Search found 17 matches

by madc
Tue Jul 26, 2005 6:45 pm
Forum: PSP Development
Topic: Troubles with Microwindows/Nano-x!
Replies: 13
Views: 4842

My port of Nano-X is based on a customized framebuffer for PSP. It has nothing to do with Linux or X11.

As far as I know, currently we only have some basic APIs now, which can not fit the requirements of FLTK. FLTK even requries poll() or select()!
by madc
Tue Jul 26, 2005 1:57 pm
Forum: PSP Development
Topic: Troubles with Microwindows/Nano-x!
Replies: 13
Views: 4842

To port FLTK, stdio and some similar libs must be implemented for PSP. It's not difficult but will cost some time. I'm only working on it during th weekends, so the progress is slow. Once the libs and FLTK were ported, ports of PIXIL OE, ViewML and Mozilla will be possible. Nano-X is an X-like syste...
by madc
Mon Jul 25, 2005 9:03 pm
Forum: PSP Development
Topic: Troubles with Microwindows/Nano-x!
Replies: 13
Views: 4842

Before compiling PIXIL OE, FLTK must be compiled. I'm working on it. I'll merge my version of Nano-X with SVN version soon.
by madc
Fri Jul 22, 2005 11:41 am
Forum: PSP Development
Topic: api hook
Replies: 3
Views: 1723

That's what I'm thinking about recently. It's possible, with the similar method of loading PRX. Then we can analyze how the APIs are called.
by madc
Fri Jul 15, 2005 4:32 am
Forum: PSP Development
Topic: How to build PRX?
Replies: 2
Views: 1784

It was said that sceKernelLoadModule() can load ELF and PRX. I tried it with some simple ELF, but it returned 0x800200d9.
by madc
Fri Jul 15, 2005 4:30 am
Forum: PSP Development
Topic: How to build PRX?
Replies: 2
Views: 1784

How to build PRX?

There are already known method to load prx. And I found a tool to parse prx in PSPSDK. Is there any known method to implement and build a prx?
by madc
Thu Jul 14, 2005 3:23 am
Forum: PSP Development
Topic: Loopback Inet
Replies: 0
Views: 787

Loopback Inet

I wrote a multi-thread app with inet socket. It works with the WIFI IP(192.168.0.4), but doesn't work loopbak IP(127.0.0.1). It failed to bind the loopback device and failed to connect. I think the loopback device is not inited. Dose anyone know whether there is loopback inet device for PSP? If ther...
by madc
Wed Jul 13, 2005 11:36 am
Forum: PSP Development
Topic: Multi Process?
Replies: 2
Views: 1183

Yes. I have though about it. So, can ELF be loaded as modules? Or is there any guide for writing a PRX? I think I need to wrap the "Programs" as modules.
by madc
Wed Jul 13, 2005 4:04 am
Forum: PSP Development
Topic: Gaim on PSP?
Replies: 10
Views: 2942

Although a work in progress, NXLIB also is making progress running unmodified QT and GTK+ programs.
by madc
Wed Jul 13, 2005 4:02 am
Forum: PSP Development
Topic: Gaim on PSP?
Replies: 10
Views: 2942

* Gaim is based on GTK.
* NanoGTK is avaliable now. http://www.emsoftltd.com/products/listi ... ontent.htm
* And Nano-X for PSP will be stable soon.

Then... :D
by madc
Wed Jul 13, 2005 3:50 am
Forum: PSP Development
Topic: Multi Process?
Replies: 2
Views: 1183

Multi Process?

Dose anyone know whether it's possible to program PSP for multi process? I'm going to port Nano-X from standalone mode to C/S mode. But I found sceKernelLoadExec() just replaces the original process with the new one.
by madc
Tue Jul 12, 2005 4:29 am
Forum: PSP Development
Topic: Nano-X For PSP
Replies: 3
Views: 1741

Oh, the code is very similar. :)
Ok, I think I'd better take part in the project.
by madc
Tue Jul 12, 2005 3:54 am
Forum: PSP Development
Topic: Fast keyboard method, version 1.1
Replies: 34
Views: 16895

I think there must be some visible hint on the screen. I don't link PVNC's virtual keyboard, but the inpurt mode switch is necessary.
by madc
Tue Jul 12, 2005 3:45 am
Forum: PSP Development
Topic: Nano-X For PSP
Replies: 3
Views: 1741

Nano-X For PSP

I ported Nano-X to PSP. Standalone mode nanox demos and microwindows demos runs on PSP now. There are still some bugs. Microwindows game "Mine" works fine. Currently, the porting can run with graphic modes of 16bit(555) and 32bit(8888). And I can debug with pspDebugScreenPrintf in 32bit mo...
by madc
Tue Jul 05, 2005 12:34 am
Forum: PSP Development
Topic: Late binding with PSPSDK
Replies: 5
Views: 1847

I ported PspPet's code to SDK based. But the synchronization is still a issue. So I haven't call the linked functions from user mode.
by madc
Mon Jul 04, 2005 12:49 pm
Forum: PSP Development
Topic: WinPSP
Replies: 39
Views: 19297

WinPSP

There seems to be a customized OS for PSP. Screenshots:

http://www.sonyscene.com/winpsp/
or
http://yaleh.blogspot.com/2005/07/index-of-winpsp.html
by madc
Mon Jun 27, 2005 8:15 pm
Forum: PSP Development
Topic: Some sceNet / sceHttpInit usage questions
Replies: 63
Views: 61313

I loaded and started the modules yesterday but didn't fix the entries.

Today, I get the patches from PspPet, which was implemented by himself. But he said it works with 1.0 only. I tested it with 1.5 but failed. I'm working on it now.

I think we will get PRX work soon.