My understanding was that the framebuffer device is doing the blitting and it is doing so with two buffers. So no matter whether X is running or not, I guess swapping and blitting happen.
@unsolo How is vsync handled?
Search found 94 matches
- Fri Oct 12, 2007 6:57 am
- Forum: spu-medialib
- Topic: Installing the Mplayer vo PS3
- Replies: 85
- Views: 202034
- Mon Oct 08, 2007 10:25 pm
- Forum: spu-medialib
- Topic: Installing the Mplayer vo PS3
- Replies: 85
- Views: 202034
Re: Problem compiling Mplayer on YDL 5.02
/usr/bin/ld: skipping incompatible /usr/lib64/libspe2.so when searching for -lspe2 /usr/bin/ld: skipping incompatible /usr/lib64/libspe2.a when searching for -lspe2 The same goes for spu-medialib. There are no problems with libps3fb. Could there be a compatibility issue with 64bit versions of libra...
- Sun Oct 07, 2007 11:12 pm
- Forum: PS3 Development
- Topic: Machine Code doc
- Replies: 4
- Views: 4548
And for the sake of completeness the PowerPC Architecture Book
http://www.ibm.com/developerworks/eserv ... guide.html
Now you have thousands of pages to read, have fun :)
http://www.ibm.com/developerworks/eserv ... guide.html
Now you have thousands of pages to read, have fun :)
- Wed Sep 26, 2007 5:39 pm
- Forum: PS3 Linux Development
- Topic: An idea for graphics acceleration...
- Replies: 11
- Views: 9312
Re: An idea for graphics acceleration...
If anyone out there has a 1Gbit network card already in their PC, please try this out and see if the results come out good. Let's do some optimistic math: let's say your 1 Gbit network can deliver 100 MB/s. A full HD picture is 9MB so at most you will get 11-12 FPS if you use it directly. So basica...
- Mon Sep 24, 2007 4:27 am
- Forum: PS3 Development
- Topic: OtherOS demo program
- Replies: 51
- Views: 64241
- Fri Sep 07, 2007 6:50 pm
- Forum: PS3 Development
- Topic: Making an update or not?
- Replies: 5
- Views: 5402
- Mon Sep 03, 2007 7:53 pm
- Forum: spu-medialib
- Topic: HD tests
- Replies: 2
- Views: 21986
- Fri Aug 31, 2007 8:51 pm
- Forum: spu-medialib
- Topic: HD tests
- Replies: 2
- Views: 21986
HD tests
Found these two links with free HD streams.
ftp://ftp.ldv.e-technik.tu-muenchen.de/ ... sequences/
http://www.hdgreetings.com/video-1080p.aspx
They might help test the library.
Hope this helps :)
ftp://ftp.ldv.e-technik.tu-muenchen.de/ ... sequences/
http://www.hdgreetings.com/video-1080p.aspx
They might help test the library.
Hope this helps :)
- Mon Aug 27, 2007 10:13 pm
- Forum: PS3 Linux Development
- Topic: IBM XL C compiler slower than gcc C compiler?
- Replies: 5
- Views: 5181
off the top of my head the process is in the link stage you add a -s to the linker options and then run the command spu_timing on the output. <modulename>.s files. No, passing -s to the linker instructs it to remove symbols (strip). If you want to get assembly file, you replace -c with -S (capital)...
- Wed Aug 22, 2007 7:06 am
- Forum: PS3 Linux Development
- Topic: IBM XL C compiler slower than gcc C compiler?
- Replies: 5
- Views: 5181
- Sun Aug 19, 2007 5:56 pm
- Forum: PS3 Development
- Topic: The first working ps3toolchain release!
- Replies: 177
- Views: 308072
It looks like you need to get gmp installed.Vincent_M wrote:Code: Select all
ls: /usr/include/gmp.h: No such file or directory ERROR: Install libgmp3 before continuing. ../depends/check-libgmp3.sh: Failed.
- Wed Aug 15, 2007 8:38 pm
- Forum: PS3 Linux Development
- Topic: Share header for DMA?
- Replies: 2
- Views: 2996
- Sat Aug 11, 2007 12:12 am
- Forum: PS3 Development
- Topic: Virtual GPU project
- Replies: 23
- Views: 14300
Nah... Mesa is still too high level for me. Dunno when but I will just post a low level VGPU some day. But it will be probably shaders model 1.1, involving Cg compiler, and compatible with ps3link (because it's the method I know and like the best, and xb1-ports-friendly). Everyone is invited to cre...
- Thu Aug 09, 2007 1:53 am
- Forum: PS3 Development
- Topic: Virtual GPU project
- Replies: 23
- Views: 14300
Rather than reinventing the wheel, take a look at this:
http://www.nabble.com/Mesa-on-Cell-plan-t4202805.html
And Mesa has an MIT license. So rather than starting from scratch why not help them?
http://www.nabble.com/Mesa-on-Cell-plan-t4202805.html
And Mesa has an MIT license. So rather than starting from scratch why not help them?
- Mon Jun 25, 2007 8:29 pm
- Forum: PS3 Development
- Topic: The first working ps3toolchain release!
- Replies: 177
- Views: 308072
- Fri Jun 15, 2007 8:45 am
- Forum: PS3 Development
- Topic: The first working ps3toolchain release!
- Replies: 177
- Views: 308072
- Fri Jun 15, 2007 6:58 am
- Forum: PS3 Development
- Topic: The first working ps3toolchain release!
- Replies: 177
- Views: 308072
Good job ooPo :) Just a quick note, for people who don't know: gcc 4.3 is not ready for release and won't be before months; it's been chosen because it's the first gcc branch that has native support for SPU. If you find bugs, send them to the gcc bug mailing-list... BTW ooPo, if you feel the need to...
