Search found 11 matches

by gotxp
Sun Jun 26, 2005 8:57 am
Forum: General Discussion
Topic: Looking for people interested in helping with a N64 PSP emu
Replies: 18
Views: 7869

I thought I would include a link to the original discussion over at psphacker.com

http://www.psphacker.com/forum/showthre ... #post23619

I believe this is your original thread 'thehalo2renegade'
by gotxp
Sat Jun 25, 2005 10:39 pm
Forum: PSP Development
Topic: Game/Update folder has special acceptions
Replies: 9
Views: 3845

I tried the DEBUG folder a while a go.... and it didnt work then :p
by gotxp
Sun Jun 19, 2005 8:22 am
Forum: PSP Development
Topic: Load ELF files with sceKernelLoadExec
Replies: 71
Views: 35661

Knowing the error code values is one thing, knowing their real names is another. Now sometimes people embed them in executables such as in print statements so we can tell from that, however if they are just copy and pasted from the SDK docs then they are likely illegal. But then I am not a lawyer. ...
by gotxp
Sun Jun 19, 2005 8:02 am
Forum: PSP Development
Topic: Change Background Images Discoveries...
Replies: 36
Views: 17421

Guys, me and Vampire did this a few days ago. http://www.moshimoshineko.com/psp/PSPBG.wmv We replaced a red background with a blue one. Look what the PSP does when expecting the red background!! this is easy to do. it happens when you set the date to the last minute of the month, and turn it off. w...
by gotxp
Sun Jun 19, 2005 7:49 am
Forum: PSP Development
Topic: Load ELF files with sceKernelLoadExec
Replies: 71
Views: 35661

the error codes wouldnt be considered illegal because they are more reference knowledge... It would be the same way as if you tested different things to learn how the errors work...
by gotxp
Sun Jun 19, 2005 7:37 am
Forum: PSP Development
Topic: Load ELF files with sceKernelLoadExec
Replies: 71
Views: 35661

these error codes are listed in the kerror.h... (this is a header from the leaked SDK lib)... however, dont ask for the file b/c it is illegal
by gotxp
Sun Jun 19, 2005 5:31 am
Forum: PSP Development
Topic: Change Background Images Discoveries...
Replies: 36
Views: 17421

yea that vid was AWSOME!...
by gotxp
Sun Jun 19, 2005 1:43 am
Forum: PSP Development
Topic: Change Background Images Discoveries...
Replies: 36
Views: 17421

there is no reason why he would have faked it... It seems very straight forward and simple to do... Just using the lflash device to overwrite ##.bmp... If this technique prove to be truthfull, it will greatly help us in running homebrew :D
by gotxp
Sun Jun 19, 2005 1:19 am
Forum: PSP Development
Topic: DRIVER_PATH Exploit POSSIBILITY!
Replies: 7
Views: 5195

if the UPDATE folder skips the prx check... perhaps there is a folder for debugging that skips the encryption check...
by gotxp
Sun Jun 19, 2005 1:17 am
Forum: PSP Development
Topic: Re-Flashing the Flash
Replies: 22
Views: 14810

isnt the ##.bmp tiled? (nvrmind its stretched :P)
by gotxp
Sun Jun 19, 2005 12:42 am
Forum: PSP Development
Topic: some thoughts on patching the firmware
Replies: 4
Views: 2726

hmm... If it does allow a homebrew program to be launched,... Perhaps someone could write a 'launcher' program. Then if we want to play game we just cause the laugher to run first.... another Idea I had (although its a little more risky)... Is the replace the gameboot file from the 1.5 software with...