Search found 23 matches

by razorrifh
Fri Apr 18, 2008 3:30 am
Forum: PSP Development
Topic: sine array generator
Replies: 1
Views: 994

sine array generator

anyone have a copy of paradox's sine generator? i just tried to go to paradogs.com and it's down.

actually i'll take any sine generator. thanks.
by razorrifh
Fri Oct 06, 2006 2:42 am
Forum: PSP Lua Player Development
Topic: Psprint lua edition (with trainer wip)
Replies: 15
Views: 10879

yeah, i'm working with the two files in the rar. i want to get that working so i can learn how to integrate it into my own program(s). i'll find the .16 or any other version i can get and see how that goes.
by razorrifh
Fri Oct 06, 2006 1:23 am
Forum: PSP Lua Player Development
Topic: Psprint lua edition (with trainer wip)
Replies: 15
Views: 10879

which version of lua is this designed for? i think pspupdates still has the .15 version of lua player, unless you know another place to get the older updates.
by razorrifh
Fri Oct 06, 2006 1:05 am
Forum: PSP Lua Player Development
Topic: Psprint lua edition (with trainer wip)
Replies: 15
Views: 10879

i'm not sure if this is still maintained, but i cant seem to get this to work on the current version of lua player (.20). when i try to run your code, it complains (and gives very odd error messages) about the include file, so i tried just taking the source from the include and sticking it into the ...
by razorrifh
Thu Oct 05, 2006 2:49 pm
Forum: PSP Lua Player Development
Topic: wifi babelfish released
Replies: 2
Views: 2783

i probably left the code in there from the wlan sample. also, i'll try changing the screenshot to make sure it's flipped but i dont understand why that would stop it from working... wouldnt it just be 1 frame behind if it wasnt flipped? edit: added a profuse amount of comments and removed some super...
by razorrifh
Thu Oct 05, 2006 11:28 am
Forum: PSP Lua Player Development
Topic: wifi babelfish released
Replies: 2
Views: 2783

wifi babelfish released

hey, just thought someone might find this interesting. its a program that uses the wifi connection of the psp to translate text via babelfish . it's very unpolished, but since i tend to program to figure out how to do stuff, i never actually finish many of my programs once i figure out how to get th...
by razorrifh
Wed Oct 04, 2006 2:44 pm
Forum: General Discussion
Topic: Play NES games on a ps2
Replies: 11
Views: 8832

can you load it via the memory card exploit? just pop it on your mc if you can.
by razorrifh
Sat Sep 30, 2006 4:10 pm
Forum: PSP Lua Player Development
Topic: Help: "Verdana" Font... TTF or Bitmap?
Replies: 5
Views: 3475

heh, i said i didnt like string processing :-p
romero126 wrote:if (string.upper(string.char(MyChar)) == string.char(MyChar)) then
-- I get a char offset! what?!

end
doesnt that just check to see if MyChar is uppercase? if it is it ignores the comment, if it doesnt, it doesnt go in the if-then code block?
by razorrifh
Sat Sep 30, 2006 12:03 pm
Forum: PSP Lua Player Development
Topic: Help: "Verdana" Font... TTF or Bitmap?
Replies: 5
Views: 3475

why not just test each character to see its case and blit the appropriate character? i dont know the api/fuction to edit strings off the top of my head (i never did like string manipulation :-\) but i'd assume its something like: myString = "ThIs Is My TeXt" tempString = "" tempS...
by razorrifh
Fri Sep 29, 2006 11:06 pm
Forum: PSP Lua Player Development
Topic: System Extension (v0.5,cpu,elf loading,mp3,zip)
Replies: 49
Views: 28719

hope this works instead, sorry for not including the new instuctions i cant get this to run mp3player = loadlib("mp3player","init") if mp3player then mp3player() end --Mp3.play("test.mp3") while true do if Controls.read&a...
by razorrifh
Thu Sep 28, 2006 1:49 pm
Forum: PSP Lua Player Development
Topic: System Extension (v0.5,cpu,elf loading,mp3,zip)
Replies: 49
Views: 28719

Re: long time...

