Search found 357 matches
- Thu Jul 02, 2009 1:16 am
- Forum: PSP Development
- Topic: What do you recommend?
- Replies: 5
- Views: 1482
- Thu Jul 02, 2009 1:07 am
- Forum: PSP Development
- Topic: What do you recommend?
- Replies: 5
- Views: 1482
What do you recommend?
i tried oslib(mod) and it works good then i tried SDL it has alot of features and libraries but its slow very slow i got 17 frames a second for what i'm trying to do because i have to have several surfaces drawn and cant access it through the gu in a prx so what do you recomment i try next pspgl or ...
- Wed Jul 01, 2009 11:02 pm
- Forum: PSP Development
- Topic: [Solved]get latest shoutcast database query string
- Replies: 0
- Views: 860
[Solved]get latest shoutcast database query string
i'm using pspradio and i noticed the query string to get the latest databases are outdated does anyone know the update strings as it stands pspradio currently tries this [shoutcast] db_request_string = http://www.shoutcast.com/sbin/xmllister.phtml?service=pspradio&limit=6...
- Wed Jul 01, 2009 8:28 am
- Forum: PSP Development
- Topic: checking how much memory is left psplink
- Replies: 2
- Views: 1383
checking how much memory is left psplink
i want to see how much memory is available on while using psplink how can i do this that way i can monitor how much my app is using and how much is free also as a note it uses alot of prx's so those each have some memory i tried this but dont understand it meminfo Memory Partitions: N | BASE...
- Wed Jul 01, 2009 3:36 am
- Forum: PSP Development
- Topic: Setting up Eclipse remote debugging
- Replies: 4
- Views: 1845
- Wed Jul 01, 2009 3:15 am
- Forum: PSP Development
- Topic: [Solved] folder name as variable
- Replies: 8
- Views: 2530
- Mon Jun 29, 2009 8:16 am
- Forum: PSP Development
- Topic: Scratchpad and psplink memory free
- Replies: 15
- Views: 3483
- Mon Jun 29, 2009 8:08 am
- Forum: PSP Development
- Topic: Scratchpad and psplink memory free
- Replies: 15
- Views: 3483
i tried to use it by adding like this and it hangs the psp actually took a while to trace the problem because it was in a prx
so how would i use this
Code: Select all
PSP_MAIN_THREAD_ATTR(PSP_THREAD_ATTR_SCRATCH_SRAM | THREAD_ATTR_USER | THREAD_ATTR_VFPU );
- Mon Jun 29, 2009 12:23 am
- Forum: PSP Development
- Topic: DSL [damn small linux]
- Replies: 29
- Views: 16845
- Sun Jun 21, 2009 3:59 am
- Forum: PSP Development
- Topic: Scratchpad and psplink memory free
- Replies: 15
- Views: 3483
- Sat Jun 20, 2009 7:55 pm
- Forum: PSP Development
- Topic: working with colors
- Replies: 2
- Views: 1061
cool thanks right direction after an hour got to this page cause one thing led to another and i found it thanks so much
http://hrboyceiii.blogspot.com/2007/02/ ... d-why.html
http://hrboyceiii.blogspot.com/2007/02/ ... d-why.html
- Sat Jun 20, 2009 7:22 pm
- Forum: PSP Development
- Topic: Scratchpad and psplink memory free
- Replies: 15
- Views: 3483
Just look at my link above to YAPSPD. It tells you the start and end in hex. 0x00010000 to 0x00013FFF, or 0x4000 long... which is 4x4k = 16k = 16*1024 yeah so i'm right just making sure my hex math was right cause i wasnt sure if it was exactly 16k or roughly 16k like 16.3k or some odd number thanks
- Sat Jun 20, 2009 1:56 pm
- Forum: PSP Development
- Topic: Scratchpad and psplink memory free
- Replies: 15
- Views: 3483
- Sat Jun 20, 2009 9:54 am
- Forum: PSP Development
- Topic: working with colors
- Replies: 2
- Views: 1061
working with colors
i've posted this on another website and no one could help I'm trying to work with colors and before now oslib had #defines that did it for me but i'm using SDL and i need to know how to work with colors i know the basic RGBA stuff 0 to 255 but how are they combined to be in one int (ex Uint32) and b...
