Search found 1145 matches

by jimparis
Tue Aug 11, 2009 12:53 pm
Forum: PSP Development
Topic: Wifi - Sockets Problems
Replies: 12
Views: 3691

Are you in infrastructure mode or ad-hoc mode? Getting broadcast to work with a wireless network could be tricky. With an AP, you can send a directed IP-broadcast packet to the router which can then do a MAC-broadcast on the local network, but with ad-hoc, you need to do a broadcast at the MAC layer...
by jimparis
Tue Aug 11, 2009 12:42 pm
Forum: Patch Submissions
Topic: [PS2] Bad UsbSynchEndpointFrame macro
Replies: 1
Views: 3300

Fixed in 1600, thanks
by jimparis
Tue Aug 11, 2009 12:41 pm
Forum: Patch Submissions
Topic: [PS2] USB Hub Timeout
Replies: 1
Views: 3328

Added in rev 1599, thanks
by jimparis
Tue Aug 11, 2009 12:40 pm
Forum: Patch Submissions
Topic: [PS2] USB Mass Storage Status Handling
Replies: 3
Views: 4343

I added the patch in rev 1598.
The forum damaged whitespace, so I had to apply it by hand, and may have made mistakes -- please check.
by jimparis
Wed Jul 29, 2009 4:52 am
Forum: PS3 Linux Development
Topic: Total memory is 131MB, not 256MB?
Replies: 20
Views: 13220

I don't understand what you're saying. Both logical partitions are visible and accessible.
by jimparis
Wed Jul 29, 2009 4:52 am
Forum: PS3 Linux Development
Topic: How should this be placed in a makefile?
Replies: 8
Views: 6000

The rule order doesn't actually if the Makefile expresses all of the dependencies correctly. Yours is almost correct, but you forgot to list spu_example.c as a dependency of spu_example. Similarly for spu_example2.
by jimparis
Wed Jul 29, 2009 1:59 am
Forum: PS3 Linux Development
Topic: Total memory is 131MB, not 256MB?
Replies: 20
Views: 13220

That assumption is incorrect. As explained here and elsewhere on this forum, the hypervisor creates two logical partitions, 128 MiB and 112 MiB, leaving 240 MiB accessible to Linux.
by jimparis
Tue Jul 28, 2009 5:37 am
Forum: PS3 Linux Development
Topic: YELLOW DOG LINUX v6.2 - ps3vram is up to 50% faster
Replies: 6
Views: 8312

The ps3vram speedup is from the mtd->block conversion.
http://git.kernel.org/?p=linux/kernel/g ... 7ee21c3b84
by jimparis
Sat Jul 11, 2009 4:08 am
Forum: Patch Submissions
Topic: [psp] [updated] libasfparser to decode asf frame
Replies: 7
Views: 6892

committed
by jimparis
Fri Jul 10, 2009 4:34 am
Forum: PS3 Linux Development
Topic: How should this be placed in a makefile?
Replies: 8
Views: 6000

Sorry, that first rule should be

Code: Select all

all: example
not

Code: Select all

all:
        example
Also, what JF said.
by jimparis
Thu Jul 09, 2009 5:24 am
Forum: PS3 Linux Development
Topic: How should this be placed in a makefile?
Replies: 8
Views: 6000

this three step process spu-gcc-4.3 spe_example.c -o spe_example embedspu test_handle spe_example spe_example_csf.o gcc ppe_example.c spe_example_csf.o -lspe2 -o example; would be expressed in a Makefile as three dependency rules: all: example spe_example: spe_example.c spu-gcc-4.3 s...
by jimparis
Tue Jul 07, 2009 3:03 am
Forum: PSP Development
Topic: Better I/O performances with a different BUFSIZ
Replies: 13
Views: 5029

sure, if you could write a patch I'll apply it.
by jimparis
Thu Jul 02, 2009 7:21 am
Forum: Patch Submissions
Topic: [psp] psptoolchain patch to build gdb using gcc-4.4
Replies: 1
Views: 3599

Applied in rev 2468, thanks
by jimparis
Wed Jun 24, 2009 8:14 am
Forum: PSP Development
Topic: Assembly question
Replies: 9
Views: 3028

Yeah, that looks like normal relocation there...
by jimparis
Wed Jun 24, 2009 5:51 am
Forum: Patch Submissions
Topic: [psp] [updated] libasfparser to decode asf frame
Replies: 7
Views: 6892

The forum mangles whitespace.. should be fixed now.
by jimparis
Wed Jun 24, 2009 2:48 am
Forum: Patch Submissions
Topic: [PS2] Move syscall numbers to separate header file
Replies: 4
Views: 4794

Yeah, I dunno what happened there. Fixed in rev 1595.
by jimparis
Tue Jun 23, 2009 8:10 am
Forum: Patch Submissions
Topic: [psp] [updated] libasfparser to decode asf frame
Replies: 7
Views: 6892

Sending pspsdk/configure.ac Sending pspsdk/src/Makefile.am Adding pspsdk/src/asfparser Adding pspsdk/src/asfparser/Makefile.am Adding pspsdk/src/asfparser/pspasfparser.h Adding pspsdk/src/asfparser/sceAsfParser.S Transmitting file data ..... Committed revision 2466. thanks
by jimparis
Tue Jun 23, 2009 8:07 am
Forum: Patch Submissions
Topic: Submitting Patches
Replies: 10
Views: 10883

