Search found 210 matches
- Mon Jul 04, 2005 2:19 am
- Forum: PSP Development
- Topic: sceNetInetConnect (PspPet please help!)
- Replies: 13
- Views: 6669
> I'm calling it wrong or sony messed with sockaddr_in structure for the psp. You got it right - the Sony PSP structure is a little non-standard (hence the REVIEW comment). Extra byte out front (apparently unused, at least according to TwistedMetal game code) Will be updating the sample and header l...
- Sun Jul 03, 2005 1:58 am
- Forum: PSP Development
- Topic: VSH memspace?
- Replies: 15
- Views: 4620
- Sat Jul 02, 2005 4:20 am
- Forum: PSP Development
- Topic: Web Server
- Replies: 32
- Views: 18948
re: DHCP > ... We just need to figure out the callbacks and libs associated with it. Exactly. Most of the structure is already there, just need to figure out what is missing (Wipeout Pure and Twisted Metal appear to do the same init, but they have adhoc features too) Its on my list. --- > hi, i have...
- Fri Jul 01, 2005 1:34 am
- Forum: PSP Development
- Topic: Some sceNet / sceHttpInit usage questions
- Replies: 63
- Views: 61313
- Wed Jun 29, 2005 11:59 pm
- Forum: PSP Development
- Topic: Some sceNet / sceHttpInit usage questions
- Replies: 63
- Views: 61313
- Wed Jun 29, 2005 11:52 pm
- Forum: PSP Development
- Topic: The Rules Of The PSP Forums
- Replies: 54
- Views: 19250
> PspPet, I have two words: Stuff it. > Now, if you're still reading... what the hell do you want from us? If you are asking -- I will politely request you not resort to personal attacks. If you read my posts, I have disagreements with the policy, but have not insulted or made false claims on any pe...
- Wed Jun 29, 2005 6:02 am
- Forum: PSP Development
- Topic: Load ELF files with sceKernelLoadExec
- Replies: 71
- Views: 35621
- Wed Jun 29, 2005 5:56 am
- Forum: PSP Development
- Topic: Some sceNet / sceHttpInit usage questions
- Replies: 63
- Views: 61313
I haven't figured out all the configuration enumeration code (mostly from Wipeout, which has a real UI to pick the configuration). Right now it should work if you have one configuration, setup using explicit SSID and IP address. > refreshing on the PSP takes sometimes up to minutes, I think that's b...
- Wed Jun 29, 2005 5:52 am
- Forum: PSP Development
- Topic: The Rules Of The PSP Forums
- Replies: 54
- Views: 19250
[since nobody else appears to want to argue the point ;-> -- here's another inconsistency] > ...Unless you have anything new to add FWIW: The new SDK includes a detailed discussion of how to use the BANNED API to access/rip your own UMD. As mentioned this issue is well past moot. I will continue to ...
- Wed Jun 29, 2005 4:41 am
- Forum: PSP Development
- Topic: Some sceNet / sceHttpInit usage questions
- Replies: 63
- Views: 61313
- Tue Jun 28, 2005 2:19 am
- Forum: PSP Development
- Topic: Include errors
- Replies: 5
- Views: 2243
- Tue Jun 28, 2005 2:04 am
- Forum: PSP Development
- Topic: Some sceNet / sceHttpInit usage questions
- Replies: 63
- Views: 61313
TRF-Yu-Ki wrote: > So PspPet patched the entry points himself; before that patch... calling sceNetInit() would put the Instruction-pointer where? I guess since he got it working, what I'm saying now is pointless. But, I'm just curious how a call to a non-existant routine wouldn't crash. Still a good...
- Mon Jun 27, 2005 9:15 am
- Forum: PSP Development
- Topic: Some sceNet / sceHttpInit usage questions
- Replies: 63
- Views: 61313
- Mon Jun 27, 2005 7:53 am
- Forum: PSP Development
- Topic: Some sceNet / sceHttpInit usage questions
- Replies: 63
- Views: 61313
> So, if you do a load-module for pspnet.prx and call an sceNet routine. If your PSP doesn't shut down, then I guess you succeeded calling Fortunately/Unfortunately not. The stub routines will not crash if you call them with a not-yet-loaded library. Instead they return error code 0x8002013a My prob...
- Sat Jun 25, 2005 1:18 am
- Forum: PSP Development
- Topic: SHA1 Attack Program
- Replies: 54
- Views: 28219
- Fri Jun 24, 2005 8:54 am
- Forum: PSP Development
- Topic: Some sceNet / sceHttpInit usage questions
- Replies: 63
- Views: 61313
- Fri Jun 24, 2005 8:50 am
- Forum: PSP Development
- Topic: SHA1 Attack Program
- Replies: 54
- Views: 28219
- Fri Jun 24, 2005 4:25 am
- Forum: PSP Development
- Topic: SHA1 Attack Program
- Replies: 54
- Views: 28219
(NIDs for VSH modules)
mrbrown wrote: >I have yet to crack any of the NIDs found in the VSH modules. Has anyone else? Just started looking into the VSH modules. Lots of good stuff there. Found a few NIDs -- searching for more now (fortunately it appears they use the same technique) The trick, as always is finding the pref...
