Search found 30 matches

by Phantom8
Wed Aug 19, 2009 6:05 pm
Forum: PSP Development
Topic: Mac OS X toolchain script patches for Leopard and Tiger
Replies: 10
Views: 10554

Is their a way to run a Mac Os and Windows Os on the same computer? Like the title says, I have a windows xp and I would like to have a Mac Os and Windows Os on the same computer, is it kinda of the same way as having ubuntu's xandros presto and windows on the same pc. Otherwise is their to do that...
by Phantom8
Mon Dec 22, 2008 9:56 pm
Forum: PSP Development
Topic: low level sio
Replies: 12
Views: 3345

Not sure if the PSP serial port has any one of the DTR, DSR, CD, CTS or RTS. If so, it will very easy to just control these pins.
by Phantom8
Thu Dec 11, 2008 7:16 pm
Forum: PSP Development
Topic: PMP VLC 0.0.9 Player
Replies: 578
Views: 975050

Hi all you guys.., only to tell you that i have 0.8 and 0.9 relases runing in my 5.0m33-4 , but im using PSP FAT, with 1.50 kernel patch ^^ i think that the ppl wich have SLIM must try with timemachine to run 1.50 in slim and then try to run pmpvlc 0.X for 1.50 kernel. I was tryed with pmpvlc 0.9 f...
by Phantom8
Mon Aug 11, 2008 12:42 pm
Forum: PSP Development
Topic: PSPZ Project WIP
Replies: 68
Views: 36133

kralyk wrote: btw. how much the you estimate the touch ad-on to cost?
jube said the price would be around $60-$80. It's in the post above yours.
by Phantom8
Mon Aug 11, 2008 12:39 pm
Forum: PSP Development
Topic: PSPZ Project WIP
Replies: 68
Views: 36133

jube, it's good to hear there will be 2 versions. I'm more interested in the internal mod, but this of course will depend on the final pricing. I understand making custom mold would be extremely expensive. You may even lose money if you don't sell a lot of units. To me, determine the pricing would b...
by Phantom8
Mon Aug 11, 2008 2:12 am
Forum: PSP Development
Topic: PSPZ Project WIP
Replies: 68
Views: 36133

jube, great job! This looks very promising. You have added 1 of the most important features that Sony missed out. I think many of us will like to know how will the final product fit into the PSP Slim. Does the mod fit insides our PSP, or stick out like the one you've in the youtube video? If it fits...
by Phantom8
Mon Jun 30, 2008 10:55 pm
Forum: PSP Development
Topic: Is fw 4.01 psardumper available?
Replies: 5
Views: 2931

Re: Is fw 4.01 psardumper available?

Gee, cant even have a joke around here :) http://www.dcemu.co.uk/vbulletin/showthread.php?t=117725 I dare say the 4.00 version will work with the 4.01 eboot. Try it! Wally Well, it sounded hostile. :P Anyway, thanks for trying to help. I've already tried the version you pointed. In fact, it's the s...
by Phantom8
Mon Jun 30, 2008 10:23 pm
Forum: PSP Development
Topic: Is fw 4.01 psardumper available?
Replies: 5
Views: 2931

Re: Is fw 4.01 psardumper available?

I understand there is a fw 4.0 psardumper released a week ago, but it wouldn't decrypt fw 4.01 due to insufficient buffer size. The original psardumper was released under GPL. Unfortunately, the 4.00 version didn't come with source code. Does anyone know if there is a psardumper available for decry...
by Phantom8
Mon Jun 30, 2008 9:49 pm
Forum: PSP Development
Topic: Is fw 4.01 psardumper available?
Replies: 5
Views: 2931

Is fw 4.01 psardumper available?

