Search found 33 matches

by liberty
Tue Dec 22, 2009 1:43 am
Forum: PSP Development
Topic: How does the Game Category's Context Browser sort hombrews?
Replies: 4
Views: 2121

Torch wrote:If there isn't any additional code to sort it, then its according to the order of FAT entries.
Seem like it sort eboot.ebp by date ascend order. I am not sure.
by liberty
Mon Dec 21, 2009 11:44 pm
Forum: PSP Development
Topic: How does the Game Category's Context Browser sort hombrews?
Replies: 4
Views: 2121

Torch wrote:It was changed to sort by date in one of the later versions. Unless you actually mean in the Content browser mode, in which case I haven't noticed.
Yes Content Browser, the one like the Photo, not context.
by liberty
Mon Dec 21, 2009 11:34 pm
Forum: PSP Development
Topic: How does the Game Category's Context Browser sort hombrews?
Replies: 4
Views: 2121

How does the Game Category's Context Browser sort hombrews?

The sony sort by the date of the directory. But how did the Game Category's Content Browser sort homebrews? It seem much different from the Sony's. Things are messy. I want to write a small program to sort the homebrews as I want.
by liberty
Mon Dec 21, 2009 11:31 pm
Forum: PSP Development
Topic: Is there a XML parser like expat in PSP?
Replies: 5
Views: 2511

Thank you very much!
by liberty
Mon Dec 21, 2009 7:25 am
Forum: PSP Development
Topic: Is there a XML parser like expat in PSP?
Replies: 5
Views: 2511

Where is it? I can't find it. Thanks!
by liberty
Sun Dec 20, 2009 7:33 am
Forum: PSP Development
Topic: Is there a XML parser like expat in PSP?
Replies: 5
Views: 2511

Is there a XML parser like expat in PSP?

I wonder if there is a expat port for PSP. Thanks!
by liberty
Sat Dec 12, 2009 7:46 am
Forum: PSP Development
Topic: [Help/Suggestions needed] MultiTasKing v101
Replies: 20
Views: 11460

Re: MultiTasKing v101

Hi guys! I came here a few months ago under the username "usertestprueba" (xD) and thanks to your help I have managed to get this: http://www.youtube.com/watch?v=jDLfzjE--qg I just want to know what do you think about it :-) Please, suggest things, and checkout the prx sources ;-) Thank y...
by liberty
Wed Nov 04, 2009 1:28 am
Forum: PSP Development
Topic: Cue sheet supported player for PSP (ver 0.20)
Replies: 6
Views: 4306

Now 0.20

Fix the bug if the initpath directory is not exist, the system will halt.
Now sort all the file and dir and DIRs are on the top files below.
by liberty
Tue Nov 03, 2009 11:50 pm
Forum: PSP Development
Topic: How to check the availability of a directory
Replies: 4
Views: 2449

SceIODopen and opendir both work great. Thank you very much!
by liberty
Tue Nov 03, 2009 2:02 pm
Forum: PSP Development
Topic: How to check the availability of a directory
Replies: 4
Views: 2449

How to check the availability of a directory

I know using fopen to check if a file is available, but I don't know how to check if a directory is available. Anyone can suggest some ways? Thanks
by liberty
Thu Oct 29, 2009 6:14 am
Forum: PSP Development
Topic: How to handle stdout and stderr on PSP?
Replies: 4
Views: 2384

Re: How to handle stdout and stderr on PSP?

Hello, there. The question is that: how is the right way to handle stdout and stderr on the PSP? I mean, I can't just use pspDebugScreenPrintf, because the libraries that are extern to my program don't use it. So, I fell like I have to redirect the output to files, but as I have seen, it's not a go...
by liberty
Wed Oct 28, 2009 9:20 am
Forum: PSP Development
Topic: Bone animation and skinning
Replies: 7
Views: 2728

Okay, the good news is that I got animation working, and it only slowed down to 12fps. The bad news is... http://i191.photobucket.com/albums/z66/criptych/th_wtf.png I think I'm still missing something, the only reason the model is even recognizable is because I used an animation with very little mo...
by liberty
Wed Oct 14, 2009 12:27 pm
Forum: PSP Development
Topic: PSP-SDL-GL = Nightmare
Replies: 6
Views: 3442

