Search found 214 matches
- Fri Jun 20, 2008 5:32 pm
- Forum: PSP Development
- Topic: Install a bootstrap and return to application... how?
- Replies: 144
- Views: 31628
- Thu Jun 19, 2008 11:31 pm
- Forum: PSP Development
- Topic: Install a bootstrap and return to application... how?
- Replies: 144
- Views: 31628
This code should help you both, it's the mypspmenu eboot/iso loader code, it's a bit crappy for now, i wanted to clean it before but anyway ... The sceKernelExitGame hook is taken from the psplinkusb sources (thanks Tyranid). From your application, loadexec an user mode .pbp that will load this kern...
- Thu Jun 19, 2008 9:01 pm
- Forum: PSP Development
- Topic: Install a bootstrap and return to application... how?
- Replies: 144
- Views: 31628
Hi, here is a sample i wrote for MyPspMenu : http://mydedibox.fr/downloads/PSP/apiHookSample.tar.gz
Hope it can help you.
Hope it can help you.
- Tue Jun 03, 2008 10:16 pm
- Forum: PSP Development
- Topic: Problem with sceKernelLoadModuleBuffer
- Replies: 1
- Views: 1027
Problem with sceKernelLoadModuleBuffer
I have a problem using the "sceKernelLoadModuleBuffer" function, with some eboot module it work correctly, and with some i get a "partition mismatch error" (0x80020132). I already tried to change the mpid partition option to kernel or user, without more success. Does someone have...
- Mon Jun 02, 2008 6:12 pm
- Forum: PSP Development
- Topic: problems with latest toolchain / psplibraries builds
- Replies: 41
- Views: 13012
- Sun Jun 01, 2008 6:29 pm
- Forum: PSP Development
- Topic: problems with latest toolchain / psplibraries builds
- Replies: 41
- Views: 13012
- Sun May 25, 2008 5:42 am
- Forum: PSP Development
- Topic: psplinkusb access other files
- Replies: 19
- Views: 4735
- Fri May 23, 2008 9:00 pm
- Forum: PSP Development
- Topic: psplinkusb access other files
- Replies: 19
- Views: 4735
- Sun May 18, 2008 7:01 pm
- Forum: The Incredible Hall Of Shame
- Topic: IMAGES ON LUA HELP MY PLAYER WALKS OVER HOUSES HOW DO I FIX?
- Replies: 9
- Views: 10757
- Sun May 18, 2008 8:41 am
- Forum: PSP Development
- Topic: sceKernelAllocPartitionMemory 64b aligned ?
- Replies: 16
- Views: 7524
Many thanks to all of you, i can now load and start an executable from a buffer in kernel mode. Tyranid was right, lenght and buffer was not in the good order :) Now i still encounter another problem, with some executable loaded/started from a buffer, i get a 0x80020132 error (partition mismatch) wh...
- Sun May 18, 2008 1:38 am
- Forum: PSP Development
- Topic: sceKernelAllocPartitionMemory 64b aligned ?
- Replies: 16
- Views: 7524
Thanks again pspZorba :) I'm not sure the problem is in sceIoRead, when i uncomment the sceKernelLoadFromBuffer function, the executable (data.psp) is always correctly loaded in memory, i verify it under psplink. I have dumped the memory where it is loaded and it's 100% the same as the DATA.PSP bina...
- Sat May 17, 2008 9:07 pm
- Forum: PSP Development
- Topic: sceKernelAllocPartitionMemory 64b aligned ?
- Replies: 16
- Views: 7524
Thanks for all your help. Unfortunatly, i'm still unable to use the sceKernelLoadModuleBuffer function. Here is my final code which seems ok : http://rafb.net/p/nPBZl784.html Here is my error : Exception - Address load/inst fetch Thread ID - 0x0091911B Th Name - SceKernelModmgrWorker Module ID - 0x0...
- Fri May 16, 2008 11:49 pm
- Forum: PSP Development
- Topic: sceKernelAllocPartitionMemory 64b aligned ?
- Replies: 16
- Views: 7524
Hi pspZorba. My main problem is that i'm in kernel mode, so i can't allocate 2048Kb of memory directly (it's why i'm using sceKernelAllocPartitionMemory to alloc the memory in user partition). From my (poor) point of view, i think something like this should be better : SceUID mem = sceKernelAllocPar...
