Search found 33 matches

by Mangus
Sun Aug 28, 2005 10:05 am
Forum: PSP Development
Topic: Troubles with Microwindows/Nano-x!
Replies: 13
Views: 4842

Wow i haven't even looked at this for a while. If a find free time I may get ambitiuos and do a little modding, good luck on your part Arwin, Smash-up Job on the lua player (never gave you the props), attracted quite a bit of newbie programers.
by Mangus
Sun Jul 31, 2005 1:46 pm
Forum: PSP Development
Topic: linux
Replies: 9
Views: 4322

well it depends on if the psp embedded API can support the commands given and an eboot would have top be made so the linux could be launched from on top of the psp, the psp won't but from the ms, that requires a bios configuration, which currently can't be done
by Mangus
Sat Jul 30, 2005 11:34 am
Forum: PSP Development
Topic: Firmware file system access via wipeout browser
Replies: 42
Views: 67032

hey guys jsut wanted to mention you can access ftp through the browser by using this format: ftp://username:password@ipaddress:port example: ftp://user:pass@192.0.021 could this be used to upload files to more easily I know crap about html and its limitations in psp. sorry if this is already known, ...
by Mangus
Fri Jul 29, 2005 2:20 pm
Forum: PSP Development
Topic: Sony 2.0 firmware update
Replies: 64
Views: 28820

There are a number of people not updating you know. those of us who don't, might, need one and besides there will always be drive in the community so long as sony doesn't shut us out totally. Edit - Sorry MRBrown, didn't mean to contribute to the argument just wanted to get the point across that the...
by Mangus
Wed Jul 27, 2005 2:24 pm
Forum: PSP Development
Topic: Troubles with Microwindows/Nano-x!
Replies: 13
Views: 4842

Didn't know about the necessity of poll() and select(). Thanks for clearing up the whole framebuffer library thing. could you possible release the files your using for psp framebuffer now by any chance? I'd like to see those.
by Mangus
Tue Jul 26, 2005 3:58 pm
Forum: PSP Development
Topic: Troubles with Microwindows/Nano-x!
Replies: 13
Views: 4842

BTW the microwindows/nano-x will not compile with the linux-mips kernel avaliable from kernel.org. Is there a kernel or at least some of the include/linux and include/asm-mips that can be compiled and linked with the psp-gcc, because the standard kernel files don't work.
by Mangus
Tue Jul 26, 2005 3:12 pm
Forum: PSP Development
Topic: Troubles with Microwindows/Nano-x!
Replies: 13
Views: 4842

I thought the psp supported all the stdio functions, just the defining of the psp function to the standard function would be necessary correct? Also, what are you using from fltk in perticular? As for my comment on X11, I was referring to the fact that PIXIL OE requires either: framebuffer support o...
by Mangus
Tue Jul 26, 2005 1:55 pm
Forum: PSP Development
Topic: pspIRC
Replies: 22
Views: 9797

Hey Agoln, you could ask the creator of the PSP Reader program for the OSK src he has, that is a pretty nice OSK, and I think the buttons can be reduced in size so only about 1/8th the screen would be used.
by Mangus
Tue Jul 26, 2005 1:24 pm
Forum: PSP Development
Topic: Troubles with Microwindows/Nano-x!
Replies: 13
Views: 4842

I wondered about whether FLTK was necessary but if you got it running, thats great. And I haven't looked into it yet but wouldn't it be highly possible to get PIXIL PDA Running if we can get PIXIL OE, I beleive their built in the same fashion, the dependence being if framebuffer is being used during...
by Mangus
Mon Jul 25, 2005 3:40 pm
Forum: PSP Development
Topic: How long until ./toolchain.sh completes?!
Replies: 33
Views: 9959

jason867, freezing, other than hardware problems (heating), can be caused by your HD going into sleep mode, HD having a sys error, as mentioned before your Virtual memory is too low (provide more space for page filing to solve), and regular Scandisk and/or Defraging (defrag once a week on windows or...
by Mangus
Mon Jul 25, 2005 3:03 pm
Forum: PSP Development
Topic: Troubles with Microwindows/Nano-x!
Replies: 13
Views: 4842

