Search found 23 matches

by laxer3a
Mon Sep 12, 2005 7:11 pm
Forum: PSP Development
Topic: What do we know about VME ?
Replies: 14
Views: 49766

Yes, you are right AudioMonster. It could also be possible small unit doing "heavy" data processing which are reconfigurable in terme of connection... But then you would need a kind of "main cpu" to control the flow (take data here, move it there...), which does not match the spe...
by laxer3a
Mon Sep 12, 2005 2:21 pm
Forum: PSP Development
Topic: What do we know about VME ?
Replies: 14
Views: 49766

Hi I dont think ARM has anything to do with the VME, it does not match any of the description done before in term of energy, power, feature. A mips or ARM cpu is quite expensive in term of electrical power for a given output. But it is versatile... Which is the opposite of the VME. I heard also abou...
by laxer3a
Sat Sep 10, 2005 12:51 pm
Forum: PSP Development
Topic: What do we know about VME ?
Replies: 14
Views: 49766

Hi, I am actually playing with FPGA on my free time... And what you are describing about "reconfigurable DSP" sound fairly like a FPGA to me but it could be also simply the "assembly program for a DSP". But reading about power consumption and feature, it seems like an hybrid betw...
by laxer3a
Wed Aug 03, 2005 11:10 am
Forum: PSP Development
Topic: uo_Snes9x 0.02pd2
Replies: 13
Views: 32606

Snes Emu Release.

Hi,

Yoyo, thunder and I have released finally our porting of V1.39 of Snes9X.
Main point is hardware accelerated rendering.

http://yoyofr.fr.st/

See you.
by laxer3a
Wed Jul 27, 2005 3:03 am
Forum: PSP Development
Topic: found how to use color function (filtering)
Replies: 8
Views: 3378

Yoyofr, it seems that we have been caught and we have a winner here :)
by laxer3a
Thu Jun 23, 2005 11:04 am
Forum: PSP Development
Topic: WARNING: FIRE and FLASH
Replies: 13
Views: 6763

Hello, I definitely agree with everybody on the subjects. :-) 1/ Mr brown, I am not against the way you lock the threads. Actually... I would be even more tough than that ! :-P People release link to warez would be banned RIGHT AWAY. (shoot the guy, not the pixel... :) But stuff like "people do...
by laxer3a
Mon Jun 20, 2005 9:49 pm
Forum: PSP Development
Topic: WARNING: FIRE and FLASH
Replies: 13
Views: 6763

Hum... I admit that I may have went too far. Still, stuff like it's usually brought about by folks who aren't actually developing anything for the PSP. *Ahem* is very nice... You can not avoid to talk to somebody without trying to provocate him, do you ? That is EXACTLY what I was talking about beei...
by laxer3a
Mon Jun 20, 2005 4:53 pm
Forum: PSP Development
Topic: WARNING: FIRE and FLASH
Replies: 13
Views: 6763

Hello, 1/ Sorry for disturbing with something that seems off-topic. (to you at least) But it is an important matter to me, and it will benefit the whole community. Some people do it (modify the flash) knowing that they do it, but malware could exist. I believe that it is NOT off-topic but closely re...
by laxer3a
Mon Jun 20, 2005 3:25 pm
Forum: PSP Development
Topic: WARNING: FIRE and FLASH
Replies: 13
Views: 6763

I believe that : - Appli modifying the flash should warn the user at run time with a dialog like : Are you fully understanding that... bla bla bla YES / NO. - Homebrew appli should be packaged with a standard I/O module that filter the access to the IO at run time and use this module instead of dire...
by laxer3a
Sun Jun 19, 2005 6:18 pm
Forum: PSP Development
Topic: SNES9X is frustrating me.
Replies: 18
Views: 8033

> konfig I precompute nothing... What you do is compute the coordinate screen -> texture for the first pixel at the beginning of each scanline (this could be optimized too actually),and then use the inverse matrix to find the next pixel inside the texture when I move on pixel on the next right pixel...
by laxer3a
Sun Jun 19, 2005 1:03 am
Forum: PSP Development
Topic: SNES9X is frustrating me.
Replies: 18
Views: 8033

konfig> background size is 256*224 in pixel, each multiplied by a 2*2 matrix(6 floating point operations), also processed at 60 fps, that is about 20m flops. Its seems you really know what you are talking about right ? Try to do something smarter than a matrix computation per pixel. Floating point o...
by laxer3a
Sat Jun 18, 2005 5:48 pm
Forum: PSP Development
Topic: SNES9X is frustrating me.
Replies: 18
Views: 8033

333 Mhz if you go full soft is a challenge. No the versions that are outhere for the moment do not use the hard, plz look around and logically deduct that nobody knows how to use the 3D on the PSP yet. Now even if we could do it (hardware acceleration) -> fine. But how about : - mode 7 (you can rota...
by laxer3a
Sat Jun 18, 2005 2:28 pm
Forum: PSP Development
Topic: SNES9X is frustrating me.
Replies: 18
Views: 8033

