Search found 37 matches

by victorprosa
Tue Feb 16, 2010 1:30 pm
Forum: PSP Development
Topic: Problems with sceGuSwapBuffers
Replies: 10
Views: 12420

I don't work a lot with graphic stuff, but are you sure that 0x88000 is not being used by another process atm, or a previous process used the address and forgot to clean/memset?

Try creaning this specific adress yoursef and see what happens...
by victorprosa
Tue Feb 16, 2010 1:21 pm
Forum: PSP Development
Topic: Recovery VLF
Replies: 1
Views: 2418

You "will do" or you are "doing" it? Please, get all the other stuff that you believe to know how to do done, before trying to discover what you don't know... But, as a hint, there is a recovery source out there, free to download, get it... Anyway, as a personal opinion, recovery...
by victorprosa
Tue Feb 16, 2010 1:07 pm
Forum: PSP Development
Topic: fopen VS. sceIoOpen ?
Replies: 20
Views: 16125

I don't understand well what you are trying to do, but i may tell that: Relative paths do work in SceIo, and all commands related to it, like "./" also does... The initial path in SceIo is always the path of your homebrew, ie: SceUID fd = sceIoOpen("lol.lol", PSP_O_WRONLY...
by victorprosa
Tue Feb 16, 2010 12:57 pm
Forum: PSP Development
Topic: sceIoDread strange behavior...
Replies: 5
Views: 5257

Well, I discovered that for a strange reason, only MP_ROOT, the folder where i was testing this stuff gives the NULL, LOL Anyway, I use a similar code, but mine has to be FAR way bigger... I am using VLF, then, the printf trick doesn't work, my code is a giant, with a lot of if(done > 0) {//do it ag...
by victorprosa
Tue Feb 16, 2010 12:09 am
Forum: PSP Development
Topic: fopen VS. sceIoOpen ?
Replies: 20
Views: 16125

If you are able to do that, ALWAYS prefer Sce* functions, because it was designed especially for the PSP hardware, by guys that understand it better than us...
And, the standard libc functions are translated into Sce* functions, but usually you lost performance...
by victorprosa
Tue Feb 16, 2010 12:05 am
Forum: PSP Development
Topic: sceIoDread strange behavior...
Replies: 5
Views: 5257

Re: sceIoDread strange behavior...

NULL is something, not sure. . is current working directory .. is top directory (One above) Yeah, i know, but the documentation doesn't help in this case: Returns: Read status * 0 - No more directory entries left * > 0 - More directory entired to go * < 0 - Error It don't tell what does the NULL me...
by victorprosa
Mon Feb 15, 2010 12:38 pm
Forum: PSP Development
Topic: sceIoDread strange behavior...
Replies: 5
Views: 5257

sceIoDread strange behavior...

Hello everyone, it's me, again... I've been working with IO functions for a while, but this is the first time i have to use directory listing... After a lot of effort, I managed to get the function working, but it's returning an strange behavior... For testing proposes i've just implemented a count ...
by victorprosa
Fri Feb 12, 2010 10:53 am
Forum: PSP Development
Topic: PRX sample in PSPSDK
Replies: 7
Views: 4779

An effort should be started in order to port 1.50 SDK stuff to newer kernels...

When necessary to use it for projects, it gives a lot of headaches...
by victorprosa
Mon Feb 01, 2010 12:48 am
Forum: PSP Development
Topic: [SOLVED]PSPLINK problem
Replies: 7
Views: 3588

Would be interesting if the CFW makers add an "exception list" system, like another .txt, where you write down the modules names that you want no plugin system working...
by victorprosa
Sun Jan 31, 2010 2:04 am
Forum: PSP Development
Topic: Best way to send key presses/releases through socket
Replies: 7
Views: 5279

