Search found 61 matches

by PsPfReAK
Wed Dec 30, 2009 9:39 am
Forum: PSP Development
Topic: Eboot launch help
Replies: 25
Views: 27055

how am i an asshole. since i got on this site people been treating me like trash and i greatly appreciate thoose who havent. how is that being an ass? take the log out of your eye before you come telling me bout the speck in mine mate, people are treating you like a cunt cause your flipping rude, e...
by PsPfReAK
Sat Nov 14, 2009 3:28 am
Forum: PSP Development
Topic: About releasing MoHH eloader source code
Replies: 58
Views: 39222

What if you just send the source to developers rather then having it open to download?

thats seems more like an idea.
by PsPfReAK
Tue Nov 03, 2009 4:58 am
Forum: PSP Development
Topic: How To Change Button Function
Replies: 2
Views: 1767

How To Change Button Function

Right, so what i want to know is how do i changed button input. For example if i press select, i want it to press start, ive tried this so far but with no luck int main_thread(SceSize args, void *argp) { SceCtrlData pad; while(1) // loop is required so button...
by PsPfReAK
Wed Oct 07, 2009 4:52 am
Forum: PSP Development
Topic: making a cfw
Replies: 2
Views: 1772

Thanks alot for that explaination, it was a great hand :D

now its time to get the 150POC :D
by PsPfReAK
Wed Oct 07, 2009 3:08 am
Forum: PSP Development
Topic: making a cfw
Replies: 2
Views: 1772

making a cfw

okay, lets say i have a decrpyted firmware. from there, whats needed to make a cfw as we know today?
by PsPfReAK
Sat Sep 26, 2009 11:17 pm
Forum: PSP Development
Topic: Note, Vol Up, Vol Down Button Input?
Replies: 9
Views: 3048

where you define the module, which maybe 0, 1, 0 or something change the firstt number to:

0x800 for vsh mode (those buttons will work in this mode) or,
0x1000 for kernal.
by PsPfReAK
Sat Sep 26, 2009 9:09 pm
Forum: PSP Development
Topic: PSP Lockdown Source Code
Replies: 3
Views: 1730

its a closed source i beleive. on exophase he said that he will release the src soon because hes going to be busy or something. but that was ages ago...
by PsPfReAK
Sat Sep 19, 2009 2:08 am
Forum: PSP Development
Topic: PSP Programming Newbie
Replies: 10
Views: 3387

no you cant code in VB, but you can use the compiler to compile your C/C++ stuff inside of it after you install the pspsdk.

i write the code in notepad++ in C/C++ then compile it in visual C++
by PsPfReAK
Fri Sep 18, 2009 6:36 am
Forum: PSP Development
Topic: PSP Programming Newbie
Replies: 10
Views: 3387

well im on windows and i use visual basic and notepad++

very easy to install.

The pspsdk is the header files for the Psp, like for everything :)
by PsPfReAK
Sun Sep 13, 2009 11:15 pm
Forum: PSP Development
Topic: a noob.
Replies: 7
Views: 2861

well ive posted this link before, its got good simple regularly updated psp programming tuts, it covers helloworlds ect and explains the code, the link is
http://goldendevelopersworld.com/PSP_Programming.php
by PsPfReAK
Tue Sep 01, 2009 1:56 am
Forum: PSP Development
Topic: using sceIoOpen and sceIoWrite
Replies: 7
Views: 2745

Thanks alot, i get it now :)
by PsPfReAK
Mon Aug 31, 2009 11:09 pm
Forum: PSP Development
Topic: using sceIoOpen and sceIoWrite
Replies: 7
Views: 2745

well i have this

SceUID test;
test = sceIoOpen("ms0:/test.txt", O_WRONLY|O_CREAT, 0777);

that will open test.txt for writing and will create the file if it dont exist.

now what do i do with sceIowrite?

im trying copy the contents ./test.txt to ms0:/test.txt
by PsPfReAK
Mon Aug 31, 2009 7:01 pm
Forum: PSP Development
Topic: using sceIoOpen and sceIoWrite
Replies: 7
Views: 2745

using sceIoOpen and sceIoWrite

Hello all, right, i know how to check for a file using sceIoOpen simple stuff. But how do write using sceIoWite.
bytes_written = sceIoWrite(fd, data, 100);
How would i define, bytes_written. FD would be like sceUID FD right?

and also what about data. the 100 is the size of the file right?
by PsPfReAK
Sat Aug 15, 2009 3:24 am
Forum: PSP Development
Topic: PSP - Tutorials ???
Replies: 12
Views: 3348

http://goldendevelopersworld.com/PSP_Programming.html

simpe hello world to adding controls, all in C
by PsPfReAK
Tue Aug 11, 2009 6:31 am
Forum: PSP Development
Topic: Clearing the ram
Replies: 5
Views: 3417

Clearing the ram

Is there anyway to clear the memory during an homebrew, i think my app is using up all the ram and keeps crashing so i think need to empty it. is there any way?
thanks

btw: my code involves alot of blitting images and using pspdebugscreenclear to clear the screen. thanks
by PsPfReAK
Sun Aug 02, 2009 5:57 am
Forum: PSP Development
Topic: PRX turns off psp
Replies: 35
Views: 10642

wel ive tried what you've said and i get errors in imports.s saying unrecongnises opcode ect
by PsPfReAK
Wed Jul 29, 2009 12:47 am
Forum: PSP Development
Topic: PRX turns off psp
Replies: 35
Views: 10642

