Search found 127 matches
- Thu Jun 23, 2005 4:03 pm
- Forum: PSP Development
- Topic: ski free for PSP?
- Replies: 5
- Views: 2782
- Thu Jun 23, 2005 10:22 am
- Forum: PSP Development
- Topic: psp-dev have released their exploit for ver. 1.5
- Replies: 126
- Views: 68172
- Thu Jun 23, 2005 10:09 am
- Forum: PSP Development
- Topic: Downgrading : Experimentation
- Replies: 9
- Views: 9058
It isn't lost. We know what is written to the flash during the update process. We have dumps of these firmwares as they are written. That is part of the puzzle. The second part would be to retrace these steps, using what we do know about the PSP's devices(flash0: for example). And see how we can wri...
- Thu Jun 23, 2005 7:54 am
- Forum: PSP Development
- Topic: Downgrading : Experimentation
- Replies: 9
- Views: 9058
I tried again today, using the JP 1.52 update SFO incorporated into the JP 1.50 update PBP. Got a similar error as though I used an altered SFO. Apparently the SFO is cross linked into the other files, therefore completely nulling attempt to jerry rig a downgrade without .PSP and .PSAR compilation m...
- Thu Jun 23, 2005 7:51 am
- Forum: PSP Development
- Topic: psp-dev have released their exploit for ver. 1.5
- Replies: 126
- Views: 68172
Got a 1.50 PSP today, tried the Kxploit and it works fine. One qualm I have with it is the fact that the PSP shows the corrupt data and since the exploit includes its own image in the EBOOT.PBP file it creates, its rather annoying trying to find which game is which.(not to mention the corrupt data a...
- Thu Jun 23, 2005 2:15 am
- Forum: PSP Development
- Topic: psp-dev have released their exploit for ver. 1.5
- Replies: 126
- Views: 68172
the logic behind it is that there's a bug in the path parsing somewhere. I could've found this if I tried to experiment more with the paths too :P (I bet it'll work with other characters too) if it is a bug in path parsing, I can't imagine how sony made such an obvious and stupid error(Just can't i...
- Thu Jun 23, 2005 2:09 am
- Forum: PSP Development
- Topic: Downgrading : Experimentation
- Replies: 9
- Views: 9058
Not firmware dump. Actual Firmware update. That is the key difference, hence why I thought it might work without making a PSP a fancy paper weight. I do not doubt that it double checks somewhere. I am thinking it checks in Data.PSP. As I said from my speculation before(I wish I could test this). If ...
- Wed Jun 22, 2005 7:04 pm
- Forum: PSP Development
- Topic: Downgrading : Experimentation
- Replies: 9
- Views: 9058
Downgrading : Experimentation
I have aquired, through alot of searching the original Japanese 1.50 update. I figured that by having this I could simply change the SFO and run the update. Well to no avail. Originally, using this method, I got an error saying that the data was corrupt. Now I assume this was from the faulty SFO. So...
- Wed Jun 22, 2005 5:19 pm
- Forum: PSP Development
- Topic: psp-dev have released their exploit for ver. 1.5
- Replies: 126
- Views: 68172
I actually have quite a few dead pixels... I might do just that. If they don't have an exchange available, the nearby store has a refurb PSP for I think 100 bucks. I can ask them to check the system information before I buy it, if its 1.5 I can buy away :) **Added** I just feel so stupid for updatin...
- Wed Jun 22, 2005 4:04 pm
- Forum: PSP Development
- Topic: psp-dev have released their exploit for ver. 1.5
- Replies: 126
- Views: 68172
- Tue Jun 21, 2005 4:34 pm
- Forum: PSP Development
- Topic: 1.5 "swaploit" observations, clues for no-swap boo
- Replies: 21
- Views: 10417
I have been away for a while so I have missed on alot of the 'news' flying about. I figured this would be the best place to ask this. But what exactly is this swaploit? And since people do say that it works, what has been run with it? Does it run an EBOOT.PBP file similar to the on that the MustUpda...
- Sun Jun 05, 2005 5:57 pm
- Forum: General Discussion
- Topic: Streaming Media vs External Storage
- Replies: 7
- Views: 3046
I was attempting(fruitless as of yet) to get a small harddrive adapted from IDE to the memory stick. This was going involve a similar process used to get non duo sticks running on the PSP by the way of an adaptor with a 10 wire plug(which plugs into the mem-stick and then into the PSP). I am not hol...
- Fri Jun 03, 2005 2:01 pm
- Forum: The Incredible Hall Of Shame
- Topic: idea for homebrew on 1..51
- Replies: 8
- Views: 6477
Think of the SFO as a link, like that on a website to another website. It provides merely a means of accessing one from the other. Nothing more. The SFO holds no keys to running code. While it may or may not be important to the code(it does provide the update needed for the code, the region needed f...
