Search found 53 matches

by StrontiumDog
Sun Feb 17, 2008 8:47 pm
Forum: General Discussion
Topic: Is Sony blocking 3D access?
Replies: 21
Views: 236496

Back on Topic. I had an interesting though unproductive conversation with someone who claims to have access to LV1 source, and the conversation turned to this issue: ... <Strontium> Understanding what every parameter of every HV function does without documentation from Sony, that is the hard part. <...
by StrontiumDog
Fri Aug 17, 2007 7:49 am
Forum: PS3 Development
Topic: New hint...
Replies: 2
Views: 4090

The Forrox Author should have no credibility whatsoever. His stuff is the grandfather of all PS3 fakes. Nothing was adjusted to stop Ferrox working, because he never had anything working in the first place. What nonsense crap he speaks now. HV privileges were adjusted in 1.6, what a bunch of crap. T...
by StrontiumDog
Fri Jul 20, 2007 7:07 am
Forum: PS3 Development
Topic: Virtual GPU project
Replies: 23
Views: 14018

Wouldn't it be more efficient just to code the shaders in SPU assembler and/or C and just define a shader dynamic loader and shader standard interface (basically a dynamic SPU shader plugin, loaded and unloaded on the fly), and able to run multiple shaders across multiple SPU's. The work then is def...
by StrontiumDog
Thu Jul 19, 2007 10:43 pm
Forum: PS3 Development
Topic: Virtual GPU project
Replies: 23
Views: 14018

Oh, is that all. There is another way to win. Play somewhere that has NO laws. Thats my choice. To sue someone you have to be at least able to point to an ACT of law that is alleged to be transgressed. Where I live, No Copyright Law, No Patent Law and No Trademark law. Of any sort, so, I don't see h...
by StrontiumDog
Thu Jul 19, 2007 9:52 am
Forum: PS3 Development
Topic: Virtual GPU project
Replies: 23
Views: 14018

Re: Virtual GPU project

ps2devman wrote:With the recent potential threats coming from Sony, it may become risky to find and publish an exploit that would allow full access to RSX... Sadly.
Can you be specific about what recent threats?
by StrontiumDog
Thu May 24, 2007 6:54 am
Forum: PS3 Development
Topic: PS3 Test Unit Debugging?
Replies: 8
Views: 10265

What PS3 TEST hardware? If you are talking about the offical Developer machines, the answer is Yes. If you are talking about normal ps3's, you can use GDB to debug any code you can run under linux.
by StrontiumDog
Wed May 23, 2007 9:43 pm
Forum: PS3 Development
Topic: OtherOS demo program
Replies: 51
Views: 61497

Disregard my previous post, I got it working now. I am working on getting the second thread running, which I now have achieved (plus some other minor optimisations). Here is my code in progress in case anyone else wants the second thread. (This is just the boot code, you need to provide your own sec...
by StrontiumDog
Tue May 22, 2007 11:29 pm
Forum: PS3 Development
Topic: OtherOS demo program
Replies: 51
Views: 61497

Hi,

I am working on a modification to your otheros demo.

I am getting a black screen at start, I have obviously broken something.

Any tips on what you did to debug it? Or did you just Burn and Learn? I can't output debug info to the screen because it isn't even getting that far.
by StrontiumDog
Mon May 21, 2007 10:43 pm
Forum: PS3 Development
Topic: OtherOS demo program
Replies: 51
Views: 61497

I just tried to run the ELF in your demo and it just segfaults? Any tricks to running that? I am running it under kboot.

I am about to try and install is as an otheros to see what happens.
by StrontiumDog
Mon May 21, 2007 8:15 pm
Forum: PS3 Development
Topic: Who wants 252MB more RAM for PS3 homebrew.
Replies: 70
Views: 67873

Re: Got this working as part of non-modular kernel

config PS3VRAM tristate "PS3 VRAM Block Device" depends on BLOCK help uses PS3 VRAM as a block device - ideal for swap Shouldn't that be: config PS3VRAM tristate "PS3 VRAM Block Device" depends on MTD help uses PS3 VRAM as a block device - ideal for swap ??? It depends on MTD, n...
by StrontiumDog
Sat May 19, 2007 11:19 am
Forum: PS3 Development
Topic: The hunt for HV's FIFO/Push buffer...
Replies: 463
Views: 715716

Re: The hunt for HV's FIFO/Push buffer...