Any function that can reboot the psp? I tried sceSysconResetDevice(1,1), but that doesnt work... Anybody used a different one ? http://forums.ps2dev.org/viewtopic.php?t=5856 There are a few ways listed there, the ones moonlight mention are (or at least were) used by m33 to exit recovery menu or boo...
by PsPfReAK
Tue Jul 28, 2009 7:28 am
Forum: PSP Development
Topic: MS free space problem
Replies: 12
Views: 5379

Would this work for the flash0 aswell?
by PsPfReAK
Sun May 17, 2009 10:12 pm
Forum: PSP Development
Topic: problem with graphics.c
Replies: 1
Views: 1005

problem with graphics.c

can someone post a link to a working graphics.c, my one is compiling with these errors: psp-gcc -I. -IC:/pspsdk/psp/sdk/include -O2 -G0 -Wall -D_PSP_FW_VERSION=500 -c -o graphics.o graphics.c graphics.c: In function 'loadImage': graphics.c (79) : error: 'png_infopp_NULL' undeclared (first use in thi...
by PsPfReAK
Thu Apr 30, 2009 2:05 am
Forum: PSP Development
Topic: printing text to a file
Replies: 4
Views: 2066

Haha, sorry about that.

i found it a second after posting it and forgot to edit it.
sorry....

thanks aswell
by PsPfReAK
Wed Apr 29, 2009 6:01 am
Forum: PSP Development
Topic: printing text to a file
Replies: 4
Views: 2066

printing text to a file

okay well every knows this

printf("Writing %s\n", writepath);

it will show whats been written, know what id like to do is transfer the information from % to a text file

if your following, i think vsprint doews it but i havent had such luck.
by PsPfReAK
Wed Apr 22, 2009 1:52 am
Forum: PSP Development
Topic: problem flashing camera_plugin.rco from flash0
Replies: 22
Views: 5929

@jim

where do i close them

in the flashing code or where i actually flash it?

SOLVED

i just rewrite the copy code
by PsPfReAK
Tue Apr 21, 2009 2:22 am
Forum: PSP Development
Topic: problem flashing camera_plugin.rco from flash0
Replies: 22
Views: 5929

O.o

well, it works when i go to test m33 but when i test it in the actual psp it still only copies the prx not the rco
by PsPfReAK
Sun Apr 19, 2009 11:49 pm
Forum: PSP Development
Topic: problem flashing camera_plugin.rco from flash0
Replies: 22
Views: 5929

still in user mode it wont let me unnassign flash0 it only does this when this is in int k1 = pspSdkSetK1(0); int level = sctrlKernelSetUserLevel(8); sceIoOpen("flash0:/vsh/camera_plugin.rco", PSP_O_RDONLY, 0777); sctrlKernelSetUserLevel(level); pspSdkSetK1(k1); so how should i go about it...
by PsPfReAK
Sat Apr 18, 2009 11:25 pm
Forum: PSP Development
Topic: problem flashing camera_plugin.rco from flash0
Replies: 22
Views: 5929

:@

so your saying no one knows how to this?
by PsPfReAK
Fri Apr 17, 2009 5:22 am
Forum: PSP Development
Topic: problem flashing camera_plugin.rco from flash0
Replies: 22
Views: 5929

okay when i use this before assigning int k1 = pspSdkSetK1(0); int level = sctrlKernelSetUserLevel(8); sceIoOpen("flash0:/vsh/camera_plugin.rco", PSP_O_RDONLY, 0777); sctrlKernelSetUserLevel(level); pspSdkSetK1(k1); it wont let me un assign flash so can someone tell me how to do it, like i...
by PsPfReAK
Tue Apr 14, 2009 10:55 am
Forum: PSP Development
Topic: problem flashing camera_plugin.rco from flash0
Replies: 22
Views: 5929

okay, another error, when i use the code above when i try to assign flasho afterwards it wont let me, its say cannot un-assign flash....
any suggestions?
by PsPfReAK
Mon Apr 13, 2009 11:51 pm
Forum: PSP Development
Topic: problem flashing camera_plugin.rco from flash0
Replies: 22
Views: 5929

dont worry about the assigning problem, turned out that i was giving my psp to many kernal commands, i think.... im still trying to get that camera_plugin.rco though, still no hope also int k1 = pspSdkSetK1(0); int level = sctrlKernelSetUserLevel(8); sceIoOpen(...); sctrlKernelSetUserLevel(level); p...
by PsPfReAK
Mon Apr 13, 2009 6:58 am
Forum: PSP Development
Topic: problem flashing camera_plugin.rco from flash0
Replies: 22
Views: 5929

okay i found out my flash isnt un assigning, this is my code p2c&#40;" - Assigning flash0....\n "&#41;; sceKernelDelayThread&#40;1000000&#41;; if &#40;sceIoUnassign&#40; "flash0&#58;" &#41; < 0&#41; errorExit&#40;"Cannot Unassign Flash...
by PsPfReAK
Mon Apr 13, 2009 3:30 am
Forum: PSP Development
Topic: problem flashing camera_plugin.rco from flash0
Replies: 22
Views: 5929

okay this is gettng annoying, i called the iop.prx, it loaded it but still only flashed the camera_plugin.prx but it left the camera_plugin.rco empty

whats going on here?