Application layer wifi is not suitable for sending keypresses in the first place. You will lose something. Except if the PSP client sends like 5 times the single key press information in for example 100ms... in reciever, you configure it to ignore key repeat in a 100ms interval... Information loss ...
by victorprosa
Sat Jan 30, 2010 9:35 pm
Forum: PSP Development
Topic: [noobish question] Problems when compiling OpenSSL
Replies: 6
Views: 3474

jimparis: Thanks for your help, interesting way to solve the problem, xD but, as far as i explored, this change won't give major problems... Ahn, about the problem... Some time ago, I started studying old PSP codes, and seems that later versions of the SDK doesn't seem to be as connected as it used ...
by victorprosa
Sat Jan 30, 2010 9:16 pm
Forum: PSP Development
Topic: How to compile, link and transfer PSP programs from VS.NET
Replies: 71
Views: 112354

Sorry for bumping this thread... But I am trying to compile pmpmod myself... I had to patch a lot of suff on it's shared libs, but i managed to get them working (maybe i send them to ps2dev svn later), the problem is that i am not able to compile the main program: make&#91;1&#93;&#58; vs...
by victorprosa
Fri Jan 29, 2010 3:39 am
Forum: PSP Development
Topic: [noobish question] Problems when compiling OpenSSL
Replies: 6
Views: 3474

I thought that would be better to post the entire file: /* crypto/cversion.c */ /* Copyright &#40;C&#41; 1995-1998 Eric Young &#40;eay@cryptsoft.com&#41; * All rights reserved. * * This package is an SSL implementation written * by Eric Young &#40;eay@cryptsoft.com&#41;. * Th...
by victorprosa
Thu Jan 28, 2010 11:23 am
Forum: PSP Development
Topic: [noobish question] Problems when compiling OpenSSL
Replies: 6
Views: 3474

[noobish question] Problems when compiling OpenSSL

I feel a little bit ashamed making this question, because no one seems to have this problem, but i am stuck with this for 2 days... user$> gunzip < openssl-0.9.7j.tar.gz | tar xv *Then cd over to openssl-0.9.7j To Patch: ---------- user$> patch -p1 < ../openssl-0.9.7j.patch To configure and compile,...
by victorprosa
Thu Jan 28, 2010 3:37 am
Forum: PSP Development
Topic: How to 'shutdown','reset','sleep' the psp???
Replies: 4
Views: 2356

m0skit0 wrote:scePower_0442D852() -> scePowerRequestColdReset
People should learn how to use the NIDs tables, in order to avoid this kind of questions:
http://silverspring.lan.st/

=]
by victorprosa
Tue Jan 05, 2010 9:47 am
Forum: PSP Development
Topic: VLF bugged?
Replies: 11
Views: 12341

How about some "Yagni" in your switch ? switch &#40;lang&#41;&#123; case 2&#58; resources_error = "Impossible de charger des ressources!"; break; case 3&#58; resources_error = "No se puede cargar los recursos!"; break; case 4&#58; resources_erro...
by victorprosa
Mon Jan 04, 2010 11:03 am
Forum: PSP Development
Topic: VLF bugged?
Replies: 11
Views: 12341

int err; err = vlfGuiMessageDialog(resources_error, VLF_MD_TYPE_ERROR | VLF_MD_BUTTONS_NONE); if ((err = VLF_MD_BACK)) { sceKernelExitGame(); } [/code] once again, check your if statements Sorry, if you want me to use VLF_MD_BACK == lang But it don't works, and err = VLF_MD_BACK does, without any w...
by victorprosa
Mon Jan 04, 2010 7:22 am
Forum: PSP Development
Topic: VLF bugged?
Replies: 11
Views: 12341

OMG, I can't believe that I forgot about the switch functions! Thanks for your help guys! Ahn, and the final code (much simpler): int lang; char *resources_error; lang = vlfGuiGetLanguage&#40;&#41;; switch &#40;lang&#41;&#123; case 0&#58; resources_error = "Unable to loa...
by victorprosa
Sat Jan 02, 2010 4:44 pm
Forum: PSP Development
Topic: VLF bugged?
Replies: 11
Views: 12341

VLF bugged?

