Search found 16 matches

by TheBrooster
Sun Feb 05, 2006 1:32 am
Forum: PSP Development
Topic: Switching from malloc() to sceKernelAllocPartitionMemory()
Replies: 7
Views: 2656

To be honest, you are probably better writing your own allocator. At the start of your progam, allocate a big chunk of memory. Then whenever you wanna do any more allocations, just allocate out of that chunk.

Will also be faster that using malloc.
by TheBrooster
Fri Feb 03, 2006 2:17 am
Forum: PSP Development
Topic: textures & normals
Replies: 7
Views: 2328

Cheers Lumo, I will give it a go when I get home from work.
by TheBrooster
Thu Feb 02, 2006 9:36 am
Forum: PSP Development
Topic: textures & normals
Replies: 7
Views: 2328

On a similar note. I am trying to modify the cube demo to use a 32 bpp tga, with alpha. The tga loads and renders, but the transparent portions are completely opaque, any ideas? Here is the setup code void InitDisplay(void) { pspDebugScreenInit(); setupCallba...
by TheBrooster
Wed Feb 01, 2006 2:41 am
Forum: PSP Development
Topic: newb: Trying to get a sprites drawn on the screen
Replies: 7
Views: 1946

Vertices don't have to be aligned, I will give you that. But it is a good habit to get into as when the VFPU vector calls ( add, sub, mul etc. ) are working they will require alignment.
by TheBrooster
Fri Jan 27, 2006 11:19 am
Forum: PSP Development
Topic: Checking out of SVN
Replies: 1
Views: 1111

Checking out of SVN

I am having difficulty getting the latest version of psplink from svn, can anybody tell me how I can do this?

I have tries:

svn co -r HEAD



I am new to subversion so could do with a hand, cheers.
by TheBrooster
Thu Jun 30, 2005 7:03 am
Forum: PSP Development
Topic: KXploit from cmd line??
Replies: 4
Views: 1889

Yeah cheers guys, i've added it to the end of my makefile so that it will update my PSP. :)
by TheBrooster
Thu Jun 30, 2005 6:07 am
Forum: PSP Development
Topic: KXploit from cmd line??
Replies: 4
Views: 1889

Cheers
by TheBrooster
Thu Jun 30, 2005 5:52 am
Forum: PSP Development
Topic: KXploit from cmd line??
Replies: 4
Views: 1889

KXploit from cmd line??

Does anyone know what parameters KXploit.exe takes? Is it actually a command line version of the KXploitTool.exe??
by TheBrooster
Thu Jun 23, 2005 4:26 am
Forum: PSP Development
Topic: KXploit for PSP 1.5
Replies: 18
Views: 10278

This Account Has Been Suspended Please contact the billing/support department as soon as possible. Sounds like killer-X is THE CONVICT or THE NON-BILL-PAYER. But seriously... anyone got a mirror to the program/tutorial/everything? EDIT: Found the program on another site and mirrored it: http://agol...
by TheBrooster
Wed Jun 22, 2005 1:17 am
Forum: PSP Development
Topic: 1 stick homebrew on 1.5(help)
Replies: 2
Views: 2132

Or wait until tomorrow, the wor has it that PSP-DEV are releasing a direct boot homebrew method for firmware v1.5 ( see exploit forum )
by TheBrooster
Sat Jun 18, 2005 9:31 pm
Forum: PSP Development
Topic: SNES9X is frustrating me.
Replies: 18
Views: 8404

laxer3a:

If you want a hand optimising - I will help you. I am a professional PS2/XBox/PC developer and am looking for a homebrew project to do.

PM me your email address.
by TheBrooster
Wed Jun 08, 2005 9:20 am
Forum: PS2 Development
Topic: Breakpoint 05
Replies: 6
Views: 3699

This does indeed look impressive, does anyone know where, if at all, it can be downloaded?
by TheBrooster
Fri Jun 03, 2005 5:56 am
Forum: PS2 Development
Topic: Blending Mode and Pixel Test
Replies: 4
Views: 1887

No worries. Post back here with your results - I would be curious to see how you get on.
by TheBrooster
Thu Jun 02, 2005 11:33 pm
Forum: PS2 Development
Topic: Blending Mode and Pixel Test
Replies: 4
Views: 1887

Or you could achieve the same effect by using Z, may be easier.
by TheBrooster
Thu Jun 02, 2005 8:10 pm
Forum: PS2 Development
Topic: Blending Mode and Pixel Test
Replies: 4
Views: 1887

Dest Alpha test

You could render the MASK into the alpha channel then render the rectange using dest alpha test. I am not sure if this is supported within any of the homebrew libs, but it shouldn't been too hard to do. Draw order becomes an issue when you do this as to get the correct result you should really start...
by TheBrooster
Wed Jun 01, 2005 9:03 am
Forum: PS2 Development
Topic: [Help] how to stop warning message when ps2link 1.24 startup
Replies: 4
Views: 2548

Does anybody know <scratch, scrtach>

as far as I can tell - ps2link takes its time deciding whether or not the extra.cnf file actually exists. This is a bit irritating as I have set up ps2link to boot direct from the memory card - my mod has a dev.mode. Does anyone actually know a way to allow ps2link to find the file? I assume that is...