Search found 46 matches

by skippy911
Thu Jul 14, 2005 1:03 pm
Forum: PSP Development
Topic: New Function: sceGzipDecompress?
Replies: 8
Views: 3447

uchar out[100*100]; uchar in[100*100]; int output; output = sceGzipDecompress(out, 10000, in, 0); Basically it works just like regular opening of a gzip file so you have an array of data which is held in the out array. I dont have a working example but this should work just fine. I based the functio...
by skippy911
Thu Jul 14, 2005 7:43 am
Forum: PSP Development
Topic: New Function: sceGzipDecompress?
Replies: 8
Views: 3447

I have been working on the compression libs for the psp and will post something tonight of what i have gotten done :) DUnno how useful it is but at least a few more functions will have been defined with parameters.
by skippy911
Fri Jul 08, 2005 3:21 pm
Forum: PSP Development
Topic: RTC not much but its a start
Replies: 0
Views: 998

RTC not much but its a start

Here is something I can finally submit that should be worthwhile:

http://rapidshare.de/files/2888612/rtc.zip.html

I hope to add some more functions when I figure them out. BTW in case people dont know this accesses the realtime clock inside the psp.

skippy911
by skippy911
Tue Jul 05, 2005 8:05 am
Forum: PSP Development
Topic: New proc
Replies: 3
Views: 1907

New proc

From the nespot of the korean utility site: proc://psmf_http/?title=레드아이&author=KTH&copyright=SBSi&information=480x272 / 500kbps&video=http://211.39.137.71/applware/paran/vod/movie/redeye01_480_272_500.pmf So I take it we can now run pmf fr...
by skippy911
Mon Jul 04, 2005 10:30 am
Forum: PSP Development
Topic: Rock Paper Scissors
Replies: 1
Views: 1385

Updated version with gfx hands and scoring:

http://www.dcemu.co.uk/vbulletin/showth ... #post36756
by skippy911
Mon Jul 04, 2005 6:27 am
Forum: PSP Development
Topic: Rock Paper Scissors
Replies: 1
Views: 1385

Rock Paper Scissors

Ok its not much but its a start I will add graphics for the hand, paper, and rock soon.

http://www.dcemu.co.uk/vbulletin/showth ... #post36733

Thanks :)

Skippy911

EDIT: Moved hosting of the file to dcemu since it is better than rapidshare.
by skippy911
Sat Jul 02, 2005 4:13 pm
Forum: PSP Development
Topic: VSH memspace?
Replies: 15
Views: 4438

Just so you guys know this does not work on v1.0 psp firmware.
by skippy911
Thu Jun 30, 2005 9:57 am
Forum: The Incredible Hall Of Shame
Topic: WAB MS-LAUNCHER attempt ( with request sources by mrbrown)
Replies: 11
Views: 9153

I dont have the sdk installed at work but perhaps: int main(void) { printf("I am a bad rulebreaker!\n"); // added by admin return 0; } ATTN MODS: If this talk is not allowed here feel free to delete it or just lemme know and Ill take it out for you :) Dont want to start any troubles. [admi...
by skippy911
Thu Jun 30, 2005 9:22 am
Forum: The Incredible Hall Of Shame
Topic: WAB MS-LAUNCHER attempt ( with request sources by mrbrown)
Replies: 11
Views: 9153

What is happening is [nothing in particular].
by skippy911
Wed Jun 29, 2005 3:08 am
Forum: PSP Development
Topic: Load ELF files with sceKernelLoadExec
Replies: 71
Views: 33552

Vampire: What offsets are required to get it to work on a v1.0??
by skippy911
Wed Jun 29, 2005 2:40 am
Forum: PSP Development
Topic: UMD LOADER
Replies: 9
Views: 6902

Just for kicks I tried loading my lumines jap umd on my 1.0 psp and nothing happened using that code.
by skippy911
Mon Jun 27, 2005 10:38 pm
Forum: PSP Development
Topic: Skippy's libraries
Replies: 11
Views: 4732

Psphacker and some other sites have them mirrored so try there :)
by skippy911
Mon Jun 27, 2005 9:13 am
Forum: The Incredible Hall Of Shame
Topic: First Trainer for PSP, GAME : Puzzle Bobble coded by WAB
Replies: 13
Views: 11825

I tried the following: psp\game\PUZZLE BOBBLE\eboot.pbp psp\PUZZLE BOBBLE\eboot.pbp PUZZLE BOBBLE\eboot.pbp I also tried putting the straight iso file from my puzzle bobble umd, and the extracted files into each of the above mentioned folders and nothing happens. Alonetrio why don't you just tell us...
by skippy911
Sat Jun 25, 2005 3:23 am
Forum: PSP Development
Topic: PSPuzzle 0.5 (new homebrew game)
Replies: 1
Views: 1490

Might just be me since noone else has posted about it yet, but the home button doesnt work. It brings up the screen about exiting the game and then just gets stuck there. Alsois there a way to reset the puzzle after you finish it?