- Fri May 27, 2005 12:36 pm
- Forum: PSP Development
- Topic: Must Update and v1.5
- Replies: 31
- Views: 15843
- Fri May 27, 2005 12:31 pm
- Forum: The Incredible Hall Of Shame
- Topic: homebrew auti 1.5
- Replies: 17
- Views: 14964
Is it possible if you can personal message this person and find out for us? I tried copying pasting data from the .PSP and .PSAR files to no avail. I copied the data from the Update .SFO to the Homebrew .SFO and it didn't run the program. I cannot imagine that copying the .SFO to the .PSP files of t...
- Thu May 26, 2005 4:37 pm
- Forum: PSP Development
- Topic: Explanation to Menu Glitches.
- Replies: 11
- Views: 6131
- Thu May 26, 2005 4:33 pm
- Forum: PSP Development
- Topic: Idea for an exploit via the 1.5 updater
- Replies: 9
- Views: 5407
Where have you been? What we need is someone to download the 1.5 firmware(now that 1.51 is released, that might be impossible) and reverse engineer it to find any clues about how to enable the encryption/signing methods that were enabled in the 1.5 firmware. This would be an auxiliary step towards m...
- Thu May 26, 2005 4:30 pm
- Forum: PSP Development
- Topic: Must Update and v1.5
- Replies: 31
- Views: 15843
This is what I did after I found out that PBPUnpacker was a packer as well: I edited the SFO file and added in the DATA.PSP file and other files from the Pong Portable game's PBP file into a new PBP file. I got Region Code errors(I originally edited the SFO file that is the '1.5 homebrew launcher')....
- Thu May 26, 2005 3:54 pm
- Forum: PSP Development
- Topic: Must Update and v1.5
- Replies: 31
- Views: 15843
I used the SFO file from the 1.51 update, changing the entries to say PSP Pong where-ever PSP Updater - 'in other languages' appears. I packed this SFO file and the PONG - EBOOT.PBP files (minus the SFO) into another PBP file and put that on my PSP. I goto run the Pong game, which isn't shown as cor...
- Thu May 26, 2005 3:19 pm
- Forum: PSP Development
- Topic: Must Update and v1.5
- Replies: 31
- Views: 15843
- Thu May 26, 2005 1:06 pm
- Forum: PSP Development
- Topic: Must Update and v1.5
- Replies: 31
- Views: 15843
- Thu May 26, 2005 12:44 pm
- Forum: PSP Development
- Topic: Must Update and v1.5
- Replies: 31
- Views: 15843
- Wed May 25, 2005 4:22 pm
- Forum: PSP Development
- Topic: Explanation to Menu Glitches.
- Replies: 11
- Views: 6131
The PSP GUI just boots up in it's start position, which is in the Settings menu, on the Video Settings menu. Well thats interesting. Mine boots up to the Game position, pointed to Saved Game Utility. And yet, when I do this trick, it still goes to the video settings. Are you sure your PSP boots to ...
- Wed May 25, 2005 4:13 pm
- Forum: PSP Development
- Topic: Firmware Update
- Replies: 20
- Views: 18924
I dont think the update does anything with the Wipeout Hack. I installed the update and then tried going online, works like it always did. Of course, I am not a network guru and I didn't test anything that could have been going on in the background, but it still worked. If anything, I'd think it pro...
- Tue May 24, 2005 3:15 am
- Forum: PSP Development
- Topic: PSP Internet Browser
- Replies: 5
- Views: 3086
- Mon May 23, 2005 6:09 pm
- Forum: PSP Development
- Topic: PSP Hidden Menu?
- Replies: 19
- Views: 18216
I figured out the parental control is the rating that the game is inherently given, most definately based on ESRB ratings. If the PSP has a parental control that disallows a game with a certain parental level it wont play the game. EDIT: A box with a lock on it comes up saying Restricted Content wit...
- Mon May 23, 2005 11:30 am
- Forum: PSP Development
- Topic: PSP Hidden Menu?
- Replies: 19
- Views: 18216
- Sun May 22, 2005 11:12 am
- Forum: PSP Development
- Topic: Possibility of secondary bios chip being created?
- Replies: 9
- Views: 4290
I do not think it is possible, because first off, modification to the current bios would need to be in place to make it even acknowledge the second one. Kinda like Gigabyte's Dual Bios for motherboards. Now if both chips were rigged on a switch which only one chip could be turned on at one time, tha...
- Sun May 22, 2005 3:55 am
- Forum: PSP Development
- Topic: PSP Hidden Menu?
- Replies: 19
- Views: 18216
the secret is the psp user name. ive change it to various names. (dev,develop,debug,dbg,root,admin,wtf) :-) If that's the secret then by all means, what have you found? Just telling us that its the secret behind the puzzle and that you tried it but then do not tell us what your results were doesn't...
- Sat May 21, 2005 9:00 am
- Forum: PSP Development
- Topic: Personal Game development for PSP
- Replies: 8
- Views: 4277
Well sadly enough the 1.5 hasn't been 'hacked' yet to figure out how to run homebrew. 1.0, which is the original Japanese PSP's version at launch, will run code because Sony left out either purposely or mistakenly the encryption/signing recognition. So until you get a Japanese PSP (I am thinking abo...