Search found 19 matches

by TerryMathews
Fri Jul 08, 2005 1:30 am
Forum: PSP Development
Topic: NeoCDPSP v0.1
Replies: 7
Views: 4042

Is there something in this that would prevent it from working with the corruped image remover, or Sei's PSP tool? I've tried the corrupted image remover on the KXploit version in the download, and it breaks the program. Sei's tool complains that the PBP is not valid to write. I've tried Sei's tool o...
by TerryMathews
Thu Jun 23, 2005 2:42 am
Forum: PS2 Development
Topic: USB on new PS2s
Replies: 14
Views: 10012

The problem is also that someone on Sony's line could very well have said that the PS2 has USB 2.0 ports, because it does. USB 2.0 full speed. full speed == USB 1.1. high speed == 480mbps. I'd assinate the USB Forum if I ever had the opportunity. This has made buying computer components so much more...
by TerryMathews
Thu Jun 23, 2005 2:38 am
Forum: PS2 Development
Topic: Max speed for ee-sio
Replies: 9
Views: 4474

Either baudrate is not in bps, or brd allows values less than 256.

256=cpu/(baudrate*256) gives an answer of 4500.

I also noticed that baudrate * 256 yields 115200... :)
by TerryMathews
Wed Jun 22, 2005 1:18 pm
Forum: PSP Development
Topic: LCD Burning Problems
Replies: 2
Views: 1977

An LCD is made up of three layers (or more if using different colorspaces) of electrically responsive grids of optical filters. Basically, a pixel is "green", because the red and blue filters are active, only allowing green light to pass through. An LCD can suffer a kind of burn-in where t...
by TerryMathews
Thu Jun 16, 2005 10:54 am
Forum: PSP Development
Topic: comparison of 1.00 and 1.50 flash0
Replies: 20
Views: 10291

The nature of encryption is such that a change of even a single bit in the pre-encrypted data will likely end up with every byte being different in the encrypted data. I was thinking with the PSP doing real-time decryption, that the files might be broken up into smaller sections for the purpose of ...
by TerryMathews
Thu Jun 16, 2005 10:40 am
Forum: PSP Development
Topic: 1.5 "swaploit" observations, clues for no-swap boo
Replies: 21
Views: 10419

wulf wrote:now this is a truely stupid question, but I'm curious

would the swap trick work on a 1.0 psp?

theoretically it might ( although there is absolutely no reason to do it :)
The way software development works, odds are if the swaploit is in 1.5 it's in 1.0 also.
by TerryMathews
Thu Jun 16, 2005 10:18 am
Forum: PSP Development
Topic: comparison of 1.00 and 1.50 flash0
Replies: 20
Views: 10291

Vampire wrote: all *.prx files except msgdialog_plugin.prx are encrypted
Ugh x2. A diff would still be useful since we would be able to guestimate how much of a change there was between the versions of each of the files. Maybe we'll get lucky and most of the files have very very small changes. :)
by TerryMathews
Thu Jun 16, 2005 9:48 am
Forum: PSP Development
Topic: comparison of 1.00 and 1.50 flash0
Replies: 20
Views: 10291

I haven't fooled around with an exploited PSP, so excuse me if this is beyond the capabilities we have today... Instead of just comparing the files, can you run a diff on them? I imagine you'd probably have to copy the contents of flash0 onto a MS or something to that effect - I do not know if this ...
by TerryMathews
Thu Apr 14, 2005 6:50 am
Forum: PSP Development
Topic: Web Browser + PSP = Java development?
Replies: 25
Views: 11754

Strange that you're quick to single me out as a zealot against your apparently favorite language. I wasn't trying to single you out, nor is Java my favorite language. That said, it is useful, relatively fast and Sun seems intent on it running on every processor and OS under the sun (no pun intended...
by TerryMathews
Wed Apr 13, 2005 2:29 pm
Forum: PSP Development
Topic: Web Browser + PSP = Java development?
Replies: 25
Views: 11754

