Search found 41 matches

by KaL
Fri Nov 06, 2009 3:30 am
Forum: PS3 Linux Development
Topic: OpenCL for Cell
Replies: 15
Views: 10657

Thanks a lot for the wrokaround !
It works now :)
by KaL
Fri Nov 06, 2009 1:10 am
Forum: PS3 Linux Development
Topic: OpenCL for Cell
Replies: 15
Views: 10657

Well... I installed the OpenCL rpms succesfully on my system... But when I try executing the samples I get the following errors : [root@ramen ppc]# make clean [root@ramen ppc]# make gcc -I. -g -O3 -m32 -DPPM=0 -c -o julia_ocl.o ../src/julia_ocl.c gcc -I. -g -O3 -m32 -...
by KaL
Mon Oct 30, 2006 12:20 am
Forum: PS2 Development
Topic: TheThirdCreation.net
Replies: 2
Views: 2266

Thank you very much ^^
by KaL
Sat Oct 28, 2006 9:25 pm
Forum: PS2 Development
Topic: TheThirdCreation.net
Replies: 2
Views: 2266

TheThirdCreation.net

Do you know if any mirror for this website exists ?
I'd like to show my little dreamgl app I wrote for the contest to a friend... But I deleted it :\

Thanks in advance for your help.
by KaL
Sun Aug 28, 2005 6:21 am
Forum: PSP Lua Player Development
Topic: Lua player core development
Replies: 62
Views: 32852

LuaGL ?
by KaL
Fri Aug 26, 2005 6:19 am
Forum: PSP Development
Topic: PSP IR Remote Sample (RoboSapien & ICybie, Media Center)
Replies: 9
Views: 7956

RC6 is also used in Philips TV remotes... (reminiscence of old electronic-related readings)

EDIT: Maybe was used.. not working on my 1yo Philips TV
by KaL
Mon Aug 22, 2005 5:43 am
Forum: PSP Development
Topic: Cel Shading
Replies: 35
Views: 29888

could you release the source, please ?
by KaL
Fri Aug 12, 2005 8:18 am
Forum: PSP Development
Topic: Regarding pspgl...
Replies: 5
Views: 1851

Regarding pspgl...

I was telling myself : "It would be more practical to use libGU & libGUM functions to write an OpenGL wrapper" Why does the author use directly the sendCommand thing ? At least, it would be clearer to write / debug to use libGU. (But dunno if the speed would be reduced so much) Does so...
by KaL
Mon Aug 01, 2005 2:25 am
Forum: PSP Development
Topic: Porting a 3D Engine ?
Replies: 2
Views: 1845

Porting a 3D Engine ?

I need the communty knowledge there.. Which OpenGL-based 3D Engine could be ported to PSP ? (Looking at the svn repo, with have plenty of libs now.. I think it should be possible.. SDL / TinyGL / pspGL(?) / SDL_mixer ...) I really don't know any free 3D Engine using OpenGL simple enough to be ported...
by KaL
Mon Jul 18, 2005 11:26 pm
Forum: PSP Development
Topic: PSP web browser
Replies: 8
Views: 5009

microwindows is already ported (check SVN)
by KaL
Mon Jul 18, 2005 9:46 pm
Forum: PSP Development
Topic: PSP Launcher : small tool for lazy people :D
Replies: 19
Views: 28868

[MISREAD THE WHOLE THING]
by KaL
Mon Jul 18, 2005 5:38 am
Forum: PSP Lua Player Development
Topic: Lua library
Replies: 15
Views: 9440

One thing would be very interesting : to interface sce[...] functions with the your lua interpreter :p
by KaL
Tue Jul 12, 2005 12:52 am
Forum: PSP Development
Topic: OpenGL Wrapper on PSP?
Replies: 16
Views: 5236

I don't remember if any of the GL implementations on PS2 helped porting projects..
by KaL
Mon Jul 11, 2005 8:07 pm
Forum: PSP Development
Topic: OpenGL Wrapper on PSP?
Replies: 16
Views: 5236

The libGU already looks like openGL (with no Matrix manipulation lib - which is libGUM, not released yet by pspdev -) I don't think that an openGL implementation would be really useful. But, why not ?
by KaL
Sat Jul 09, 2005 4:34 am
Forum: PSP Development
Topic: Lib_PSP_OSK
Replies: 18
Views: 6215

