Search found 230 matches

by evilo
Wed Jun 14, 2006 2:57 am
Forum: PS2 Development
Topic: PS2 Dev
Replies: 2
Views: 1600

since when developing on the ps2 is risky ? if you are refering to modding the ps2, there is no risk if you make the modification by a "professional".
by evilo
Wed Jun 14, 2006 2:56 am
Forum: PS2 Development
Topic: ps2 and lua
Replies: 23
Views: 5576

Hi Sspeare,

The problem i'm having is that none of the function in the lua script seems to be recognized by the interpreter. Concerning the IO library, I removed the popen support and I built it successfully, even if i didn't tested it already.

evilo.
by evilo
Sun Jun 11, 2006 7:40 pm
Forum: PS2 Development
Topic: Reserved Instruction exception
Replies: 2
Views: 1589

thanks for the info :)
by evilo
Sun Jun 11, 2006 3:24 am
Forum: PS2 Development
Topic: Reserved Instruction exception
Replies: 2
Views: 1589

Reserved Instruction exception

while trying to make lua 5.1 running on the ps2, i got this exception EE Exception handler: Reserved instruction exception Cause 70008028 BadVaddr 0000000c Status 70030c13 EPC 00100764 I dumped the elf and have at the following instructions at the specified EPC : 100750: 24c5004c addiu a1,a2,76 1007...
by evilo
Sun Jun 11, 2006 1:47 am
Forum: PS2 Development
Topic: PS2Link extra config
Replies: 7
Views: 4558

The only link I see between the extra config file and sdl is SDL_net ...
not to mention that it doesn't exist yet :)

what was you thought about it ?
by evilo
Sat Jun 10, 2006 8:24 pm
Forum: PS2 Development
Topic: Tutorial for extreme beginers
Replies: 7
Views: 3365

here is a tutorial I made http://psxdev.info/evilo/download/install toolchain W32&Cygwin.doc it's in french and outdated : - still referencing cvs instead of svn - doesn't take in account pb with last version of cygwin and the last toolchain http://forums.ps2dev.org/viewtopic.php?t=4909 - etc.. ...
by evilo
Thu Jun 08, 2006 1:05 am
Forum: PS2 Development
Topic: ps2 and lua
Replies: 23
Views: 5576

You should ask kindly to Ooble and offer him a candy for that ! then (if he agree) you should have your svn account ready.

Anyway, tonight i'm hoping to have the interpreter running as well :)
by evilo
Wed Jun 07, 2006 7:11 pm
Forum: PS2 Development
Topic: ps2 and lua
Replies: 23
Views: 5576

sweeeeeet ! Only a binary version has been released with the patch file for the 5.0.2 sources, if you have the 5.1 patched sources, it's better of course :) I tried yesterday nigth to compilate the 5.1 but just got a very bad exception and I didn't had the time to found out what was wrong before bee...
by evilo
Wed Jun 07, 2006 6:53 am
Forum: PS2 Development
Topic: Problems with multitap library - fixed (bug in libpad*.c)
Replies: 15
Views: 5524

commited into svn.

cheers !
by evilo
Wed Jun 07, 2006 5:09 am
Forum: PS2 Development
Topic: ps2 and lua
Replies: 23
Views: 5576

just to be sure we are talking of the same thing, i'm speaking of the lua library, not a player.

what did you implement exactly ?
by evilo
Wed Jun 07, 2006 4:28 am
Forum: PS2 Development
Topic: ps2 and lua
Replies: 23
Views: 5576

are you using the current 5.0 port made by Pixel (if i'm not wrong) ? or did you made a fresh new port (5.1?)

I would be interested to play a bit with it, and why not start a lua player for the ps2 (some others would be ready as well).
by evilo
Thu May 04, 2006 7:08 am
Forum: PS2 Development
Topic: ROMFS - ROM File System
Replies: 4
Views: 3193

so as discussed, I turned it into a lib, and commited in svn under ps2sdk-port :)
by evilo
Fri Apr 21, 2006 12:57 am
Forum: PS2 Development
Topic: ROMFS - ROM File System
Replies: 4
Views: 3193

not anymore, check the source, you'll see all the changes. I added streams ( FILE*), corrected lots of stuff, reorganized the whole source, and it's working like a charm :) it completely pass the libc regression campaign... :) which hack did you put for duke ? i'd like to know if I would need it wit...
by evilo
Thu Apr 20, 2006 11:59 pm
Forum: PS2 Development
Topic: ROMFS - ROM File System
Replies: 4
Views: 3193

ROMFS - ROM File System

Hi, I wanted to share our work on Romfs,. Gawd has actually initiated the stuff, but I finally releasing it, since he gave me the permission and since I took it over (if I can say) and enhanced it with (what I thought to be) complete I/O routines (providing fio and libc style functions). So what is ...
by evilo
Wed Apr 19, 2006 12:38 am
Forum: PS2 Development
Topic: Problem with screen when run .elf
Replies: 19
Views: 5038

Hi,

Which PS2 model do you own ? JAP one ?

