Search found 135 matches

by chaos
Thu Feb 09, 2006 1:19 pm
Forum: PSP Lua Player Development
Topic: File opening bug...?
Replies: 3
Views: 2192

it's very easy to get corrupt files while using usb mode..

usb should be deactivated before reading or writing any files from within a script.
by chaos
Tue Jan 24, 2006 12:32 pm
Forum: PSP Lua Player Development
Topic: my Huffman data compression
Replies: 1
Views: 1768

neat :)
by chaos
Wed Jan 11, 2006 3:51 am
Forum: PSP Lua Player Development
Topic: PSP Controlled Car at CES - Programmed using Lua
Replies: 4
Views: 2159

Dr. Vegetable wrote:A nice example of hardware acceleration.
ha!
by chaos
Sun Jan 08, 2006 5:06 am
Forum: General Discussion
Topic: Lua Player version 0.16
Replies: 8
Views: 6429

great work, as usual. looking forward to putting this to use soon.
by chaos
Sat Jan 07, 2006 11:00 am
Forum: PSP Lua Player Development
Topic: Need help playing MIDI in lua
Replies: 4
Views: 2840

your best bet at this point is to convert midi to mod. that's what i did for my game.
by chaos
Tue Dec 13, 2005 10:07 am
Forum: PSP Lua Player Development
Topic: wlan strange down
Replies: 2
Views: 1441

tetrinet on psp.. nice.. :)

sorry, no ideas on your code.
by chaos
Mon Dec 12, 2005 5:24 am
Forum: PSP Lua Player Development
Topic: Exiting back to PSP firmware and running EBOOTs
Replies: 11
Views: 4635

Juarez:load()

;p
by chaos
Sun Dec 04, 2005 7:23 am
Forum: PSP Lua Player Development
Topic: Windows Lua mikmod problems
Replies: 1
Views: 1659

what's the error say exactly?

make sure your mod files are in the right path.
by chaos
Sun Dec 04, 2005 6:58 am
Forum: PSP Lua Player Development
Topic: Lua Player version 0.15
Replies: 18
Views: 10037

great work on the wireless.. can't wait to try it out.
by chaos
Fri Dec 02, 2005 5:30 pm
Forum: PSP Lua Player Development
Topic: Lua Player version 0.14
Replies: 14
Views: 10444

" - outgoing wlan socket support (based on PspPet's "WiFi Multi-Test .03") [Shine]"

awesome :)
by chaos
Thu Dec 01, 2005 1:55 pm
Forum: PSP Lua Player Development
Topic: button errors
Replies: 9
Views: 4000

if x ~= 1 then x_is_not_one() end
by chaos
Fri Nov 18, 2005 2:22 pm
Forum: PSP Lua Player Development
Topic: converting string to a number?
Replies: 5
Views: 2683

i don't know if there's an official way to do this, but here's how i've done it in my game..

if someString+0 > 20 then blahblah end

when you put +0 on the end, it automatically converts to a number..
by chaos
Wed Nov 16, 2005 3:59 pm
Forum: PSP Lua Player Development
Topic: [release] The Icarus Project (puzzle game)
Replies: 8
Views: 5366

i'm planning another release with a few bonus levels, and a couple small fixes soon.
by chaos
Mon Nov 14, 2005 12:14 pm
Forum: PSP Lua Player Development
Topic: [release] The Icarus Project (puzzle game)
Replies: 8
Views: 5366

anyone beat it yet? ;)
by chaos
Mon Nov 14, 2005 6:38 am
Forum: PSP Lua Player Development
Topic: Concept - Now Released
Replies: 9
Views: 5379

Re: Concept - Now Released

JoshDB wrote: Image
that looks familiar ;)
by chaos
Sun Nov 13, 2005 10:17 am
Forum: PSP Lua Player Development
Topic: Announce: LuaPlayer windows 0.12 build
Replies: 13
Views: 5017

mrn wrote:The last version gives a message when running the virtual keyboard 0.12:
" Not implementd: sceGuBlendFuncDepth"
With the prev version it is ok.

