Search found 22 matches

by MistPhoenix
Thu Dec 31, 2009 7:49 am
Forum: PSP Development
Topic: sceKernelLoadExec() and sceKernelLoadExecVSHMs2() help
Replies: 3
Views: 2042

and the eboots you are loading are from the memory stick right? could you show me how you loaded them?
by MistPhoenix
Wed Dec 30, 2009 9:04 am
Forum: PSP Development
Topic: sceKernelLoadExec() and sceKernelLoadExecVSHMs2() help
Replies: 3
Views: 2042

does anyone know about how to do this or offer help?
by MistPhoenix
Mon Dec 21, 2009 11:30 am
Forum: PSP Development
Topic: sceKernelLoadExec() and sceKernelLoadExecVSHMs2() help
Replies: 3
Views: 2042

sceKernelLoadExec() and sceKernelLoadExecVSHMs2() help

I have done my forum searching just before you start to say anything about that. I have a couple questions in regards to sceKernelLoadExec() and sceKernelLoadExecVSHMs2(). 1. Is sceKernelLoadExec() usable to load EBOOT.PBP from the memory stick on firmware 5.xx? (I am running 5.50 GEN-D3 currently) ...
by MistPhoenix
Fri Oct 30, 2009 3:32 pm
Forum: PSP Development
Topic: Need help with VLF
Replies: 4
Views: 2322

Figured it out after spending alot of time on it: first thing I did was open the .rcos using RCO editor. Got the information of the names of the icon graphics and loaded them from there. Problem was, that it wouldn't load on 5.50GEN-D2, so I tried my program on 3.40OE(phat) and the icon actually app...
by MistPhoenix
Fri Oct 30, 2009 2:07 pm
Forum: PSP Development
Topic: Need help with VLF
Replies: 4
Views: 2322

I have browsed vlf.h before posting here.

I wish there was better documentation/examples of this powerful lib

thanks anyways
by MistPhoenix
Mon Oct 26, 2009 3:56 am
Forum: PSP Development
Topic: Need help with VLF
Replies: 4
Views: 2322

Has anyone used this function before?
by MistPhoenix
Fri Oct 23, 2009 1:36 pm
Forum: PSP Development
Topic: Need help with VLF
Replies: 4
Views: 2322

Need help with VLF

I am trying to load the RCO graphic from topmenu_plugin.rco that displays the globe icon, like the one seen when signing in to PlayStation Network. I don't quite understand the params entirely of vlfGuiAddShadowedPictureResource() and was wondering if anyone could help. I searched in the "dcv6 ...
by MistPhoenix
Wed Sep 23, 2009 5:27 am
Forum: PSP Development
Topic: Questions about Internet Browser
Replies: 15
Views: 5501

I used to use Links2 Browser, it is a homebrew internet browser from a long time ago. It offers alot of features, alot more than what NetFront and Opera probably both offer, and it seems to have fast page rendering.
by MistPhoenix
Wed Sep 23, 2009 1:58 am
Forum: PSP Development
Topic: Help with exporting PRX functions
Replies: 2
Views: 1200

I haven't posted anything about PRX until now. I looked at the examples(testprx and prxloader) already in the PSPSDK and I couldn't run prx_loader on 5.50GEN-B. I reviewed and analyzed the source for prx_loader and testprx both and I still can't run the imported functions from the prx. I also set th...
by MistPhoenix
Tue Sep 22, 2009 4:59 am
Forum: PSP Development
Topic: Help with exporting PRX functions
Replies: 2
Views: 1200

Help with exporting PRX functions

I am trying to load a prx i made within another program to simply call functions out of it. I am doing a VLF application and the program executes and runs fine, but when i try to make a function call from the prx (loaded using sceKernelLoadModule & sceKernelStartModule) it doesn't do anything. I...
by MistPhoenix
Sun Sep 13, 2009 3:10 pm
Forum: PSP Development
Topic: VLF Library 2.0 coming?
Replies: 4
Views: 2176

Oh really? I remember moonlight saying that he was working on a second version for it, but it would be helpful if he did.

What beta are you talking about?VLF 1.0?

@Torch: that isn't what i was really wondering or needing(vlfGuiBottomDialog), I was wondering about a new updated lib.
by MistPhoenix
Fri Sep 11, 2009 1:23 pm
Forum: PSP Development
Topic: VLF Library 2.0 coming?
Replies: 4
Views: 2176

VLF Library 2.0 coming?

