Search found 34 matches

by alonetrio
Thu Jun 30, 2005 10:54 am
Forum: The Incredible Hall Of Shame
Topic: WAB MS-LAUNCHER attempt
Replies: 6
Views: 5904

ability to launch elf from ms. and you say again it provide nothing for developers ?
by alonetrio
Thu Jun 30, 2005 9:54 am
Forum: The Incredible Hall Of Shame
Topic: WAB MS-LAUNCHER attempt ( with request sources by mrbrown)
Replies: 11
Views: 9434

this one does
by alonetrio
Thu Jun 30, 2005 8:08 am
Forum: The Incredible Hall Of Shame
Topic: WAB MS-LAUNCHER attempt ( with request sources by mrbrown)
Replies: 11
Views: 9434

since i am a legal owner of two umd game, i ve tried with them:

[some boring stuff]

Lemme do some other test.
by alonetrio
Thu Jun 30, 2005 7:08 am
Forum: The Incredible Hall Of Shame
Topic: WAB MS-LAUNCHER attempt ( with request sources by mrbrown)
Replies: 11
Views: 9434

WAB MS-LAUNCHER attempt ( with request sources by mrbrown)

now it's developement related since sources are in rar file.

http://forums.ps2dev.org/viewtopic.php?t=2383

AloneTrio
by alonetrio
Thu Jun 30, 2005 6:41 am
Forum: The Incredible Hall Of Shame
Topic: WAB MS-LAUNCHER attempt
Replies: 6
Views: 5904

why ms launcher is out of topic from a dev board ?
by alonetrio
Thu Jun 30, 2005 6:12 am
Forum: The Incredible Hall Of Shame
Topic: WAB MS-LAUNCHER attempt
Replies: 6
Views: 5904

WAB MS-LAUNCHER attempt

Hi,

Here is a little atempt on a launcher coded by [someone] from [somewhere].

[some name] is Pre ALPHA version.

do not expect more than test ;)

[URL DELETED]

send feedback.

[admin feedback: You're on probation. Step out of line and you'll be banned.]
by alonetrio
Wed Jun 29, 2005 12:03 am
Forum: PSP Development
Topic: Sony LCD is a SNAIL ?
Replies: 3
Views: 2459

Sony LCD is a SNAIL ?

hi, is someone notice strange thing like this during codind experience ? in the two following sample, you will find the SAME code. the ONLY difference is the background color. like you will see, with black background, the lcd seem to not have time to correctly bring pixel to the right color. in whit...
by alonetrio
Mon Jun 27, 2005 12:50 am
Forum: The Incredible Hall Of Shame
Topic: First Trainer for PSP, GAME : Puzzle Bobble coded by WAB
Replies: 13
Views: 12130

it seem you missed something !!
Capital letters are capital !! ;)

AloneTrio
by alonetrio
Mon Jun 27, 2005 12:41 am
Forum: PSP Development
Topic: Who said MEGA Demo ??
Replies: 0
Views: 1255

Who said MEGA Demo ??

WAB is finalizing a kind of "mega" demo and there is some place left for guest screens,
anyone interested in coding a little screen for this demo, contact me.

we can provide some gfx, music, etc.. for those who cant do it.

AloneTrio

ps: Rekless ?? ;)
by alonetrio
Fri Jun 24, 2005 6:52 am
Forum: PSP Development
Topic: PSP-toolchain and libc
Replies: 2
Views: 1658

here is a little malloc replacement :

http://www.wab.com/tools/malloc.c

be sure to rename function like malloc_psp or free_psp to avoid redefinement.

ALoneTrio
by alonetrio
Fri Jun 24, 2005 5:41 am
Forum: The Incredible Hall Of Shame
Topic: First Trainer for PSP, GAME : Puzzle Bobble coded by WAB
Replies: 13
Views: 12130

First Trainer for PSP, GAME : Puzzle Bobble coded by WAB

For the First Time
AloneTrio from WAB is proud to provide you the first trainer for psp.
Kick Ass !! This Trainer is for the game "PUZZLE BOBBLE"
Enter a New World.

