Search found 106 matches
- Mon Feb 16, 2009 4:24 pm
- Forum: PSP Development
- Topic: Using psplink with 5.00m33 (Slim)
- Replies: 6
- Views: 2629
- Mon Feb 16, 2009 4:21 pm
- Forum: Patch Submissions
- Topic: [ALL SDK] font.c with AscII-II
- Replies: 8
- Views: 7465
Heres a little thing I threw together while testing the looks of some fonts. Theres the original (psp)debug font, the one this dude posted, the linux console 8x8 fonts(the acorn one looks the best IMO) then theres the sparta sdk one. If you needed to compile it with ps2's just change psptypes.h to t...
- Mon Feb 16, 2009 8:26 am
- Forum: PSP Development
- Topic: Questions of multi-threading
- Replies: 8
- Views: 3202
- Mon Feb 16, 2009 7:00 am
- Forum: PSP Development
- Topic: Questions of multi-threading
- Replies: 8
- Views: 3202
- Mon Feb 16, 2009 6:55 am
- Forum: PSP Development
- Topic: How to work with file I/O in kernel PRX?
- Replies: 23
- Views: 9737
I know torch, I was saying, since my module's name that I was using in the example was 10 chars, you would get the length of the module you are using(lol8.prx would be 8, loolz.prx would be 9, z.prx would be 5, and so on). But yeah, I knew some source I was gandering at had it, of course the one I d...
- Sun Feb 15, 2009 2:42 pm
- Forum: PSP Development
- Topic: Using psplink with 5.00m33 (Slim)
- Replies: 6
- Views: 2629
- Sun Feb 15, 2009 2:32 pm
- Forum: PSP Development
- Topic: How to work with file I/O in kernel PRX?
- Replies: 23
- Views: 9737
Ehm.. :) I know I'm noob, but could you give me some example, please? I don't understand what you mean.. Thanks. kweensey int module_start(SceSize args, void *argp) { ... strcpy(some_buffer, argp); sceIoChdir(some_buffer); ... } that's what works for me, though(not sure if it's just prx, because I ...
- Sat Feb 14, 2009 4:17 pm
- Forum: PSP Development
- Topic: How to work with file I/O in kernel PRX?
- Replies: 23
- Views: 9737
- Sat Feb 14, 2009 10:14 am
- Forum: PSP Development
- Topic: How to work with file I/O in kernel PRX?
- Replies: 23
- Views: 9737
- Fri Feb 13, 2009 10:16 am
- Forum: Patch Submissions
- Topic: [ALL SDK] font.c with AscII-II
- Replies: 8
- Views: 7465
EDIT: Works fine, successfully built an application with it, however the 'i's are kind of weird. Thanks for trying, and give me your feelings. True, the 'i' and other characters, may be somewhat unusual, compared to the previous fonts.c, but this is because it is an entirely different font. In addi...
- Thu Feb 12, 2009 7:55 am
- Forum: Patch Submissions
- Topic: [ALL SDK] font.c with AscII-II
- Replies: 8
- Views: 7465
- Thu Feb 12, 2009 7:48 am
- Forum: Patch Submissions
- Topic: [ALL SDK] font.c with AscII-II
- Replies: 8
- Views: 7465
- Wed Feb 11, 2009 7:58 am
- Forum: PSP Development
- Topic: Couldn't install FreeType
- Replies: 9
- Views: 2760
- Wed Feb 11, 2009 6:56 am
- Forum: PSP Development
- Topic: RemoteJoyLite port to Linux based system
- Replies: 12
- Views: 3648
- Mon Feb 09, 2009 3:16 pm
- Forum: Patch Submissions
- Topic: pspdebugkb.c patch
- Replies: 5
- Views: 5517
- Thu Jan 29, 2009 7:52 am
- Forum: PSP Development
- Topic: Serial Terminal program for PSP
- Replies: 3
- Views: 1330
- Wed Jan 28, 2009 9:09 am
- Forum: Patch Submissions
- Topic: pspdebugkb.c patch
- Replies: 5
- Views: 5517
- Mon Jan 26, 2009 1:01 pm
- Forum: PSP Development
- Topic: Want the pre-IPL(s) dumped so far.
- Replies: 17
- Views: 7562
He said that the examples didnt work, because its not installed . First half - Correct. Second half - Where did he say that? He just wanted the pre-IPL dumped, which is NOT the IPL, and he didn't want it INSTALLED, he wanted it dumped for purpose of examining it. The pre-IPL isn't on your memstick,...
- Sun Jan 25, 2009 7:26 pm
- Forum: PSP Development
- Topic: Want the pre-IPL(s) dumped so far.
- Replies: 17
- Views: 7562
- Sun Jan 25, 2009 10:45 am
- Forum: PSP Development
- Topic: fx_powerspoof
- Replies: 0
- Views: 855
fx_powerspoof
Yeah yeah, fx prefix, just happened to be the name of the folder, because powerspoof was taken in my archives of source(tried making it a while back and failed). I somehow misplaced my battery and needed to install a game patch, so I cooked this up, and installed some patch without a battery, that n...
- Wed Jan 21, 2009 3:43 pm
- Forum: PSP Development
- Topic: Allegro for PSP
- Replies: 25
- Views: 15706
- Wed Jan 21, 2009 3:40 pm
- Forum: Patch Submissions
- Topic: pspdebugkb.c patch
- Replies: 5
- Views: 5517
pspdebugkb.c patch
http://rapidshare.com/files/186940799/pspdebugkb.patch.gz.html This patch it to maintain(well, in this case, gain) compatibility with kernel-mode, as pspDebugScreenPrintf is not usable in kernel-mode modules, and pspDebugScreenKprintf is not usable in user-mode(to the best of my knowledge), so I add...
- Sat Jan 10, 2009 9:47 am
- Forum: PSP Development
- Topic: [SOLVED] [MIPS] undefined reference $a3
- Replies: 7
- Views: 2221
- Fri Jan 09, 2009 9:06 am
- Forum: PSP Development
- Topic: sceMp3InitResource() returns 0x8002013A
- Replies: 12
- Views: 4657
- Fri Jan 09, 2009 9:01 am
- Forum: PSP Development
- Topic: Audio Compling Problems (lightmp3 related kinda)
- Replies: 3
- Views: 4526
- Mon Jan 05, 2009 1:25 pm
- Forum: PSP Development
- Topic: [RESOLVED] Threads and Modules
- Replies: 11
- Views: 3561
- Tue Dec 30, 2008 10:36 am
- Forum: PSP Development
- Topic: Where have all sceGu* exports gone from PAF FW3.40 onwards?
- Replies: 17
- Views: 11256
- Mon Dec 29, 2008 6:40 am
- Forum: PSP Development
- Topic: Help, how to launch a UMD
- Replies: 10
- Views: 3087
- Sat Dec 27, 2008 6:30 am
- Forum: PSP Development
- Topic: A.T.L(AnyType C library)(updated to v1.3 Final)
- Replies: 6
- Views: 3155
- Fri Dec 26, 2008 8:22 am
- Forum: General Discussion
- Topic: Suggestion: Noob free zone for devs / testers
- Replies: 12
- Views: 41483