If I wanted to do java development on a portable device, I'd buy a cellphone. However, I'd appreciate it if you'd stay on topic and not post your personal wishlist in the middle of an ongoing conversation. So are you one of those people who think that Java is too slow compared to C/C++? Sorry about...
by TerryMathews
Wed Apr 13, 2005 2:07 pm
Forum: PSP Development
Topic: Web Browser + PSP = Java development?
Replies: 25
Views: 11754

well, so far SONY has provided homebrew environments for all consoles they released (for PSOne you had the Yaroze and for PS2 you have PS2 Linux) about 2 years into the consoles lifecycle ... let's see what the future brings and never give up hope. just give it some time young padawan! ;-) If Sony ...
by TerryMathews
Tue Apr 05, 2005 9:44 am
Forum: PSP Development
Topic: Shortcut to decrypting the PSP firmware file?
Replies: 14
Views: 7661

Yes your idea of finding opcode patterns is stupid, I suggest reading a good book on cryptography to understand why and when the idea of finding patterns in cryptographed streams was abandoned. And as gorim said we are able to run code on the PS2 without having the key. And as I said, the only way ...
by TerryMathews
Mon Apr 04, 2005 2:47 pm
Forum: PSP Development
Topic: Shortcut to decrypting the PSP firmware file?
Replies: 14
Views: 7661

Besides, do not think for one moment there won't be a severe reaction from Sony if we are able to decrypt intellectual property meant to remain unseen. Not that Sony needs to worry that much, of course. But there might be some lines we need to define so that we don't cross them, and that can be har...
by TerryMathews
Mon Apr 04, 2005 11:51 am
Forum: PSP Development
Topic: Shortcut to decrypting the PSP firmware file?
Replies: 14
Views: 7661

Shortcut to decrypting the PSP firmware file?

In my other thread (which was locked... I don't think it's useless since PS2DIS doesn't currently decode PSP files because they're encrpted or compressed, but whatever) I decoded some of the R4000 opcodes into hex and binary. As near as I could tell, there was only one that took no arguments: sync. ...
by TerryMathews
Sun Apr 03, 2005 5:50 pm
Forum: PSP Development
Topic: View parts of memory on PSP
Replies: 9
Views: 7703

If someone can make this hack read out the contents of the memory @ address 0, we might be able to start disassembling forward...
by TerryMathews
Sun Apr 03, 2005 4:23 pm
Forum: PSP Development
Topic: MIPS R4000 disassembly cheatsheet
Replies: 3
Views: 3759

R4000 ASM OPCODES (bin) ADD = 000000XXXXXXXXXXXXXXX00000100000 ADDI = 001000XXXXXXXXXXXXXXXXXXXXXXXXXX ADDIU = 001001XXXXXXXXXXXXXXXXXXXXXXXXXX ADDU = 000000XXXXXXXXXXXXXXX00000100001 AND = 000000XXXXXXXXXXXXXXX00000100100 ANDI = 001100XXXXXXXXXXXXXXXXXXXXXXXXXX BREAK = 000000XXXXXX...
by TerryMathews
Sun Apr 03, 2005 4:23 pm
Forum: PSP Development
Topic: MIPS R4000 disassembly cheatsheet
Replies: 3
Views: 3759

MIPS R4000 disassembly cheatsheet

Dunno, I may be the only person that uses this, but it comes in handy for searching through binaries with hex editors like XVI32... Conventions: X means variable. + means or. (0+8) means 0 or 8, X000 in binary. - means through. (0-3) means 0+1+2+3, 00XX in binary. R4000 ASM OPCODES (hex&...
by TerryMathews
Fri Apr 01, 2005 10:14 am
Forum: PSP Development
Topic: Discussion On The PBP File Format
Replies: 25
Views: 25408

Has anyone looked to see if the code in either of the unknown files correlates to normal MIPS ASM?

If someone can post or e-mail to me the files, I'll look up the opcodes and compare them myself (if no one else has).
by TerryMathews
Fri Apr 01, 2005 10:09 am
Forum: PSP Development
Topic: Excited about a homebrew scene
Replies: 16
Views: 9191

484*172*32 = 2.5MB. If we assume that the framebuffer is a part of the main memory map, we can also assume that it's large enough to justify having a whole dedicated section of the memory map to itself. My suggestion, to find the address it starts at, would be to write a program that at every 1000h ...