- Sat Jun 09, 2007 1:44 am
- Forum: PS3 Development
- Topic: Ten helpful tips when building SPE applications in C
- Replies: 0
- Views: 2462
Ten helpful tips when building SPE applications in C
Given the lack of activity around, I thought giving a small link could revive the forum :)
http://www.ibm.com/developerworks/library/pa-tipspu2/
Nothing rocket science but handy anyway for newcomers.
http://www.ibm.com/developerworks/library/pa-tipspu2/
Nothing rocket science but handy anyway for newcomers.
- Tue Jun 05, 2007 6:59 pm
- Forum: PS3 Linux Development
- Topic: SPE Media Lib
- Replies: 39
- Views: 35507
- Tue Jun 05, 2007 6:20 pm
- Forum: PS3 Linux Development
- Topic: SPE Media Lib
- Replies: 39
- Views: 35507
Mplayer works fine with high definition MPEG2 streams: I tried 1080i@50FPS. It plays ok, so a throughput of 40FPS with a 576i video seems really bad in comparison with MPlayer that uses just PPU. My concern is that it might be a problem of presentation on the ps3fb. I mean, the conversion with SPU ...
- Tue Jun 05, 2007 5:46 pm
- Forum: PS3 Linux Development
- Topic: SPE Media Lib
- Replies: 39
- Views: 35507
Re: SPE Media Lib
- I dowloaded this file ftp://ftp.ldv.e-technik.tu-muenchen.de/pub/test_sequences/601/576i25_stockholm_ter.yuv that is an uncompressed 576i YUV video of 252 frames @25fps. - I replicated the file 20 times to finally obtain a 5040 frames video - I modified the number of frames to run through in yuv2...
- Tue Jun 05, 2007 12:12 am
- Forum: PS3 Linux Development
- Topic: SPE Media Lib
- Replies: 39
- Views: 35507
Re: Alignment?
Edit: looks like "minimum requirement" doesn't mean "best performance". The CBE Architecture reference document states that: For optimal performance of transfers of 128 bytes or more, the source and destination transfer addresses should be 128-byte aligned (bits 25 through 31 se...
- Tue May 29, 2007 10:38 pm
- Forum: PS3 Development
- Topic: OtherOS demo program
- Replies: 51
- Views: 64241
I don't think so:Warren wrote:Hrm just though we could also wait for BSD to be ported to the PS3 and then use their subsystems :)
Anyone know if such a port is underway?
http://lists.freebsd.org/pipermail/free ... 02119.html
- Tue May 29, 2007 5:03 pm
- Forum: PS3 Development
- Topic: OtherOS demo program
- Replies: 51
- Views: 64241
The hardest thing I see about us making our own OS layer is SPU access, should be able to figure that out from the linux kernel though. I think it's the most rational approach: pick up things from the kernel. However I am wondering if there is a license problem: IIRC the ps2dev env is under a MIT l...
- Mon May 21, 2007 10:20 pm
- Forum: PS3 Development
- Topic: Who wants 252MB more RAM for PS3 homebrew.
- Replies: 70
- Views: 69625
Re: Got this working as part of non-modular kernel
A person going by the name parabelboi has put a change to the wiki, suggesting that changing: ddr_address = ioremap(ddr_lpar, ddr_size); to ddr_address = ioremap_flags(ddr_lpar, ddr_size, _PAGE_NO_CACHE); results in a performance improvement. I don't know by how much, or how he came to this, becaus...
- Sat May 19, 2007 1:42 am
- Forum: PS3 Development
- Topic: The hunt for HV's FIFO/Push buffer...
- Replies: 463
- Views: 773217
Re: The hunt for HV's FIFO/Push buffer...
EDIT : Sorry I read your post too fast, I thought you wanted to do it in a pure software way :) What's your opinion about this idea? My opinion is simple: you will probably never find any such thing that is accessible when not in hypervisor mode. Here is the probable way hypervisor works: 1. the pro...
- Mon May 14, 2007 7:18 pm
- Forum: PS3 Development
- Topic: Tool to visualize stalls in SPU
- Replies: 0
- Views: 2448
Tool to visualize stalls in SPU
For people tracking every lost cycle: http://www.alphaworks.ibm.com/tech/asmvis?open
- Sat May 12, 2007 2:12 am
- Forum: PS3 Linux Development
- Topic: Upgrade sdk to 2.2 on YDL?
- Replies: 5
- Views: 4967
Re: Yellowdog upgrading
So can you provide a step by step instruction? Including locations of the downloads? And steps to compile and install? Just retrieve libspe2.1 source package here http://www.bsc.es/plantillaH.php?cat_id=306. Then it's pretty easy to compile, at least if you have enough experience to start programmi...
- Thu May 10, 2007 6:23 pm
- Forum: PS3 Linux Development
- Topic: Upgrade sdk to 2.2 on YDL?
- Replies: 5
- Views: 4967
Re: Upgrade sdk to 2.2 on YDL?
SDK 2.2 is not here yet, you are talking about 2.1.seanwg wrote:Is there any easy way todo this on YDL? Reading some of the messages around on the net, a solution is switching to Fedora 6 as sdk2.2 needs new glibc.
What I did for libspe2 on my YDL setup was to recompile it using the source, and that was easy.
- Sun May 06, 2007 2:00 am
- Forum: PS3 Linux Development
- Topic: Cryptic message from YellowDog
- Replies: 24
- Views: 18270
Geoff has updated his distribution starter kit: http://ozlabs.org/pipermail/cbe-oss-dev ... 01795.html