Search found 12 matches

by yokfran
Thu Feb 18, 2010 3:10 am
Forum: PSP Development
Topic: fopen VS. sceIoOpen ?
Replies: 20
Views: 15973

I think sceIo* is better. If you use fopen, you have to manage these FILE* pointers yourself. And I think the SceUIDs that returns by all sce* functions, is managed by some sce* threads which are built inside the PSP system. So you do less work than using fopen/f* etc. If sceIoOpen returns error cod...
by yokfran
Tue Feb 02, 2010 2:32 am
Forum: PSP Development
Topic: audio mixing??
Replies: 7
Views: 4529

Torch wrote:You have to manage with 8 channels.
Right,

but one thing i cared about is, sometimes there may be lot of audio streams playing at the same time, so mixing is necessary.

Thanks for the advice.
by yokfran
Tue Feb 02, 2010 1:31 am
Forum: PSP Development
Topic: audio mixing??
Replies: 7
Views: 4529

No, I think Torch means play one sound in one channel, the other in other channel, simultaneously, then you get a mixed result. I think he said "sound card" that means he was saying the situation on PC. (Does psp have hardware sound card? I dont know...) The psp has only 8 audio channels,...
by yokfran
Mon Feb 01, 2010 1:11 pm
Forum: PSP Development
Topic: audio mixing??
Replies: 7
Views: 4529

Torch wrote:No one mixes audio in real time games. That's why you need a sound card with lots of channels. Just play each on a different channel.
thanks for the reply

So, i have to mix audio buffers in another thread.
by yokfran
Sun Jan 31, 2010 11:18 pm
Forum: PSP Development
Topic: [SOLVED]PSPLINK problem
Replies: 7
Views: 3584

m0skit0 wrote:You want to disable all plugins? Simply put a zero instead of 1 at the end of ms0:/seplugins/game.txt


but, in the other games/homebrew, the plugins cannot start :-)
by yokfran
Sun Jan 31, 2010 8:46 pm
Forum: PSP Development
Topic: audio mixing??
Replies: 7
Views: 4529

audio mixing??

i'm wondering how to mix two or more sound stream. is there any internal functions to mix the audio(buffer)? i've searched all the pspsdk "src" dir by word " mix ", but only one line found: try("ms0:/PSP/../PSP/"); /* mixed */ so i really dont kn...
by yokfran
Sun Jan 31, 2010 8:43 pm
Forum: PSP Development
Topic: PSPLINK and extended memory
Replies: 4
Views: 2428

OFW code, namely sceHVUI_Module, as seen in the exception :P Anyway, those registers are rarely used. it's in file "decodeaddr.c" http://svn.ps2dev.org/filedetails.php?repname=psp&path=%2Ftrunk%2Fpsplinkusb%2Fpsplink%2Fdecodeaddr.c&rev=0&sc=0 static struct mem_entry g_memareas...
by yokfran
Sun Jan 31, 2010 8:39 pm
Forum: PSP Development
Topic: [SOLVED]PSPLINK problem
Replies: 7
Views: 3584

I personally prefer using psplink as a plugin. What do you want it for? for dubugging, of cource. thanks dude, i've never thought to start this program in that way, as a vsh-plugin it is really amazing for me. thank you very much. finally, i found that was my mistake. i've start three plugins in ga...
by yokfran
Mon Jan 25, 2010 10:49 pm
Forum: PSP Development
Topic: [SOLVED]PSPLINK problem
Replies: 7
Views: 3584

but the Manual pdf doesnt told me how to do...
by yokfran
Mon Jan 25, 2010 10:30 pm
Forum: PSP Development
Topic: [SOLVED]PSPLINK problem
Replies: 7
Views: 3584

[SOLVED]PSPLINK problem

hi, i wanted to use "PSPLINK", but when i started the program from XMB, it just stopped(not freezed), showing a black screen with a line of message "PSPLink Bootstrap TyRaNiD (c) 2k7 Version v3.0". Like it is in a never-ending loop, i've hit the "HOME" button and any ot...
by yokfran
Tue Dec 29, 2009 12:16 am
Forum: PSP Development
Topic: [S]problems with "sceKernelLoadModule"
Replies: 3
Views: 2569

Torch wrote:Looks like you're compiling for 1.50 and not 3.xx.
Thanks for reply ;)
But I have added "psp_fwverion=500" and "build_prx=1" in the makefile...
However that still doesnt work...

Crazy...


BTW, anyone can give me a simple source (main.c .S .exp and makefile),thanks very much
by yokfran
Mon Dec 28, 2009 9:27 pm
Forum: PSP Development
Topic: [S]problems with "sceKernelLoadModule"
Replies: 3
Views: 2569

[S]problems with "sceKernelLoadModule"

hey, i'm new here and have learnt psp developping for a few weeks. but , one problem confused me for a long time. i can't use function "sceKernelLoadModule" in my code anywhere. i can compile the sample code in the pspsdk without error. but, after i run that EBOOT.PBP on my psp, it failed ...