Search found 1145 matches
- Mon Jan 09, 2006 11:51 am
- Forum: PSP Development
- Topic: file io->fgets equivalent?
- Replies: 8
- Views: 2764
- Mon Jan 09, 2006 11:11 am
- Forum: PSP Development
- Topic: file io->fgets equivalent?
- Replies: 8
- Views: 2764
Re: file io->fgets equivalent?
Im porting one of my works from pc in directx to psp. I need to port my file routines, which i usually use FILE* and fread/fgets/.... . It seems now, that we should be using file descriptors and psp specific io functions. No, unless you have a specific reason you can't use newlib, just go ahead and...
- Sun Jan 08, 2006 6:13 am
- Forum: PSP Development
- Topic: noob help - code crashes when exiting function
- Replies: 6
- Views: 1846
In general, I'd recommend using newlib functions when possible, rather than calling Sce* directly, because in many cases we've already identified and worked around these sorts of quirks. In this case, opendir/readdir was fixed here.
- Sat Jan 07, 2006 10:38 am
- Forum: PSP Development
- Topic: PSP as USB master (the Killer App)
- Replies: 11
- Views: 9971
- Sat Jan 07, 2006 9:45 am
- Forum: PSP Development
- Topic: PSP as USB master (the Killer App)
- Replies: 11
- Views: 9971
- Sat Jan 07, 2006 7:47 am
- Forum: PSP Development
- Topic: PSPLINK
- Replies: 313
- Views: 273760
that's simple. Double sided PCB. I was hoping we could come up with something a little more stable (using the existing HPRM cable is quite nice, because you can freely move the PSP around without worrying about mangling the pins or having it fall out.) I guess that would have to do if we can't find...
- Sat Jan 07, 2006 7:21 am
- Forum: PSP Development
- Topic: PSPLINK
- Replies: 313
- Views: 273760
- Fri Jan 06, 2006 2:18 am
- Forum: PSP Development
- Topic: New savedata encryption and decryption samples for 2.0
- Replies: 32
- Views: 66748
Re: Decryption/Encryption on 1.x0 firmware
Chnnlsv is a fairly simple module that just uses semaphore_4C537C72 to do all of the work. It wouldn't be too hard to recreate it and directly call that function instead.lS[UMD/2kdlSU] wrote:But my method needs 2.xx chnnlsv, which is Sony's material.
- Thu Jan 05, 2006 3:22 pm
- Forum: PSP Development
- Topic: New savedata encryption and decryption samples for 2.0
- Replies: 32
- Views: 66748
Some info here, but that's getting off topic for here, and won't really help you with socom anyway.
- Thu Jan 05, 2006 2:09 pm
- Forum: PSP Development
- Topic: PSP USB Facts.
- Replies: 18
- Views: 12766
- Thu Jan 05, 2006 1:25 pm
- Forum: PSP Development
- Topic: PSP USB Facts.
- Replies: 18
- Views: 12766
- Thu Jan 05, 2006 11:22 am
- Forum: PSP Development
- Topic: New savedata encryption and decryption samples for 2.0
- Replies: 32
- Views: 66748
What has happened to the simple user friendly GUI decryptor/encryptor? psp123 was working on one, and I think he was mostly done, but I haven't heard from him lately. It looks like another one was recently released here but I believe it's only for old format saves at the moment. I found GTA's key h...
- Thu Jan 05, 2006 5:46 am
- Forum: PSP Development
- Topic: PMP Mod v2.02 & PMP Mod AVC v1.02
- Replies: 1856
- Views: 8727695
The PSP LCD has that problem with everything it displays. http://forums.ps2dev.org/viewtopic.php?t=1106dbl wrote:watch the characters moving you will see they blur/smear as they move around. Also watch the edits, you will see shadows of the previous scene for a split-second.
- Wed Jan 04, 2006 4:20 pm
- Forum: PSP Development
- Topic: fread weirdness with larger files
- Replies: 10
- Views: 5419
- Wed Jan 04, 2006 4:17 pm
- Forum: PSP Development
- Topic: libs
- Replies: 3
- Views: 2275
Try searching the forums for "libtremor libtool"... http://forums.ps2dev.org/viewtopic.php? ... or+libtool
- Wed Jan 04, 2006 6:54 am
- Forum: PSP Development
- Topic: PMP Mod v2.02 & PMP Mod AVC v1.02
- Replies: 1856
- Views: 8727695
it seems something related to mencoder (VirtualDub+XviD never write frames with no data, while mencoder seems to do this!) See the following mencoder options: -noencodedups Do not attempt to encode duplicate frames in duplicate; always output zero-byte frames to indicate duplicates. Zero-byte frame...