What's your opinion about this idea? My opinion is simple: you will probably never find any such thing that is accessible when not in hypervisor mode. Here is the probable way hypervisor works: 1. the processor is either in hypervisor mode or not 2. there are different memory mappings with differen...
by StrontiumDog
Mon May 14, 2007 6:27 am
Forum: PS3 Development
Topic: OtherOS demo program
Replies: 51
Views: 61497

Excellent Job.
by StrontiumDog
Thu May 03, 2007 7:50 am
Forum: PS3 Linux Development
Topic: Cryptic message from YellowDog
Replies: 24
Views: 17673

what about this? http://git.kernel.org/?p=linux/kernel/git/geoff/ps3-linux.git;a=blob;f=drivers/net/gelic_wireless.c;h=4f30b3d7b28f18b4bba2b35abaf280cebe873f9e;hb=766339edf275f63edcb116c5e262a4efa1574942 Yep, that looks like it. For the interested, the whole patch can be found at: http://git.kernel...
by StrontiumDog
Thu May 03, 2007 6:18 am
Forum: PS3 Linux Development
Topic: Multimedia with PS3 Linux
Replies: 30
Views: 29793

Isn't RSX the display driver-doesn't that mean we can't get proper output unless it goes through that? And sure the cell can decode the data, but don't we need RSX to display the data properly? Sorry if I'm being dumb. Linux under the PS3 is quite capable of displaying 1920x1080px60Hz now. The issu...
by StrontiumDog
Thu May 03, 2007 6:13 am
Forum: PS3 Linux Development
Topic: Cryptic message from YellowDog
Replies: 24
Views: 17673

I searched the source on kernel.org and there are no updates, apart from config changes, to support WiFi. And YellowDog had this to say on the matter yesterday: We're still shipping 2.6.16 for PS3s, although there is now a new version with wireless capabilities. This kernel is only available on YDL....
by StrontiumDog
Wed May 02, 2007 5:38 am
Forum: PS3 Linux Development
Topic: Cryptic message from YellowDog
Replies: 24
Views: 17673

Yep, unfortunately its just WiFi. And in a weird twist its either WiFi or Wired, but not both at the same time (both are eth0).... Date: Tue, 01 May 2007 10:36:17 -0700 From: Owen Stampflee <ostampflee@terrasoftsolutions.com> Subject: [ydl-gen] PS3 Wifi on YDL.net Enhanced Howto 1. Update the firmwa...
by StrontiumDog
Mon Apr 30, 2007 7:09 am
Forum: PS3 Development
Topic: Trying to track down the PS3UPDATE.PUP for V1.5
Replies: 2
Views: 4680

Thanks to those who replied.

I'm all sorted now.

Cheers.
by StrontiumDog
Sun Apr 29, 2007 11:35 pm
Forum: PS3 Development
Topic: Trying to track down the PS3UPDATE.PUP for V1.5
Replies: 2
Views: 4680

Trying to track down the PS3UPDATE.PUP for V1.5

topic says it all, i am trying to get a copy of the V1.5 ps3update.pup, as I want to update a PS3 I have here to that version, BUT not later version. If anyone can help, please PM me.

I did a net search, but no luck tracking it down.

Thanks,
Strontium Dog
by StrontiumDog
Sat Apr 28, 2007 11:40 pm
Forum: PS3 Linux Development
Topic: Cryptic message from YellowDog
Replies: 24
Views: 17673

Re: Cryptic message from YellowDog

Obviously no sane person would update their GameOS on his advice
And why would a sane person not update?[/quote]

Well, Sony have a track record of taking features away from the homebrew scene in firmware releases, not giving them more. So if you upgrade, you may be screwing yourself.
by StrontiumDog
Sat Apr 28, 2007 8:44 pm
Forum: PS3 Development
Topic: Who wants 252MB more RAM for PS3 homebrew.
Replies: 70
Views: 67873

Could anyone doing any SPU programming try and DMA data from an SPU to GPU memory and benchmark that?? The reason why I ask is the SPU's are supposed to be tuned to do multimedia type operations. It would be really stupid if they had crap DMA write and read performance to GPU memory. I haven't done ...
by StrontiumDog
Sat Apr 28, 2007 8:41 am
Forum: PS3 Linux Development
Topic: Cryptic message from YellowDog
Replies: 24
Views: 17673

