Search found 135 matches

by chaos
Thu Oct 27, 2005 1:19 pm
Forum: PSP Lua Player Development
Topic: Perfomance issue....
Replies: 8
Views: 3689

those findings are concurrent with my own.. lua is very slow when it comes to multiple small blits. you have to be clever and combine your small blits into a few large ones, only update what has changed, etc.. i hope my game will be a good example of this when i finally release it.
by chaos
Tue Oct 25, 2005 1:52 pm
Forum: PSP Lua Player Development
Topic: [code] Debugging your Lua scripts
Replies: 1
Views: 1567

that looks pretty useful..
by chaos
Mon Oct 24, 2005 11:32 am
Forum: PSP Lua Player Development
Topic: Punch Out PSP
Replies: 2
Views: 1742

it could be done.. but it wouldn`t be easy.. if you`re looking for a first project, this might be a little overwhelming..
by chaos
Fri Oct 21, 2005 1:59 pm
Forum: PSP Lua Player Development
Topic: midi support?
Replies: 3
Views: 2138

i'm sure the actual code for midi support wouldn't be too large, but the resulting samples required to support the gm soundbank would take up a lot of space.. unless you go with fm synthesis (for that early 90s nostalgia)..
by chaos
Fri Oct 21, 2005 1:47 pm
Forum: PSP Lua Player Development
Topic: [Idea] LuaOnboard for PSP
Replies: 14
Views: 6030

i was thinking about a similar idea. it would be great to be able to code on the psp, like you can with a ti-83 programmable calculator.. i'm sure most of you have seen one of these, but basically it uses a menu system to group similar commands/keywords, for example, one menu for control statements ...
by chaos
Thu Oct 20, 2005 10:37 pm
Forum: PSP Lua Player Development
Topic: calculating too fast
Replies: 8
Views: 3231

outch! added the clean solution (by shine) to the wiki here greets there are some problems with that method.. every time any control changes, it will re-read all controls being held, as if you pressed them a second time.. also, you have no way to know how long each individual control has been held,...
by chaos
Thu Oct 20, 2005 10:33 pm
Forum: PSP Lua Player Development
Topic: calculating too fast
Replies: 8
Views: 3231

ya, that was a fairly quick hack in notepad, not tested at all.. just a general idea. it should have been ==
by chaos
Wed Oct 19, 2005 1:24 pm
Forum: PSP Lua Player Development
Topic: calculating too fast
Replies: 8
Views: 3231

upCount = 0 downCount = 0 function checkPad() local pad = Controls.read() if pad:up() then upCount = upCount + 1 if upCount == 1 then shiftUp() end else upCount = 0 end if pad:down() then downCount = dow...
by chaos
Mon Oct 17, 2005 11:35 am
Forum: PSP Lua Player Development
Topic: function stoping
Replies: 10
Views: 4729

yes.
by chaos
Sun Oct 16, 2005 1:07 pm
Forum: PSP Lua Player Development
Topic: function stoping
Replies: 10
Views: 4729

"return" basically kicks the program out of the function.. when the program hits that line, it exits the function immediately, and returns to the point just after where you called the function.
by chaos
Fri Oct 14, 2005 2:49 pm
Forum: PSP Lua Player Development
Topic: Screenshots
Replies: 2
Views: 1625

the latest version saves them as png files automatically..
by chaos
Wed Oct 12, 2005 12:43 pm
Forum: PSP Lua Player Development
Topic: http how do i connect
Replies: 4
Views: 2368

darklitch wrote:That is exactly what Lua Player needs. That would open a new world for lua psp programers.
agreed.
by chaos
Wed Oct 12, 2005 12:28 pm
Forum: PSP Lua Player Development
Topic: [WIP] Clock in the Sky
Replies: 16
Views: 5767

version 3 is the best..
by chaos
Sat Oct 08, 2005 11:37 am
Forum: General Discussion
Topic: Did anyone brick their psp from overuse?
Replies: 5
Views: 3083

