Search found 195 matches
- Tue Jun 28, 2005 11:53 am
- Forum: PSP Development
- Topic: PBP Selector *An idea*
- Replies: 5
- Views: 3250
- Tue Jun 28, 2005 11:51 am
- Forum: PSP Development
- Topic: need help installing sdk into codewarrior or vs.net
- Replies: 12
- Views: 4392
Nono, visual assist helps 1337 coders code faster :) if you've never used it you really should. www.wholetomato.com sorry to sound like an ad but it does friggin rock :P
- Tue Jun 28, 2005 10:50 am
- Forum: PSP Development
- Topic: need help installing sdk into codewarrior or vs.net
- Replies: 12
- Views: 4392
- Tue Jun 28, 2005 8:35 am
- Forum: PSP Development
- Topic: Quake porting issues
- Replies: 67
- Views: 31978
This is how I do it: Keep the KXploit app in the background so it remembers the path. Keep the PSP connected. After a test run, arrow over to USB mode. Then start coding. When done type make, press Generate files in kxploit (will automatically copy to psp), press circle and arrow over to Game/Memsti...
- Tue Jun 28, 2005 2:02 am
- Forum: PSP Development
- Topic: File I/O Woes
- Replies: 18
- Views: 6125
- Mon Jun 27, 2005 7:26 am
- Forum: PSP Development
- Topic: Could someone make Snake?
- Replies: 32
- Views: 12483
- Mon Jun 27, 2005 7:25 am
- Forum: PSP Development
- Topic: 3D on the PSP
- Replies: 21
- Views: 16663
- Mon Jun 27, 2005 5:23 am
- Forum: PSP Development
- Topic: A question about legality
- Replies: 2
- Views: 1419
A more legal way, as has been discussed in other threads, is reverse engineering Puzzle Bobble which has full debug symbols. Chip-Nat has reverse engineered the MIPS code, and I have tried running it in my experimental emulator and gotten valid display lists (no it's not playable and won't be for a ...
- Mon Jun 27, 2005 4:46 am
- Forum: PSP Development
- Topic: Need to be fired up
- Replies: 23
- Views: 5924
- Sat Jun 25, 2005 6:10 am
- Forum: PSP Development
- Topic: my own malloc for psp
- Replies: 6
- Views: 3422
- Fri Jun 24, 2005 5:47 am
- Forum: The Incredible Hall Of Shame
- Topic: First Trainer for PSP, GAME : Puzzle Bobble coded by WAB
- Replies: 13
- Views: 12146
- Thu Jun 23, 2005 5:35 am
- Forum: PSP Development
- Topic: Some sceNet / sceHttpInit usage questions
- Replies: 63
- Views: 61395
- Wed Jun 22, 2005 10:27 am
- Forum: PSP Development
- Topic: Ps2dev meeting planned?
- Replies: 15
- Views: 5230
- Sat Jun 18, 2005 6:28 am
- Forum: PSP Development
- Topic: Running homebrew emu's at 333mhz MAY have killed my PSP
- Replies: 47
- Views: 24672
- Thu May 12, 2005 10:29 pm
- Forum: PSP Development
- Topic: Library function list
- Replies: 100
- Views: 74411
** found: sceKernelRotateThreadReadyQueue 0x912354a7 ** ** found: sceKernelWaitSema 0x4e3a1105 ** ** found: sceKernelPollSema 0x58b1f937 ** ** found: sceKernelReferSemaStatus 0xbc6febc5 ** ** found: sceKernelReferThreadStatus 0x17c1684e ** There could be false positives from this bruteforcing method...