- Fri May 16, 2008 9:02 pm
- Forum: PSP Development
- Topic: sceKernelAllocPartitionMemory 64b aligned ?
- Replies: 16
- Views: 7524
- Fri May 16, 2008 6:34 pm
- Forum: PSP Development
- Topic: sceKernelAllocPartitionMemory 64b aligned ?
- Replies: 16
- Views: 7524
sceKernelAllocPartitionMemory 64b aligned ?
Hi, i'm not sure how to 64b align an allocation made with "sceKernelAllocPartitionMemory". I want to use the "sceKernelLoadModuleBuffer" function from a kernel mode module, so i need to extract and read the binary (data.psp) into user memory with sceKernelAllocPartitionMemory, th...
- Sat May 10, 2008 2:33 am
- Forum: PSP Development
- Topic: Problem with intraFont
- Replies: 22
- Views: 6504
- Sun May 04, 2008 10:46 pm
- Forum: PSP Development
- Topic: Open flash0 in write mode on the Slims, is possible?
- Replies: 11
- Views: 4095
Code: Select all
PSP_MODULE_INFO("MYPSPMENU_GUI", 0x800, 1, 1);
PSP_MAIN_THREAD_ATTR(THREAD_ATTR_USER | THREAD_ATTR_VFPU);
- Sat May 03, 2008 11:03 pm
- Forum: PSP Development
- Topic: we can use "sceAudioSetFrequency" to change AudioF
- Replies: 11
- Views: 9258
- Sat May 03, 2008 9:56 pm
- Forum: PSP Development
- Topic: Installation problem with Cygwin / psptoolchain
- Replies: 6
- Views: 4487
- Sun Apr 13, 2008 9:02 pm
- Forum: PSP Development
- Topic: broken wifi switch!!!!
- Replies: 17
- Views: 6650
Re: broken wifi switch!!!!
the wifi switch broke on my psp so now the outer switch just moves freely and i cant go on the web. any suggestions would be great!! Thank You!!! When mine broke,I opened my psp,and soldered two pins that this switch would connect when it was switched ON. Hi gambiting, i have an old psp with a brok...
- Fri Apr 11, 2008 8:47 pm
- Forum: PSP Development
- Topic: 3xx adhoc sample ?
- Replies: 4
- Views: 2083
- Thu Apr 10, 2008 5:27 pm
- Forum: PSP Development
- Topic: a sample to decode a psp mp4(avc) file
- Replies: 30
- Views: 65158
- Thu Apr 10, 2008 5:33 am
- Forum: PSP Development
- Topic: 3xx adhoc sample ?
- Replies: 4
- Views: 2083
- Thu Apr 10, 2008 3:13 am
- Forum: PSP Development
- Topic: 3xx adhoc sample ?
- Replies: 4
- Views: 2083
3xx adhoc sample ?
Hi, there is already a few thread about 3xx adhoc help, but even with them i'm unable to use the adhoc features under the 3xx firmware to send a buffer from a client psp to a server psp. Does someone have or can post a simple sample that will send a little buffer or string via adhoc from one psp to ...
- Sun Apr 06, 2008 7:17 pm
- Forum: PSP Development
- Topic: Difficulties moving my homebrew to 3.52 from 1.5
- Replies: 8
- Views: 2759
- Sun Apr 06, 2008 2:35 am
- Forum: PSP Development
- Topic: a sample to decode a psp mp4(avc) file
- Replies: 30
- Views: 65158
- Mon Mar 24, 2008 8:08 pm
- Forum: PSP Development
- Topic: After excuting an eboot -> get back to your app
- Replies: 7
- Views: 2244
- Tue Mar 18, 2008 9:22 pm
- Forum: PSP Development
- Topic: a sample to decode a psp mp4(avc) file
- Replies: 30
- Views: 65158
- Tue Mar 18, 2008 9:18 pm
- Forum: PSP Development
- Topic: anyone can give me a WANL CONNECTION demo?
- Replies: 6
- Views: 2953
- Sat Mar 15, 2008 9:26 pm
- Forum: PSP Development
- Topic: Help with prx plugin...
- Replies: 10
- Views: 2953
Hehe i saw this code somewhere in the past :)ne0h wrote: http://nopaste.com/p/atfRrFUwJ