Search found 135 matches
- Thu Oct 27, 2005 1:19 pm
- Forum: PSP Lua Player Development
- Topic: Perfomance issue....
- Replies: 8
- Views: 3689
- Tue Oct 25, 2005 1:52 pm
- Forum: PSP Lua Player Development
- Topic: [code] Debugging your Lua scripts
- Replies: 1
- Views: 1567
- Mon Oct 24, 2005 11:32 am
- Forum: PSP Lua Player Development
- Topic: Punch Out PSP
- Replies: 2
- Views: 1742
- Fri Oct 21, 2005 1:59 pm
- Forum: PSP Lua Player Development
- Topic: midi support?
- Replies: 3
- Views: 2138
- Fri Oct 21, 2005 1:47 pm
- Forum: PSP Lua Player Development
- Topic: [Idea] LuaOnboard for PSP
- Replies: 14
- Views: 6030
i was thinking about a similar idea. it would be great to be able to code on the psp, like you can with a ti-83 programmable calculator.. i'm sure most of you have seen one of these, but basically it uses a menu system to group similar commands/keywords, for example, one menu for control statements ...
- Thu Oct 20, 2005 10:37 pm
- Forum: PSP Lua Player Development
- Topic: calculating too fast
- Replies: 8
- Views: 3231
outch! added the clean solution (by shine) to the wiki here greets there are some problems with that method.. every time any control changes, it will re-read all controls being held, as if you pressed them a second time.. also, you have no way to know how long each individual control has been held,...
- Thu Oct 20, 2005 10:33 pm
- Forum: PSP Lua Player Development
- Topic: calculating too fast
- Replies: 8
- Views: 3231
- Wed Oct 19, 2005 1:24 pm
- Forum: PSP Lua Player Development
- Topic: calculating too fast
- Replies: 8
- Views: 3231
- Mon Oct 17, 2005 11:35 am
- Forum: PSP Lua Player Development
- Topic: function stoping
- Replies: 10
- Views: 4729
- Sun Oct 16, 2005 1:07 pm
- Forum: PSP Lua Player Development
- Topic: function stoping
- Replies: 10
- Views: 4729
- Fri Oct 14, 2005 2:49 pm
- Forum: PSP Lua Player Development
- Topic: Screenshots
- Replies: 2
- Views: 1625
- Wed Oct 12, 2005 12:43 pm
- Forum: PSP Lua Player Development
- Topic: http how do i connect
- Replies: 4
- Views: 2368
- Wed Oct 12, 2005 12:28 pm
- Forum: PSP Lua Player Development
- Topic: [WIP] Clock in the Sky
- Replies: 16
- Views: 5767
- Sat Oct 08, 2005 11:37 am
- Forum: General Discussion
- Topic: Did anyone brick their psp from overuse?
- Replies: 5
- Views: 3083
- Fri Oct 07, 2005 1:24 am
- Forum: PSP Lua Player Development
- Topic: Volume
- Replies: 2
- Views: 1895
- Wed Oct 05, 2005 9:38 am
- Forum: PSP Lua Player Development
- Topic: weird controls problem in lua player for windows
- Replies: 3
- Views: 2293
- Mon Oct 03, 2005 12:02 pm
- Forum: PSP Lua Player Development
- Topic: PSP music (NOOB)
- Replies: 10
- Views: 4208
- Mon Oct 03, 2005 11:58 am
- Forum: PSP Development
- Topic: Preliminary Python port
- Replies: 8
- Views: 3568
- Mon Oct 03, 2005 7:59 am
- Forum: PSP Lua Player Development
- Topic: what is wrong with this code (or lua)?
- Replies: 2
- Views: 1814
- Sun Oct 02, 2005 8:13 am
- Forum: PSP Lua Player Development
- Topic: Alpha blending, hardware acceleration
- Replies: 32
- Views: 14143
- Fri Sep 30, 2005 6:54 pm
- Forum: PSP Lua Player Development
- Topic: screen:print
- Replies: 3
- Views: 2635
well, first everthing is backwards. here is the order you want to do things... step 1: draw things to the framebuffer (like screen:print) step 2: wait for vertical sync (waits for screen to be ready) step 3: then flip the buffer (this step actually shows what you've drawn in step 1) additionally, ma...
- Fri Sep 30, 2005 3:25 pm
- Forum: PSP Lua Player Development
- Topic: Animated GIF
- Replies: 3
- Views: 2493
- Fri Sep 30, 2005 2:28 pm
- Forum: PSP Lua Player Development
- Topic: Jezzball clone
- Replies: 4
- Views: 4739
nice release. the speed is impressive.. even with many balls on the screen, it still goes fast! i'm sure you know this, but the bouncing is a little buggy, sometimes they seem to bounce before they hit the wall. and once when i locked a ball in a 1-block tall area at the top of the screen, it was bo...
- Tue Sep 27, 2005 10:54 pm
- Forum: PSP Lua Player Development
- Topic: Triangles?
- Replies: 1
- Views: 1992
- Sun Sep 25, 2005 2:01 pm
- Forum: General Discussion
- Topic: Did anyone brick their psp from overuse?
- Replies: 5
- Views: 3083
burn in the screen? I didn't know that's possible with an lcd screen. Did the Pixel unstuck video work for you? Here's hoping that Sony has built a long living machine. Can't easily find a 1.5 anymore :-( basically, you can see a faint outline of images, especially the high-contrast parts, like whi...
- Sun Sep 25, 2005 1:41 pm
- Forum: PSP Lua Player Development
- Topic: PSPOS
- Replies: 15
- Views: 12846
- Sun Sep 25, 2005 12:24 pm
- Forum: General Discussion
- Topic: Did anyone brick their psp from overuse?
- Replies: 5
- Views: 3083
- Sun Sep 25, 2005 10:17 am
- Forum: PSP Lua Player Development
- Topic: functional os.difftime() for LP 0.10?
- Replies: 19
- Views: 7612
- Fri Sep 23, 2005 11:19 pm
- Forum: PSP Lua Player Development
- Topic: create video of your game (no hardware required)
- Replies: 19
- Views: 6847
You mean like the little house with WWW next to it under what LuMo wrote? Warning: main(./module/style/style.php): failed to open stream: No such file or directory in /usr/export/www/vhosts/funnetwork/hosting/luke2000/sections/lumo/xvid.php on line 2 Fatal error: main(): Failed opening required './...
- Fri Sep 23, 2005 12:57 pm
- Forum: PSP Lua Player Development
- Topic: create video of your game (no hardware required)
- Replies: 19
- Views: 6847