With the right libraries, you can do all this today on a PC.
The PS3 is not some kind of magic machine.
Pointless, or at least off-topic, thread.
Search found 195 matches
- Tue May 23, 2006 4:11 am
- Forum: PS3 Development
- Topic: Idea: Surfing the internet a la "Minority Report"
- Replies: 2
- Views: 3378
- Sat Jan 07, 2006 1:21 am
- Forum: PSP Development
- Topic: max t&l verticies?
- Replies: 10
- Views: 2764
- Fri Dec 30, 2005 7:37 pm
- Forum: PSP Development
- Topic: Revisiting GE performance
- Replies: 13
- Views: 4838
Re: Revisiting GE performance
This changes when you are doing a rotated blit, I assume? It seems to...chp wrote:Another surprise (for me atleast) is when using 16-bit or 32-bit textures, VRAM->VRAM blits is FASTER when using linear textures, than when using swizzled textures.
- Mon Dec 19, 2005 3:06 am
- Forum: PSP Development
- Topic: Envmap performance way below par
- Replies: 8
- Views: 2538
- Sun Dec 18, 2005 4:31 pm
- Forum: PSP Development
- Topic: Envmap performance way below par
- Replies: 8
- Views: 2538
- Sat Dec 17, 2005 3:05 pm
- Forum: PSP Development
- Topic: displaying and checking psp's mac address
- Replies: 14
- Views: 3116
- Fri Dec 16, 2005 7:03 pm
- Forum: PSP Development
- Topic: Porting a 256 colors game to PSP
- Replies: 5
- Views: 2724
- Thu Dec 15, 2005 3:54 pm
- Forum: PSP Development
- Topic: difference between retail elf and PSPSDK
- Replies: 8
- Views: 4207
- Thu Dec 15, 2005 10:38 am
- Forum: PSP Development
- Topic: rRootage for PSP v1.5
- Replies: 41
- Views: 60867
- Sat Dec 10, 2005 9:11 am
- Forum: PSP Development
- Topic: Help with lights
- Replies: 8
- Views: 2824
- Sat Dec 03, 2005 4:40 am
- Forum: PSP Development
- Topic: Unoptimize memcpy
- Replies: 3
- Views: 1748
- Thu Dec 01, 2005 6:46 am
- Forum: PSP Development
- Topic: sceGuTexImage is slow!
- Replies: 14
- Views: 4093
- Mon Nov 28, 2005 4:53 am
- Forum: PSP Development
- Topic: sceGuTexImage is slow!
- Replies: 14
- Views: 4093
- Sun Nov 27, 2005 3:06 pm
- Forum: PSP Development
- Topic: Parsing jpegs
- Replies: 14
- Views: 4609
- Tue Nov 22, 2005 7:32 am
- Forum: PSP Development
- Topic: usb
- Replies: 10
- Views: 3168
- Sat Nov 05, 2005 2:58 pm
- Forum: PSP Development
- Topic: Strange Mipmap selection
- Replies: 7
- Views: 3208
- Fri Nov 04, 2005 12:02 pm
- Forum: PSP Development
- Topic: Strange Mipmap selection
- Replies: 7
- Views: 3208
- Mon Oct 31, 2005 3:50 pm
- Forum: PSP Development
- Topic: ODEPsp (Alternate Version)
- Replies: 11
- Views: 9081
- Fri Oct 14, 2005 2:31 am
- Forum: PSP Development
- Topic: GU_TFX_BLEND
- Replies: 5
- Views: 1854
- Thu Oct 13, 2005 11:46 am
- Forum: PSP Development
- Topic: Fast 565 RGB->BGR Conversion Needed
- Replies: 39
- Views: 14970
Your problem is that the CLUT memory on-chip is only 512 (or possibly 1024?) bytes as far as I can tell. Should be at least 1024, otherwise you wouldn't be able to have a 256x32bpp colour table. So does that mean the CLUT is uploaded when you execute command 196, rather than simply setting a pointe...
- Thu Oct 13, 2005 11:18 am
- Forum: PSP Development
- Topic: Lights. Where's my specular gone?
- Replies: 7
- Views: 2232
- Thu Oct 13, 2005 11:12 am
- Forum: PSP Development
- Topic: Fast 565 RGB->BGR Conversion Needed
- Replies: 39
- Views: 14970
- Thu Oct 13, 2005 11:09 am
- Forum: PSP Development
- Topic: GE Signals
- Replies: 9
- Views: 3178
- Tue Oct 11, 2005 5:07 pm
- Forum: PSP Development
- Topic: VFPU playground, code generation for gas-unsupported opcodes
- Replies: 81
- Views: 32600
Besides that, creating a VFPU-based thread incurs considerable overhead during a context switch. If you force the VFPU everywhere, then all threads would be required to maintain a VFPU context. Almost correct, unless I'm misunderstanding you and you're 100% right but not clear enough :) Most platfo...
- Sun Oct 09, 2005 3:23 am
- Forum: PSP Development
- Topic: Wide textures
- Replies: 4
- Views: 1776
- Sat Oct 08, 2005 7:56 am
- Forum: PSP Development
- Topic: Wide textures
- Replies: 4
- Views: 1776
- Thu Oct 06, 2005 2:43 pm
- Forum: PSP Development
- Topic: PSPUptime
- Replies: 11
- Views: 3038
- Thu Oct 06, 2005 9:24 am
- Forum: PSP Development
- Topic: GU_ONE blend factor? and other blending musings
- Replies: 10
- Views: 2732
- Wed Oct 05, 2005 7:22 am
- Forum: PSP Development
- Topic: Bios version 1.52
- Replies: 7
- Views: 3133
- Wed Oct 05, 2005 6:05 am
- Forum: PSP Development
- Topic: Best texturing approach on PSP
- Replies: 23
- Views: 8094