Re: PSP-SDL-GL = Nightmare

I try to compile in PSP the lesson09.c of the great NeHe withouth any luck. It works flawlessly in Windows using DevCPP as compiler. All 10 NeHe lessons with GL are working and compiling well on PSP !!! no problem at all!! Let me know if you need the package with source code to be compiled... ciao ...
by liberty
Wed Oct 14, 2009 10:13 am
Forum: PSP Development
Topic: Text-To-Speech open sources also for Sony PSP?
Replies: 45
Views: 25998

whistler wrote:thanks mypspdev, could you post a link to the zip or send a pm:)
If it is ready, please post here. Thanks!
by liberty
Tue Oct 13, 2009 10:23 pm
Forum: PSP Development
Topic: Text-To-Speech open sources also for Sony PSP?
Replies: 45
Views: 25998

I'm reading just now.... If anybody is interested in Flite (Text to speech) for PSP and PocketSphinx (Speech recognition) for PSP1000 (few commands) PSP2000 and PSP3000 (full dictionary), using all microphones Gocam, Socom, USB Microphone, PSP3000 microphone, let me know, I'll send you full package...
by liberty
Tue Oct 13, 2009 11:30 am
Forum: PSP Development
Topic: Text-To-Speech open sources also for Sony PSP?
Replies: 45
Views: 25998

I'm reading just now.... If anybody is interested in Flite (Text to speech) for PSP and PocketSphinx (Speech recognition) for PSP1000 (few commands) PSP2000 and PSP3000 (full dictionary), using all microphones Gocam, Socom, USB Microphone, PSP3000 microphone, let me know, I'll send you full package...
by liberty
Mon Oct 12, 2009 10:17 pm
Forum: PSP Development
Topic: Text-To-Speech open sources also for Sony PSP?
Replies: 45
Views: 25998

so are you going to do it? Yes, I am going to. But seems not very easy. I get the many errors compiling it. It cannot find printf, exit, fopen, fseek ... ALL libc function. I don't know whether I do the right thing: 1. Modify the config.sub, add psp 2. Modify the configure file, so it won't get err...
by liberty
Mon Oct 12, 2009 11:32 am
Forum: PSP Development
Topic: Text-To-Speech open sources also for Sony PSP?
Replies: 45
Views: 25998

Audio Porting of Flite to PSP (au_psp.c): at the end we are going to port audio open/close/write without using audiolib: OPEN: int channel = sceAudioChReserve(PSP_AUDIO_NEXT_CHANNEL, PSP_AUDIO_SAMPLE_ALIGN(sampleBufferSize), PSP_AUDIO_FORMAT_STEREO); CLOSE: sceAudioChRelease(channel); WRITE: sceAud...
by liberty
Sun Oct 11, 2009 9:07 am
Forum: PSP Development
Topic: Porting android OS to PSP?
Replies: 6
Views: 8161

64M IS ENOUGH

Of course NOT minimal 64M.

I run Android on my HP mobile phone(originally running on Windows mobile) with 64M memory without problem.
by liberty
Sun Sep 27, 2009 2:12 am
Forum: PSP Development
Topic: Cue sheet supported player for PSP (ver 0.20)
Replies: 6
Views: 4306

0.10

Support OGG vorbis format.
Fix a lot of stability bugs.
by liberty
Fri Sep 25, 2009 12:50 am
Forum: PSP Development
Topic: How to use sceDisplayDisable on newer firmware?
Replies: 8
Views: 3161

Hi! :) How to know these addresses in: STUB_FUNC 0xAC18FDEC,displayEnable STUB_FUNC 0xDA2E4C8C,displayDisable or IMPORT_FUNC "sceDisplay_driver",0x946155FD,sceDisplayEnable371 IMPORT_FUNC "sceDisplay_driver",0x32B67781,sceDisplayDisable371 The supportlib.S file is generated with...
by liberty
Wed Sep 23, 2009 12:21 pm
Forum: PSP Development
Topic: How to use sceDisplayDisable on newer firmware?
Replies: 8
Views: 3161

