Search found 33 matches

by Gaby_64
Sat Jan 09, 2010 12:46 pm
Forum: The Incredible Hall Of Shame
Topic: linking error!!
Replies: 2
Views: 4437

how did you get the official sdk?
mind pm me the net related include files
by Gaby_64
Sun Nov 08, 2009 2:16 am
Forum: PSP Development
Topic: DosBox and Wizardry 6
Replies: 1
Views: 1453

yes there is, go in the dosbox.conf and set showkey(something like that) to true. Then you need to learn how to use it. search google image for the key layout for dosbox.
by Gaby_64
Sun Jul 05, 2009 10:08 am
Forum: PSP Development
Topic: Media Engine?
Replies: 165
Views: 142541

whats the diffrence from the 371 syscals and the normal ones?
by Gaby_64
Fri Jun 26, 2009 11:40 am
Forum: PSP Development
Topic: Media Engine?
Replies: 165
Views: 142541

ME interfearing with Mp3Resources

Well since the thread has been revived I might as well ask my question here. Has anyone ever had problems using mp3lib after using ME to do another task. In AirCrack-PSP for the wpa cracker I use ME to give it a little boost, so for every passphrase tested I do CallME with the crack function then Ki...
by Gaby_64
Tue Apr 28, 2009 11:38 am
Forum: PSP Development
Topic: dosbox, now with 100% less drama
Replies: 484
Views: 476531

Yes this would be a shame if you dont continue, especially when you've got people willing to help you CrazyC.
by Gaby_64
Tue Apr 14, 2009 3:57 am
Forum: PSP Development
Topic: dosbox, now with 100% less drama
Replies: 484
Views: 476531

I we have managed to even run w98 on dosbox (better speed then bochs) Go here to check it out: http://psp.wijou.com/forum/index.php?showforum=21 The Original thread on it that I had made is gone with the old site. Ya I started the w95 to wXP on PSP project. But we had the same problem of the img fil...
by Gaby_64
Thu Apr 02, 2009 4:00 am
Forum: PSP Development
Topic: Bochs for PSP compiles
Replies: 10
Views: 6052

Go on psp.wijou.com where Matan G himself posted the source code to bochs, I have made a package with bochs 2.3.7 with the fixes to make it work on PSP. I havnt been able to configure it properly yet, because some stuff with SDL changed and I dont have a working Ubuntu+psptoolchain installed
by Gaby_64
Wed Apr 01, 2009 4:16 am
Forum: PSP Development
Topic: dosbox, now with 100% less drama
Replies: 484
Views: 476531

** bump ** Correct me if I’m wrong… but I was doing research on this forum and came to the conclusion of the following with regard to the dosbox.conf file: ‘autocycles=true’ is equivalent to ‘cycles=sync’ ‘cyclesup=n’ is equivalent to ‘maxcycles=n’ ‘cyclesdown=n’ is equivalent to ‘mincycles=n’ Is t...
by Gaby_64
Fri Mar 20, 2009 11:56 am
Forum: PSP Development
Topic: Basilisk II PSP Port (Mac Emulator)
Replies: 705
Views: 462737

I only needed advice, I thought you had already tried almost everything with raw sockets. I am currently using the same method you are, I will check if I get the same results from your app (Its missing error handlers, you might not have seen that it was returning an error)
by Gaby_64
Fri Mar 20, 2009 10:55 am
Forum: PSP Development
Topic: Basilisk II PSP Port (Mac Emulator)
Replies: 705
Views: 462737

You havnt answered EDIT5 and 6?
I am learning some socket programming, just havnt gotten to read it all yet
I have looked at many source codes that use sockets, the first time I see select being used and also recvfrom
by Gaby_64
Fri Mar 20, 2009 8:58 am
Forum: PSP Development
Topic: Basilisk II PSP Port (Mac Emulator)
Replies: 705
Views: 462737

What do you think J.F.?
by Gaby_64
Thu Mar 19, 2009 8:20 am
Forum: PSP Development
Topic: wlanscan_elf example?
Replies: 2
Views: 1430

would anyone smart enough try checking it out (I released the source to my working scanner for psp slim on psp.wijou.com in the AirCrack-PSP topic)

If you know reverse engeneering, please try or point to me some could tutorials on reverse engeneering
by Gaby_64
Thu Mar 19, 2009 6:41 am
Forum: PSP Development
Topic: Basilisk II PSP Port (Mac Emulator)
Replies: 705
Views: 462737

Why is it that when I try to set it to nonblock in my app it says 109(ENOPROTOOPT) EDIT1: I dont think it works in kernel mode, it fails to initialize the network and freezes when trying to create a socket EDIT2: and the psp doesnt display anything because recvfrom fails Error = ffffffff, -1 and fro...
by Gaby_64
Thu Mar 19, 2009 6:11 am
Forum: PSP Development
Topic: Basilisk II PSP Port (Mac Emulator)
Replies: 705
Views: 462737

when pinging the psp with the pc should I be seing anything on the psp happen?

On the comp it says it recved them but theres nothing that prints on the psp


and what does it recv from?

length = recvfrom(sock, RecvBuf, 1514, 0, (struct sockaddr *)&from, &from_len);
by Gaby_64
Wed Mar 18, 2009 2:13 am
Forum: PSP Development
Topic: Basilisk II PSP Port (Mac Emulator)
Replies: 705
Views: 462737

I hav done research on the forum about raw sockets but none of theme show concrete statements of why sockets dont work or even any example of codes that people have tried.