Thanks!
by skippy911
Fri Jun 24, 2005 9:16 am
Forum: The Incredible Hall Of Shame
Topic: First Trainer for PSP, GAME : Puzzle Bobble coded by WAB
Replies: 13
Views: 11825

Same error happens to me. Any idea on whats going on? I am trying it on a v1.0 japanese psp.
by skippy911
Thu May 19, 2005 7:46 am
Forum: PSP Development
Topic: psp Chess
Replies: 75
Views: 81104

Loaded about 80 books.
by skippy911
Thu May 19, 2005 6:29 am
Forum: PSP Development
Topic: psp Chess
Replies: 75
Views: 81104

Seems to be stuck in an endless loop on my 1.0 psp and wont let me move anything.
by skippy911
Thu May 19, 2005 6:00 am
Forum: PSP Development
Topic: Terrain rendering
Replies: 21
Views: 9436

Maybe it is just my pc, windows xp japanese, but I cant get the exe to run :( Says it is not a vlid win32 application.
by skippy911
Thu May 19, 2005 1:56 am
Forum: PSP Development
Topic: Terrain rendering
Replies: 21
Views: 9436

Grover can you post a binary of your emu I cant get it to compile :(
by skippy911
Tue May 17, 2005 3:31 pm
Forum: PSP Development
Topic: pbp backgrounds
Replies: 4
Views: 4077

you dont need sonic stage just get the atrac3 codec from the net, install and use your favorite mp3 convertor program to make it an atrac file :) I used audiograbber to convert mine.
by skippy911
Tue May 17, 2005 2:04 pm
Forum: PSP Development
Topic: pbp backgrounds
Replies: 4
Views: 4077

pbp backgrounds

Sorry if this has been posted already but I found out how to create a background for the pbp in the xmb. Just make a png file size 480x272 and name it pic1.png I have attached a tiny demo of this feature since I have yet to see anyone else use it: http://rapidshare.de/files/1808933/EBOOT.rar.html ED...
by skippy911
Mon May 16, 2005 3:35 pm
Forum: PSP Development
Topic: rin v 1.2
Replies: 0
Views: 1306

rin v 1.2

Hi,

http://mirakichi.hp.infoseek.co.jp/soft ... 1b-src.zip

I could not get it to compile I think it was a problem with my makefile. Anyways this is supposed to have sound and savestates. If someone can get a pbp compiled and post I would appreciate it :)
by skippy911
Mon May 16, 2005 2:22 pm
Forum: PSP Development
Topic: Library function list
Replies: 100
Views: 71699

some info from boot.bin of ridge racers. If there was a function call on the same line I included it here: mscmhc0: ms0: ULJS00001 %03d DATA.BIN sceUtilitySavedataInitStart failed %d sceUtilitySavedataUpdate failed - %d SCE_UTILITY_COMMON_STATUS_NONE SCE_UTILITY_COMMON_STATUS_FINISHED sceUtilitySave...
by skippy911
Mon May 16, 2005 11:28 am
Forum: PSP Development
Topic: Skippy's libraries
Replies: 11
Views: 4732

Another quick point. If you use my libs please post any modifications you have done to the source. I know for a fact the psp cal .1 uses the libs. It would be a great help to the dev community if new information is made available to everyone :)
by skippy911
Mon May 16, 2005 11:24 am
Forum: PSP Development
Topic: Skippy's libraries
Replies: 11
Views: 4732

nothing as of yet sorry
by skippy911
Sun May 15, 2005 6:48 pm
Forum: PSP Development
Topic: Skippy's libraries
Replies: 11
Views: 4732

Yay home button added to the controller code:

http://rapidshare.de/files/1770320/cont ... e.rar.html
by skippy911
Fri May 13, 2005 10:42 am
Forum: PSP Development
Topic: Skippy's libraries
Replies: 11
Views: 4732

Skippy's libraries

Instead of keep making a new topic I will post all my new little libs here. Today I present: TIME. Ok so it isn't perfect, cant get the days to calculate correctly, but it should be enough to get us started: Another useful one is colors. Basically instead of figuring out which color to pick for you ...
by skippy911
Fri May 13, 2005 8:11 am
Forum: PSP Development
Topic: help:having problem compiling modified simple turn demo
Replies: 3
Views: 2414

Your problem is you have part of a comment remaining: unsigned short rgb2col(unsigned char r,unsigned char g,unsigned char b) { return ((((b>>3) & 0x1F)<<10)+(((g>>3) & 0x1F)<<5)+(((r>>3) & 0x1F)<<0)+0x8000); } Make you code look like the above with the /* removed
by skippy911
Thu May 12, 2005 2:09 pm
Forum: PSP Development
Topic: sceIoOpen & sprintf
Replies: 2
Views: 2523

#define target "ms0:/psp/game/mygame/test.txt"

int fd1 = sceIoOpen(target,O_RDONLY);

Hope that was the kind of example you were looking for. As far as sprintf() I have not tried it yet but it may be in the standard ps2dev toolchain so try peeking around there.