I understand there is a fw 4.0 psardumper released a week ago, but it wouldn't decrypt fw 4.01 due to insufficient buffer size. The original psardumper was released under GPL. Unfortunately, the 4.00 version didn't come with source code. Does anyone know if there is a psardumper available for decryp...
by Phantom8
Tue Sep 04, 2007 2:00 am
Forum: PSP Development
Topic: Debug message with psplinkusb
Replies: 2
Views: 1701

Debug message with psplinkusb

Is it possible to output debug messages from my application to the usbshell using psplinkusb? I've tried to use Kprintf, but the messages never gets printed in the usbshell.
by Phantom8
Sat Apr 22, 2006 2:08 am
Forum: PSP Development
Topic: sceKernelLoadModule Option
Replies: 2
Views: 1689

TyRaNiD wrote:Do you not set the position variable in the structure to something like PSP_SMEM_High ?
TyRaNiD, thanks for the reply. I tried your suggestion already, it didn't change anything as the module is still loaded at low memory. Do you have other suggestions? Thanks!
by Phantom8
Sat Apr 22, 2006 12:24 am
Forum: PSP Development
Topic: sceKernelLoadModule Option
Replies: 2
Views: 1689

sceKernelLoadModule Option

Hi, I've a question regarding the sceKernelLoadModule option. By default, PRX modules are loaded into low memory one after another. Is it possible to load a module into high memory? Something like the PSP_SMEM_High option do for sceKernelAllocPartitionMemory. I've tried to play around with the SceKe...
by Phantom8
Wed Mar 22, 2006 3:24 pm
Forum: PSP Development
Topic: PSPLINK
Replies: 313
Views: 273886

I've experienced Memory Stick corruption when enabling usbmass storage. If you turn on usb mass storage, copy a file from PC to MS. Turn off usb mass storage with "usbmoff". Create a file on the MS with one of the shell command, like memdump. Then, your MS will have a 50% of chance being c...
by Phantom8
Sat Mar 11, 2006 7:11 pm
Forum: PSP Development
Topic: PSPLINK
Replies: 313
Views: 273886

I'm having some problem with the USB Shell. I tried to use both telnet & pcterm to port 10000, but the USB Shell is only half working. I can only see the output and cannot give commands to the shell. It seems whatever I typed, it only echoed back but didn't do anything. If I issue command via a ...
by Phantom8
Fri Mar 10, 2006 3:03 pm
Forum: PSP Development
Topic: Kernel & User mode PRXes
Replies: 2
Views: 2072

Yes because fdprintf is a kernel only function, when you are in user space you really should just use the normal libc, i.e. fprintf. Ensure you remove any USE_KERNEL_LIBC=1 lines in your makefile. TyRaNiD, thanks a lot for the suggestion. I finally get the user mode PRX with networking function wor...
by Phantom8
Thu Mar 09, 2006 1:58 pm
Forum: PSP Development
Topic: Kernel & User mode PRXes
Replies: 2
Views: 2072

Kernel & User mode PRXes

I'm trying get the networking working within a PRX module. First, I've implemented it as a kernel mode PRX. Then, I discovered the networking libraries doesn't work properly within a kernel PRX. Afterwards, I change my PRX into a User mode PRX, but this time I discovered many of the normal functions...
by Phantom8
Thu Mar 09, 2006 3:15 am
Forum: PSP Development
Topic: PSPLINK
Replies: 313
Views: 273886

Oobles, do you mind to post the usbhostfs_pc binary for cygwin? TIA.
by Phantom8
Wed Mar 08, 2006 4:07 pm
Forum: PSP Development
Topic: PSPLINK
Replies: 313
Views: 273886

Wow, I've tried to use the 0.9c and I can get the wifi shell working perfectly. This is an incredible piece of debugging software and I found it easy to use. BTW, the download link above for 0.9d doesn't work. I had to download the source code from SVN depositry and generated the binary. I can get t...
by Phantom8
Mon Feb 13, 2006 5:28 pm
Forum: PSP Development
Topic: Launching an homebrew within another homebrew
Replies: 4
Views: 2400