Hi guys, I am not sure if this thread need to turn into a snes emu development thread :-) I bet its the wrong place to do so > Any admin. plz. correct me if I am wrong. Anyway, if people are interested to tune this stuff, or they join the project and we tell them what to are the part to do inside th...
by laxer3a
Sat Jun 18, 2005 2:20 am
Forum: PSP Development
Topic: Running homebrew emu's at 333mhz MAY have killed my PSP
Replies: 47
Views: 23589

To be honest, I would rather see people use lower clockrates (or lowest possible for each software) and learn how to better optimize their code. Hum... Running a snes at full speed with copro on a 333 mhz is a challenge I think. (sound stereo 48 Khz :-P, no frame skip) Try to emulate the ARM cpu at...
by laxer3a
Sat Jun 18, 2005 12:58 am
Forum: PSP Development
Topic: SNES9X is frustrating me.
Replies: 18
Views: 8033

Hi numchuckskills,

If you are so frustrated, may be you can help us to optimize it ?
We are 4 people working on such project now...

Actually if someone is interest in optimizing Snes9x, please ask me.

Regards.
by laxer3a
Sat Jun 18, 2005 12:53 am
Forum: PSP Development
Topic: Running homebrew emu's at 333mhz MAY have killed my PSP
Replies: 47
Views: 23589

Kemical... I think a lot of people here are waiting from you to fully test if you can bring back your PSP to live here or not. And if it is really due to a 333Mhz overclock. By spreading wrong information, a lot of people are afraid or wait to use a feature that is may be doing NO DAMAGE whatsoever ...
by laxer3a
Fri Jun 17, 2005 4:28 pm
Forum: PSP Development
Topic: PSP Emulator...
Replies: 25
Views: 11728

I think there is a big difference between running a sequence of MIPS instructions and simulating two MIPS cores, floating point units, a vector unit, etc... and the buses that connect them all. Hi ! Sorry, I may have missed a point :-(. So you want to simulate the mips core and everything ?(=Simula...
by laxer3a
Fri Jun 17, 2005 10:58 am
Forum: PSP Development
Topic: PSP Emulator...
Replies: 25
Views: 11728

Hello... I am sorry but I dont see a difference with your emulator and PSPE. (And I have written some basic compiler, emulator and virtual machine so I know what I am talking about) Even simulator are most likely to simulate CPU the complete timing and hardware stuff of the cpu. I am not sure that P...
by laxer3a
Wed Jun 15, 2005 4:04 am
Forum: PSP Development
Topic: screenshot snippet
Replies: 10
Views: 5342

Hey weak, You could improve the quality of the screenshots by using 32 items lookup table and promote each 5 bit component into 8 bit correctly (normalize) : For the moment your whites are not white :-P To create the table, just do (n*255)/31 for each value between 0 and 31. Still quite usefull anyw...
by laxer3a
Tue Jun 14, 2005 4:19 am
Forum: PSP Development
Topic: Program to check CPU speed, is it really capped at 222Mhz?
Replies: 14
Views: 5971

Hi, The PSP is far more public than a console like the GP32. It is true that in the case of the GP32 you could damage your hardware. If a setup of the clock speed would have been dangerous for the hardware, Sony would not have authorized such API at first. I believe so. It is not overclocking :-). E...
by laxer3a
Mon Jun 13, 2005 11:41 am
Forum: PSP Development
Topic: Program to check CPU speed, is it really capped at 222Mhz?
Replies: 14
Views: 5971

Hum... I am not sure that the console run at full speed (333) by default. (even 222) If you take the GP32, it can go up to 133 or 166 but it start at 66 mhz. Considering the battery energy as wealth, you care about it and you dont want to waste it. I think it is really to the game to handle it : lik...
by laxer3a
Tue Jun 07, 2005 11:45 am
Forum: PSP Development
Topic: Program to check CPU speed, is it really capped at 222Mhz?
Replies: 14
Views: 5971

Hi, Yes I was thinking that too. Actually as no timer ability as been found yet except the VBL waiting routine, the only approximately correct way of doing this would be to have an assembly routine (or a C program where the assembly has been checked) (I dont know the MIPS assembler yet so please for...
by laxer3a
Wed Jun 01, 2005 11:12 pm
Forum: PSP Development
Topic: Maybe Sony are doing us a favour
Replies: 12
Views: 5507

Thats why PSPE would be usefull.

Hi everybody, I dont think Sony care about homebrew... Bios 1.0 with a flaw? Good for us ! I bet somebody was fired or had bad time over there... :-) Find another hole in the 1.5 ? May happen. To come back to the subject, nem warned people about such possibility of running "untrusted" code...