Search found 82 matches
- Thu Jun 16, 2005 7:07 am
- Forum: PSP Development
- Topic: WANTED:GCC 4.0 Toolchain for windows (supporting C++, float)
- Replies: 37
- Views: 12497
- Thu Jun 16, 2005 6:14 am
- Forum: PSP Development
- Topic: WANTED:GCC 4.0 Toolchain for windows (supporting C++, float)
- Replies: 37
- Views: 12497
- Thu Jun 16, 2005 3:52 am
- Forum: PSP Development
- Topic: psp-dev have released their exploit for ver. 1.5
- Replies: 126
- Views: 66884
- Wed Jun 15, 2005 10:20 pm
- Forum: PSP Development
- Topic: psp-dev have released their exploit for ver. 1.5
- Replies: 126
- Views: 66884
I can't get over how simple this exploit is, I even tried doing memory stick swapping a while ago, with no results. But taking the data.psp out of an eboot.pbp and renaming it? Now thats clever, yet simple :P Now, the next step I see being done is using this exploit to load a homebrew app that can f...
- Wed Jun 15, 2005 10:13 pm
- Forum: PSP Development
- Topic: psp-dev have released their exploit for ver. 1.5
- Replies: 126
- Views: 66884
ahaa, found out what the problem is. if you use the manual method for making the eboot.pbp on the ms2 it works :) the program that makes it for you seems to not do it right. check manual on how to: basically just take the data.psp file out of a eboot, and rename it to eboot.pbp and use that in the m...
- Wed Jun 15, 2005 9:49 pm
- Forum: PSP Development
- Topic: psp-dev have released their exploit for ver. 1.5
- Replies: 126
- Views: 66884
- Wed Jun 15, 2005 9:43 pm
- Forum: PSP Development
- Topic: psp-dev have released their exploit for ver. 1.5
- Replies: 126
- Views: 66884
- Wed Jun 15, 2005 7:21 am
- Forum: PSP Development
- Topic: CPU clock frequency can be ANY value >333?
- Replies: 1
- Views: 1573
Yes! I thought it could! That answered my question in this thread:
http://forums.ps2dev.org/viewtopic.php? ... d0a0630e23
With full control over the processor speed, apps can now be more effecient with battery power/processor power :)
http://forums.ps2dev.org/viewtopic.php? ... d0a0630e23
With full control over the processor speed, apps can now be more effecient with battery power/processor power :)
- Wed Jun 15, 2005 5:16 am
- Forum: PSP Development
- Topic: PSP CPU Clock Limit was rocked!
- Replies: 8
- Views: 5338
- Wed Jun 15, 2005 1:27 am
- Forum: General Discussion
- Topic: New video of 1.5 running homebrew ...
- Replies: 1
- Views: 1547
New video of 1.5 running homebrew ...
And this one looks pretty real to me. You can't get spanish text in the psp 1.0 menus for one. Its a new vid from the spanish PsP-DeV guys. http://personales.ya.com/pawstick/psp-dev_launching.avi What do you think of that? EDIT: I think I've put this thread in the wrong section, but placed it here t...
- Sun Jun 12, 2005 12:26 pm
- Forum: PSP Development
- Topic: psp 1.5 exploit video?
- Replies: 22
- Views: 14545
Hmm, notice the part where after the psp logo fades away, the homebrew app seems to load instantly after that? As in you can see the app up and running RIGHT after the psplogo has finished fadeing? That bit seems odd, and I'm judging this from the psp plasma video where there is a delay (black scree...
- Wed May 18, 2005 9:22 am
- Forum: PSP Development
- Topic: ~PSP files are definately compressed
- Replies: 46
- Views: 20646
I want to avoid cryto :P I think its going to be next to impossible to decrypt it. About buffer overflows, I'm pretty sure sony have made sure stuff like that is hardly ever going to happen, with that psp shutdown watchdog and other tricks they might have to stop such things. If 1.5 will only read e...
- Wed May 18, 2005 8:44 am
- Forum: PSP Development
- Topic: ~PSP files are definately compressed
- Replies: 46
- Views: 20646
If we're going to avoid the encrytion stuff, then the only other methods I can think of are: We find a way to flash 1.5 psp's to 1.0 psp's using a hardware based method like serial port flashing. Same as above, but with a modchip that flashes the firmware to 1.0, or routes the psp to load the firmwa...
- Sat May 14, 2005 12:16 am
- Forum: PSP Development
- Topic: Use 1.0 to encrypt an exploite for 1.5
- Replies: 29
- Views: 12983
- Fri May 13, 2005 6:00 am
- Forum: PSP Development
- Topic: PSP [firmware] Dump [program]
- Replies: 69
- Views: 61216
- Fri May 13, 2005 5:55 am
- Forum: PSP Development
- Topic: PSP [firmware] Dump [program]
- Replies: 69
- Views: 61216
- Fri May 13, 2005 2:16 am
- Forum: General Discussion
- Topic: SNES emu for psp
- Replies: 8
- Views: 6042
I figured since 1.0 psp can load unencrypted elf files in pbp's, that it would also allow sending some data the elf code creates, through the gameshare function (which the psp would then encrypt the data right before it sends it). I guess thats not the case then? I'll stop the off-topic talk in an o...
- Fri May 13, 2005 1:44 am
- Forum: General Discussion
- Topic: SNES emu for psp
- Replies: 8
- Views: 6042
This looks to be very real, the url is the same as the when the gb emu pics shown up, on the authors site I presume :). I wonder how he's handling the mode 7 and SFX chips graphics. Probably going to be absent from the first release, like the sound. On an unrelated note: If homebrew apps can some ho...
- Wed May 11, 2005 2:12 am
- Forum: PSP Development
- Topic: Firmware 1.51 ?
- Replies: 51
- Views: 31847
- Tue May 10, 2005 8:01 pm
- Forum: General Discussion
- Topic: The first GB emulator for PSP was released!
- Replies: 16
- Views: 135730
- Tue May 10, 2005 9:29 am
- Forum: General Discussion
- Topic: New infromation unsure if its allowed here
- Replies: 14
- Views: 8631
Hmm, I just thought now why RR might of violated the TRC. I have two other games, wipeout and THUG2, and those two always ask you to manually load up a save game when loading the game up. RR does not. It also autosaves savegames, where as the other two don't. You can set the auto save feature off in...
- Mon May 09, 2005 10:52 pm
- Forum: General Discussion
- Topic: New infromation unsure if its allowed here
- Replies: 14
- Views: 8631
Dev: also, the ridge racers UMD has a massive TRC violation on it. that UMD will be the most useful for homebrew dev Thats a nice hint to start digging around RR then. Perhaps the New Rally X mini game that starts up, when the game loads up the emulator and such, it also loads a rom of New Rally X ...