Search found 82 matches

by MDave
Thu Jun 16, 2005 7:07 am
Forum: PSP Development
Topic: WANTED:GCC 4.0 Toolchain for windows (supporting C++, float)
Replies: 37
Views: 12497

Yes, thanks for the help :) I'm not very familiar with unix commnds, hehe.
by MDave
Thu Jun 16, 2005 6:14 am
Forum: PSP Development
Topic: WANTED:GCC 4.0 Toolchain for windows (supporting C++, float)
Replies: 37
Views: 12497

I know this is an extremely noobish question, but hows does one run the toolchain script?
by MDave
Thu Jun 16, 2005 3:52 am
Forum: PSP Development
Topic: psp-dev have released their exploit for ver. 1.5
Replies: 126
Views: 66884

pspe dosn't contain psp firmware :P
by MDave
Wed Jun 15, 2005 10:20 pm
Forum: PSP Development
Topic: psp-dev have released their exploit for ver. 1.5
Replies: 126
Views: 66884

I can't get over how simple this exploit is, I even tried doing memory stick swapping a while ago, with no results. But taking the data.psp out of an eboot.pbp and renaming it? Now thats clever, yet simple :P Now, the next step I see being done is using this exploit to load a homebrew app that can f...
by MDave
Wed Jun 15, 2005 10:13 pm
Forum: PSP Development
Topic: psp-dev have released their exploit for ver. 1.5
Replies: 126
Views: 66884

ahaa, found out what the problem is. if you use the manual method for making the eboot.pbp on the ms2 it works :) the program that makes it for you seems to not do it right. check manual on how to: basically just take the data.psp file out of a eboot, and rename it to eboot.pbp and use that in the m...
by MDave
Wed Jun 15, 2005 9:49 pm
Forum: PSP Development
Topic: psp-dev have released their exploit for ver. 1.5
Replies: 126
Views: 66884

I'm swapping as fast as humanly possible, but just dosn't work. hehe.
I got japanese 1.5 firmware btw. You have US firmware radiu2?
by MDave
Wed Jun 15, 2005 9:43 pm
Forum: PSP Development
Topic: psp-dev have released their exploit for ver. 1.5
Replies: 126
Views: 66884

I'm having the same problem too (but with nem's helloworld)

Is there a difference between japanese 1.5 and us 1.5 firmware? :o
by MDave
Wed Jun 15, 2005 7:21 am
Forum: PSP Development
Topic: CPU clock frequency can be ANY value >333?
Replies: 1
Views: 1573

Yes! I thought it could! That answered my question in this thread:
http://forums.ps2dev.org/viewtopic.php? ... d0a0630e23

With full control over the processor speed, apps can now be more effecient with battery power/processor power :)
by MDave
Wed Jun 15, 2005 5:16 am
Forum: PSP Development
Topic: PSP CPU Clock Limit was rocked!
Replies: 8
Views: 5338

The clock speed can be "333,266,222,190,166,133" or etc. Does this mean it can go as low as say, 10? I remmember from one of the sony presentation videos/slides that the developer can set the speed to any mhz he/she wants, from the inital 1~222 they are allowed to use. Like only 10 or so ...
by MDave
Wed Jun 15, 2005 1:27 am
Forum: General Discussion
Topic: New video of 1.5 running homebrew ...
Replies: 1
Views: 1547

New video of 1.5 running homebrew ...

And this one looks pretty real to me. You can't get spanish text in the psp 1.0 menus for one. Its a new vid from the spanish PsP-DeV guys. http://personales.ya.com/pawstick/psp-dev_launching.avi What do you think of that? EDIT: I think I've put this thread in the wrong section, but placed it here t...
by MDave
Sun Jun 12, 2005 12:26 pm
Forum: PSP Development
Topic: psp 1.5 exploit video?
Replies: 22
Views: 14545

Hmm, notice the part where after the psp logo fades away, the homebrew app seems to load instantly after that? As in you can see the app up and running RIGHT after the psplogo has finished fadeing? That bit seems odd, and I'm judging this from the psp plasma video where there is a delay (black scree...
by MDave
Wed May 18, 2005 9:22 am
Forum: PSP Development
Topic: ~PSP files are definately compressed
Replies: 46
Views: 20646

