Search found 34 matches

by Klimru
Sat Aug 20, 2005 4:35 am
Forum: PSP Development
Topic: 2D Image Display... best method?
Replies: 2
Views: 1442

2D Image Display... best method?

Ok, for example. Lets say I have a 2D image, fullscreen 480x272 by 24-bit in memory. What would be the most efficient way to go about getting that data on to the screen? And, for a little more advanced displaying... suppose I had several smaller images that I wanted to display on the screen in layer...
by Klimru
Thu Aug 18, 2005 12:06 am
Forum: PSP Development
Topic: PSP Universal Remote
Replies: 23
Views: 10844

With some external hardware, you could probably do a few things. Since you can use the normal IrDA block device to talk via IrDA, simply make an IrDA device that sits atop the IR transceiver on the PSP and converts the commands into TV signals out of another IR LED. This could also open up possibly ...
by Klimru
Wed Aug 17, 2005 2:11 am
Forum: PSP Development
Topic: ME for MP3 Playback
Replies: 1
Views: 1302

ME for MP3 Playback

Has anyone successfully gotten the ME the decode an mp3?

I've been fooling with a few methods based on the ME example, but I havent really had any luck.
by Klimru
Tue Aug 16, 2005 9:23 am
Forum: PSP Development
Topic: PSP Universal Remote
Replies: 23
Views: 10844

Theres the source code to a remote program that works by sending specific data bytes to a UART attached to an IR LED at a certain baud rate. Its actually pretty clever. But I figure it would take hours with a scope to get the right data to do every function of a TV that way. If you do figure out how...
by Klimru
Thu Jul 28, 2005 3:27 am
Forum: PSP Development
Topic: Media Engine?
Replies: 165
Views: 141821

thats pretty much all i want it for is background music... hopefully an mp3. The decoding of the mp3 just kills the processing in the game i'm working on, so, running it on a seperate processor all together would be perfect assuming its fast enough.
by Klimru
Thu Jul 28, 2005 1:19 am
Forum: PSP Development
Topic: Media Engine?
Replies: 165
Views: 141821

maybe i'll try and get libmad to work on it
by Klimru
Thu Jul 28, 2005 1:04 am
Forum: PSP Development
Topic: Media Engine?
Replies: 165
Views: 141821

is this processor fast enough to say, play an mp3? i'm not aware of the specs on it
by Klimru
Tue Jun 21, 2005 2:07 am
Forum: PSP Development
Topic: getfilesize function
Replies: 2
Views: 1728

getfilesize function

Maybe this will be useful for someone... unsigned long getfilesize(const char *filepath) { psp_stats pstat; sceIoGetstat(filepath,&pstat); return pstat.filesize; } ------ typedef struct { unsigned long unknown[2]; unsigne...
by Klimru
Tue Jun 21, 2005 12:13 am
Forum: PSP Development
Topic: Kill 5 psp in 1 lesson dont touch your flash
Replies: 19
Views: 13913

I'll buy one or more of the bricks if anyone is willing to sell. Let me know.
[email protected]
by Klimru
Mon Jun 20, 2005 1:07 am
Forum: PSP Development
Topic: how to write to flash0:
Replies: 10
Views: 8359

Just to point out...
In the video Dreggman posted. He's using a high res backgrounbd... but look at the menu items, how they flash and turn into a white box and such. Same problem I was having.

Although, I like the animation. lol

-Klim
by Klimru
Sun Jun 19, 2005 11:59 am
Forum: PSP Development
Topic: Change Background Images Discoveries...
Replies: 36
Views: 16281

Ok, after about 2 days of work I got enough fat12 stuff coded to write a larger background image file to the flash. First, I went for the gold. I tried a 480x272 background. Well, it went... ok. My heart was about to jump out of my chest while it was writing to lflash, but, ok ok. Went back to the m...
by Klimru
Sun Jun 19, 2005 1:33 am
Forum: PSP Development
Topic: Change Background Images Discoveries...
Replies: 36
Views: 16281

http://www.skie.net/background.wmv

If you say it's fake after seeing that, then I highly suggest you seek theropy. lol

-Klim
by Klimru
Fri Jun 17, 2005 10:44 pm
Forum: PSP Development
Topic: PSP Peripheral Help - Interface to something...else?
Replies: 11
Views: 4474

Perfect. Exactly what i needed. Thanks!
by Klimru
Fri Jun 17, 2005 10:25 pm
Forum: PSP Development
Topic: Change Background Images Discoveries...
Replies: 36
Views: 16281

Yes, the firmware does access by filenames. But theres no way to write to flash0 to change the background by filename. So, you have to do it by blocks by directly modifying the FAT12 partition in its raw format.