If we're missing your patches, just keep bugging us, eventually we'll get to it. You can also talk to oobles or neovanglist to get commit access if you're doing a bunch of work. Thanks.
by jimparis
Tue Jun 23, 2009 8:04 am
Forum: Patch Submissions
Topic: [PSP] sceGuScissor mislabel fix
Replies: 1
Views: 3610

Code: Select all

Sending        gu/pspgu.h
Sending        gu/sceGuScissor.c
Transmitting file data ..
Committed revision 2465.
thanks
by jimparis
Tue Jun 23, 2009 8:01 am
Forum: Patch Submissions
Topic: [psptoolchain/newlib] remove readlink(2) declaration
Replies: 2
Views: 3901

I modified unistd.h as follows: diff -burN orig.newlib-1.16.0/newlib/libc/include/sys/unistd.h newlib-1.16.0/newlib/libc/include/sys/unistd.h --- orig.newlib-1.16.0/newlib/libc/include/sys/unistd.h 2007-11-08 11:20:12.000000000 -0500 +++ newlib-1.16.0/newlib/libc/include/sys/unistd.h...
by jimparis
Tue Jun 23, 2009 7:48 am
Forum: Patch Submissions
Topic: [PS2] Screenshot support for ps2link
Replies: 3
Views: 4811

Sending ps2link/Makefile Sending ps2link/ee/Makefile Sending ps2link/ee/cmdHandler.c Sending ps2link/ee/ps2link.c Sending ps2link/include/hostlink.h Sending ps2link/iop/Makefile Sending ps2link/iop/cmdHandler.c Transmitting file data ....... Committed revision 1594. thanks
by jimparis
Tue Jun 23, 2009 7:47 am
Forum: Patch Submissions
Topic: [PS2] libconfig port
Replies: 2
Views: 3895

Adding ps2sdk-ports/libconfig-1.3.2/Makefile.PS2 Adding ps2sdk-ports/libconfig-1.3.2/Makefile.am Adding ps2sdk-ports/libconfig-1.3.2/Makefile.in Adding ps2sdk-ports/libconfig-1.3.2/NEWS Adding ps2sdk-ports/libconfig-1.3.2/README Adding ps2sdk-ports/libconfig-1.3.2/README.PS2 Adding ps2sdk-ports/lib...
by jimparis
Tue Jun 23, 2009 7:43 am
Forum: Patch Submissions
Topic: [PS2] libmc patch to fix some rpc cmd errors
Replies: 3
Views: 4677

Code: Select all

Sending        memorycard/src/libmc.c
Transmitting file data .
Committed revision 1592.
thanks
by jimparis
Tue Jun 23, 2009 7:41 am
Forum: Patch Submissions
Topic: [PSP] sceJpeg Sample
Replies: 1
Views: 3803

kubridge isn't in the sdk, so this can't be added as-is.
Can you repost as a full patch (with Makefile.am changes, etc) with that fixed up?
by jimparis
Tue Jun 23, 2009 7:36 am
Forum: Patch Submissions
Topic: [PS2] Move syscall numbers to separate header file
Replies: 4
Views: 4794

Code: Select all

Adding         ps2sdk/ee/kernel/include/syscallnr.h
Sending        ps2sdk/ee/kernel/src/kernel.S
Transmitting file data ..
Committed revision 1591.
by jimparis
Mon Jun 22, 2009 8:11 am
Forum: PS3 Linux Development
Topic: Total memory is 131MB, not 256MB?
Replies: 20
Views: 13220

The PS3 boots with 128MiB of RAM, and the rest is hot-plugged later. That's why it says 128MiB at boot. The reason you can only get 128MiB out of /dev/mem is probably because it is a non-linear physical mapping. The contents of /proc/meminfo, and what "top" says, are the actual values. The...
by jimparis
Mon Jun 22, 2009 8:07 am
Forum: PS3 Development
Topic: PC as SIXAXIS Joystick
Replies: 35
Views: 22636

The XIM project is not very useful here. It uses a microcontroller to emulate the PS2 protocol which is then adapted to the Xbox with a commercially-available adapter. None of that would allow you to emulate the PS3 pairing protocol; you will need to program a USB gadget device to do that.
by jimparis
Mon Jun 22, 2009 7:58 am
Forum: Patch Submissions
Topic: [PSP] fix for libbulletml
Replies: 1
Views: 3489

Code: Select all

Sending        libbulletml/src/calc.yy
Transmitting file data .
Committed revision 2463.
thanks
by jimparis
Thu Jun 18, 2009 7:17 am
Forum: PS3 Development
Topic: PC as SIXAXIS Joystick
Replies: 35
Views: 22636

A PC is not a USB gadget so that would not work.
by jimparis
Thu Jun 18, 2009 5:15 am
Forum: PS3 Development
Topic: PC as SIXAXIS Joystick
Replies: 35
Views: 22636

also I was thinking for a way to use it without changing the bdaddr, the ps3 can be paired with other devices like bluetooth headsets, so maybe we can do a fake pair with the ps3 and then we can connect as a sixaxis even if we paired as something else All we need is an app for e.g. the PSP to simul...