Mind posting what you have tried?
by Gaby_64
Tue Mar 17, 2009 7:58 am
Forum: PSP Development
Topic: Basilisk II PSP Port (Mac Emulator)
Replies: 705
Views: 462737

But wouldn't this work? (It freezes when trying to recv) sock = sceNetInetSocket&#40;AF_INET, SOCK_RAW, IPPROTO_RAW&#41;; if&#40;sock < 0&#41; &#123; errno = sceNetInetGetErrno&#40;&#41;; printf&#40;"Socket error %x, %d, %s\n", errno, HexToDec&#40;errno&...
by Gaby_64
Tue Mar 17, 2009 1:20 am
Forum: PSP Development
Topic: Basilisk II PSP Port (Mac Emulator)
Replies: 705
Views: 462737

Is there any way I could fake a connection to an access point
by Gaby_64
Fri Mar 13, 2009 2:24 am
Forum: PSP Development
Topic: Basilisk II PSP Port (Mac Emulator)
Replies: 705
Views: 462737

Then how would I make a socket without having to connect to an AP
DO I have to make a server socket

My objective with the socket is to be able to sniff incoming packets
by Gaby_64
Wed Mar 11, 2009 4:34 am
Forum: PSP Development
Topic: Basilisk II PSP Port (Mac Emulator)
Replies: 705
Views: 462737

If fixed the problem but it cant resolve the psp host name P150 but when I put www.luaplayer.org or some otgher site it works

But it only works if I connect the psp to a AP
by Gaby_64
Mon Mar 09, 2009 10:47 am
Forum: PSP Development
Topic: Basilisk II PSP Port (Mac Emulator)
Replies: 705
Views: 462737

Its been a while (since I started AirCrack-PSP)

No one has had this problem with sockets? (gethostbyname crashes)

the host name on my PSP slim is P150, idk if its the same for every psp
by Gaby_64
Sat Mar 07, 2009 12:51 am
Forum: PSP Development
Topic: Basilisk II PSP Port (Mac Emulator)
Replies: 705
Views: 462737

gethostbyname crash

Have you had that problem too when trying to get raw socket on psp? gethostname works but when gethostbyname attempts to resolve it it crashes printf&#40;"\nFetching host name..."&#41;; if&#40;sceUtilityGetSystemParamString&#40;PSP_SYSTEMPARAM_ID_STRING_NICKNAME, host, size...
by Gaby_64
Tue Feb 10, 2009 10:42 am
Forum: PSP Development
Topic: wlanscan_elf example?
Replies: 2
Views: 1430

wlanscan_elf example?

I have been doing some testing with it and found that the size of ScanData is now 96 instead of the defined struct ScanData of 84bytes Idk if it is like that on 1.5k but this was tested using a psp slim with 5.00M33-6 What could be the new stuff that sony added to ScanData It could also be the reaso...
by Gaby_64
Sat Feb 07, 2009 1:45 pm
Forum: PSP Development
Topic: psp based mitm sniffer
Replies: 18
Views: 9370

by Gaby_64
Sat Feb 07, 2009 12:13 pm
Forum: PSP Development
Topic: psp based mitm sniffer
Replies: 18
Views: 9370

Well Aircrack-PSP 0.544993 was released today

Does anyone look at this, reply, im still looking for that file

the one Download made (main.c) if you look at the first post
by Gaby_64
Fri Jan 30, 2009 12:23 am
Forum: PSP Development
Topic: psp based mitm sniffer
Replies: 18
Views: 9370

Version 0.52 of my aircrack was released yesterday, its goty a working wep cap file decrypter that takes less then 10 seconds
by Gaby_64
Tue Jan 20, 2009 11:50 am
Forum: PSP Development
Topic: pspdev/sdk "sio" sample from 1.50 kernel to 3.xx k
Replies: 45
Views: 28627

Ive manged to make the scanner work
If you want to try it here: http://psp.wijou.com/forum/index.php?showtopic=815

Its part of the aircrack im working on (nothing eccept that scanner in it for now, but it does have a wep crack function but it doesnt work)
by Gaby_64
Fri Jan 16, 2009 1:01 pm
Forum: PSP Development
Topic: psp based mitm sniffer
Replies: 18
Views: 9370

Well witch program would be the best to port that has arp spoofing capability's and captures packets

Anyway here is a link to my current progress: http://psp.wijou.com/forum/index.php?showtopic=815
by Gaby_64
Thu Jan 15, 2009 9:53 am
Forum: PSP Development
Topic: psp based mitm sniffer
Replies: 18
Views: 9370

No one working on this anymore

I posted this on some other forums and was told to check here. Would it be possible to write a non-promiscuous mode sniffer for the PSP that simply captures all incoming packets, ie: intercept all incoming pings. Also, is it possible to craft ARP packets on the PSP? My idea was to write a sniffer t...
by Gaby_64
Wed Jan 07, 2009 12:08 pm
Forum: PSP Development
Topic: pspdev/sdk "sio" sample from 1.50 kernel to 3.xx k
Replies: 45
Views: 28627

I've looked around the forum but didnt find anything, can u tell me what im searching exactly for
by Gaby_64
Wed Jan 07, 2009 10:52 am
Forum: PSP Development
Topic: pspdev/sdk "sio" sample from 1.50 kernel to 3.xx k
Replies: 45
Views: 28627

Can anyone help me for the above.
I still keep getting the library not found error on psp