Thanks Arwin but 590 is the most recent updated version for Microwindows, so it's not that and definitly not Cygwin, every thing is in order there. I got the basic stuff for it to cpompile. Found out for some reason my lib's directory for the pspsdk never got it's .a files. I am now trying to get th...
by Mangus
Fri Jul 22, 2005 4:47 am
Forum: PSP Development
Topic: Troubles with Microwindows/Nano-x!
Replies: 13
Views: 4842

Troubles with Microwindows/Nano-x!

Hey guys been playing with the svn 590 version of the Microwindows for psp but i can't get it to even compile. It won't create it's own *.a files of the header files for linking. And I used a little of my own code and got some *.a files that are apparently not standard. I could use soom help. I'd li...
by Mangus
Thu Jul 14, 2005 1:38 pm
Forum: PSP Development
Topic: IRDA keyboard drivers?
Replies: 18
Views: 8945

thats wonderful, perhaps we could do the same through the Remote port (it is convertible to serial standard) near the headphones jack
by Mangus
Thu Jul 14, 2005 7:33 am
Forum: PSP Development
Topic: PSPSOne or PSPcsx?
Replies: 117
Views: 287915

PMF yet agian you rock, i fell sorry for your social life, always hard working you are, a devers life at best i guess ;)
by Mangus
Wed Jul 13, 2005 6:56 am
Forum: PSP Development
Topic: Setting up Dev-C++ with PSPSDK
Replies: 64
Views: 52959

no that is not your makefile, your makefile when compiling is the being generated by Dev-C++, make a new project and go to Project options use your PSPSDK compiler, and go to the makefile tab and select the makefile in the C:\PSPsdk\psp\sdk\samples\sdktest and that should work if not, go to project ...
by Mangus
Sat Jul 09, 2005 1:44 pm
Forum: PSP Development
Topic: Advancements in 1.51...
Replies: 83
Views: 30853

well this will never happen seeing as data.psp file is encrypted, we can't modify it without the RSA private key knowledge and just patching the commands in without the psp's encryption would cause the data to either return error or run unstable. would sony be stupied enough to encrypt the .psar fil...
by Mangus
Sat Jul 09, 2005 1:25 pm
Forum: PSP Development
Topic: Lib_PSP_OSK
Replies: 18
Views: 6501

well to get back on topic will you be releasing this nice little qwerty osk for us pmf?
by Mangus
Sat Jul 09, 2005 1:23 pm
Forum: PSP Development
Topic: What to do with compiled EBOOT.PBP?
Replies: 15
Views: 5315

lol, not only is this a repeated topic, there's execellent flaming in here. this should be placed in hall of shame for future generations, get to work "mrcloser" :P
by Mangus
Sat Jul 09, 2005 8:35 am
Forum: PSP Development
Topic: Windows PSPSDK Help
Replies: 43
Views: 22183

yeah but its not helping any, i've given up on running the original make file. have you successfully made a eboot.pbp using the dev-c++ and if so just explain how. I recommend that a new, more compatible makefile be written for Dev-C++ and some one figure out a proper way to group the folders of the...
by Mangus
Sat Jul 09, 2005 4:00 am
Forum: PSP Development
Topic: Windows PSPSDK Help
Replies: 43
Views: 22183

ok, well do you recommend deleting the PSPSDK line or maybe after looking into it i should place -I [dir of sdk] , and remove the psp-config --pspsdk-F:/PSPDEV/sdk that currently is there, i don't think that psp-config is neccesary because i would be telling where the SDK is ...
by Mangus
Sat Jul 09, 2005 3:31 am
Forum: PSP Development
Topic: Windows PSPSDK Help
Replies: 43
Views: 22183

