Search found 357 matches

by coolkehon
Thu Jul 02, 2009 1:16 am
Forum: PSP Development
Topic: What do you recommend?
Replies: 5
Views: 1482

by the way how complete is pspgl and will i be able to use the utility dialog or not
by coolkehon
Thu Jul 02, 2009 1:07 am
Forum: PSP Development
Topic: What do you recommend?
Replies: 5
Views: 1482

What do you recommend?

i tried oslib(mod) and it works good then i tried SDL it has alot of features and libraries but its slow very slow i got 17 frames a second for what i'm trying to do because i have to have several surfaces drawn and cant access it through the gu in a prx so what do you recomment i try next pspgl or ...
by coolkehon
Wed Jul 01, 2009 11:02 pm
Forum: PSP Development
Topic: [Solved]get latest shoutcast database query string
Replies: 0
Views: 860

[Solved]get latest shoutcast database query string

i'm using pspradio and i noticed the query string to get the latest databases are outdated does anyone know the update strings as it stands pspradio currently tries this [shoutcast] db_request_string = http://www.shoutcast.com/sbin/xmllister.phtml?service=pspradio&limit=6...
by coolkehon
Wed Jul 01, 2009 8:28 am
Forum: PSP Development
Topic: checking how much memory is left psplink
Replies: 2
Views: 1383

checking how much memory is left psplink

i want to see how much memory is available on while using psplink how can i do this that way i can monitor how much my app is using and how much is free also as a note it uses alot of prx's so those each have some memory i tried this but dont understand it meminfo Memory Partitions: N | BASE...
by coolkehon
Wed Jul 01, 2009 3:36 am
Forum: PSP Development
Topic: Setting up Eclipse remote debugging
Replies: 4
Views: 1845

so when hell broke loose your were sure to put it back right
by coolkehon
Wed Jul 01, 2009 3:15 am
Forum: PSP Development
Topic: [Solved] folder name as variable
Replies: 8
Views: 2530

theres alot you need to learn but here

create a temporary collection or chars and use sprintf or snprintf look them up a good place is cpprefrence.com and cprogramming.com
by coolkehon
Mon Jun 29, 2009 8:16 am
Forum: PSP Development
Topic: Scratchpad and psplink memory free
Replies: 15
Views: 3483

seems i can use it without defining that although why would i need to define it if thats the case
by coolkehon
Mon Jun 29, 2009 8:08 am
Forum: PSP Development
Topic: Scratchpad and psplink memory free
Replies: 15
Views: 3483

i tried to use it by adding like this and it hangs the psp actually took a while to trace the problem because it was in a prx

Code: Select all

PSP_MAIN_THREAD_ATTR(PSP_THREAD_ATTR_SCRATCH_SRAM | THREAD_ATTR_USER | THREAD_ATTR_VFPU );
so how would i use this
by coolkehon
Mon Jun 29, 2009 12:23 am
Forum: PSP Development
Topic: DSL [damn small linux]
Replies: 29
Views: 16845

so is uclinux still active seems like i heard about there being some gui with it
by coolkehon
Sun Jun 21, 2009 3:59 am
Forum: PSP Development
Topic: Scratchpad and psplink memory free
Replies: 15
Views: 3483

just gonna use it to communicate between prx's because its a static address and stays the same and is extra memory
by coolkehon
Sat Jun 20, 2009 7:55 pm
Forum: PSP Development
Topic: working with colors
Replies: 2
Views: 1061

cool thanks right direction after an hour got to this page cause one thing led to another and i found it thanks so much

http://hrboyceiii.blogspot.com/2007/02/ ... d-why.html
by coolkehon
Sat Jun 20, 2009 7:22 pm
Forum: PSP Development
Topic: Scratchpad and psplink memory free
Replies: 15
Views: 3483

Just look at my link above to YAPSPD. It tells you the start and end in hex. 0x00010000 to 0x00013FFF, or 0x4000 long... which is 4x4k = 16k = 16*1024 yeah so i'm right just making sure my hex math was right cause i wasnt sure if it was exactly 16k or roughly 16k like 16.3k or some odd number thanks
by coolkehon
Sat Jun 20, 2009 1:56 pm
Forum: PSP Development
Topic: Scratchpad and psplink memory free
Replies: 15
Views: 3483

am i correct in saying that the correct size is 16383 bytes tried to use gcalctool to do math with start and end addresses and it seems about right
by coolkehon
Sat Jun 20, 2009 9:54 am
Forum: PSP Development
Topic: working with colors
Replies: 2
Views: 1061

working with colors

i've posted this on another website and no one could help I'm trying to work with colors and before now oslib had #defines that did it for me but i'm using SDL and i need to know how to work with colors i know the basic RGBA stuff 0 to 255 but how are they combined to be in one int (ex Uint32) and b...
by coolkehon
Sat Jun 20, 2009 9:46 am
Forum: PSP Development
Topic: Scratchpad and psplink memory free
Replies: 15
Views: 3483

so how do i bang on it directly







lol ;)
by coolkehon
Sat Jun 20, 2009 9:36 am
Forum: PSP Development
Topic: Scratchpad and psplink memory free
Replies: 15
Views: 3483

