Search found 230 matches

by evilo
Fri May 16, 2008 7:27 pm
Forum: PS2 Development
Topic: Adding gslib to subversion
Replies: 6
Views: 4214

Hi ptek,

Just a question, did you tried gsKit instead ?

Regards,
evilo
by evilo
Fri Jul 06, 2007 5:51 am
Forum: PSP Lua Player Development
Topic: searching for a new Lua Player project maintainer
Replies: 5
Views: 27044

Of course, and even more : please merge it into the main LuaPlayer !
by evilo
Wed Jul 04, 2007 7:48 am
Forum: PSP Lua Player Development
Topic: searching for a new Lua Player project maintainer
Replies: 5
Views: 27044

Well, maybe it doesn't really interest someone, but I still have my PS2 port that could be added to the list... In case anybody would like to join the project on my side (PS2). Concerning myself, I'm still out of the business atm since DHL actually lost my PS2 that I sent for repair 3 months ago, an...
by evilo
Wed Jun 20, 2007 4:57 pm
Forum: PS2 Development
Topic: VFPU math lib
Replies: 4
Views: 3463

the toolchain script is almost the same, and apart the fact that you need a way to run unsigned code on the PS2, it's not difficult! anyway, as soon as I will get my PS2 back (that is still travelling across europe), I'll have a closer look at it, I have a few things that would benefits of such opti...
by evilo
Wed Jun 20, 2007 8:51 am
Forum: PS2 Development
Topic: VFPU math lib
Replies: 4
Views: 3463

VFPU math lib

see http://forums.ps2dev.org/viewtopic.php?t=7539

Do we have a similar lib on the PS2 ?


Too bad that we don't have closer SDK between the PS2 and the PSP (seeing how much the PSP scene is active comparing to the PS2 one).
by evilo
Tue Jun 12, 2007 4:48 am
Forum: PS2 Development
Topic: Release: RadMenu
Replies: 32
Views: 21349

radad wrote:How do you take a screenshot? I thought you could do it with ps2link but looking at the code it doesnt seem to do anything,
Hi radad, actually my PS2 is connected to a TV card, so I just use the provided software for screenshots. With the PS2 connected to the PC, it's much more easy to develop :)
by evilo
Sun Jun 10, 2007 2:48 am
Forum: PS2 Development
Topic: Release: RadMenu
Replies: 32
Views: 21349

Hi radad,

Could you post some screenshots of it ? My PS2 is currently away for repairing, and I'd would be curious to see how it looks like ?

thank you,
evilo
by evilo
Fri May 25, 2007 7:58 am
Forum: PS3 Development
Topic: Media Server with GameOS 1.80
Replies: 8
Views: 7282

I can't get it to work with my NAS (Synology 101j) and the default UPnP server....

Is there anybody tried with twonkymedia server ?
by evilo
Mon Apr 16, 2007 4:25 am
Forum: PS2 Development
Topic: Trying to build jpg from libjpg
Replies: 4
Views: 3700

If i'm not wrong, you have to add -ldebug as well.

evilo
by evilo
Thu Apr 05, 2007 7:51 am
Forum: PS3 Linux Development
Topic: Multimedia with PS3 Linux
Replies: 30
Views: 29518

I got MPlayer working on YDL and played divx files through a NFS share on my NAS (although I still have weird issues with portmap). I installed VLC as well, but it crash as soon as I put the display in fullscreen.... btw, software scaling sucks, sony could at least provide some basic hardware functi...
by evilo
Tue Mar 27, 2007 3:44 am
Forum: PS3 Linux Development
Topic: Multimedia with PS3 Linux
Replies: 30
Views: 29518

I wanted to install freevo over YDL, once I'll have enough free time..
Since I have a NAS (DS101j), I'm looking for a UPNP compliant "Media Center like software", and this one looks nice :)

I'll post my feedback once done.

http://freevo.sourceforge.net/index.html
by evilo
Sun Mar 25, 2007 11:27 pm
Forum: PS3 Development
Topic: Folding@Home ps3dev team.
Replies: 2
Views: 3323

Joined !
by evilo
Sun Feb 25, 2007 7:31 pm
Forum: PS2 Development
Topic: Rar/ Unrar module or Lib
Replies: 1
Views: 1706

I remember ps2reality ported the unrarlib for his media player, but never released any source code.. but this shouldn't be really complicated if you need it :)

-> http://www.unrarlib.org/

evilo.
by evilo
Sat Feb 24, 2007 8:16 pm
Forum: PS2 Development
Topic: elf to irx
Replies: 3
Views: 2840

the easiest example is maybe the PS2SDK itself... Start by having a look at the PAD sample, Since PADMAN is an IRX but located in ROM, you'll have a example of loading... and then look at the usb mass sample (mass_example.c) Once you are ok with the principle, take a look to something more complex.....
by evilo
Sat Feb 24, 2007 8:02 pm
Forum: PS2 Development
Topic: gfxpipe/gslib location?
Replies: 1
Views: 1818