Cryptic message from YellowDog

Hi, Yesterday on the YellowDog General mailing list, the following was posted by a yellow dog employee: Message: 1 Date: Thu, 26 Apr 2007 13:04:06 -0700 From: Owen Stampflee <ostampflee@terrasoftsolutions.com> Subject: [ydl-gen] YDL.net Enhanced PS3 Users, I have a surprise for you all. To: yellowdo...
by StrontiumDog
Fri Apr 27, 2007 7:08 am
Forum: General Discussion
Topic: The WIKI is broken and it is really annoying
Replies: 2
Views: 4448

The WIKI is broken and it is really annoying

Hi, Title says it all, myself and at least one other I know are constantly getting errors from the wiki. I know the wiki part isn't managed by the main team here, but it really needs to be fixed. Its so bad that I have been seriously thinking about starting a new site just to host a new version of t...
by StrontiumDog
Wed Apr 25, 2007 5:51 pm
Forum: PS3 Development
Topic: Who wants 252MB more RAM for PS3 homebrew.
Replies: 70
Views: 67873

So this mean the hypervisor function only return the pointer of DDR address without any verification or standard malloc process. I think this is a serious bugs. It isn't a malloc type function. Memory must be requested in 1MB blocks. It is really just a function that maps the GPU memory into the Li...
by StrontiumDog
Wed Apr 25, 2007 3:12 pm
Forum: PS3 Development
Topic: Who wants 252MB more RAM for PS3 homebrew.
Replies: 70
Views: 67873

Problem Solved (i think). The first n words keep getting over-written. Absolutely certainly by the screen refresh blit. MY PS3 is running in PAL* mode (6) which has a frame buffer of 720*576*4 bytes = 1,658,880 bytes, double buffered = 3,317,760 bytes. My system can not verify memory written to the ...
by StrontiumDog
Tue Apr 24, 2007 9:41 pm
Forum: PS3 Development
Topic: Who wants 252MB more RAM for PS3 homebrew.
Replies: 70
Views: 67873

I'm seeing it reset to some other value after 15ms or so. Definitely weird. 15 ms looks suspiciously close to the framerate. BTW doesn't the 256 MB area also contains GPU IO address space? It doesn't appear to no. See: http://wiki.ps2dev.org/ps3:hypervisor:lv1_gpu_device_map Audio registers are in ...
by StrontiumDog
Tue Apr 24, 2007 9:17 pm
Forum: PS3 Development
Topic: Who wants 252MB more RAM for PS3 homebrew.
Replies: 70
Views: 67873

Not exhaustively. I agree it needs more testing. I did see some strange things, but mostly to do with 8 & 16 bit operations. I will do more testing. My accesses are all 64-bit. There seems to be some (as a guess) caching issues that might need to be addressed. What I did find however, is if I a...
by StrontiumDog
Tue Apr 24, 2007 8:47 pm
Forum: PS3 Development
Topic: Who wants 252MB more RAM for PS3 homebrew.
Replies: 70
Views: 67873

StrontiumDog, how much have you tested this? Not exhaustively. I agree it needs more testing. I did see some strange things, but mostly to do with 8 & 16 bit operations. I will do more testing. It doesn't seem to work very well for me. I wrote a driver to expose the extra ram as a MTD block dev...
by StrontiumDog
Tue Apr 24, 2007 5:48 pm
Forum: PS3 Development
Topic: Who wants 252MB more RAM for PS3 homebrew.
Replies: 70
Views: 67873

Who wants 252MB more RAM for PS3 homebrew.

Hi All, Early fruit of the Hypervisor documentation project is available in: http://wiki.ps2dev.org/ps3:hypervisor:lv1_gpu_memory_allocate Basically up to 252MB of memory can be allocated for use by an app from the DDR connected to the RSX. Caveats : It only appears to like 64bit or 32bit accesses. ...
by StrontiumDog
Fri Mar 16, 2007 7:35 am
Forum: PSP Development
Topic: GCC optimisation flags
Replies: 12
Views: 6545

static float InvSqrt&#40;float x&#41; &#123; float xhalf = 0.5f*x; int i = *&#40;int*&#41;&x; i = 0x5f3759df - &#40;i>>1&#41;; x = *&#40;float*&#41;&i; x = x*&#40;1.5f-xhalf*x*x&#41;; return x; &#125; [snip] Anyway, it looks like with O2 and O...
by StrontiumDog
Thu Mar 15, 2007 8:31 pm
Forum: General Discussion
Topic: Wiki Problems
Replies: 0
Views: 2467

Wiki Problems

Hello Admins,

I am having problems with the Wiki I can not resolve. I need the assistance of an Admin. Can one PM me please so I can get this resolved? I can't use the Wiki at all at the moment.

Thanks in advance,
Strontium Dog