Search found 12 matches

by Vini
Wed Jul 06, 2005 3:22 am
Forum: PSP Development
Topic: Help! Cannot delete folder!
Replies: 4
Views: 2036

Ok thanks it worked.

Sorry it was a noob question but I panicked lol

Thanks
by Vini
Wed Jul 06, 2005 3:19 am
Forum: PSP Development
Topic: Help! Cannot delete folder!
Replies: 4
Views: 2036

Oh ok thanks guys I'll try that.
by Vini
Wed Jul 06, 2005 3:16 am
Forum: PSP Development
Topic: Help! Cannot delete folder!
Replies: 4
Views: 2036

Help! Cannot delete folder!

On my PSP drive there's a folder in the root directory named 6t or something I dunno how it got there I prolly dragged something from my computer. Anyway, when I try to delete it it says cannot remove folder 6t: The file or directory is corrupted and unreadable. Plus, it takes up a lot of space on t...
by Vini
Thu Jun 30, 2005 8:36 am
Forum: PSP Development
Topic: Some sceNet / sceHttpInit usage questions
Replies: 63
Views: 61346

How do you turn DHCP off?
by Vini
Tue Jun 28, 2005 10:12 am
Forum: PSP Development
Topic: PBP Selector *An idea*
Replies: 5
Views: 3248

PBP Selector *An idea*

Ok I'm not requesting or anything, I just wanna know if this is possible to have a program that when you open it let's you select any eboot.pbp file you want so that say if you get tired of one homebrew game, you can just go back to the menu and choose another, withoug actually having to go back to ...
by Vini
Sun Jun 26, 2005 8:01 am
Forum: PSP Development
Topic: Could someone make Snake?
Replies: 32
Views: 12462

Shine wrote:Just coded, with full source code for beginners to start their own games: Snake

And some title graphics (my graphics pad and Photoshop helps, but I'm a coder, not an artist :-)

Image
Oh thanks a lot man!
by Vini
Sun Jun 26, 2005 1:02 am
Forum: PSP Development
Topic: Could someone make Snake?
Replies: 32
Views: 12462

Could someone make Snake?

First of all I'll say that I have no idea how to program anything, I've never been good in that field. I failed the c++ class ok!

Anyway, could someone make a snake game for the PSP. I know it would not be a very hard code to make, and people would appreciate it a lot.

Thanks!
by Vini
Fri Jun 17, 2005 8:05 am
Forum: PSP Development
Topic: UMD use instead of swap MS
Replies: 36
Views: 16088

Does anyone have a wipeout pure dump so we can find out the filename PSP is looking for when you insert the UMD and click on the UMD icon. Once the screen flashes, PSP is looking for a certain file on the UMD. If we can find out the file name of that file we can then name the folder on the Memory st...
by Vini
Fri Jun 17, 2005 12:24 am
Forum: PSP Development
Topic: I have a quick question about dumping wipeout please answer
Replies: 0
Views: 1010

I have a quick question about dumping wipeout please answer

I have a question to people who have dumped wipeout pure, not sure how to ask but here goes. Do you know what the main name of the file on the disk. Like when you put wipeout pure in the PSP and you press on the umd logo and the screen flashes, at that moment what filename is the PSP looking for on ...
by Vini
Wed Jun 08, 2005 11:09 pm
Forum: The Incredible Hall Of Shame
Topic: Question about the new update
Replies: 2
Views: 3471

Question about the new update

The update 1.52.
Apparently it comes with a feature that allows you to play UMD music from the home screen. Now isn't that a program, and isn't it working on 1.51. So someone look at the code and see what's in it.
by Vini
Fri May 27, 2005 5:25 am
Forum: PSP Development
Topic: Must Update Exploit 2
Replies: 2
Views: 2317

Must Update Exploit 2

A new eboot was released for the Must Update simulator. We are hoping this might give developers some insight as to how to get 1.5 cracked. While google Japanese translation is rough and hard to understand, here is what the author says: "This time the behavior which is different until now is sh...
by Vini
Wed May 18, 2005 3:40 am
Forum: PSP Development
Topic: The Wipeout Pure update is tomorrow, we need to examine it
Replies: 7
Views: 4473

The Wipeout Pure update is tomorrow, we need to examine it

Since the file will work with the PSP 1.50 it should give us some clues about how to develop homebrew codes for version 1.50, shouldn't it?