try
sudo apt-get install compat-gcc*
and do the ls *gcc* thing.
(Compat is way back like 3.4).
Search found 106 matches
- Wed Apr 01, 2009 11:29 am
- Forum: PSP Development
- Topic: compiling toolchain fails at script 4
- Replies: 7
- Views: 2424
- Tue Mar 31, 2009 3:56 pm
- Forum: PSP Development
- Topic: compiling toolchain fails at script 4
- Replies: 7
- Views: 2424
- Tue Mar 31, 2009 3:54 pm
- Forum: PSP Development
- Topic: error code in compiling
- Replies: 20
- Views: 4642
- Tue Mar 31, 2009 7:31 am
- Forum: PSP Development
- Topic: error code in compiling
- Replies: 20
- Views: 4642
- Tue Mar 31, 2009 5:18 am
- Forum: PSP Development
- Topic: error code in compiling
- Replies: 20
- Views: 4642
- Tue Mar 31, 2009 5:11 am
- Forum: PSP Development
- Topic: PSP3001 hacked for cfw yet
- Replies: 21
- Views: 5029
- Tue Mar 31, 2009 5:10 am
- Forum: PSP Development
- Topic: [Solved] Module Manager busy?
- Replies: 10
- Views: 2416
- Mon Mar 30, 2009 7:37 am
- Forum: PSP Development
- Topic: error code in compiling
- Replies: 20
- Views: 4642
- Mon Mar 30, 2009 7:33 am
- Forum: PSP Development
- Topic: [Solved] Module Manager busy?
- Replies: 10
- Views: 2416
Can't be the plugins, the only one in game.txt is my kernelmodule.prx - which attempts to load usermodule.prx. Edit : I exchanged the ku one for the normal sceKernelLoadModuleMS and now I get the error code 0x8002013A which equals the constant SCE_KERNEL_ERROR_LIBRARY_NOT_YET_LINKED. But how can th...
- Sun Mar 29, 2009 11:10 am
- Forum: PSP Development
- Topic: [Solved] Module Manager busy?
- Replies: 10
- Views: 2416
Could try
Code: Select all
while(!sceKernelFindModuleByName("sceKernelLibrary")) sceKernelDelayThread(100000);
- Sat Mar 28, 2009 8:21 am
- Forum: PSP Development
- Topic: psp sdk dunctions source
- Replies: 7
- Views: 2050
- Thu Mar 26, 2009 9:33 am
- Forum: PSP Development
- Topic: Debug PRX
- Replies: 8
- Views: 2351
- Wed Mar 25, 2009 8:25 am
- Forum: PSP Development
- Topic: Hooking Usermode Functions from inside a Kernel PRX
- Replies: 19
- Views: 6659
Torch... that's... a brilliant idea! Why didn't I think of that possibility before? I can already patch the function memory properly... the only thing left to do is create a usermode module and launch it side by side with mine. But seriously. I would far more prefer doing it over syscalls directly ...
- Tue Mar 24, 2009 7:28 am
- Forum: PSP Development
- Topic: Hooking Usermode Functions from inside a Kernel PRX
- Replies: 19
- Views: 6659
Another thing you could do(99% sure) is be epicly ghetto about it and find an import syscall of whatever usermode thing you want to do, and just hook the desired function to that syscall, but then hook that syscall to your kernel mode function. For example, in my case, I could hook your usermode fun...
- Tue Mar 24, 2009 7:23 am
- Forum: PSP Development
- Topic: Questions about prx
- Replies: 4
- Views: 1362
- Tue Mar 24, 2009 7:18 am
- Forum: PSP Development
- Topic: [problem] usbhostfs_pc/pspsh in Eclipse
- Replies: 2
- Views: 1045
- Mon Mar 23, 2009 4:37 pm
- Forum: PSP Development
- Topic: Hooking Usermode Functions from inside a Kernel PRX
- Replies: 19
- Views: 6659
- Fri Mar 20, 2009 6:35 am
- Forum: PSP Development
- Topic: RemoteJoyLite port to Linux based system
- Replies: 12
- Views: 3652
- Tue Mar 17, 2009 6:25 am
- Forum: PSP Development
- Topic: OpenAL
- Replies: 12
- Views: 5970
- Fri Mar 13, 2009 10:56 am
- Forum: PSP Development
- Topic: New at c++/need to know some things about prxtool
- Replies: 8
- Views: 2570
- Fri Mar 13, 2009 10:54 am
- Forum: PSP Development
- Topic: PSP development on Linux - Your preferred distro?
- Replies: 31
- Views: 12235
- Wed Mar 11, 2009 4:44 pm
- Forum: PSP Development
- Topic: How to use the "sceI2cMasterTransmit" function in
- Replies: 7
- Views: 2772
- Wed Mar 11, 2009 4:40 pm
- Forum: PSP Development
- Topic: New at c++/need to know some things about prxtool
- Replies: 8
- Views: 2570
- Wed Mar 11, 2009 4:38 pm
- Forum: PSP Development
- Topic: psptoolchain broken?
- Replies: 15
- Views: 7518
- Sat Mar 07, 2009 7:28 am
- Forum: PSP Development
- Topic: Hooks?
- Replies: 12
- Views: 4281
- Sun Feb 22, 2009 10:25 am
- Forum: PSP Development
- Topic: a new sample to decode all psp supported MP4AVC
- Replies: 8
- Views: 12230
- Sun Feb 22, 2009 10:22 am
- Forum: PSP Development
- Topic: How do i read a crash report from psplink?
- Replies: 8
- Views: 2820
It tells you where the exception happened and dumps all the registers so you can read what is in what register. This is more useful to the projects developers in my opinion as they know more of what's going on, but, usually it'll give a hint as to what triggered what, just gotta somewhat understand ...
- Sun Feb 22, 2009 10:11 am
- Forum: PSP Development
- Topic: How to decrypt a prx
- Replies: 6
- Views: 2932
- Wed Feb 18, 2009 7:56 am
- Forum: PSP Development
- Topic: to that dude who wanted psp as wifi for pc
- Replies: 5
- Views: 2056
- Tue Feb 17, 2009 7:28 am
- Forum: PSP Development
- Topic: to that dude who wanted psp as wifi for pc
- Replies: 5
- Views: 2056