Search found 48 matches

by Draan
Sun Mar 07, 2010 4:18 am
Forum: PSP Development
Topic: "PSP 300X pre-ipl access" is it possible?
Replies: 16
Views: 8876

Davee wrote:Continued lol. No, it won't "survive".
So lol, nevermind. :/
by Draan
Sat Mar 06, 2010 11:45 pm
Forum: PSP Development
Topic: "PSP 300X pre-ipl access" is it possible?
Replies: 16
Views: 8876

(doubleclick sry)
by Draan
Sat Mar 06, 2010 11:34 pm
Forum: PSP Development
Topic: "PSP 300X pre-ipl access" is it possible?
Replies: 16
Views: 8876

i truthfuly do not doubt that i may be getting things mixed up a bit, so i am in fact going to do a lot of reaserch lol... but what im trying to do is, just find a hole that sony would have never expected and create a program to work with mohh or Your exploit src that will somehow link to a seperat...
by Draan
Fri Mar 05, 2010 6:28 am
Forum: PSP Development
Topic: Plugins Recovery
Replies: 4
Views: 3586

Re: Plugins Recovery

dark_hex wrote:but can not add support for plugins.
I hope that means he coded recovery.


For the question: enabling/disabling plugins is simple in newer CFWs. Just read in your program, for example, game.txt:

Code: Select all

ms0:/seplugins/plugin.prx 0
and change 0 to 1. That's all you need to do.
by Draan
Tue Mar 02, 2010 4:24 pm
Forum: PSP Development
Topic: "PSP 300X pre-ipl access" is it possible?
Replies: 16
Views: 8876

Well, you need a 0x1007 prx (kmode, can't be unloaded) but because it's kmode prx, you need a kmode exploit, so not possibile with only MOHH.
by Draan
Sun Jan 10, 2010 2:00 am
Forum: PSP Development
Topic: Problem with PSPLink Windows 7
Replies: 17
Views: 11396

Thanks for reply and help.


The last problem: typing "reset vsh" crashes the PSP, doesn't go to VSH. "Reset" works fine.
by Draan
Sat Jan 09, 2010 4:53 am
Forum: PSP Development
Topic: Problem with PSPLink Windows 7
Replies: 17
Views: 11396

i thought host0 should be mapped to ms0, and rest to PC.


I've succesfully remapped hosts to C instead of pspsdk/bin, but how to map to ms0?

(just tested running prx from PC, working)
by Draan
Fri Jan 08, 2010 11:55 pm
Forum: PSP Development
Topic: Problem with PSPLink Windows 7
Replies: 17
Views: 11396

http://www.image-share.com/image.php?img=129/64.jpg

Solved! :) Thanks TyRaNiD!

Edit: uh, not at all...

i see host0: in pspSH now, and it's talking with me, but still all hosts are mapped to cygrive/c/pspsdk/bin...
by Draan
Fri Jan 08, 2010 11:00 pm
Forum: PSP Development
Topic: Connection to AP, nothing happens
Replies: 6
Views: 2823

This can be silly but...
have you initialised all funny inet modules?
by Draan
Wed Jan 06, 2010 4:23 am
Forum: PSP Development
Topic: Problem with PSPLink Windows 7
Replies: 17
Views: 11396

I was previously using RemoteJoy on this PSP, but it was on old computer, with WinXP. And everything was working :)
I'll try psplink from SVN.
by Draan
Wed Jan 06, 2010 3:11 am
Forum: PSP Development
Topic: Problem with PSPLink Windows 7
Replies: 17
Views: 11396

i've used this bat script, reinstalled drivers with bttgp's "tuto", but nothing :( Strange thing. When buttons are not pressed by some amount of time, the display turns off. When it's off, and i run pspsh, the screen lights up. So: - drivers & usbhosts are working (I see Connected to D...
by Draan
Tue Jan 05, 2010 7:55 am
Forum: PSP Development
Topic: Problem with PSPLink Windows 7
Replies: 17
Views: 11396

I have a firewall, but i clicked allow when it shows popup. Then i've disabled it. No effect. When launching PSPSH i can see in usbhostfs "Accepting async connection (0, in next message 2, and 3) from 127.0.0.1", so PSPSH is connecting to usbhosts. But nothing shows in pspsh, also no comma...
by Draan
Tue Jan 05, 2010 7:27 am
Forum: PSP Development
Topic: VLF bugged?
Replies: 11
Views: 12341

you're wasting 4 bytes of memory here xD

Do as you whish, it doesn't really matter here
by Draan
Tue Jan 05, 2010 7:07 am
Forum: PSP Development
Topic: Problem with PSPLink Windows 7
Replies: 17
Views: 11396

Problem with PSPLink Windows 7

I've got MinPSPW on Windows 7 Ultimate 32 bit. PSP Slim 5.50 gen-d3 I've used drivers and psplink from MinPSPW, but it's not working. If i run usbhostfs, i can see "connected to device", but when i start pspsh, i should see "host0:>", but theres nothing at all. What the problem c...
by Draan
Mon Jan 04, 2010 12:26 am
Forum: PSP Development
Topic: [How To] Make Booster's IPL SDK work with GCC > 4.0.2
Replies: 4
Views: 2902

I have a question.

