Search found 94 matches
- Sat May 05, 2007 8:09 pm
- Forum: PS3 Linux Development
- Topic: SPE Media Lib
- Replies: 39
- Views: 34837
I think making an SPU-accelerated Xv driver with XvMC could be a good place to do it. I think too it is the best option: - SDL has support for xv - mplayer lib vo can use xv. However I don't know how easy (or difficult) it is to add xv into the X server (can it be done without touching the server o...
- Thu May 03, 2007 5:01 pm
- Forum: PS3 Linux Development
- Topic: Cryptic message from YellowDog
- Replies: 24
- Views: 18049
yes it matters since the last ~4 revisions or the kernel will stop being able to mount the internal disk (1.50) but maybe they don't affect the wlan support If I understood correctly on IRC yesterday, you are using Geoff's PS3 kernel tree. Nothing proves TerraSoft's kernel is just a version of that...
- Thu May 03, 2007 3:36 am
- Forum: PS3 Linux Development
- Topic: Cryptic message from YellowDog
- Replies: 24
- Views: 18049
- Wed May 02, 2007 6:47 am
- Forum: PS3 Linux Development
- Topic: Cryptic message from YellowDog
- Replies: 24
- Views: 18049
- Mon Apr 30, 2007 11:54 pm
- Forum: PS3 Linux Development
- Topic: Cryptic message from YellowDog
- Replies: 24
- Views: 18049
Hint towards WiFi: kernelurchin wrote:OpenGL or Wifi? (both of which could require a hypervisor upgrade)
- Mon Apr 30, 2007 1:36 am
- Forum: PS3 Development
- Topic: Who wants 252MB more RAM for PS3 homebrew.
- Replies: 70
- Views: 69028
Well, it should be fairly easy to test by disabling the kernel blit on vsync and run manual blits as fast as possible (no need to draw anything). If the speed is over 4GB/s, then it's definitely the GPU doing the blitting. Though that'd be interesting to measure, I fail to see that it would prove w...
- Mon Apr 30, 2007 12:28 am
- Forum: PS3 Development
- Topic: Who wants 252MB more RAM for PS3 homebrew.
- Replies: 70
- Views: 69028
It's actually the GPU that does the blitting (upon receiving a command from the SPU running the hypervisor). Where did you get that information from? All we know is that the kernel makes an hypervisor call to transfer its FB (in XDR) to GPU VRAM. I bet it's done using the MFC DMA from the Cell. @ps...
- Sat Apr 28, 2007 10:29 pm
- Forum: PS3 Development
- Topic: Who wants 252MB more RAM for PS3 homebrew.
- Replies: 70
- Views: 69028
However, we do know that it's one of the SPUs that's blitting from XDR memory to VRAM. We are not sure it's an SPU that does the job... Anyway I am ready to bet the hypervisor makes the transfer using DMA, and that's why the question StrontiumDog asks should get answered :) Given that it must be ca...
- Sat Apr 28, 2007 9:31 pm
- Forum: PS3 Development
- Topic: Who wants 252MB more RAM for PS3 homebrew.
- Replies: 70
- Views: 69028
The main problem is that the memory is allocated is kernel space, so we'd need an extension so that it can be accessed in userland. Of course, this may be exactly what the hypervisor module is for, but I haven't yet looked at it, as I still haven't got my standard kernel quite as I want it. What we...
- Sat Apr 28, 2007 9:18 pm
- Forum: PS3 Linux Development
- Topic: Cryptic message from YellowDog
- Replies: 24
- Views: 18049
Re: Cryptic message from YellowDog
Message: 1 Date: Thu, 26 Apr 2007 13:04:06 -0700 From: Owen Stampflee <ostampflee@terrasoftsolutions.com> Subject: [ydl-gen] YDL.net Enhanced PS3 Users, I have a surprise for you all. To: yellowdog-general <yellowdog-general@lists.terrasoftsolutions.com> Update your GameOS so you'll be ready ;) Tha...
- Wed Apr 25, 2007 2:24 am
- Forum: PS3 Development
- Topic: Who wants 252MB more RAM for PS3 homebrew.
- Replies: 70
- Views: 69028
So there might be some permanent, massive data transferts from the cpu-side ram to gpu-side ram (probably a bitblt gpu operation, triggered at each vertical blank event, which is just a standard dma access controlled by GPU). Right, the blitting is done by a kernel thread, so your explaination look...
- Tue Apr 24, 2007 9:19 pm
- Forum: PS3 Development
- Topic: Who wants 252MB more RAM for PS3 homebrew.
- Replies: 70
- Views: 69028
- Tue Apr 24, 2007 8:13 pm
- Forum: PS3 Development
- Topic: Who wants 252MB more RAM for PS3 homebrew.
- Replies: 70
- Views: 69028
Anyway, if my memory is correct, the PPU <-> GPU Ram access is very slow compare to PPU <-> Main Ram (And now with a hypervisor process between). I would be surprised if Hypervisor by itself would slow down memory access. I guess it would only if it played with the MMU to force software R/W to some...
- Thu Apr 19, 2007 6:20 pm
- Forum: PS3 Linux Development
- Topic: libFB now in SVN, working on libPad
- Replies: 2
- Views: 4156
Someone did something similar here CellPerformance.