thanks for that. i didnt even realize that the "Q" was capitalized on the readme. i need to learn how to read before i can rtfm i guess. ... but seriously, i need feedback on the mp3 player i may not be the best person to test this out, because i'm having problems again... using this code:...
by razorrifh
Wed Sep 27, 2006 9:16 am
Forum: PSP Development
Topic: announce: PSP jvm (java) port
Replies: 5
Views: 3167

if you dont feel like going to the site: PeeJay? Yeah PeeJay..! Or call it Psp Java, PimpJava … Java for ur psp! Yep, I made a small port of the j2me (K)VM, making my PSP capable of running JAVA programs.. It was a very easy port…. as the Sun KVM is easy to port. It was done in a jiffy… … See my vid...
by razorrifh
Tue Sep 26, 2006 11:02 am
Forum: PSP Lua Player Development
Topic: System Extension (v0.5,cpu,elf loading,mp3,zip)
Replies: 49
Views: 28719

the error message is "Error: index.lua:12: attempt to call field 'quit' (a nil value)"

think this means that the function isnt found so its bein returned null/nil so it shouldnt matter where it is in the code.
by razorrifh
Tue Sep 26, 2006 10:53 am
Forum: PSP Development
Topic: PSX translator/emulator for PSP
Replies: 6
Views: 2903

i dont want to stop you if you're doing this just to learn, but there already is a psx emulator out, and the official one is coming out also. just curious about why you'd wanna do it *shrug* these should be all you need other than a bit of know-how (course, after you read them you'll have that too, ...
by razorrifh
Mon Sep 25, 2006 5:53 pm
Forum: PSP Lua Player Development
Topic: System Extension (v0.5,cpu,elf loading,mp3,zip)
Replies: 49
Views: 28719

I cant seem ogg to work. Can someone post an example if they got ogg working? Thanks! not sure if i'm just using it wrong or what, but i couldnt get this to work at all. i tried everything i could think of (i put the lrx file in about 5 locations, all at once, i messed around with the variables in ...
by razorrifh
Sun Sep 24, 2006 5:57 am
Forum: PSP Lua Player Development
Topic: sound files in lua player .20
Replies: 1
Views: 2215

sound files in lua player .20

hey, i'm trying to create sound effects for my game and i'm having problems. i downloaded a few wav files from some website and they didnt work, so i figured they were malformed, or just non-standard. i later opened them up in audacity (1.3 beta) and exported them as wav. they still didnt work. i tr...
by razorrifh
Sat Sep 23, 2006 12:29 pm
Forum: PSP Lua Player Development
Topic: System Extension (v0.5,cpu,elf loading,mp3,zip)
Replies: 49
Views: 28719

Please re-host! Or can some else upload this file? it worked for me but heres a mirror of version 0.6 http://hackersgonewild.com/sysext.zip for reference: Sysext by be2003 for Luaplayer To use this put the sysext.lrx file in your luaplayer folder and call this from your script: sysext = loadlib(&qu...
by razorrifh
Sat Sep 23, 2006 8:39 am
Forum: PSP Lua Player Development
Topic: help
Replies: 2
Views: 2788

are you trying to move a char around and have the coordinates as variables (such as "screen:blit(x, y, p1life)") but you forgot to define x and y to be numbers? the only other thing i could think of is a typo in the Image name that you have loaded vs the one in your screen:blit statement. ...
by razorrifh
Thu Mar 23, 2006 4:12 pm
Forum: PSP Development
Topic: library error (-losl)
Replies: 2
Views: 1126

ok, thanks for your help. i'll try searchin for gcc info now. :) edit (2 hours later, heh): ok just to let everyone know how i fixed it that might be as noobish as me... the libosl installer script tried to copy the files here: C:\cygwin\usr\local\pspdev\lib but they needed to be here: C:\cygwin\usr...
by razorrifh
Wed Mar 22, 2006 4:18 pm
Forum: PSP Development
Topic: library error (-losl)
Replies: 2
Views: 1126

library error (-losl)

hey, i'm new to console programming for the most part (played around with xbox for a bit but got bored). i'm having a bit of a time using the OldSchool Library (OSLib). i have it installed and such but when i compile the test application i get a long error that ends in this: ../psp/bin/ld: cannot fi...
by razorrifh
Sat Jun 25, 2005 12:16 am
Forum: PSP Development
Topic: Running homebrew emu's at 333mhz MAY have killed my PSP
Replies: 47
Views: 23563

i doubt its anything strange. i would assume it would be a callback function from the firmware letting the game know to shutdown things (like telling it to pause basically) and that the machine is going to sleep for a while. its not like windows (and any other os?) that writes ram to a memory device...
by razorrifh
Thu Jun 23, 2005 12:54 am
Forum: PSP Development
Topic: Ps2dev meeting planned?
Replies: 15
Views: 4960

those puppets are cute.




dont ask :-x
by razorrifh
Thu Jun 09, 2005 4:18 am
Forum: PSP Development
Topic: Articles for beginners explaining computer architecture
Replies: 10
Views: 3950

other good resources...

here are some other good resources: what a stack overflow is and how to use them http://www.hxdef.org/knowhow/stackover.txt (someone posted this on these forums, sorry but i forgot who) coding for the mips proc http://phrack.org/show.php?p=56&a=15 (this was posted on here too, by 0xdf maybe?) de...