I want to avoid cryto :P I think its going to be next to impossible to decrypt it. About buffer overflows, I'm pretty sure sony have made sure stuff like that is hardly ever going to happen, with that psp shutdown watchdog and other tricks they might have to stop such things. If 1.5 will only read e...
by MDave
Wed May 18, 2005 8:44 am
Forum: PSP Development
Topic: ~PSP files are definately compressed
Replies: 46
Views: 20646

If we're going to avoid the encrytion stuff, then the only other methods I can think of are: We find a way to flash 1.5 psp's to 1.0 psp's using a hardware based method like serial port flashing. Same as above, but with a modchip that flashes the firmware to 1.0, or routes the psp to load the firmwa...
by MDave
Sat May 14, 2005 12:16 am
Forum: PSP Development
Topic: Use 1.0 to encrypt an exploite for 1.5
Replies: 29
Views: 12983

People need to start looking at the gameshare function more, like I said in off-topic chat (in snes emu thread). If someone can find out how to make their homebrew code go into "send game to other psp's through gameshare" mode then we could have homebrew on 1.5 psp's. Anyone looked into th...
by MDave
Fri May 13, 2005 6:00 am
Forum: PSP Development
Topic: PSP [firmware] Dump [program]
Replies: 69
Views: 61216

Doh! Nevermind, totally forgot about them ...
by MDave
Fri May 13, 2005 5:55 am
Forum: PSP Development
Topic: PSP [firmware] Dump [program]
Replies: 69
Views: 61216

Hey, can you make it do the opposite? :)
(copy from flash0: to ms0:) ?
by MDave
Fri May 13, 2005 2:16 am
Forum: General Discussion
Topic: SNES emu for psp
Replies: 8
Views: 6042

I figured since 1.0 psp can load unencrypted elf files in pbp's, that it would also allow sending some data the elf code creates, through the gameshare function (which the psp would then encrypt the data right before it sends it). I guess thats not the case then? I'll stop the off-topic talk in an o...
by MDave
Fri May 13, 2005 1:44 am
Forum: General Discussion
Topic: SNES emu for psp
Replies: 8
Views: 6042

This looks to be very real, the url is the same as the when the gb emu pics shown up, on the authors site I presume :). I wonder how he's handling the mode 7 and SFX chips graphics. Probably going to be absent from the first release, like the sound. On an unrelated note: If homebrew apps can some ho...
by MDave
Wed May 11, 2005 2:12 am
Forum: PSP Development
Topic: Firmware 1.51 ?
Replies: 51
Views: 31847

Interesting, so this means that 1.50 could have a potential exploit in it, if 1.50 isn't 'tight' enough. Wonder if it has to do with RR, I'll keep messing around with RR anyway. I wasn't expecting another firmware release so soon, then again, neither for the gb emulator :P
by MDave
Tue May 10, 2005 8:01 pm
Forum: General Discussion
Topic: The first GB emulator for PSP was released!
Replies: 16
Views: 135730

Very impressive indeed. I don't know if this forum is the suitable place for such applications though, since it kinda promotes piracy. If the talk can be kept strictly dev talk though ;)

Does Mr. Mirakichi have a personal site, or any information on how he did this? :)
by MDave
Tue May 10, 2005 9:29 am
Forum: General Discussion
Topic: New infromation unsure if its allowed here
Replies: 14
Views: 8631

Hmm, I just thought now why RR might of violated the TRC. I have two other games, wipeout and THUG2, and those two always ask you to manually load up a save game when loading the game up. RR does not. It also autosaves savegames, where as the other two don't. You can set the auto save feature off in...
by MDave
Mon May 09, 2005 10:52 pm
Forum: General Discussion
Topic: New infromation unsure if its allowed here
Replies: 14
Views: 8631

Dev: also, the ridge racers UMD has a massive TRC violation on it. that UMD will be the most useful for homebrew dev Thats a nice hint to start digging around RR then. Perhaps the New Rally X mini game that starts up, when the game loads up the emulator and such, it also loads a rom of New Rally X ...