Hi! :) Here you can find a kernel prx sample: http://www.sakya.it/downloads/testPer352.rar The sample is about sceDisplayGetBrightness and sceDisplaySetBrightness It shouldn't be difficult to modify it. ;) Ciaooo Sakya Thank you very very much. I get it working now and updated my cueplayer. One mor...
by liberty
Wed Sep 23, 2009 12:18 pm
Forum: PSP Development
Topic: Cue sheet supported player for PSP (ver 0.20)
Replies: 6
Views: 4306

Cueplayer 0.07 Changelog 0.07 1. Show total track number 2. Show total track time 3. BUGFIX: Cannot seed previous track in track 1. Now it will start the music over. 4. BUGFIX: Seeking exceeding last track will crash. 5. New: README file available. Download here: https://sourceforge.net/projects/cue...
by liberty
Wed Sep 23, 2009 11:51 am
Forum: PSP Development
Topic: Cue sheet supported player for PSP (ver 0.20)
Replies: 6
Views: 4306

Cueplayer for PSP 0.06 is out!

Changelog 0.05 -> 0.06: 1. Press and hold START button to disable/enable backlight. 2. Directory bookmark. It will automatically remember the directory you last selected. Paired with bookmark function. You can return to your last piece of music quickly. Download here: https://sourceforge.net/project...
by liberty
Wed Sep 23, 2009 1:29 am
Forum: PSP Development
Topic: How to use sceDisplayDisable on newer firmware?
Replies: 8
Views: 3161

Hi! :) Call it from a kernel module. How to? Is there a sample? Yes, the prx you are using in your cueplayer. :D PSP_EXPORT_FUNC(displayEnable) PSP_EXPORT_FUNC(displayDisable) Ciaooo Sakya I tried compiling that prx, that is the one in your lightmp3. But it is linkin...
by liberty
Tue Sep 22, 2009 5:07 am
Forum: PSP Development
Topic: How to use sceDisplayDisable on newer firmware?
Replies: 8
Views: 3161

Torch wrote:Call it from a kernel module.
How to? Is there a sample?
by liberty
Sun Sep 20, 2009 12:29 pm
Forum: PSP Development
Topic: Cue sheet supported player for PSP (ver 0.20)
Replies: 6
Views: 4306

New version 0.05: 1. Major Skipping track bug Fixed with improved algorithm 2. Display improved, can display the disk information. 3. More tolerant to ill flac file. 4. Bookmark function. Here is the button summary: TRIANGLE: Goto file selection screen and stop player. It will automatically BOOKMARK...
by liberty
Sun Sep 20, 2009 10:30 am
Forum: PSP Development
Topic: How to use sceDisplayDisable on newer firmware?
Replies: 8
Views: 3161

How to use sceDisplayDisable on newer firmware?

I am using PSP 3001 with 5.03 firmware.
I try to use sceDisplayDiable / sceDisplayEnable. But if I link against the pspdisplay-driver, the program won't even start. It give an error.

Anyone here know how to disable/enable display on newer kernel like mine?
by liberty
Sat Sep 19, 2009 12:48 am
Forum: PSP Development
Topic: Cue sheet supported player for PSP (ver 0.20)
Replies: 6
Views: 4306

Cue sheet supported player for PSP (ver 0.20)

Hi. Thanks sakya for the excellent audio player for PSP. It supports many fornats. But most music I have is extracted by EAC. The music is one cue sheet and one flac like this: CDImage.flac CDImage.cue I hope you can support cuesheet in the further release. I have coded a cue player for myself. I am...
by liberty
Thu Sep 17, 2009 9:11 pm
Forum: PSP Development
Topic: libFLAC seeking problem, please help!(Solved, Code Included)
Replies: 8
Views: 2932

J.F. wrote:You could set your seek flag to the value you wish it to seek to. That would eliminate an extra variable.
Yes, it is good suggestion.