks/appreciation to all the folks doing such a nice job on the PSPSDK.
by biermana
Tue Jul 05, 2005 1:02 am
Forum: PSP Development
Topic: Late binding with PSPSDK
Replies: 5
Views: 1847

I ported PspPet's code to SDK based. But the synchronization is still a issue. So I haven't call the linked functions from user mode. Madc, Is the work you've done refactoring PspPet's code to be PSPSDK-based posted somewhere for download/viewing? Or are you referring the the sample code which can ...
by biermana
Tue Jul 05, 2005 12:56 am
Forum: PSP Development
Topic: Need to be fired up
Replies: 23
Views: 5912

I'm a.NET developer myself - I can tell you that you'll never be more productive than when using an IDE like Whidbey (VS2005). When you work in IT, you don't have the luxury of handling things like an "uber code god" - particularly if you're a lead/architect in your organization and have t...
by biermana
Tue Jul 05, 2005 12:41 am
Forum: PSP Development
Topic: Emulator - Evolving PSP homebrew
Replies: 7
Views: 3678

Thanks ooPo - good point. Obviously, the sofware I write for a living is not of the game console variety, or I wouldn't have asked such a silly question. Why is the devkit method preferable? Because of the time required to create the emulator? So you feel we need a remote debugging scenario? Let's s...
by biermana
Tue Jul 05, 2005 12:28 am
Forum: PSP Development
Topic: Late binding with PSPSDK
Replies: 5
Views: 1847

Late binding with PSPSDK

What is the recommended best practice for late binding (e.g. pspnet libraries) while using the PSPSDK? I could include a startup.s for each project, but based on the example Makefiles that come with the SDK, it would seem the PSPSDK encourages using a "shared" startup.s. I ask this because...
by biermana
Tue Jul 05, 2005 12:20 am
Forum: PSP Development
Topic: Bloodshed Dev-C++ as a PSP homebrew IDE
Replies: 17
Views: 6416

Bloodshed Dev-C++ as a PSP homebrew IDE

I've been using Bloodshed's free Dev-C++ IDE a my development environment for PSP homebrew. In Dev-C++ I'm able to specify a custom complier configuration using psp-gcc, and use the PSPSDK provided makefile template for builds. This seems to work well, but unfortuntely no debugging yet. Is anyone el...
by biermana
Tue Jul 05, 2005 12:02 am
Forum: PSP Development
Topic: Emulator - Evolving PSP homebrew
Replies: 7
Views: 3678

Emulator - Evolving PSP homebrew

As someone who writes software for a living, I would submit that PSP homebrew development will struggle to evolve much past "hacking around" until a real PC-based emulator exists that allows for step debugging. Writing PSP code on the PC and "seeing if it works" on a physical PSP...
by biermana
Mon Jun 27, 2005 3:28 pm
Forum: PSP Development
Topic: Pixel format for pgBitBlt call's byte array parameter
Replies: 4
Views: 2040

Pixel format for pgBitBlt call's byte array parameter

Hi, I searched docs, couldn't find the answer so posting question here... In the function call: void pgBitBlt(unsigned long x,unsigned long y,unsigned long w,unsigned long h,unsigned long mag,const unsigned short *d); what is the pixel format for the byte array referenced by last parameter *d ? Is i...