I have MinPSPW + DevC++. I've tried to compile Flash Led sample.
I've got an error:

Code: Select all

Assembler messages:
line numbers must be positive; line number 0 rejected
but it creates pspboot.bin anyway. So I can just ignore this error?
by Draan
Sun Jan 03, 2010 11:09 pm
Forum: PSP Development
Topic: [How To] Make Booster's IPL SDK work with GCC > 4.0.2
Replies: 4
Views: 2902

The IPL prepared with sdk is working on Slim devices?
by Draan
Thu Dec 31, 2009 11:14 pm
Forum: PSP Development
Topic: Strange Entry Point in Datel's Action Replay
Replies: 7
Views: 4044

Well, they put 9.99 for the same reason as GEN - allows run on any firmware, without the "You don't need to update" error.
by Draan
Wed Dec 30, 2009 4:36 am
Forum: PSP Development
Topic: Strange Entry Point in Datel's Action Replay
Replies: 7
Views: 4044

From PSP-PACKER typedef struct { u32 signature; // 0 u16 attribute; // 4 modinfo u16 comp_attribute; // 6 u8 module_ver_lo; // 8 u8 module_ver_hi; // 9 char modname[28]; // 0A u8 version; // 26 u8 nsegments; // 27 int elf_size; // 28 int psp_size; // 2C u32 entry; // 30 u32 ...
by Draan
Wed Dec 16, 2009 6:20 am
Forum: PSP Development
Topic: Batterie Eeprom
Replies: 4
Views: 2516

Sony has modified batteries and motherboards.
by Draan
Wed Dec 16, 2009 5:47 am
Forum: PSP Development
Topic: Batterie Eeprom
Replies: 4
Views: 2516

The orginal serial can be restored only when you have an eeprom dump. There is no other way. Hellcat is putting dummy one, too (but you can restore your orginal from dump too, of course). I think he just hardocode it in his app, but this is no problem to generate a random serial. A simple question: ...
by Draan
Tue Dec 15, 2009 11:24 pm
Forum: PSP Development
Topic: Running homebrew on the PSP
Replies: 10
Views: 4622

No, I remembered, the PS2 disk is called Swap Magic. We don't burn it, we buy it, and it makes the PS2 identify it as an original disk. But if the same could be done to the PSP, it should already exist :( Well, SwapMagic is just a fragment of orginal disc glued with rest of normal DVD, doesn't it? ...
by Draan
Wed Dec 09, 2009 6:06 am
Forum: PSP Development
Topic: About releasing MoHH eloader source code
Replies: 58
Views: 40992

mohh eloader wrote:devs ONLY WHAT THA FUCK.....i guesse u arnt the answer to 5.5X ofw >.>
m0skit0 wrote:I'm the answer to nothing. I only do as I please. Don't like it? Make the eloader yourself, whining boy.
See? :)

This wasn't reply to willow :D
by Draan
Wed Dec 09, 2009 4:10 am
Forum: PSP Development
Topic: Running homebrew on the PSP
Replies: 10
Views: 4622

Re: Running homebrew on the PSP

First of all, keep in mind that the PS2 firmware isn't updated. So every exploit is "permanent". And for PS2 you can burn a disc, for PSP you can't. *IPL loader is to load up a firmware on the PSP, right? Well, yes. But there's a diffrence. Time Machine IPL is loading another (!!!) IPL, wh...
by Draan
Tue Dec 08, 2009 7:07 am
Forum: PSP Development
Topic: Running homebrew on the PSP
Replies: 10
Views: 4622

Loaders from exploit in games - doesn't touch firmware. HENs - here is diffrent story. ChickHEN doesn't touch the firmware, but earlier DaX's HEN's does. You can't have homebrews & latest Sony firmware. Reason is easy: when hackers find and use a hole in firmware, Sony patches it in next update ...
by Draan
Sat Dec 05, 2009 10:50 am
Forum: PSP Development
Topic: Color
Replies: 3
Views: 1927

There is no function for it: you must chage color, print message, and change it back.
by Draan
Sat Dec 05, 2009 7:10 am
Forum: PSP Development
Topic: Color
Replies: 3
Views: 1927

What do you mean?
For debug screen?

Here it is: pspDebugScreenSetTextColor(u32 color);
and, if I'm not wrong: pspDebugScreenSetBgColor(u32 color);
Color must be in HEX.
by Draan
Sat Dec 05, 2009 7:07 am
Forum: PSP Development
Topic: Correction Source Code
Replies: 3
Views: 2293

I see CheckFileInPlace() implementatnion four times. Leave one.

And post your error.
by Draan
Sat Dec 05, 2009 4:58 am
Forum: PSP Development
Topic: slim's pre ipl routines?
Replies: 4
Views: 2545

I'm interested. Do you have a working solution?
by Draan
Fri Dec 04, 2009 4:22 am
Forum: PSP Development
Topic: Decompile
Replies: 8
Views: 4155

Just code something, decompile it and compare the codes.
by Draan
Fri Dec 04, 2009 4:11 am
Forum: PSP Development
Topic: Decompile
Replies: 8
Views: 4155

VshCtrl Module? :P

Decompiler is making still very good job. This is really everything you can get from a compiled .ASM code. There's up to you to change this to compilable code.