Any word on a new version of VLF Library? I am currently using VLF 1.0 extensively for a project and was wondering about its status. I am particularly looking forward to a new version of the library. Moonlight or anyone have a clue?
by MistPhoenix
Tue Aug 04, 2009 8:18 am
Forum: PSP Development
Topic: [Project]Joyau: Programming in Ruby for PSP
Replies: 37
Views: 15516

Good work keeping up with this. By compression/decompression data, he is referring to archiving files such as .zip or .rar and being able to decompress them to save on project space as well as load times. Ad hoc/Wifi would be nice, but I don't recommend adding it until you add more features to your ...
by MistPhoenix
Fri Jul 24, 2009 1:05 am
Forum: PSP Development
Topic: [Project]Joyau: Programming in Ruby for PSP
Replies: 37
Views: 15516

Well I am currently running 0.8 on CFW 5.50 Gen-A which it runs fine on now that it is a user mode app. I will have to get Joyau 0.9 and test it from there
by MistPhoenix
Thu Jul 23, 2009 8:32 am
Forum: PSP Development
Topic: [Project]Joyau: Programming in Ruby for PSP
Replies: 37
Views: 15516

I went to psp-hacks.com and downloaded your latest Joyau(v0.8) with 3.xx kernel. Program runs smoothly. Question: could you maybe add a networking interface to this, or do you simply need to use ruby sockets class implemented in Ruby to do this? EDIT: is there something wrong with the audio sample? ...
by MistPhoenix
Wed Jul 22, 2009 1:07 pm
Forum: PSP Lua Player Development
Topic: From LUA to PGE-LUA, I have an little problem...
Replies: 2
Views: 4149

to load a font use the following: font = pge.font.load("verdana.ttf", 12, PGE_RAM) --location of ttf, pixel size, mem location(either PGE_RAM or PGE_VRAM) white = pge.gfx.createcolor(255, 255, 155) --r,g,b --Main Loop while pge.running&#4...
by MistPhoenix
Tue Jul 14, 2009 2:12 am
Forum: PSP Development
Topic: [Project]Joyau: Programming in Ruby for PSP
Replies: 37
Views: 15516

I figured it operated like Lua does with script.lua so yes, the eboot is in the folder. As I was mentioning, the game freezes up right at the point where the psp gameboot video ends, and never actually starts the Joyau but ends up crashing and powering off.
by MistPhoenix
Mon Jul 13, 2009 11:37 am
Forum: PSP Development
Topic: [Project]Joyau: Programming in Ruby for PSP
Replies: 37
Views: 15516

I believe you have to start the LEDA eboot in order to ready your psp for legacy(1.50) support. But when I do start LEDA and it copies the prx's into flash, and returns back to the XMB, I select the Joyau eboot and the psp simply hangs, then turns off(out of mem?) I will have to try Time Machine, si...
by MistPhoenix
Mon Jul 13, 2009 1:51 am
Forum: PSP Development
Topic: [Project]Joyau: Programming in Ruby for PSP
Replies: 37
Views: 15516

I do have LEDA on my psp, but CFW 5.50 Gen-A freezes anytime I try to start a game after executing LEDA. It sucks. The only thing good about it is the fact that it bypasses PSN check(I am a fan of Resistance). Can't use any plugins and no 1.50 kernel support either. There isn't even "Shutdown D...
by MistPhoenix
Sun Jul 12, 2009 8:21 am
Forum: PSP Development
Topic: [Project]Joyau: Programming in Ruby for PSP
Replies: 37
Views: 15516

Also, can you recompile the eboot for 3.xx firmware or higher? CFW 5.50 GEN-A can't do 1.50 kernel mode. Sorry
by MistPhoenix
Sun Jul 12, 2009 8:15 am
Forum: PSP Development
Topic: [Project]Joyau: Programming in Ruby for PSP
Replies: 37
Views: 15516

I was trying to compile the source files you provided and I didnt have libruby(-lruby) and the ruby.h and oslib.h. I went and clicked on the eboot link you provided and when I downloaded it, the package gave me the same folder, the source folder and files, not compiled. Please post a link with the c...
by MistPhoenix
Sun Jul 12, 2009 5:19 am
Forum: PSP Development
Topic: [Project]Joyau: Programming in Ruby for PSP
Replies: 37
Views: 15516

This is great! I used to use Ruby back in the RPG Maker development for RMXP and RMVX, glad to see that Ruby can be used on the PSP! I am supporting you all the way to getting this program updated, as well as new features. Doxygen documentation would be nice, but a simple text file going in depth ab...