Search found 214 matches

by Cpasjuste
Fri Jun 20, 2008 5:32 pm
Forum: PSP Development
Topic: Install a bootstrap and return to application... how?
Replies: 144
Views: 31628

With your "execEboot(path); " function, it won't work of course since you loadexec an eboot. When you loadexec something, the hook is lost ...you need to use the load/start module function to load your .pbp for the hook to be active.
by Cpasjuste
Thu Jun 19, 2008 11:31 pm
Forum: PSP Development
Topic: Install a bootstrap and return to application... how?
Replies: 144
Views: 31628

This code should help you both, it's the mypspmenu eboot/iso loader code, it's a bit crappy for now, i wanted to clean it before but anyway ... The sceKernelExitGame hook is taken from the psplinkusb sources (thanks Tyranid). From your application, loadexec an user mode .pbp that will load this kern...
by Cpasjuste
Thu Jun 19, 2008 9:01 pm
Forum: PSP Development
Topic: Install a bootstrap and return to application... how?
Replies: 144
Views: 31628

Hi, here is a sample i wrote for MyPspMenu : http://mydedibox.fr/downloads/PSP/apiHookSample.tar.gz

Hope it can help you.
by Cpasjuste
Tue Jun 03, 2008 10:16 pm
Forum: PSP Development
Topic: Problem with sceKernelLoadModuleBuffer
Replies: 1
Views: 1027

Problem with sceKernelLoadModuleBuffer

I have a problem using the "sceKernelLoadModuleBuffer" function, with some eboot module it work correctly, and with some i get a "partition mismatch error" (0x80020132). I already tried to change the mpid partition option to kernel or user, without more success. Does someone have...
by Cpasjuste
Mon Jun 02, 2008 6:12 pm
Forum: PSP Development
Topic: problems with latest toolchain / psplibraries builds
Replies: 41
Views: 13012

It work here too, but something have changed in the sony osk usage. The default keyboard is always set to chinsee (or jap dunno). When i change the "language" param, only the "confirm exit" box is concerned by the setting. Also i can't retrieve the input texte anymore :x Does som...
by Cpasjuste
Sun Jun 01, 2008 6:29 pm
Forum: PSP Development
Topic: problems with latest toolchain / psplibraries builds
Replies: 41
Views: 13012

Same here, updated my sdk yesterday and same problem :x
There is a bug in the latest sdk.
by Cpasjuste
Sun May 25, 2008 5:42 am
Forum: PSP Development
Topic: psplinkusb access other files
Replies: 19
Views: 4735

Yes :)
by Cpasjuste
Fri May 23, 2008 9:00 pm
Forum: PSP Development
Topic: psplinkusb access other files
Replies: 19
Views: 4735

"printf" should print to the psplink shell.
by Cpasjuste
Sun May 18, 2008 7:01 pm
Forum: The Incredible Hall Of Shame
Topic: IMAGES ON LUA HELP MY PLAYER WALKS OVER HOUSES HOW DO I FIX?
Replies: 9
Views: 10757

hum hum :)
by Cpasjuste
Sun May 18, 2008 8:41 am
Forum: PSP Development
Topic: sceKernelAllocPartitionMemory 64b aligned ?
Replies: 16
Views: 7524

Many thanks to all of you, i can now load and start an executable from a buffer in kernel mode. Tyranid was right, lenght and buffer was not in the good order :) Now i still encounter another problem, with some executable loaded/started from a buffer, i get a 0x80020132 error (partition mismatch) wh...
by Cpasjuste
Sun May 18, 2008 1:38 am
Forum: PSP Development
Topic: sceKernelAllocPartitionMemory 64b aligned ?
Replies: 16
Views: 7524

Thanks again pspZorba :) I'm not sure the problem is in sceIoRead, when i uncomment the sceKernelLoadFromBuffer function, the executable (data.psp) is always correctly loaded in memory, i verify it under psplink. I have dumped the memory where it is loaded and it's 100% the same as the DATA.PSP bina...
by Cpasjuste
Sat May 17, 2008 9:07 pm
Forum: PSP Development
Topic: sceKernelAllocPartitionMemory 64b aligned ?
Replies: 16
Views: 7524

Thanks for all your help. Unfortunatly, i'm still unable to use the sceKernelLoadModuleBuffer function. Here is my final code which seems ok : http://rafb.net/p/nPBZl784.html Here is my error : Exception - Address load/inst fetch Thread ID - 0x0091911B Th Name - SceKernelModmgrWorker Module ID - 0x0...
by Cpasjuste
Fri May 16, 2008 11:49 pm
Forum: PSP Development
Topic: sceKernelAllocPartitionMemory 64b aligned ?
Replies: 16
Views: 7524

Hi pspZorba. My main problem is that i'm in kernel mode, so i can't allocate 2048Kb of memory directly (it's why i'm using sceKernelAllocPartitionMemory to alloc the memory in user partition). From my (poor) point of view, i think something like this should be better : SceUID mem = sceKernelAllocPar...
by Cpasjuste
Fri May 16, 2008 9:02 pm
Forum: PSP Development
Topic: sceKernelAllocPartitionMemory 64b aligned ?
Replies: 16
Views: 7524

Thanks for the advice JF. Unfortunately i'm not able to allocate it correctly with sceKernelAllocPartitionMemory while i have no problem with malloc. Here is the function i'm trying to use : uint8_t mem = sceKernelAllocPartitionMemory(2, "block", 0, size+63, NULL); void *bu...
by Cpasjuste
Fri May 16, 2008 6:34 pm
Forum: PSP Development
Topic: sceKernelAllocPartitionMemory 64b aligned ?
Replies: 16
Views: 7524

sceKernelAllocPartitionMemory 64b aligned ?