Hi all! I've been working with VLF lib for a long time, and i have a lot of experience with it. I am creating an interface for a new homebrew of mine... This is the first time that I create a mult-lang HB, then, i decided to use RCO importing, which is working like a charm... But today, I remembered...
by victorprosa
Wed Nov 04, 2009 10:06 am
Forum: PSP Development
Topic: 3 NIDs - what is this doing?
Replies: 6
Views: 3350

I don't know very much about NIDs (i am a beginner at this part), but i tried to search it for you, the only reference I found is here at PS2DEV, i think that it might help you...

http://forums.ps2dev.org/viewtopic.php? ... 3d436655a6
by victorprosa
Tue Nov 03, 2009 11:53 am
Forum: PSP Development
Topic: PSPLink + 3000
Replies: 5
Views: 3572

Well, I am trying to study some 1-seg audio routines, due to that, i must access XMB with PSP Link enabled (1seg runs in VSH mode, and relies on some nids from vshmain.prx). As soon as my PSP is american, I must use Fake-region to reach the "app" itself... When I type "reset vsh"...
by victorprosa
Sat Oct 31, 2009 9:40 am
Forum: PSP Development
Topic: PSPLink + 3000
Replies: 5
Views: 3572

PSPLink + 3000

Hello! I am currently trying to understand some of PSP OS routines, and due to that i started using PSPLink... Due to a hardware problem, my PSP 1000 is no longer working, and i must use my 3000 for it, but as soon as the hen relies on ram, when i give a "reset vsh" command, i lost the hen...
by victorprosa
Fri Oct 30, 2009 10:25 am
Forum: PSP Development
Topic: Need help with VLF
Replies: 4
Views: 2353

open vlf.h, it explains all the functions, may help you...

I used VLF a lot, but never rco functions :(, sorry...
by victorprosa
Fri Oct 30, 2009 10:23 am
Forum: PSP Development
Topic: Would anyone be able to replicate the PSP+/Resistance stuff?
Replies: 3
Views: 2260

The problem is that you haven't the PS3 for support in your case...


I would suggest connect Resistence to PC and monitor the traffic sent in order to create a similar APP that uses the PC otherwise than the PS3 as host...
by victorprosa
Mon Oct 12, 2009 1:56 pm
Forum: PSP Development
Topic: problems involving PSPGL
Replies: 0
Views: 1086

problems involving PSPGL

Hi there... I am working in a homebrew, and in order use some 3D objects, i started to port some Open GL stuff to PSP using PSPGL Lib, and everything worked fine, until i started using calls that had GLint parameter... The lib is good, but NOTHING involving an int works with it! My compiler gives me...
by victorprosa
Sat Jul 04, 2009 3:16 pm
Forum: PSP Development
Topic: PSP decompiler
Replies: 57
Views: 32744

Just a question...

How the makefile should look like when re-compiling the prx?

I mean, libraries, etc, cause it is supposed to have most libraries included, but i had problems when creating a makefile...
by victorprosa
Wed Jul 01, 2009 1:54 pm
Forum: General Discussion
Topic: PSP Wiki hacked
Replies: 3
Views: 10197

PSP Wiki hacked

Today i was looking for some information, then i remembered PSPDev Wiki, but something strange is happening in there:

http://wiki.pspdev.org/

Warez???
by victorprosa
Tue Feb 24, 2009 9:09 am
Forum: PSP Development
Topic: host:/ dont exist
Replies: 3
Views: 1616

ahn....

Shouldn't be "host0:/" ???
by victorprosa
Sat Feb 21, 2009 5:09 pm
Forum: PSP Development
Topic: dc v6 graphics
Replies: 241
Views: 287510

Thanks for anwering, just one more question... for centralized height, i must use: VlfProgressBar vlfGuiAddProgressBar&#40;136&#41;; (range from 0 to 272) or VlfProgressBar vlfGuiAddProgressBar&#40;0&#41;; (range from -136 to 136) I am asking this, because i've never defined a X,Y po...
by victorprosa
Sat Feb 21, 2009 4:19 pm
Forum: PSP Development
Topic: dc v6 graphics
Replies: 241
Views: 287510

Sorry for asking a so basic thing, but i am having some trouble with the progress bar... X and Y must be set in what? Pixels? I am trying to keep the progress bar in the center of the screen, can someone tell me the position i must use? PS: I am asking this, because text is set in "0x200" ...