Search found 82 matches

by JJPeerless
Sat Sep 10, 2005 5:34 am
Forum: PSP Development
Topic: free'ing memory
Replies: 4
Views: 2071

ok yea..that was a bad example.. well im not sure why what is happening to me is happening then.. i load up say maybe 40-50 pictures..different sized pictures..and free them all eventually.. and in the same program i load up a mp3 file, and play it.. it crashes..if i try a small mp3 file, it works f...
by JJPeerless
Sat Sep 10, 2005 2:55 am
Forum: PSP Lua Player Development
Topic: free'ing memory
Replies: 9
Views: 5413

alright..for example Image * picture1; picture1 = loadImage("ms0:/picture1.png"); blah blah then when im done with picture1 i call free(picture1->data); free(picture1); ..however this does not free the memory taken by picture1.. for example..if you did something like this: int a; for(a=0;a...
by JJPeerless
Sat Sep 10, 2005 12:58 am
Forum: PSP Lua Player Development
Topic: free'ing memory
Replies: 9
Views: 5413

where can i find out exactly how the 'Garbage Collector" works..or how I can use it in my projects even tho im not using the lua player.. I currently only use the graphics.c / graphics.h file to handle png files. None of the other lua stuff...but when calling free(image->data) and free(image) i...
by JJPeerless
Fri Sep 09, 2005 2:41 pm
Forum: PSP Lua Player Development
Topic: free'ing memory
Replies: 9
Views: 5413

well, im not using lua directly, I am just using his graphics library..but maybe I should look at some other stuff he has in there.
by JJPeerless
Fri Sep 09, 2005 10:22 am
Forum: PSP Lua Player Development
Topic: free'ing memory
Replies: 9
Views: 5413

free'ing memory

hey, if i use loadImage to load up an png file into the lua image struct. How can i free ALL the memory used up by the image once im done with it. I need to be able to reuse all the memory.

Ive tried doing

free(imagename->data);
free(imagename);

but it doesnt work right..

any help..thanks
by JJPeerless
Sat Sep 03, 2005 11:00 am
Forum: PSP Lua Player Development
Topic: Available PNG formats
Replies: 1
Views: 2350

Available PNG formats

when you gonna release update of lua with more png formats available.
by JJPeerless
Fri Sep 02, 2005 11:43 am
Forum: PSP Development
Topic: animation
Replies: 2
Views: 1456

animation

ok..i have 65 png pictures - each a frame in an animation. Im using shine's loadImage() routine to load the images into ram. (the total size is about 4mb) However, I cant load all of them at once..psp crashes.. so one solution I found was to play animation like this: load image, display image, free ...
by JJPeerless
Fri Sep 02, 2005 9:22 am
Forum: PSP Development
Topic: Problems with screenshot code.
Replies: 90
Views: 20926

hey shine, ive been using your graphics.c and graphics.h files..and i was trying to do a 65 frame animation today (65 png files) and well, when displaying the 37th frame, i get an exception..and it points to the blittoscreen function sceGuCopyImage(GU_PSM_5551, sx, sy, width, height, source->texture...
by JJPeerless
Thu Sep 01, 2005 4:22 am
Forum: PSP Lua Player Development
Topic: Lua Player for PSP
Replies: 351
Views: 279173

when do you expect the update that includes different color modes for png's?
by JJPeerless
Fri Aug 12, 2005 12:13 pm
Forum: PSP Development
Topic: PSPDev Launcher / OS Support
Replies: 3
Views: 1862

uhh guys, have you seen my post on pspupdates, maxconsole, psp-spot, etc.. of my discordia 'os' its really just a shell tho.. which does basically what you guys are talking about http://www.pspupdates.com/2005_08_10_archive.html scroll down a bit to see the post and heres the latest look of the gui ...
by JJPeerless
Wed Jul 27, 2005 6:29 am
Forum: PSP Development
Topic: audio help
Replies: 29
Views: 10822

thats already how it is in the wave.c file..

or did you already update the wave.c that is in that zip file...
by JJPeerless
Thu Jul 21, 2005 2:44 pm
Forum: PSP Development
Topic: mikmod
Replies: 3
Views: 1623

mikmod

can someone explain or show sample of mikmod playing a wav file on the psp..

i cant figure out how to include all the right files..
by JJPeerless
Wed Jul 20, 2005 2:19 pm
Forum: PSP Development
Topic: audio help
Replies: 29
Views: 10822

is that sarcastic? i cant really tell..maybe your just really devoted to this..haha

