Search found 9 matches

by squiggle
Mon Jul 18, 2005 9:54 am
Forum: PSP Development
Topic: patch for prxdecrypt sample
Replies: 2
Views: 1650

no problem.
by squiggle
Thu Jul 14, 2005 4:31 pm
Forum: PSP Development
Topic: patch for prxdecrypt sample
Replies: 2
Views: 1650

patch for prxdecrypt sample

--- prxdecrypt-old/main.c 2005-07-13 23:27:18.179704000 -0700 +++ prxdecrypt/main.c 2005-07-13 23:29:29.388372800 -0700 @@ -156,7 +156,7 @@ } } - sceIoClose(fd); + sceIoDclose(fd); } } Although it do...
by squiggle
Sun Jul 10, 2005 9:00 pm
Forum: PSP Development
Topic: ftp server
Replies: 38
Views: 30225

' cute ftp 7.1 home ' worked for me.. So did FlashFXP.
by squiggle
Sun Jul 10, 2005 8:33 pm
Forum: PSP Development
Topic: BLARGH! Won't compile!
Replies: 10
Views: 5018

worked for me when I tried to build it with the latest pspsdk out of svn. So it looks like the bugs been fixed. Radius = 300 Decrease in x = 0.1 1 of 100 completed. 2 of 100 completed. 3 of 100 completed. 4 of 100 completed. 5 of 100 completed. 6 of 100 completed. 7 of 100 completed. 8 of 100 comple...
by squiggle
Fri Jul 01, 2005 7:26 pm
Forum: PSP Development
Topic: Controller Issues (n00b Question)
Replies: 12
Views: 3969

Seed = sceKernelLibcTime((void *) 0);
by squiggle
Tue Jun 28, 2005 12:50 pm
Forum: PSP Development
Topic: Advancements in 1.51...
Replies: 83
Views: 29461

has anyone attempted to figure out how the update checks the version of the current firmware? If that problem was solved on a 1.5 (tricking it to run 1.5 update again) then we'd have something to shoot for altering with a different exploit (saved game, format string, etc).. Its just a question..
by squiggle
Mon Jun 27, 2005 7:05 pm
Forum: PSP Development
Topic: Pausing game when home button is pressed?
Replies: 3
Views: 1866

Although maddogjt1 may have been incorrect with the process for creating the callback, he is correct that the callback for exit never triggers its function (ie exit_callback) unless they really do exit, which I assume is used in retail games for some sort of cleaning up. I would also like to know if...
by squiggle
Sun Jun 26, 2005 8:42 pm
Forum: PSP Development
Topic: Sound output
Replies: 11
Views: 15414

sorry to revive such an old thread, but I've been messing around with some code based off of nems sample, and whenever I use Sound1 for effects and the unit dims or I press the home button the first sample (regardless of if its done playing or not) starts playing in a quick loop. Am I doing somethin...
by squiggle
Sun Jun 26, 2005 8:35 pm
Forum: PSP Development
Topic: Illegal Operands, other than $v0
Replies: 4
Views: 2425

ra = 31
s0 = 16
s1 = 17

a0 = 4
a1 = 5
a2 = 6
a3 = 7
t0 = 8
t1 = 9

v0 = 2

ie: sw $s0,4($sp) would be sw $16, 4($sp)
hope that helps..