Thanks for the hint, TyRaNiD! I think I'll stick with the kernel prx approach if I can get it to work. lol.
by Phantom8
Sat Feb 11, 2006 12:41 pm
Forum: PSP Development
Topic: Launching an homebrew within another homebrew
Replies: 4
Views: 2400

groepaz, thanks for the suggestion! Is creating a prx in kernel space the only way to solve the problem? Will it still work if the prx run under user space?
by Phantom8
Fri Feb 10, 2006 3:46 pm
Forum: PSP Development
Topic: Launching an homebrew within another homebrew
Replies: 4
Views: 2400

Launching an homebrew within another homebrew

I'm working on a screen shot tool which allows you to take screen shots from other UMD games/homebrew. I know there are a couple available, but I want to make my own. I have not much problem in getting screenshots for UMD games, but I can't seem to get any homebrew to load properly within my screen ...
by Phantom8
Sun Jul 31, 2005 10:37 pm
Forum: PSP Development
Topic: Getting local MAC Address
Replies: 12
Views: 4914

The API works nicely now. Thanks everybody for your help. :)
by Phantom8
Sun Jul 31, 2005 12:25 am
Forum: PSP Development
Topic: Getting local MAC Address
Replies: 12
Views: 4914

I checked other .S files, but don't know how to get the entry point numbers and NIDs for WLAN module and its APIs. Can someone pls help?
by Phantom8
Sat Jul 30, 2005 9:35 pm
Forum: PSP Development
Topic: Getting local MAC Address
Replies: 12
Views: 4914

The standard pspsdk library does not contain this API. It gives me an error of "undefined reference to sceWlanGetEtherAddr" when I tried to compile/link my program. Any other suggestions? Thanks!
by Phantom8
Fri Jul 29, 2005 12:28 am
Forum: PSP Development
Topic: Getting local MAC Address
Replies: 12
Views: 4914

Thanks for the reply, Vampire! The sceWlanGetEtherAddr api it's not included in the standard pspsdk library, which means I will need to load a .prx module and patch it my myself. The problem is I don't even know which prx contains this API and also not sure how to patch it. Any hints would be apprec...
by Phantom8
Thu Jul 28, 2005 7:03 pm
Forum: PSP Development
Topic: Getting local MAC Address
Replies: 12
Views: 4914

Getting local MAC Address

I'm trying to use the sceNetGetLocalEtherAddr() to get the local PSP MAC address. The API only works after the program has made a successful connection to a AP. The API fails if the program haven't made a successful connection to the AP and returns 0x80410180. Anyone know what the error code means? ...
by Phantom8
Mon Jun 20, 2005 8:16 pm
Forum: PSP Development
Topic: Kernel Memory Dumping Tool
Replies: 35
Views: 26309

You guys always miss the subtle hints dropped on these boards :). Maybe I'm just a sucker for spelling things out (much to the chagrin sometimes of my fellow hackers :P): The 1.0 firmware (all PRXs) has already been fully decrypted using code found in the kernel dump. The updater too. If the 1.5 fi...
by Phantom8
Sat Jun 18, 2005 10:39 pm
Forum: PSP Development
Topic: PSP Background successfully replaced
Replies: 11
Views: 7748

I haven't done it yet, but I guess below is the easiest way to do it. 1) Write a small program to dump the lfash: block device to MS. 2) The dumped image consists of flash0 & flash1 VFAT file systems, plus other partitions. Move the dumped image to a PC and use a hex editor to locate the postion...
by Phantom8
Fri Jun 17, 2005 2:47 pm
Forum: PSP Development
Topic: comparison of 1.00 and 1.50 flash0
Replies: 20
Views: 10293

I thing you better think carefully before you replace any file , or ask someone to replace files from firmware. Because while booting up the PSP , the bootstrap MAY do the sign check too. So if you replace the core file which is needed for booting up the PSP , you can say "BYE BYE" to you...
by Phantom8
Fri Jun 17, 2005 10:31 am
Forum: PSP Development
Topic: comparison of 1.00 and 1.50 flash0
Replies: 20
Views: 10293

Instead of guessing which modules responsible for signed code checking. Why not simply replace all different modules via lflash: device? That is, overwrite/inject all modules on fw 1.0 that are different from 1.5. This way, the risk of running into inconsistency will be reduced. Although we're still...