Hi, i'm not sure how to 64b align an allocation made with "sceKernelAllocPartitionMemory". I want to use the "sceKernelLoadModuleBuffer" function from a kernel mode module, so i need to extract and read the binary (data.psp) into user memory with sceKernelAllocPartitionMemory, th...
by Cpasjuste
Sat May 10, 2008 2:33 am
Forum: PSP Development
Topic: Problem with intraFont
Replies: 22
Views: 6504

Porting your code to oslib is a great idea for me, i don't think there is an easier and better librarie for the psp yet.
by Cpasjuste
Sun May 04, 2008 10:46 pm
Forum: PSP Development
Topic: Open flash0 in write mode on the Slims, is possible?
Replies: 11
Views: 4095

Code: Select all

PSP_MODULE_INFO("MYPSPMENU_GUI", 0x800, 1, 1);
PSP_MAIN_THREAD_ATTR(THREAD_ATTR_USER | THREAD_ATTR_VFPU);
by Cpasjuste
Sat May 03, 2008 11:03 pm
Forum: PSP Development
Topic: we can use "sceAudioSetFrequency" to change AudioF
Replies: 11
Views: 9258

Hi, does someone know the correct nid for the 3.90 firmware? I think it might be one of this (return 0), but i can't play a custom 48khz mp3 : //IMPORT_FUNC "sceAudio_driver",0x2533CE02,sceAudioSetFrequency // Do not seems //IMPORT_FUNC "sceAudio_driver",0x9A34BC0D,sceAudioSetFre...
by Cpasjuste
Sat May 03, 2008 9:56 pm
Forum: PSP Development
Topic: Installation problem with Cygwin / psptoolchain
Replies: 6
Views: 4487

I'm having the same problem on Windows Vista and latest cygwin, hard-linking automake and aclocal did not make the trick for me, the problem seems to occurs at the pspsdk stage 2 build.
by Cpasjuste
Sun Apr 13, 2008 9:02 pm
Forum: PSP Development
Topic: broken wifi switch!!!!
Replies: 17
Views: 6650

Re: broken wifi switch!!!!

the wifi switch broke on my psp so now the outer switch just moves freely and i cant go on the web. any suggestions would be great!! Thank You!!! When mine broke,I opened my psp,and soldered two pins that this switch would connect when it was switched ON. Hi gambiting, i have an old psp with a brok...
by Cpasjuste
Fri Apr 11, 2008 8:47 pm
Forum: PSP Development
Topic: 3xx adhoc sample ?
Replies: 4
Views: 2083

Many thanks zorba, your code is very clear and simple to understand.
I'm sure it will be usefull for many of us.

Thanks again for the share.
by Cpasjuste
Thu Apr 10, 2008 5:27 pm
Forum: PSP Development
Topic: a sample to decode a psp mp4(avc) file
Replies: 30
Views: 65158

Maybe you have the same problem i had with the mp3 decoding code, you should try to install the 3xx fatmsmod patch made by dark_alex.
by Cpasjuste
Thu Apr 10, 2008 5:33 am
Forum: PSP Development
Topic: 3xx adhoc sample ?
Replies: 4
Views: 2083

Thanks pspZorba, i'm usually trying to solve my problem's myself, but i am going to a dead end with this. I also do not have a lot of time to code this days, so it's really cool. Nothing urgent so take your time :)
by Cpasjuste
Thu Apr 10, 2008 3:13 am
Forum: PSP Development
Topic: 3xx adhoc sample ?
Replies: 4
Views: 2083

3xx adhoc sample ?

Hi, there is already a few thread about 3xx adhoc help, but even with them i'm unable to use the adhoc features under the 3xx firmware to send a buffer from a client psp to a server psp. Does someone have or can post a simple sample that will send a little buffer or string via adhoc from one psp to ...
by Cpasjuste
Sun Apr 06, 2008 7:17 pm
Forum: PSP Development
Topic: Difficulties moving my homebrew to 3.52 from 1.5
Replies: 8
Views: 2759

Maybe a "make clean" would do the trick.
by Cpasjuste
Sun Apr 06, 2008 2:35 am
Forum: PSP Development
Topic: a sample to decode a psp mp4(avc) file
Replies: 30
Views: 65158

It's working great here on 390 under psplink.
by Cpasjuste
Mon Mar 24, 2008 8:08 pm
Forum: PSP Development
Topic: After excuting an eboot -> get back to your app
Replies: 7
Views: 2244

You can also take a look at the great tyranid psplinkusb sources, the function is located in the psplink.c source file.
by Cpasjuste
Tue Mar 18, 2008 9:22 pm
Forum: PSP Development
Topic: a sample to decode a psp mp4(avc) file
Replies: 30
Views: 65158

Many thanks again cooleyes, exellent work.
I will try to add this to the shell i'm working on.
by Cpasjuste
Tue Mar 18, 2008 9:18 pm
Forum: PSP Development
Topic: anyone can give me a WANL CONNECTION demo?
Replies: 6
Views: 2953

Take a look at pspsdk sample.
by Cpasjuste
Sat Mar 15, 2008 9:26 pm
Forum: PSP Development
Topic: Help with prx plugin...
Replies: 10
Views: 2953

Hehe i saw this code somewhere in the past :)