I've seen somewhere a video of a guy typing on a PSP Keyboard (looked like the Logic3 one).. Used font was the nem's one, as in many many projects here. I really wonder which funcs he used to read the keyboard inputs.. :/
by KaL
Tue Jul 05, 2005 9:01 pm
Forum: PSP Development
Topic: Bloodshed Dev-C++ as a PSP homebrew IDE
Replies: 17
Views: 6155

You didn't add the pspsdk libraries in your Dev-C++ linker's options.
by KaL
Tue Jul 05, 2005 5:28 am
Forum: PSP Development
Topic: Bloodshed Dev-C++ as a PSP homebrew IDE
Replies: 17
Views: 6155

by KaL
Mon Jul 04, 2005 9:21 pm
Forum: PSP Development
Topic: PSP Toolchain win32 package
Replies: 34
Views: 21606

I think a PSPSDK/Toolchain package with support of svn updating would be great.. I WONT do it tonight.
by KaL
Fri Jul 01, 2005 10:56 pm
Forum: PSP Development
Topic: Web Server
Replies: 32
Views: 18466

Works like a charm. Very good.
by KaL
Fri Jul 01, 2005 1:42 am
Forum: PSP Development
Topic: PSP Toolchain win32 package
Replies: 34
Views: 21606

Nop. It's even not up to date. There is another win32 package in the PSPSDK forum with all that you need.
by KaL
Fri Jul 01, 2005 12:51 am
Forum: PSP Development
Topic: PSPSDK 1.0+beta released!
Replies: 59
Views: 52724

Yeah.. it's working now.. -_-
by KaL
Fri Jul 01, 2005 12:34 am
Forum: PSP Development
Topic: PSPSDK 1.0+beta released!
Replies: 59
Views: 52724

PSPSDK 1.0+beta is availble for download here. If you would like to keep upto date with the latest version, you can also access our subversion repository at "svn://svn.ps2dev.org/psp". We have also setup a new list to monitor subversion commits and submit bug reports which you can join at...
by KaL
Fri Jul 01, 2005 12:28 am
Forum: PSP Development
Topic: PSPSDK 1.0+beta released!
Replies: 59
Views: 52724

I would like to download PSPSDK from the subversion repository.. but I need login/password. Where can I get it ? Thanks.
by KaL
Thu Jun 30, 2005 8:45 am
Forum: PSP Development
Topic: Some sceNet / sceHttpInit usage questions
Replies: 63
Views: 59810

What about adding psppet's work into pspsdk ?
by KaL
Wed Jun 29, 2005 7:00 pm
Forum: General Discussion
Topic: Which os do you use?
Replies: 13
Views: 5787

Windows XP on my laptop.
Ubuntu Hoary on my old PC. But I use it for another project.. so. I use the laptop for my everyday needs.
by KaL
Wed Jun 29, 2005 6:53 pm
Forum: PSP Development
Topic: PSPSDK 1.0+beta released!
Replies: 59
Views: 52724

Huh.. There is no MAKE in the win32 PSPSDK package. TommyBear can you do something ? Thx
by KaL
Wed Jun 29, 2005 5:10 am
Forum: PSP Development
Topic: Some sceNet / sceHttpInit usage questions
Replies: 63
Views: 59810

Can ping. Not telnet. I probably did something wrong. (I'm running on 1.5 , "infrastructure" mode, on a static IP.)

It's funny to notice that when the console is on stand-by, the ping does not respond :)
by KaL
Tue Jun 28, 2005 11:25 pm
Forum: PSP Development
Topic: PSPSDK Release : when ?
Replies: 6
Views: 2847

YEAH !!!! That's fucking cool. I'll test it right now. Thanks guys !
by KaL
Tue Jun 28, 2005 7:25 pm
Forum: PSP Development
Topic: PSPSDK Release : when ?
Replies: 6
Views: 2847

PSPSDK Release : when ?

The title say it all..
What will it include, too ?
I think it may sound interesting to some people wainting for it.
by KaL
Tue Jun 28, 2005 3:35 am
Forum: PSP Development
Topic: PSP Toolchain win32 package
Replies: 34
Views: 21606

you're right. It runs well on hardware.. AH :p