This is very interesting. Please post a link when your are finished.
As I understand you, I can also use it to install (copy) Linux on the hard disc without a PS2 (as long I have created the partition on the PS2).
Search found 269 matches
- Tue Jan 01, 2008 2:16 am
- Forum: PS2 Development
- Topic: apascan - Handy tool for Linux
- Replies: 11
- Views: 10671
- Tue Dec 25, 2007 12:20 am
- Forum: PS2 Development
- Topic: Linux 2.6 on PS2
- Replies: 140
- Views: 106949
I have a new kernelloader release 1.0. Now I have also a binary release it can load kernel and initrd from USB memory stick or ps2 memory card. http://mitglied.lycos.de/ps2dev/kernelloader1.0/kloader.elf Added Here are files that can be used for testing: http://mitglied.lycos.de/ps2dev/vmlinux http:...
- Thu Dec 20, 2007 8:21 am
- Forum: PS2 Development
- Topic: Some questions about tlb
- Replies: 3
- Views: 2424
DLTB/ITLB is only a cache. The cache can't rearrange anything. So you still have a pair of page frame numbers. I can't agree with you on this one. It's cache, true... but the page size in dtlb/itlb entries is always 4kB, where in main table (jtlb) it can be of many different sizes... So it in fact ...
- Tue Dec 18, 2007 9:01 am
- Forum: PS2 Development
- Topic: Some questions about tlb
- Replies: 3
- Views: 2424
JTLB is not described in the EE manual. It is just called TLB lookup. A TLB entry consists always of 1 virtual page number and up to 2 page frame numbers (odd and even). When there is something written about a TLB entry, there is always a pair possible. This is a design issue (or mistake?). DLTB/ITL...
- Sat Dec 01, 2007 10:53 pm
- Forum: PS2 Development
- Topic: Linux 2.6 on PS2
- Replies: 140
- Views: 106949
- Fri Nov 23, 2007 11:55 am
- Forum: PS2 Development
- Topic: Linux 2.6 on PS2
- Replies: 140
- Views: 106949
- Mon Nov 19, 2007 10:55 am
- Forum: PS2 Development
- Topic: Linux 2.6 on PS2
- Replies: 140
- Views: 106949
Best wishes for your wedding.
I added support for memory cards and enabled USB also when ps2link is used for debugging (intrelay.irx).
http://mitglied.lycos.de/ps2dev/linux.html
I added support for memory cards and enabled USB also when ps2link is used for debugging (intrelay.irx).
http://mitglied.lycos.de/ps2dev/linux.html
- Mon Nov 19, 2007 2:33 am
- Forum: PS2 Development
- Topic: Linux 2.6 on PS2
- Replies: 140
- Views: 106949
For your information my kernelloader supports now USB with linux. So you can now use your USB keyboard with initrd. Support for mc and pad will follow soon.
http://mitglied.lycos.de/ps2dev/linux.html
Is there some progress with linux 2.6 and the gcc?
http://mitglied.lycos.de/ps2dev/linux.html
Is there some progress with linux 2.6 and the gcc?
- Fri Nov 16, 2007 8:46 am
- Forum: PS2 Development
- Topic: What needs to be done to make TGE happen ?
- Replies: 21
- Views: 10899
I've updated kernelloader. The new version is available at: http://mitglied.lycos.de/ps2dev/linux.html Changes in emulated ps2 kernel: - SIF RPC is working with TGE and RTE sbios. - All IOP hardware should work. I've tested it with the pad and the mc example from ps2dev. SIF RPC is not yet working w...
- Fri Nov 16, 2007 8:36 am
- Forum: PS2 Development
- Topic: PSP Drivers Type B on PS2 + RemoteJoy or Symilar
- Replies: 4
- Views: 3384
- Tue Nov 06, 2007 10:43 am
- Forum: PS2 Development
- Topic: gsKit fontm problem and broken arial.fnt
- Replies: 17
- Views: 9549
I detected that the texture cache is bigger and my patch didn't fix it. It just reduces the error rate. So I was looking at the GS manual. There must be a flush function and I found it. We need just to access TEXFLUSH register. I was suprised as I saw that this is already done in the texture uploadi...
- Mon Nov 05, 2007 10:39 am
- Forum: PS2 Development
- Topic: Problems with reads in no-wait RPC calls
- Replies: 5
- Views: 3458
- Sun Nov 04, 2007 7:58 am
- Forum: PS2 Development
- Topic: Problems with reads in no-wait RPC calls
- Replies: 5
- Views: 3458
You say that you wait on EE until IOP has filled the buffer using a semaphore. How did you share the semaphore between IOP and EE? Your code didn't show how you are calling the RPC functions. I can't say anything without seeing it. Did you wait until endfunc is called before reading data on the EE? ...
- Mon Oct 29, 2007 8:18 am
- Forum: PS2 Development
- Topic: What needs to be done to make TGE happen ?
- Replies: 21
- Views: 10899
Hello, I want to inform you that I updated my kernelloader. You can get it here: http://freenet-homepage.de/ps2dev/kernelloader0.5.tgz New main features: - Graphic support (gsKit) in loader, shows current load state. - Added some SBIOS calls (this is not yet enough to get SIFRPC working, only IOP re...