[bad bad naughty link]

REMEMBER THAT WAREZING IS BAD, YOU NEED TO BOUGHT THE GAME
( not to see the intro ;)

AloneTrio.
by alonetrio
Thu Jun 23, 2005 1:04 am
Forum: PSP Development
Topic: Recommendations for a good BMP>C app?
Replies: 4
Views: 2454

or even more simple : http://www.psp.to/tools
this an online jpg -> C converter ;)

AloneTrio
by alonetrio
Mon Jun 20, 2005 7:47 pm
Forum: PSP Development
Topic: Another Intro by me ( source code included )
Replies: 2
Views: 3112

Another Intro by me ( source code included )

,. d8 d8 ,. ,. 8b 8b d8 d8P8o. d8 ,dP 8b ,o88P8o 8b d8 d8 Y8p Y8.,dPP' 8b J8P Y8 8P o. d8 `8L__ ]88PY8. 8b 8P 8Pd8 d8PP8d8 `""P8o. ]8[ Yb ,oo ooooL ,8[ 8b ,8Pd8 d8' '88 `8b ]8[ d8 8P'Y8. d8P 8b d8' Y8o_d8P 8P d8 _d8P 8b ,8P ]8&#9...
by alonetrio
Mon Jun 20, 2005 1:35 pm
Forum: PSP Development
Topic: Kill 5 psp in 1 lesson dont touch your flash
Replies: 19
Views: 14481

i am one of yoshiro beta testeur :( so gorim, i dunno people from categorie 1, please feel free to get them in touch with me !!

thanx

AloneTrio
by alonetrio
Thu Jun 16, 2005 9:31 am
Forum: PSP Development
Topic: Library function list
Replies: 100
Views: 74315

here some new function but i have only the name so think it's useless for the moment. sorry ;) ------------------------ GUM sceGuSetMatrix sceGumSetMatrixStack sceGumLoadIdentity sceGumSetCurMatrix sceGumUpdateMatrix sceGumLoadContext sceGumStoreContext sceGumRotateX sceGumRotateY sceGumRotateZ sceG...
by alonetrio
Tue Jun 14, 2005 2:48 pm
Forum: PSP Development
Topic: Library function list
Replies: 100
Views: 74315

here is my little participation : -*-*-*-*-*-*-*- ATRACT 3 -*-*-*-*-*-*-*-*-*-* 0xd1f59fdb sceAtracStartEntry 0xd5c28cc0 sceAtracEndEntry 0x780f88d1 sceAtracGetAtracID 0x61eb33f5 sceAtracReleaseAtracID 0x08a9ceac sceAtracSetData 0x3f6e26b5 sceAtracSetHalfwayBuffer 0x7a20e7af sceAtracSetDataAndGetID ...
by alonetrio
Wed Jun 08, 2005 12:40 pm
Forum: PSP Development
Topic: 4.0 Toolchain compiling?
Replies: 6
Views: 5853

hi, i am new too with gcc and alike, i am trying to use the round() funtion so here is my link directive (using gcc to compil): psp-gcc startup.o mandelbrot.o -nostartfiles -o out -Wl,-Ttext -Wl,8900000 -lm -lc -lgcc but i get error : mandelbrot.o: In function `xmain': mandelbrot.c:(.text+0x1f00): u...
by alonetrio
Wed Jun 01, 2005 2:51 pm
Forum: PSP Development
Topic: anyone hot ?? ;)
Replies: 1
Views: 1996

anyone hot ?? ;)

hi,

anyone hot to port a mod or xm play rout ?

or a nice soundchip YM one ?

http://leonard.oxg.free.fr/stsound_download.html

i am not too familiar with porting and less with psp sound. It will be
nice to have a simple way to add nice YM, mod or xm in our prods.

so... anyone hot ? ;)

AloneTrio
by alonetrio
Wed Jun 01, 2005 2:03 pm
Forum: PSP Development
Topic: Some possibly silly questions regarding float, double &
Replies: 29
Views: 11996

gorim, i posted you a simple sample about it in pm. tell me what you
think about it.