Set PSP_THREAD_ATTR_SCRATCH_SRAM along with PSP_THREAD_ATTR_USER for your program, then bang on it directly. If I remember correctly, you're also supposed to clear the scratch ram before you exit the program. Also, YAPSPD says it's 16 KB, not 4. http://hitmen.c02.at/files/yapspd/psp_doc/chap7.html#...
by coolkehon
Sat Jun 20, 2009 8:21 am
Forum: PSP Development
Topic: Scratchpad and psplink memory free
Replies: 15
Views: 3483

so how do i use it
by coolkehon
Fri Jun 19, 2009 7:00 pm
Forum: PSP Development
Topic: ZZiplib Support
Replies: 0
Views: 881

ZZiplib Support

what all can zziplib do can it write zip files and read them
by coolkehon
Fri Jun 19, 2009 12:41 pm
Forum: PSP Development
Topic: Scratchpad and psplink memory free
Replies: 15
Views: 3483

Scratchpad and psplink memory free

my app is going to be stressed for memory so i'm trying to use all that i can because the main desktop uses 7000KB heap (so far) and is 1.3 MB in size (so far and rising) and another one that is 1.3 MB in size and 2000KB heap so i noticed the scratch pad on psplink so i want to know how can i use th...
by coolkehon
Fri Jun 19, 2009 12:04 pm
Forum: PSP Development
Topic: SDL_net port to the psp
Replies: 5
Views: 1600

just keep trying anyway here it is on sendspace

http://www.sendspace.com/file/0gq8zv

edit: also if you know of a hosting site with php support and ftp and email and msql (for boards and php and uploading) that is free or really cheap that is reliable could you let me know
by coolkehon
Fri Jun 19, 2009 8:31 am
Forum: PSP Development
Topic: SDL_net port to the psp
Replies: 5
Views: 1600

edit:
nvm site back up
by coolkehon
Fri Jun 19, 2009 7:21 am
Forum: PSP Development
Topic: SDL_net port to the psp
Replies: 5
Views: 1600

SDL_net port to the psp

J.F you got it and for all of those wanting it here i didnt test so if someone could test and let me know if it works please do because i didnt edit source except one file and makefile creation and again on my site (trying to get traffic but no one comming) http://kehon.izfree.com/phpBB3/viewtopic.p...
by coolkehon
Fri Jun 19, 2009 6:16 am
Forum: PSP Development
Topic: SPriG (SDL Library) psp port
Replies: 3
Views: 1048

i didnt either but its just like sge & SDL_gfx and seems to crash lesser on my psp in my plugins that dont get the screen but only send it it can do rounded rect and other surface things like rotate and scale and some other stuff but i like it edit: found out because i need some functions and th...
by coolkehon
Fri Jun 19, 2009 6:15 am
Forum: PSP Development
Topic: SDL_config port to the psp
Replies: 2
Views: 879

lol i'll get it done in a sec cause i got it installed in my dev already

edit: lol done would have been sooner but had interuptions
by coolkehon
Thu Jun 18, 2009 12:49 pm
Forum: PSP Development
Topic: SPriG (SDL Library) psp port
Replies: 3
Views: 1048

SPriG (SDL Library) psp port

yep another one why doesnt someone add to repository because this is a very good library for SDL

http://kehon.izfree.com/phpBB3/viewtopi ... 3fa9dd6121
by coolkehon
Thu Jun 18, 2009 11:17 am
Forum: PSP Development
Topic: SDL_config port to the psp
Replies: 2
Views: 879

SDL_config port to the psp

here is the other one SDL_config port to the psp on my site again and feel free to login http://kehon.izfree.com/phpBB3/viewtopic.php?f=7&t=9&sid=c449d39200d4c9b04e020bdae8c5d482 also why dont you guys add this and SDL_draw along with the other libraries i ported to the svn that way if somet...
by coolkehon
Thu Jun 18, 2009 11:16 am
Forum: PSP Development
Topic: SDL_Draw port to the psp
Replies: 0
Views: 695

SDL_Draw port to the psp

yep ported this got one more to post here it is on my website http://kehon.izfree.com/phpBB3/viewtopic.php?f=7&t=10&sid=c449d39200d4c9b04e020bdae8c5d482 edit: i actually ported this one by accident thinking it had the draw functions i needed, it does except it needs the original SDL_Surface ...
by coolkehon
Wed Jun 17, 2009 4:24 am
Forum: PSP Development
Topic: psp-addr2line question / help
Replies: 5
Views: 2091

i did that and i got host0:/> Exception - Bus error (data) Thread ID - 0x04DB5479 Th Name - user_main Module ID - 0x00CDFA6D Mod Name - "desktop" EPC - 0x08F5565C Cause - 0x1000001C BadVAddr - 0x80020166 Status - 0x20008613 zr:0x00000000 at:0x0904000...
by coolkehon
Wed Jun 17, 2009 3:18 am
Forum: PSP Development
Topic: Exception Handler for Kernel 3.xx
Replies: 23
Views: 10476

started using psplink but now how do i i calc with the calc $epc-$mod because it says mod not found host0:/> Exception - Bus error (data) Thread ID - 0x04DB5479 Th Name - user_main Module ID - 0x00CDFA6D Mod Name - "desktop" EPC - 0x08F5565C Cause - 0x1000001C BadVA...
by coolkehon
Tue Jun 16, 2009 4:12 am
Forum: PSP Development
Topic: How do you draw to screen from kernel?
Replies: 2
Views: 1060

How do you draw to screen from kernel?

i noticed that irshell does it from kernel and then its plugins init the gu and draw from kernel also how does this work and is it possible to send the gu list that is aligned 16 to a prx and have the prx init from that list so that the prx can draw to the gu also