- Fri Jun 24, 2005 4:10 am
- Forum: PSP Development
- Topic: Some sceNet / sceHttpInit usage questions
- Replies: 63
- Views: 61313
LoadModule tips and tricks: ['mrbrown' has already hinted at some of these things. Here's some additional advice from my similar experiments. NOTE: error codes found experimentally] As mentioned, loading the library from MS can be *attempted* with the the sceKernelLoadModule[Ms] APIs. Loading a libr...
- Fri Jun 17, 2005 1:04 am
- Forum: PSP Development
- Topic: SHA1 Attack Program
- Replies: 54
- Views: 28219
> Here is the latest version of the attack program. Please incorporate the hash[] array bug fix mentioned above (or something similar) . The latest version still has this problem (crashes on me 100% of the time without it -- VC6 -Ot) For people still having problems with the VC debug/release options...
- Thu Jun 16, 2005 12:53 am
- Forum: PSP Development
- Topic: Library function list
- Replies: 100
- Views: 74287
All of the USB interface (not UsbBus_driver) (some already in database, will look into more automatic updating since there are 100s more to go...) ;; ForUser ; sceUsb 0xae5de6af sceUsbStart 0xc2464fa0 sceUsbStop 0xc21645a4 sceUsbGetState 0x4e537366 sceUsbGetDrvList 0x112cc951 sceUsbGetDrvState 0x586...
- Thu Jun 16, 2005 12:45 am
- Forum: PSP Development
- Topic: PSP API documentation proyect
- Replies: 7
- Views: 3414
djhuevo wrote: > A lot of modules added (due to the TyRaNiD kernel dump prog :) Good. I guess people are interested in Kernel level things too. Suggestion: How about organizing the modules into three sections: For User (firmware), For Kernel (firmware includes driver) and UMD libraries (which you ca...
- Tue Jun 14, 2005 1:22 am
- Forum: PSP Development
- Topic: Library function list
- Replies: 100
- Views: 74287
(and Kernel too)
Very small sample of the System/Kernel entries found by using the system exports technique (culling out the obvious false-positives with a relatively short SHA1 search - items marked with "?") ; IoFileMgrForKernel 0x3251ea56 sceIoPollAsync 0xe23eec33 sceIoWaitAsync 0x35dbd746 ? 0xcb05f8d6 ...
- Tue Jun 14, 2005 1:16 am
- Forum: PSP Development
- Topic: Library function list
- Replies: 100
- Views: 74287
- Sun Jun 12, 2005 3:59 am
- Forum: PSP Development
- Topic: Library function list
- Replies: 100
- Views: 74287
FYI: Semi-related topic - Easy way to find hash-keys - use Kernel Memory Dump I don't know how people are finding hash keys, but I suspect they are looking at existing programs and their entry stubs. --- An easy way to get *all* the hash keys for a given library: Be sure the library is loaded into m...
- Sun Jun 12, 2005 3:36 am
- Forum: PSP Development
- Topic: SHA1 Attack Program
- Replies: 54
- Views: 28219
- Fri Jun 10, 2005 9:54 am
- Forum: PSP Development
- Topic: The Rules Of The PSP Forums
- Replies: 54
- Views: 19250
Final? commentary: At this point the issue is well past moot Moderators on this board may decide to continue the censorship of the obvious solution of how to use a documented API (and 100% legal IMHO) Heck, even the main proponent of censoring this information is heavily hinting at the solution. htt...
- Thu Jun 09, 2005 10:42 am
- Forum: PSP Development
- Topic: The Rules Of The PSP Forums
- Replies: 54
- Views: 19250
> In fact, the immediacy of your return to this topic could indicate that it was in fact you who released the tool itself. Ok, perhaps out of line - but I will take it as a jest. ;-> --- Consider the ramifications of a public program that does everything that is censored on this BBS. The claim that ...
- Thu Jun 09, 2005 10:01 am
- Forum: PSP Development
- Topic: The Rules Of The PSP Forums
- Replies: 54
- Views: 19250
- Mon Jun 06, 2005 2:48 am
- Forum: PSP Development
- Topic: The Rules Of The PSP Forums
- Replies: 54
- Views: 19250
I disagree with the conclusion - but I thank you for the clarification. > You're also free to further try to convince us that this is a bad idea... My best argument has been made and apparently ignored (censoring on-topic otherwise legal free-speech -- under terms more restrictive than the DMCA). I ...