should i delete the PSPSDK line or keep the current one, because after adding what you told me to to CFLAGS i get this and i don't think it is right. psp-gcc -I. -Ipsp-config -I--pspsdk-F:/PSPDEV/sdk/include -O2 -G0 -Wall -L"F:/PSPDEV/sdk/include" -c -o main.o main.c it is ...
by Mangus
Sat Jul 09, 2005 3:19 am
Forum: PSP Development
Topic: Windows PSPSDK Help
Replies: 43
Views: 22183

i'm using the standard <> style, the source i'm attempting to compile is actually the sdktest source. I guess i should explain, I have the directories in the Dev-C++ set to folders that I made that contain many of the files from the sdk folders and the PSPDev's folders as well (in other words I took...
by Mangus
Sat Jul 09, 2005 2:54 am
Forum: PSP Development
Topic: Windows PSPSDK Help
Replies: 43
Views: 22183

alright here is my error i get when compiling with dev-c++: Compiler&#58; PSP SDK Complier Executing make... make.exe -f "Makefile" all psp-gcc -I. -Ipsp-config -I--pspsdk-F&#58;/PSPDEV/sdk/include -O2 -G0 -Wall -c -o main.o main.c main.c&#58;14&#58;23&#58; error&#5...
by Mangus
Sat Jul 09, 2005 2:16 am
Forum: PSP Development
Topic: Windows PSPSDK Help
Replies: 43
Views: 22183

my error occurs in compiling, it doesn't recognize a single header, causing many of the functions to no longer work.
by Mangus
Fri Jul 08, 2005 8:06 am
Forum: PSP Development
Topic: Bloodshed Dev-C++ as a PSP homebrew IDE
Replies: 17
Views: 6398

I know I sound like a noob, but I just realized i don't have a make.bat file, but only a build.mak file as far as I can tell
by Mangus
Fri Jul 08, 2005 7:40 am
Forum: PSP Development
Topic: Lib_PSP_OSK
Replies: 18
Views: 6501

looks nice pmf, i say post the code, maybe this could be designed to only cover a section of the screen so that if used in apps that require frequent typing it would still be possible to view the previous screen, like in a Web browser
by Mangus
Thu Jul 07, 2005 1:04 pm
Forum: PSP Development
Topic: Windows PSPSDK Help
Replies: 43
Views: 22183

hey cable16, would you mind sharing how you setup Dev-cpp (I'm guessing your reffering to Bloodshed) and the config file you used I also use Bloodshed's ide and seems to be giving me some trouble. I would appreciate a little walkthrough similar to your above post for setting up the PSPSDK and toolch...
by Mangus
Tue Jun 28, 2005 12:34 pm
Forum: PSP Development
Topic: PBP Selector *An idea*
Replies: 5
Views: 3247

on another note an app similar to this would be better, a version masked UMD loader, but it seems that that would be a bit tough to make due to the fact we can't even make a pbp file booter yet, hopefully this will happen soon, you may have heard i plan on making a gui for this once it is released o...
by Mangus
Sat Jun 18, 2005 1:44 pm
Forum: PSP Development
Topic: DRIVER_PATH Exploit POSSIBILITY!
Replies: 7
Views: 5192

i realize the same thing now after trying around 48 different header combinations, thanx fluff hey one thing about header can't be exact copy the only thing i can think would work is if the header were setup like this: POS: 0 1 2 3 4 5 6 7 8 9 DATA: 7f 45 4c 46 07 10 00 00 01 01 the first 4 offsets ...
by Mangus
Sat Jun 18, 2005 8:32 am
Forum: PSP Development
Topic: DRIVER_PATH Exploit POSSIBILITY!
Replies: 7
Views: 5192

DRIVER_PATH Exploit POSSIBILITY!

Concerning a possible exploit I may have discovered using the DRIVER_PATH category in PARAM.SFO files: This hack would be similar to the SWAPLOIT setup, except with one MS, one eboot.psp that contains only PARAM.sfo and icon, one DATA.PSP (elf)file that has been converted to appear to be a .prx driv...