Thanks for hosting it, LuMo!!! mrn
it seems to do that with everything, i think it's safe to ignore.
by chaos
Sun Nov 13, 2005 9:35 am
Forum: PSP Lua Player Development
Topic: goto in Luaplayer ?
Replies: 2
Views: 1742

functions are your friend.. why not use one of those instead?
by chaos
Sun Nov 13, 2005 5:04 am
Forum: PSP Lua Player Development
Topic: [release] The Icarus Project (puzzle game)
Replies: 8
Views: 5366

from the readme: Use the cursor to drag the blocks into the goal area. You must make all the blocks fit. Blocks can be flipped and rotated as needed. Each level is designed to be more difficult than the last. As you progress, more pieces will be added. more fun to play than to read about.. from a re...
by chaos
Sun Nov 13, 2005 4:59 am
Forum: PSP Lua Player Development
Topic: Announce: LuaPlayer windows 0.12 build
Replies: 13
Views: 5017

anyone have a build of this? please :)
by chaos
Sat Nov 12, 2005 9:34 am
Forum: PSP Lua Player Development
Topic: [release] The Icarus Project (puzzle game)
Replies: 8
Views: 5366

[release] The Icarus Project (puzzle game)

http://www.chaosmachine.net/studio/icarus/icarus.png http://www.chaosmachine.net/studio/icarus/ The Icarus Project is a remake of a great, but little known, puzzle game called Daedalean Opus (aka Puzzle Road in Japan). Daedalean Opus was released by Vik Tokai, for the Nintendo GameBoy, way back in ...
by chaos
Thu Nov 10, 2005 8:04 am
Forum: PSP Lua Player Development
Topic: Announce: LuaPlayer windows 0.12 build
Replies: 13
Views: 5017

i can also host it

chaosmachine [at] gmail [dot] com
by chaos
Wed Nov 09, 2005 4:56 pm
Forum: PSP Lua Player Development
Topic: Announce: LuaPlayer windows 0.12 build
Replies: 13
Views: 5017

great, can you post a binary please? :)
by chaos
Wed Nov 09, 2005 2:52 pm
Forum: PSP Lua Player Development
Topic: Registering a color as transparent?
Replies: 5
Views: 2570

paint shop pro has powerful scripting features.. you could probably write a python script to do it in 10 minutes.
by chaos
Wed Nov 09, 2005 2:50 pm
Forum: PSP Lua Player Development
Topic: "not enough memory" ?
Replies: 7
Views: 3052

hehe..
by chaos
Tue Nov 08, 2005 2:36 pm
Forum: PSP Lua Player Development
Topic: whats wrong with my code? NOOB
Replies: 2
Views: 1704

this is probably the 4th topic on this error.. basically, you need to close your files when you're done reading from them. if you have more than 10 files open, lua will crash..
by chaos
Sat Nov 05, 2005 3:37 am
Forum: PSP Lua Player Development
Topic: simple animation
Replies: 4
Views: 2299

simplest way would be a for loop with a 4 pixel wide rectangle (instead of 4 lines).
by chaos
Thu Nov 03, 2005 1:09 pm
Forum: PSP Lua Player Development
Topic: saving png as different file name if it exists
Replies: 7
Views: 4209

i tried both raptrex's original screenshot code from the tutorial and lumo's screenshot function, and neither saves a screenshot anywhere on my stick. when i hit the button, the memory stick light flashes like it's saving, but i can't find it. anybody else with this problem? yeah.. don't use usb mo...
by chaos
Mon Oct 31, 2005 2:40 pm
Forum: PSP Lua Player Development
Topic: [code] Global callbacks (cool!)
Replies: 2
Views: 1891

very nice idea..!
by chaos
Fri Oct 28, 2005 12:26 pm
Forum: PSP Lua Player Development
Topic: Perfomance issue....
Replies: 8
Views: 3529

Durante wrote:Just for shits and giggles I did some tests on my version of Luaplayer. I can do about 110 64 * 64 alpha blended 32 bit blits to the screen currently, in the 60 fps timeframe. Not that much, but enough for my purposes.
what's different in your version, and why aren't your changes in v0.12?
by chaos
Fri Oct 28, 2005 5:46 am
Forum: PSP Lua Player Development
Topic: Lua Player version 0.12
Replies: 6
Views: 4192

looks good!