Search found 9 matches

by DirkJanssen
Mon Feb 15, 2010 6:59 am
Forum: PSP Development
Topic: Problems with sceGuSwapBuffers
Replies: 10
Views: 12339

hmmmm that does not sound so good, may end up with problems in the future :s maybe better to find the root problem, any ideas what it may be?
by DirkJanssen
Mon Feb 15, 2010 5:38 am
Forum: PSP Development
Topic: Problems with sceGuSwapBuffers
Replies: 10
Views: 12339

hmmm it seems to be this functions thats causing it? sceGuDispBuffer() It seems that when I set the third parameter to 0 it just works fine. dispbp - VRAM pointer to where the display-buffer starts It seems odd to me that it worked previously but then I thought about it is also the f...
by DirkJanssen
Mon Feb 15, 2010 3:19 am
Forum: PSP Development
Topic: Problems with sceGuSwapBuffers
Replies: 10
Views: 12339

Tried that, didn't change anything unfortunately :( Have I set up the buffers correctly?, I hope so I am using it succesfully on three other projects as well, though this project is 2d and not 3d as the previous projects. Any pointers on what can go wrong with the setting up of the drawbuffers? // I...
by DirkJanssen
Mon Feb 15, 2010 2:20 am
Forum: PSP Development
Topic: Problems with sceGuSwapBuffers
Replies: 10
Views: 12339

Problems with sceGuSwapBuffers

Hi, I am busy with this code I am porting and when I tried to make a render function the game crashes. It comes down to the sceGuSwapBuffers function. When it is in the code it crashes the second time it hits it, or well not crashes the screen just stays black, no debugtext is shown afterwards, but ...
by DirkJanssen
Mon Feb 15, 2010 2:10 am
Forum: PSP Development
Topic: Building PRX using Code::Blocks without makefile
Replies: 12
Views: 7630

Yes I have it working now, i used this tutorial: http://forums.qj.net/psp-development-forum/81882-tutorial-setting-up-code-blocks-devkitpsp.html After it I walked through the makefile and created this batchfile, as a post build script: @echo off @echo Fix imports "C:\cygwin\usr\local\ps...
by DirkJanssen
Sun Jan 17, 2010 7:15 am
Forum: PSP Development
Topic: Building PRX using Code::Blocks without makefile
Replies: 12
Views: 7630

Thanks that made a lot clear :D Have converted it to codeblocks now, will let you guys know if it worked! :D thanks again
by DirkJanssen
Sat Jan 16, 2010 7:30 am
Forum: PSP Development
Topic: Building PRX using Code::Blocks without makefile
Replies: 12
Views: 7630

Hi people, @Criptych, thanks for the pointers, have been trying to do this but I am stuck at the following places: ifeq ($(BUILD_PRX),1) LDFLAGS := $(addprefix -L,$(LIBDIR)) -specs=$(PSPSDK)/lib/prxspecs -Wl,-q,-...
by DirkJanssen
Wed Jan 13, 2010 8:07 pm
Forum: PSP Development
Topic: Building PRX using Code::Blocks without makefile
Replies: 12
Views: 7630

@Criptych, thanks I was afraid of that, first look of it seems rather complex, but it will probably be not as difficult as it seems.

@Ameen, yeah I look into the build.mak file and it acts on those variables. The thing is, I don't want to use the makefiles, just the IDE.

Thanks for the replies guys!
by DirkJanssen
Mon Jan 11, 2010 2:33 am
Forum: PSP Development
Topic: Building PRX using Code::Blocks without makefile
Replies: 12
Views: 7630

Building PRX using Code::Blocks without makefile

Hi people, I am trying to get my code compiling and outputting a prx file in Code::Blocks but I can't seem to get it working :s I can compile a elf file without a problem, do some postbuild options to make an eboot file. PSP_MODULE_INFO("game", 0x0000, 1, 1); PSP_HEAP_SIZE_...