Working on a way to do a full res image... its just going to take some time.
by Klimru
Fri Jun 17, 2005 10:01 pm
Forum: PSP Development
Topic: Change Background Images Discoveries...
Replies: 36
Views: 16281

Ok, here.. you cant get to any of these areas without the photo background being turned off (when viewing an image from the MS) Three shots of a second test of a 90x51 in areas that are pretty much impossible to fake... including one that shows theres no pics on the memory card... lol (looks a lot b...
by Klimru
Fri Jun 17, 2005 8:23 pm
Forum: PSP Development
Topic: Change Background Images Discoveries...
Replies: 36
Views: 16281

Good work Klimru I don't understand why you have had to edit the BLOCK device though which is what is imposing your 16k limit. Why write a FAT12 driver when there is already one in the kernel? The 16k limit is the size of the cluster in the FAT12 filesystem where the 11.BMP is stored. Right before ...
by Klimru
Fri Jun 17, 2005 11:34 am
Forum: PSP Development
Topic: Change Background Images Discoveries...
Replies: 36
Views: 16281

http://www.skie.net/test-orig.jpg

Theres a link to the original image for comparison...
by Klimru
Fri Jun 17, 2005 11:30 am
Forum: PSP Development
Topic: Change Background Images Discoveries...
Replies: 36
Views: 16281

Change Background Images Discoveries...

Well, my first full day working on this and i'm already tinkering with the flash. Anyway... few discoveries... First, its possible to change the bmps that show up for each month as a background. My first test was replacing the image with the same size and such (60x34 pixels). The result: http://www....
by Klimru
Fri Jun 17, 2005 10:12 am
Forum: PSP Development
Topic: Re-Flashing the Flash
Replies: 22
Views: 14373

Finally got it to work... lol http://www.skie.net/klimbackss.jpg Maybe when i get bored i'll make a little prog to copy backgrounds from the MS... EDIT: Oh, i put it in the video section beause if you have a pic loaded with the photo viewer, and its in the background, when you go to something else (...
by Klimru
Fri Jun 17, 2005 7:21 am
Forum: PSP Development
Topic: Re-Flashing the Flash
Replies: 22
Views: 14373

Are the formats for system.dreg/system.ireg known at all?

Just glancing at system.dreg, theres the string "theme_type". About all I see that could be related.

Not sure how to mod it though.
by Klimru
Fri Jun 17, 2005 7:09 am
Forum: PSP Development
Topic: Re-Flashing the Flash
Replies: 22
Views: 14373

flash1:/vsh/theme/wallpaper.bmp

Writing a bmp to flash1:/vsh/theme/wallpaper.bmp didn't seem to work. I used the following code: #include "wallpaper.c" void writewallpaper(void) { int fd; fd = sceIoOpen("flash1:/vsh/theme/wallpaper.bmp", O_CREAT | O_WRONLY, 0777)...
by Klimru
Fri Jun 17, 2005 6:42 am
Forum: PSP Development
Topic: Re-Flashing the Flash
Replies: 22
Views: 14373

Much appreciated.
by Klimru
Fri Jun 17, 2005 5:15 am
Forum: PSP Development
Topic: Re-Flashing the Flash
Replies: 22
Views: 14373

Well, the reason for making code to access FAT12 through lflash would be to basicly write to the flash0 area easily. I dont see any other way to do it, unless I'm just missing something. There is a module for the MS FAT access, but I dont see anything else for writing flash0. Has someone already wri...
by Klimru
Fri Jun 17, 2005 4:33 am
Forum: PSP Development
Topic: Re-Flashing the Flash
Replies: 22
Views: 14373

Re-Flashing the Flash

Ok, so I've been fooling around with lflash and reading the forums and such. Obviously, lflash doesnt let you access the entire firmware. Well, what does? Does anyone have any ideas? I've dumped the entire lflash to a bin file on my memory stick (1.50) and mounted the partitions in linux. Pretty coo...
by Klimru
Fri Jun 17, 2005 1:43 am
Forum: PSP Development
Topic: PSP Peripheral Help - Interface to something...else?
Replies: 11
Views: 4474

I was actually just working on some test code to poke around at those functions. Not quite sure what I'll end up with, though.
by Klimru
Fri Jun 17, 2005 1:36 am
Forum: PSP Development
Topic: PSP Peripheral Help - Interface to something...else?
Replies: 11
Views: 4474

Thanks for the info. I've read that thread, but, I havent really found any way to use that port or the IR from within custom PSP software. What would be perfect for me would be something where I could just toggle an I/O line or the IR LED. But, I suppose that may be asking for too much. lol. I reall...
by Klimru
Thu Jun 16, 2005 9:39 pm
Forum: PSP Development
Topic: PSP Peripheral Help - Interface to something...else?
Replies: 11
Views: 4474

PSP Peripheral Help - Interface to something...else?

I've been looking for a way to interface the PSP to some other customer hardware of mine. I've noticed that there is a block device (irda) for the IR port (I havent fooled with it yet). Has anyone messed with it yet? Like, possibly bust out a web cam and aim it at the IR port while messing with it? ...
by Klimru
Thu Jun 16, 2005 3:54 am
Forum: PSP Development
Topic: psp-dev have released their exploit for ver. 1.5
Replies: 126
Views: 63868

I'd be glad to test.

*Goes back to playing Excite Bike on 1.5 NES emu...*
by Klimru
Tue Jun 07, 2005 1:37 am
Forum: PSP Development
Topic: 6 ways to crash the wipeout browser...
Replies: 54
Views: 30903

Does anyone have a working example of this exploit? I saw somewhere up in the post that it was possible to call a function that put the PSP to sleep... has anyone been able to reproduce this? If so, is there any working HTML that could be posted to demonstrate? Edit: Also, I'm happy to try anything ...
by Klimru
Fri May 13, 2005 5:27 am
Forum: PSP Development
Topic: Progress?
Replies: 2
Views: 2342

Those EBOOTs public/legit/legal?

If so, where can I get them? lol