=)
by JJPeerless
Wed Jul 20, 2005 1:49 pm
Forum: PSP Development
Topic: audio help
Replies: 29
Views: 10822

did you get it to work?
by JJPeerless
Wed Jul 20, 2005 1:31 pm
Forum: PSP Development
Topic: audio help
Replies: 29
Views: 10822

...the 4 test.wav files in your sample are mono files as well??
by JJPeerless
Wed Jul 20, 2005 1:12 pm
Forum: PSP Development
Topic: audio help
Replies: 29
Views: 10822

http://teamdiscordia.com/sounds.zip

those are the sounds im trying to use..
by JJPeerless
Wed Jul 20, 2005 12:42 pm
Forum: PSP Development
Topic: audio help
Replies: 29
Views: 10822

ive been playing with your wave.c and wave.h files..trying to use them to play sound effects in my game.. but first i just tried using your sample main.c and using my own wav files... it froze quite often if i loaded 4 of my own wav files..all under 100kb..so size isnt the problem... all 44kHz...it ...
by JJPeerless
Tue Jul 19, 2005 2:03 pm
Forum: PSP Development
Topic: sceiostat
Replies: 13
Views: 4026

as in closing the cygwin window..and reopning it..then yes?

i uninstalled cygwin..and now im reinstalling with just the packages listed on the wiki for psptoolchain along with subversion..

hopefully it will work this time around.
by JJPeerless
Tue Jul 19, 2005 1:58 pm
Forum: PSP Development
Topic: sceiostat
Replies: 13
Views: 4026

ive done that..and after it installs..i still cant use svn.. :(
by JJPeerless
Tue Jul 19, 2005 1:49 pm
Forum: PSP Development
Topic: sceiostat
Replies: 13
Views: 4026

but then i cant use the latest toolchain that automatically connects to the svn and does everything..

how would i do it using tortoise?
by JJPeerless
Tue Jul 19, 2005 1:43 pm
Forum: PSP Development
Topic: sceiostat
Replies: 13
Views: 4026

i cant get my cgwin to work with SVN..

i select to install the subversion package from the cygwin setup..but the command svn just says :not found whenever i try to use it..
by JJPeerless
Tue Jul 19, 2005 1:25 pm
Forum: PSP Development
Topic: sceiostat
Replies: 13
Views: 4026

man..my installation of cygwin/pspsdk and everything is so messed up..can someone explain the full process of doing cygwin and then pspsdk..i gotta redo it all
by JJPeerless
Tue Jul 19, 2005 1:23 pm
Forum: PSP Development
Topic: sceiostat
Replies: 13
Views: 4026

yea i found it..let me try compiling with the updated files..brb
by JJPeerless
Tue Jul 19, 2005 1:11 pm
Forum: PSP Development
Topic: sceiostat
Replies: 13
Views: 4026

im trying to just grab the lastest pspiofiles from the svn..but i cant find them on there...

i go to trunk->pspsdk->sdk and then i cant find those files in any of those folders..
by JJPeerless
Tue Jul 19, 2005 12:46 pm
Forum: PSP Development
Topic: sceiostat
Replies: 13
Views: 4026

sceiostat

where are sceIOStat and sceiogetstat..they are in the wave.c wave.h files im using to try to play a wav file..

but i cant compile..where are those functions located?
by JJPeerless
Sun Jul 17, 2005 2:07 am
Forum: PSP Development
Topic: psp Chess
Replies: 75
Views: 81293

what is the rating of the computer player?

i know youcan change the search depth..but any idea?
by JJPeerless
Sat Jul 16, 2005 2:57 am
Forum: PSP Development
Topic: GU svn?
Replies: 3
Views: 1944

GU svn?

in order to start using the GU library I have to install the pspsdk from the svn? is there a guide anywhere on how to install the pspsdk from the SVN..ive only done it using the psptoolchain/pspsdk beta1.0 using cygwin.. when installing from svn..is it going to be for windows? can someone explain it...
by JJPeerless
Wed Jul 13, 2005 7:44 am
Forum: PSP Development
Topic: dot tunnel
Replies: 14
Views: 3206

thanks, ill work on porting that later, gotta go out..
by JJPeerless
Wed Jul 13, 2005 7:03 am
Forum: PSP Development
Topic: dot tunnel
Replies: 14
Views: 3206

yea...im lost.
by JJPeerless
Wed Jul 13, 2005 5:43 am
Forum: PSP Development
Topic: dot tunnel
Replies: 14
Views: 3206

so i have to keep track of the x,y,radius,color of Each circle and redraw all of them each frame?