I honnestly don't really think it worth the pain comparing to the actual version of gsKit !
by evilo
Fri Feb 23, 2007 6:02 pm
Forum: PS2 Development
Topic: ps2client Repeated Output
Replies: 2
Views: 2221

unfortunately, I think that your second option is the good one :)

btw, I don't know if you noticed it, but romfs is in svn (see /trunk/ps2sdk-ports/romfs/)

good luck with your bug hunting !
by evilo
Tue Feb 20, 2007 4:40 am
Forum: PS2 Development
Topic: gsKit starter kit Q*Bert
Replies: 2
Views: 2103

wow great :)

I'll try as soon as I get back to home :)

thank you (I love Q*bert!)
by evilo
Sat Feb 03, 2007 9:36 am
Forum: PS2 Development
Topic: Unofficial LaunchELF related ps2sdk changes
Replies: 44
Views: 19261

about crappy fioxxxx functions, what about replacing them by their filXio equivalent in the SDK ?
by evilo
Thu Feb 01, 2007 4:20 am
Forum: PS2 Development
Topic: PS2Link Debugging Tutorial
Replies: 5
Views: 3105

duh...

Until now, I was still disassembling my code to find an error using ee-objdump...

I cannot beleive it's so easy with ee-addr2line, thank you very much for the great tip !
by evilo
Tue Jan 23, 2007 5:03 pm
Forum: PS2 Development
Topic: PS2SDK enhancement ?
Replies: 18
Views: 9596

Herben wrote:evilo:

I don't understand what you mean about xpadman, afaik there's no file system support for pad!
duh... sorry I was thinking about mcman ..... :)
by evilo
Mon Jan 22, 2007 3:41 am
Forum: PS2 Development
Topic: PS2SDK enhancement ?
Replies: 18
Views: 9596

nice ones ! my wishlist would be : - (x)padman IRX replacement (with functions like opendir, readdir,...) - maintained cdvd replacement (Pixel mentioned a new one soon to be released a long long time ago..) - openGL extension to gsKit - SDLnet library in order to play SMW through a network :) - time...
by evilo
Sat Jan 20, 2007 9:56 pm
Forum: PS2 Development
Topic: PS2SDK enhancement ?
Replies: 18
Views: 9596

PS2SDK enhancement ?

I was just curious,

What would you generally expect as future enhancements for the PS2SDK or related libraries ?

Regards,
evilo
by evilo
Fri Jan 19, 2007 5:36 am
Forum: PS2 Development
Topic: ntba2's tcpip-additions committable to svn?
Replies: 8
Views: 4924

The ntba's libtime (available @ http://www.ntba2.de/) should also make his way into the ps2sdk in order to fully implement time functions from libc. The lib is almost directly reusable, the only thing IMO would be to check if the library is initialized (timer started) as soon as one of the time func...
by evilo
Thu Jan 18, 2007 9:33 am
Forum: PS2 Development
Topic: Unofficial LaunchELF related ps2sdk changes
Replies: 44
Views: 19261

2. IomanX changes: Causes ps2ftpd to steal devices away from uLE when started with PS2Net. I have seen this with the USB mass. After launching PS2Net, uLE can no longer access the currently connected USB device. The device is stolen away and the next thing that needs to use the device is prevented ...
by evilo
Sat Jan 13, 2007 4:26 am
Forum: PS2 Development
Topic: GCC 3.4.6
Replies: 19
Views: 7720

Very good initiative, I just hope that someone will be able to pick it up, and finish your work :)

blackdroid, mrBrown ? please come back a little on the ps2 side :)

regards,
evilo
by evilo
Wed Jan 10, 2007 4:01 am
Forum: PS2 Development
Topic: 2 bugs found in string.c of PS2SDK
Replies: 13
Views: 5550

great (although I actually never used it), don't hesitate to correct the source in the svn with your modifications :)

I don't know why, but I'm always excited with ps2sdk bug corrections... !
by evilo
Mon Jan 08, 2007 6:55 am
Forum: PS2 Development
Topic: Welcome to the PS2 development forum!
Replies: 7
Views: 35688

yes, sorry but me too...
by evilo
Wed Nov 29, 2006 5:06 pm
Forum: General Discussion
Topic: [PS2] Lua Player
Replies: 6
Views: 5389

First be sure to have both latest version of ps2client and ps2link from SVN. Then yes, it's currently an issue I have with host loading, after a console reboot the player is hanging on the MC initialization (I honnestly thought that it was due to my environement, but seems that not ...). Just do a &...
by evilo
Tue Nov 28, 2006 5:12 pm
Forum: General Discussion
Topic: [PS2] Lua Player
Replies: 6
Views: 5389

Sorry, I added the missing files... everything should be fine now :)
by evilo
Mon Nov 27, 2006 3:25 am
Forum: General Discussion
Topic: [PS2] Lua Player
Replies: 6
Views: 5389

For those interested, a new version of the player is available on my blog. I also commited source code into the repository. Shine, If you are reading this, and interested of merging to something, plz contact me. The PS2 version is now able to run several PSP scripts without modification and I think ...