Search found 6 matches

by Yndostrui
Mon Aug 10, 2009 12:48 am
Forum: PS2 Development
Topic: Unable to compile
Replies: 11
Views: 6642

If you know where the paths are saved, you could make a batch file/program altering them...

Xan
by Yndostrui
Sun Aug 09, 2009 3:16 am
Forum: PS2 Development
Topic: Unable to compile
Replies: 11
Views: 6642

Oh, thank you :)

What a useful tool... I think I'm gonna keep it :D

Xan
by Yndostrui
Sun Aug 09, 2009 2:38 am
Forum: PS2 Development
Topic: Unable to compile
Replies: 11
Views: 6642

Unfortunately (or maybe luckily?), I'm using XP...

Well, the pathes have to be saved anywhere... However, I'm gonna copy it to C...

Xan
by Yndostrui
Sat Aug 08, 2009 9:00 pm
Forum: PS2 Development
Topic: Unable to compile
Replies: 11
Views: 6642

Reading specs from D:\PS2Dev\msys\1.0\local\ps2dev\ee\bin\..\lib\gcc-lib\ee\3.2. 2\specs Configured with: ../configure --prefix=/usr/local/ps2dev/ee --target=ee --enable -languages=c,c++ --with-newlib --with-headers=/usr/local/ps2dev/ee/ee/include -- enable-cxx-flags=-G0 Thread mode...
by Yndostrui
Sat Aug 08, 2009 8:36 pm
Forum: PS2 Development
Topic: Unable to compile
Replies: 11
Views: 6642

Yes it is there, I used the direct download of everything, because I had a small problom installing it and I didn't want to spent this much time for just installing and so I downloaded everything pre-build. (http://ps2dev.org/ps2/Tutorials/TUTORIAL_3_-_Setting_up_Compilers_and_Development_Environmen...
by Yndostrui
Sat Aug 08, 2009 6:51 pm
Forum: PS2 Development
Topic: Unable to compile
Replies: 11
Views: 6642

Unable to compile

Hello... well, if I create my own program it doesn't compile... The examples compile correctly, as long as there is the *.o file. If I delete it, or do "make clean" it doesn't work either... Here's my code: (Although I don't think it's this important) #include <tamtypes.h> #include <kernel...