have you defined a SDL_main ?
by evilo
Mon Apr 17, 2006 8:30 pm
Forum: PS2 Development
Topic: Problem with screen when run .elf
Replies: 19
Views: 5038

damn... yes... and this gonna be a problem if people want to enter the competition using SDL on PS2 ... is the rigth (I mean the old one needed for SDL) version of gsKit tagged in SVN ?? wing64, you can try with my compiled version of SDL that should use the *old* gsKit 0.2 : http://psxdev.info/evil...
by evilo
Tue Apr 11, 2006 9:33 pm
Forum: PS2 Development
Topic: Tutorial problam
Replies: 5
Views: 2097

You should use the "autobuild" script, also available at oopo website :
http://www.oopo.net/consoledev/files/ne ... 060222.tgz

It will download/patch all the necessary stuff, and will ease your life ;)


btw, thanks again oopo for your work on this :)
by evilo
Thu Mar 09, 2006 4:09 am
Forum: PS2 Development
Topic: A seemingly simple problem
Replies: 10
Views: 3038

duh... I wasn't aware of that !! I MUST test it ASAP !

thanks for the tip :)
by evilo
Tue Mar 07, 2006 11:14 pm
Forum: PS2 Development
Topic: Error building toolchain (proc magic mismatch)
Replies: 2
Views: 1903

this is the SAME issue we discussed here :
http://forums.ps2dev.org/viewtopic.php?t=4909

just read it, re-do the same thing, and everthying will work :)
by evilo
Thu Feb 23, 2006 9:21 am
Forum: General Discussion
Topic: Super Mario War - PS2 port
Replies: 2
Views: 2992

As promised, a little update to add a great feature : Multitap support thanks to the work of Drakonite on the SDL library (as well as others little fixes to the driver, but that should be however not visible). Also, I saw a lot of complains about the outdated version on which the PS2 port is based, ...
by evilo
Fri Feb 17, 2006 12:03 am
Forum: General Discussion
Topic: Pang - PS2 port
Replies: 0
Views: 1712

Pang - PS2 port

wrap up on Pang ! it's quite old already but well.... Pang is a remake of the old arcade ball game Pang! Ball are bouncing, when you shoot a ball, it split in two more little ball, more dangerous. You must blank the screen to go to next level ! http://neocd.ps2-scene.org/download/froggies/picts/thum...
by evilo
Thu Feb 16, 2006 11:55 pm
Forum: General Discussion
Topic: Xump PS2 Port
Replies: 8
Views: 4479

arf... amigamod.irx

well you should switch to sdl_mixer...
by evilo
Thu Feb 16, 2006 11:47 pm
Forum: General Discussion
Topic: Xump PS2 Port
Replies: 8
Views: 4479

Re: Xump PS2 Port

Drakonite wrote: There are a couple known bugs with the PS2 port of Xump, including lack of menu music and glitchy playback of ingame music.
weird... what are you using to playback the MODs ?
by evilo
Thu Feb 16, 2006 11:34 pm
Forum: General Discussion
Topic: Xump PS2 Port
Replies: 8
Views: 4479

damn !! really ???

I've been particulary busy those days.. and particulary out of home... so I didn't had the time to come on irc..

I want to know !!!!!
by evilo
Thu Feb 16, 2006 11:32 pm
Forum: General Discussion
Topic: Super Mario War - PS2 port
Replies: 2
Views: 2992

Super Mario War - PS2 port

Super Mario War is a Super Mario Deathmatch game. The goal is to stomp as many other Marios as possible to win the game. It's a tribute to Nintendo and "Mario War by Samuele Poletto". This is a direct port of the game created by Florian Hufsky and Michael Schafferfrom available at http://...
by evilo
Thu Feb 16, 2006 11:23 pm
Forum: General Discussion
Topic: Xump PS2 Port
Replies: 8
Views: 4479

Great !

any submit planned to the repository ??? patch ? mtap ?

tty on irc.
by evilo
Fri Feb 10, 2006 10:42 pm
Forum: PS2 Development
Topic: GCC Building Issue
Replies: 31
Views: 36591

hmm...

I must admit that I lack motivation to retry the whole thing on my laptop...

but ok, I miss my toolchain at work !!

thx bravedog, i'll retry asap :)

[EDIT]

Ok, I finally have it working on my laptop, so.. back on tracks !!
thank you Bravedog !
by evilo
Thu Feb 09, 2006 1:36 am
Forum: PS2 Development
Topic: GCC Building Issue
Replies: 31
Views: 36591

it's getting worst and worst on my side...

at this point I should better start with a fresh install... damn cygwin !
by evilo
Wed Feb 08, 2006 7:43 am
Forum: PS2 Development
Topic: GCC Building Issue
Replies: 31
Views: 36591

yeah.. unfortunately same stuff... bravedog, are you sure you didn't changed something else ? i tried randomly some other packages but without success.... anyway tomorrow I'll bring back my laptop to compare with my working install... package by package, version by version... I keep you informed if ...
by evilo
Tue Feb 07, 2006 9:20 pm
Forum: PS2 Development
Topic: GCC Building Issue
Replies: 31
Views: 36591

great, this is what I wanted to do, downgrade my cygwin install to get the same configuration/version I have on my other PC (working one).

It's currently patching/building the whole stuff, so I let you know once finished.