AloneTrio
by alonetrio
Tue May 31, 2005 2:03 pm
Forum: PSP Development
Topic: Some possibly silly questions regarding float, double &
Replies: 29
Views: 11996

the code is exactly this and to test i just add a pgPutPixel to test my value. unsigned long tabpointx[14],ame=0; tabpointx[0]=10; ame=0; pgPutPixel(tabpointx[0+ame*14],0,0xefff); // this plot at 0,0 pgPutPixel(tabpointx&#91...
by alonetrio
Mon May 30, 2005 9:45 pm
Forum: PSP Development
Topic: Some possibly silly questions regarding float, double &
Replies: 29
Views: 11996

hi and thanks for all your tips. since un change my flags with the one you mention, get now strange execution comportement. unsigned long tabpointx[14],ame=0; tabpointx[0]=10; ame=0; // here is i check the value // when i check tabpointx[0+ame*14] it return 0 !!! but ...
by alonetrio
Sun May 29, 2005 7:37 pm
Forum: PSP Development
Topic: compiler trouble ?
Replies: 3
Views: 1850

thanx for this.

I just installed this toolchain, but have you some advise about it ?
i tried some of my old code that compiled well under ee-gcc, and try it under this toolchain, but lot of error ( C and ASM ) is there special flags to modifie ?

someone have a makefile sample ?

AloneTrio
by alonetrio
Sun May 29, 2005 8:35 am
Forum: PSP Development
Topic: compiler trouble ?
Replies: 3
Views: 1850

compiler trouble ?

hi, i am using loser ps2devkit to compil psp stuff. anyone note some strange compiler error using float ? comparaison seems not well cross compiled or something like that. /cygdrive/c/DOCUME~1/ALONET~1/LOCALS~1/Temp/cck1ICfW.s:4637: Error: opcode not supported on this processor: r4000 (mips3) `c.le....
by alonetrio
Tue May 24, 2005 5:36 pm
Forum: PSP Development
Topic: someone for a nice rand funtion ?
Replies: 11
Views: 4118

thx to all, mystery about random function is no more one ;)

see ya in a soon coming lame source code with marvellous rand function included ;)

Alonetrio
by alonetrio
Tue May 24, 2005 5:18 pm
Forum: PSP Development
Topic: someone for a nice rand funtion ?
Replies: 11
Views: 4118

at begging i had a look a this pseudo random from terrain demo,
but couldn't understand how to mod it, to get number "from" "to" i want.

So i decided to write to this marvelous forum ;)
by alonetrio
Tue May 24, 2005 3:08 pm
Forum: PSP Development
Topic: someone for a nice rand funtion ?
Replies: 11
Views: 4118

someone for a nice rand funtion ?

hi ! this time i post a little request. Anyone to help me to code a little function that return rand number ? i have no clue how to code this kind of (simple ? ) thing. i dream about a fuction like this : unsigned long PrivRand(unsigned long Min, unsigned long Max) { } this function could return uns...
by alonetrio
Tue May 24, 2005 4:55 am
Forum: PSP Development
Topic: Library Usage Help (Newbie)
Replies: 5
Views: 2918

you can find very simple code sample, like plot a dot, display pic, etc... that i code to help coder to start at http://www.psp.to/download.php

hope it will help you a few.

AloneTrio
by alonetrio
Wed May 18, 2005 4:04 am
Forum: PSP Development
Topic: more than 1 million bobs for less than 1% cpu sample code
Replies: 6
Views: 3734

yes ;) i'am too nervous when i'm coding and DEBUGGING ;)

AloneTrio
by alonetrio
Wed May 18, 2005 2:46 am
Forum: PSP Development
Topic: more than 1 million bobs for less than 1% cpu sample code
Replies: 6
Views: 3734

more than 1 million bobs for less than 1% cpu sample code

Code : AloneTrio From www.psp.to ------------------------------------------------------------------------ hey ya! i'm back one time again with a little source code called: "cheap bobs" it's just a little sample code to show you how you can "fake" move more than 1 million bobs (16...
by alonetrio
Tue May 17, 2005 1:19 pm
Forum: PSP Development
Topic: noobifull BitBlt Clipping
Replies: 7
Views: 4689

just assign to it the color you want to be transparent ;)

it's seem the "the extra difficult" joke was too much ;)