- Sat Oct 06, 2007 9:52 am
- Forum: PS2 Development
- Topic: What needs to be done to make TGE happen ?
- Replies: 21
- Views: 10899
ragnarok2040, can you please give me the following information: Where is the function at 0x01000988 called. This function jumps to 0x0100a9c0, which copy code to address 0x80000018 and call it (at 0x0100ab48). I need a register dump at address 0x80000054. I want to know which function is called at t...
- Thu Sep 20, 2007 7:11 am
- Forum: PS2 Development
- Topic: What needs to be done to make TGE happen ?
- Replies: 21
- Views: 10899
- Thu Sep 20, 2007 6:57 am
- Forum: PS2 Development
- Topic: What needs to be done to make TGE happen ?
- Replies: 21
- Views: 10899
ps2sdk doesn't have a library to read ext2 partitions, but I can use APA partitions. I was never sure, which hard discs will work, because my hard disc was not working and I didn't find any information about it. I thought that I need at least 40GB, but you write that you use only 4GB. So today I tri...
- Wed Sep 19, 2007 7:53 am
- Forum: PS2 Development
- Topic: What needs to be done to make TGE happen ?
- Replies: 21
- Views: 10899
- Wed Sep 19, 2007 6:54 am
- Forum: PS2 Development
- Topic: What needs to be done to make TGE happen ?
- Replies: 21
- Views: 10899
Please run the following commands on ps2 linux as root user: dd if=/dev/mem of=memory.bin bs=4096 count=8192 gzip memory.bin devmem gzip hwregisters.bin and send me the result. This will generate a complete memory dump and compress it. I need at least the first 64 kByte of memory.bin. For devmem you...
- Tue Sep 18, 2007 10:42 am
- Forum: PS2 Development
- Topic: What needs to be done to make TGE happen ?
- Replies: 21
- Views: 10899
The status is: - The bootloader is working. Linux can be started and is working. - SBIOS is not finished, but can be used with linux. - dmarelay is not finished. - Working hardware: graphic. I have the original ps2linux DVDs, but I don't have a working hard disc. My first DVD is scratched and have r...
- Sat Sep 15, 2007 7:40 am
- Forum: PS2 Development
- Topic: gsKit fontm problem and broken arial.fnt
- Replies: 17
- Views: 9549
I looked over the code and now I am understanding what the code does. There are two pages in the VRAM used for the font. The font is not compeltely uploaded, but uploaded in small blocks. The blocks are stored in the 2 pages. The commands for uploading and drawing a char are put into a DMA queue. Th...
- Fri Sep 14, 2007 5:48 pm
- Forum: PS2 Development
- Topic: gsKit fontm problem and broken arial.fnt
- Replies: 17
- Views: 9549
- Fri Sep 14, 2007 9:12 am
- Forum: PS2 Development
- Topic: gsKit fontm problem and broken arial.fnt
- Replies: 17
- Views: 9549
gsKit fontm problem and broken arial.fnt
Hello, I have a problem with gsKit and fontm. I can't print the following string correctly: "host:initrd.gz". The character "d" is replaced by a strange letter (I think this is japanese). On every second frame the character "g" is replaced by a dot. I used the fontm exa...
- Thu Sep 13, 2007 10:35 am
- Forum: PS2 Development
- Topic: Loading an ELF file above 0x80000000
- Replies: 303
- Views: 313769
- Tue Sep 11, 2007 6:46 am
- Forum: PS2 Development
- Topic: Linux 2.6 on PS2
- Replies: 140
- Views: 106949
- Sat Sep 08, 2007 5:50 am
- Forum: PS2 Development
- Topic: Start up question
- Replies: 5
- Views: 3308
There is more than one way to load ps2 homebrew software: 1. The memory card exploit: You need: - normal ps2 memory card which can be used for games without any bootdisk. - supported ps1 disc - something to copy game saves onto the memory card (e.g. action replay). Working on: - Old ps2 with hard di...
- Fri Sep 07, 2007 8:40 am
- Forum: PS2 Development
- Topic: Loading an ELF file above 0x80000000
- Replies: 303
- Views: 313769
I am able to start an unpatched linux kernel without any exceptions. Initrd is not yet tested.
Here is the new version:
http://freenet-homepage.de/ps2dev/kernelloader0.3.tgz
Here is the new version:
http://freenet-homepage.de/ps2dev/kernelloader0.3.tgz
- Fri Sep 07, 2007 7:23 am
- Forum: PS2 Development
- Topic: Loading an ELF file above 0x80000000
- Replies: 303
- Views: 313769
I found in tx79architecture.pdf, that the first 2 instructions of the exception handler are sometimes interpreted as nop. So I put 2 nops at the beginning of my exception handler (entry.S in kernelloader 0.2). Now suddenly the bus errors disapear and linux started. This is strange, because the excep...
- Fri Sep 07, 2007 5:29 am
- Forum: PS2 Development
- Topic: Loading an ELF file above 0x80000000
- Replies: 303
- Views: 313769
- Fri Sep 07, 2007 5:22 am
- Forum: PS2 Development
- Topic: Linux 2.6 on PS2
- Replies: 140
- Views: 106949