Alex Atkin UK wrote:Perhaps you just got a faulty screen? I can't imagine PSP being on the screen long enough to burn-in.
if i didn't see it with my own eyes, i wouldn't believe it either.
by chaos
Fri Oct 07, 2005 1:24 am
Forum: PSP Lua Player Development
Topic: Volume
Replies: 2
Views: 1895

no, but it might not be a bad idea if there was..
by chaos
Wed Oct 05, 2005 9:38 am
Forum: PSP Lua Player Development
Topic: weird controls problem in lua player for windows
Replies: 3
Views: 2293

i think the new version fixed this already.
by chaos
Mon Oct 03, 2005 12:02 pm
Forum: PSP Lua Player Development
Topic: PSP music (NOOB)
Replies: 10
Views: 4208

yeah, looks like you're probably retriggering it multiple times because the button is being held down.
by chaos
Mon Oct 03, 2005 11:58 am
Forum: PSP Development
Topic: Preliminary Python port
Replies: 8
Views: 3568

the screenshot looks promising.. have you implemented full 32-bit color?
by chaos
Mon Oct 03, 2005 7:59 am
Forum: PSP Lua Player Development
Topic: what is wrong with this code (or lua)?
Replies: 2
Views: 1814

isn't it funny how you can always spot the answer 5 minutes after making a thread about it? :)
by chaos
Sun Oct 02, 2005 8:13 am
Forum: PSP Lua Player Development
Topic: Alpha blending, hardware acceleration
Replies: 32
Views: 14143

looks like you might beat shine to the punch :)

good luck to you both!
by chaos
Fri Sep 30, 2005 6:54 pm
Forum: PSP Lua Player Development
Topic: screen:print
Replies: 3
Views: 2635

well, first everthing is backwards. here is the order you want to do things... step 1: draw things to the framebuffer (like screen:print) step 2: wait for vertical sync (waits for screen to be ready) step 3: then flip the buffer (this step actually shows what you've drawn in step 1) additionally, ma...
by chaos
Fri Sep 30, 2005 3:25 pm
Forum: PSP Lua Player Development
Topic: Animated GIF
Replies: 3
Views: 2493

lua is not a web browser..

if you want to animate things, use the framebuffer.
by chaos
Fri Sep 30, 2005 2:28 pm
Forum: PSP Lua Player Development
Topic: Jezzball clone
Replies: 4
Views: 4739

nice release. the speed is impressive.. even with many balls on the screen, it still goes fast! i'm sure you know this, but the bouncing is a little buggy, sometimes they seem to bounce before they hit the wall. and once when i locked a ball in a 1-block tall area at the top of the screen, it was bo...
by chaos
Tue Sep 27, 2005 10:54 pm
Forum: PSP Lua Player Development
Topic: Triangles?
Replies: 1
Views: 1992

can't be done automatically at this point.
by chaos
Sun Sep 25, 2005 2:01 pm
Forum: General Discussion
Topic: Did anyone brick their psp from overuse?
Replies: 5
Views: 3083

burn in the screen? I didn't know that's possible with an lcd screen. Did the Pixel unstuck video work for you? Here's hoping that Sony has built a long living machine. Can't easily find a 1.5 anymore :-( basically, you can see a faint outline of images, especially the high-contrast parts, like whi...
by chaos
Sun Sep 25, 2005 1:41 pm
Forum: PSP Lua Player Development
Topic: PSPOS
Replies: 15
Views: 12846

"Gah my name was supposed to be tshock not thsock"

i think that's the funniest thing i've read on these forums :)
by chaos
Sun Sep 25, 2005 12:24 pm
Forum: General Discussion
Topic: Did anyone brick their psp from overuse?
Replies: 5
Views: 3083

no, but i've managed to burn in the screen..

i've since added a 'screensaver' mode to my games to avoid this problem.
by chaos
Sun Sep 25, 2005 10:17 am
Forum: PSP Lua Player Development
Topic: functional os.difftime() for LP 0.10?
Replies: 19
Views: 7612

i'm pretty sure i'm using this successfully in my game. it might have been os.time, i don't remember.. i'll check when i get done work.
by chaos
Fri Sep 23, 2005 11:19 pm
Forum: PSP Lua Player Development
Topic: create video of your game (no hardware required)
Replies: 19
Views: 6847

You mean like the little house with WWW next to it under what LuMo wrote? Warning: main(./module/style/style.php): failed to open stream: No such file or directory in /usr/export/www/vhosts/funnetwork/hosting/luke2000/sections/lumo/xvid.php on line 2 Fatal error: main(): Failed opening required './...
by chaos
Fri Sep 23, 2005 12:57 pm
Forum: PSP Lua Player Development
Topic: create video of your game (no hardware required)
Replies: 19
Views: 6847

i think there's supposed to be a link somewhere in this thread.