Might be nice to merge both to get the best of them and also have only one such useful library :)
Might be nice to merge both to get the best of them and also have only one such useful library :)
- Wed Apr 18, 2007 12:30 am
- Forum: PS3 Development
- Topic: otheros.self feel to be elf file ...
- Replies: 9
- Views: 10645
Re: i don't want to hack the ps3 ...
I just wan't to be able to access to the gpu to start to realize a true opengl driver. You mean you intend on: 1. filling the holes in missing reverse engineered information obtained by the (re)nouveau project 2. bypassing the hypervisor protection (provided the RSX mmio is indeed protected which h...
- Tue Apr 10, 2007 11:25 pm
- Forum: PS3 Linux Development
- Topic: libspe moved to SourceForge
- Replies: 0
- Views: 2388
libspe moved to SourceForge
Title says it all: http://sourceforge.net/projects/libspe
The announcement was made on cbe-oss-dev mailing-list: http://ozlabs.org/pipermail/cbe-oss-dev ... 01542.html
The announcement was made on cbe-oss-dev mailing-list: http://ozlabs.org/pipermail/cbe-oss-dev ... 01542.html
- Fri Apr 06, 2007 5:29 pm
- Forum: PS3 Linux Development
- Topic: Graphical bootloader
- Replies: 1
- Views: 3400
Graphical bootloader
Here you go:
http://ozlabs.org/~jk/projects/petitboot
BTW ozlabs is the host of the cbe-oss-dev list which is interesting to follow :)
http://ozlabs.org/~jk/projects/petitboot
BTW ozlabs is the host of the cbe-oss-dev list which is interesting to follow :)
- Tue Apr 03, 2007 4:23 am
- Forum: PS3 Linux Development
- Topic: Masters Project - cryptanalysis on PS3
- Replies: 14
- Views: 8387
- Tue Apr 03, 2007 12:14 am
- Forum: PS3 Linux Development
- Topic: Masters Project - cryptanalysis on PS3
- Replies: 14
- Views: 8387
However, abck to cryptanalysis, you almost certainly won't need floats and doubtful that you'll need to be multiplying more than 16 bit integers anyway (probably the hardest is a multiplcation over GF(255) ) Number theoritic based cryptographic algorithms, such as RSA, need fast integer multiplicat...
- Mon Apr 02, 2007 6:17 pm
- Forum: PS3 Linux Development
- Topic: Masters Project - cryptanalysis on PS3
- Replies: 14
- Views: 8387
- Thu Mar 22, 2007 1:45 am
- Forum: PS3 Linux Development
- Topic: ps3lines homebrew game
- Replies: 10
- Views: 7557
Re: version 0.3
I think many people here are religious about giving away the source code. I don't seem to understand why. most game and software companies don't go around giving away their source, and if they do it is only years and years after they are not the current technology. But since I did get some help, I'...
- Tue Mar 13, 2007 2:14 am
- Forum: PS3 Linux Development
- Topic: PS3 Memory Map
- Replies: 5
- Views: 5667
Fact: Linux can only see 0xE0000000 = 234881024 bytes = 224MB. So the top 16MB seems to be reserved by the Hypervisor. Reasonable enough. That should read 32 MB I guess. Fact: Linux only reports it has Total memory = 200888kB ??? Where does all the other ram go? Not making much sense to me at the m...
- Tue Jun 29, 2004 1:36 am
- Forum: PS2 Development
- Topic: Variables randomly changing
- Replies: 23
- Views: 7337
You miss some blocks in your block loops :
You should either change < with <= or remove the -1.
Not sure it has anything to do with your problem.
Code: Select all
for (block_y=0;block_y<(info.height/BLOCK_SIZE)-1;block_y++)
Not sure it has anything to do with your problem.
- Mon Jun 28, 2004 10:46 pm
- Forum: PS2 Development
- Topic: Variables randomly changing
- Replies: 23
- Views: 7337
- Thu May 27, 2004 9:44 pm
- Forum: PS2 Development
- Topic: fps2bios
- Replies: 6
- Views: 4556
- Wed May 12, 2004 2:39 am
- Forum: PS2 Development
- Topic: SDL Library
- Replies: 24
- Views: 12012
- Tue May 04, 2004 6:08 am
- Forum: PS2 Development
- Topic: Best ps2linux based development environment ?
- Replies: 28
- Views: 12438
- Tue May 04, 2004 5:21 am
- Forum: PS2 Development
- Topic: Best ps2linux based development environment ?
- Replies: 28
- Views: 12438
- Tue May 04, 2004 3:08 am
- Forum: PS2 Development
- Topic: Best ps2linux based development environment ?
- Replies: 28
- Views: 12438
- Mon May 03, 2004 4:49 am
- Forum: PS2 Development
- Topic: Best ps2linux based development environment ?
- Replies: 28
- Views: 12438
Yes, but -mabi won't fix the problem with missing instructions, only -mips3 and -mcpu will. IIRC you already documented that in your PS2 binutlis release. -mabi only deals with calling conventions. -mabi does not only change the calling convention, it seems to also change gp_rel stuff, wich makes m...