- Wed Jan 04, 2006 5:42 am
- Forum: PSP Development
- Topic: newlib/psplibc memory alignment for VFPU
- Replies: 8
- Views: 2994
- Wed Jan 04, 2006 5:37 am
- Forum: PSP Development
- Topic: Doom PSP b6, now with music and PWADS
- Replies: 25
- Views: 27599
I changed newlib's default malloc alignment to 16 to better match the PSP hardware requirements and prevent this kind of problem in the future.StereoMike wrote:Was a problem with the memory aligment of the texture.
Also, new mirror: http://psp.jim.sh/doom/doompspb6fix.zip
- Tue Jan 03, 2006 4:57 pm
- Forum: PSP Development
- Topic: Doom PSP b6, now with music and PWADS
- Replies: 25
- Views: 27599
- Tue Jan 03, 2006 4:52 pm
- Forum: PSP Development
- Topic: Sdl wrapper for pspgl?
- Replies: 2
- Views: 1635
- Tue Jan 03, 2006 4:49 pm
- Forum: PSP Development
- Topic: Make things easier for potential developers
- Replies: 4
- Views: 2971
- Tue Jan 03, 2006 8:02 am
- Forum: PSP Development
- Topic: Doom PSP b6, now with music and PWADS
- Replies: 25
- Views: 27599
Mirror: http://psp.jim.sh/doom/doompspb6.zip
Shareware IWAD: http://psp.jim.sh/doom/shareware_doom_iwad.zip
Shareware IWAD: http://psp.jim.sh/doom/shareware_doom_iwad.zip
- Tue Jan 03, 2006 7:59 am
- Forum: PSP Development
- Topic: Delay when reading lots of data from IrDA Port
- Replies: 4
- Views: 1765
- Sun Jan 01, 2006 6:32 am
- Forum: PSP Development
- Topic: PSPGL CPP in jsgf version
- Replies: 11
- Views: 6694
psp-gcc -o glut.elf -g -Wall -L.. -stdc++ -L/usr/local/pspdev/psp/sdk/lib glut.o psp-setup-glut.o -lpng -lz -lglut -lGLU -lGL -lm -lc -lpsputility -lpspdebug -lpspge -lpspdisplay -lpspctrl -lpspsdk -lpsplibc -lpspuser -lpspkernel -lpsprtc Not quite sure what the error is. Put -lstdc++ at the end. O...
- Fri Dec 23, 2005 9:40 pm
- Forum: PSP Development
- Topic: pspsdk strncat broken
- Replies: 8
- Views: 3985
Re: pspsdk strncat broken
Then check it out yourself and use the --pspsdk-src option to point to it.fl0w wrote:I personnally find it very annoying that the script does a checkout each time and then deletes the sources of the sdk
- Tue Dec 20, 2005 12:43 pm
- Forum: PSP Development
- Topic: Loading In Kernel Mode Size Issues
- Replies: 1
- Views: 1257
Re: Loading In Kernel Mode Size Issues
I'd guess your problems are related to this: http://forums.ps2dev.org/viewtopic.php?t=3452qubitz wrote:I'm writing a program that I am loading in kernel mode. I am finding that I am unable to load the program sometimes, and it appears to be releated to size.
- Sun Dec 11, 2005 5:28 pm
- Forum: PSP Development
- Topic: Only one with SVN issues ?
- Replies: 2
- Views: 1635
Re: Only one with SVN issues ?
I used to be able to access SVN few days ago, but then I re-installed my PC. I'm using TortoiseSVN, but now I get this error message : Error *PROPFIND request failed on '/' PROPFIND of '/': 200 OK (http://svn.ps2dev.org) Any idea if the problem is on my side or on the server side? PEBKAC. You're us...
- Sun Dec 11, 2005 6:52 am
- Forum: PSP Development
- Topic: Homebrew on 2.0+ through GTA savedata
- Replies: 39
- Views: 55741
Homebrew on 2.0+ through GTA savedata
As you may know, EdisonCarter has made a trainer for GTA that uses a straightforward exploit in the game to execute arbitrary code. He chose not to reveal his techniques, but with the new savedata encryption and decryption routines at http://forums.ps2dev.org/viewtopic.php?t=4335 , now anyone can ru...
- Sun Dec 11, 2005 6:51 am
- Forum: PSP Development
- Topic: New savedata encryption and decryption samples for 2.0
- Replies: 32
- Views: 66748
New savedata encryption and decryption samples for 2.0
psp123 and I have figured out the new savedata encryption format in 2.0. The new save format, used by games like GTA, SOCOM, and The Hustle, cannot be decrypted by the sceUtilitySavedata* functions on a 1.0/1.5 PSP, and most of the functions in sceUtility do not work properly from VSH mode, which is...
- Sat Dec 10, 2005 6:49 am
- Forum: PSP Development
- Topic: ME question
- Replies: 8
- Views: 2252