- Sat Jun 20, 2009 9:46 am
- Forum: PSP Development
- Topic: Scratchpad and psplink memory free
- Replies: 15
- Views: 3483
- Sat Jun 20, 2009 9:36 am
- Forum: PSP Development
- Topic: Scratchpad and psplink memory free
- Replies: 15
- Views: 3483
Set PSP_THREAD_ATTR_SCRATCH_SRAM along with PSP_THREAD_ATTR_USER for your program, then bang on it directly. If I remember correctly, you're also supposed to clear the scratch ram before you exit the program. Also, YAPSPD says it's 16 KB, not 4. http://hitmen.c02.at/files/yapspd/psp_doc/chap7.html#...
- Sat Jun 20, 2009 8:21 am
- Forum: PSP Development
- Topic: Scratchpad and psplink memory free
- Replies: 15
- Views: 3483
- Fri Jun 19, 2009 7:00 pm
- Forum: PSP Development
- Topic: ZZiplib Support
- Replies: 0
- Views: 881
ZZiplib Support
what all can zziplib do can it write zip files and read them
- Fri Jun 19, 2009 12:41 pm
- Forum: PSP Development
- Topic: Scratchpad and psplink memory free
- Replies: 15
- Views: 3483
Scratchpad and psplink memory free
my app is going to be stressed for memory so i'm trying to use all that i can because the main desktop uses 7000KB heap (so far) and is 1.3 MB in size (so far and rising) and another one that is 1.3 MB in size and 2000KB heap so i noticed the scratch pad on psplink so i want to know how can i use th...
- Fri Jun 19, 2009 12:04 pm
- Forum: PSP Development
- Topic: SDL_net port to the psp
- Replies: 5
- Views: 1600
just keep trying anyway here it is on sendspace
http://www.sendspace.com/file/0gq8zv
edit: also if you know of a hosting site with php support and ftp and email and msql (for boards and php and uploading) that is free or really cheap that is reliable could you let me know
http://www.sendspace.com/file/0gq8zv
edit: also if you know of a hosting site with php support and ftp and email and msql (for boards and php and uploading) that is free or really cheap that is reliable could you let me know
- Fri Jun 19, 2009 8:31 am
- Forum: PSP Development
- Topic: SDL_net port to the psp
- Replies: 5
- Views: 1600
- Fri Jun 19, 2009 7:21 am
- Forum: PSP Development
- Topic: SDL_net port to the psp
- Replies: 5
- Views: 1600
SDL_net port to the psp
J.F you got it and for all of those wanting it here i didnt test so if someone could test and let me know if it works please do because i didnt edit source except one file and makefile creation and again on my site (trying to get traffic but no one comming) http://kehon.izfree.com/phpBB3/viewtopic.p...
- Fri Jun 19, 2009 6:16 am
- Forum: PSP Development
- Topic: SPriG (SDL Library) psp port
- Replies: 3
- Views: 1048
- Fri Jun 19, 2009 6:15 am
- Forum: PSP Development
- Topic: SDL_config port to the psp
- Replies: 2
- Views: 879
- Thu Jun 18, 2009 12:49 pm
- Forum: PSP Development
- Topic: SPriG (SDL Library) psp port
- Replies: 3
- Views: 1048
SPriG (SDL Library) psp port
yep another one why doesnt someone add to repository because this is a very good library for SDL
http://kehon.izfree.com/phpBB3/viewtopi ... 3fa9dd6121
http://kehon.izfree.com/phpBB3/viewtopi ... 3fa9dd6121
- Thu Jun 18, 2009 11:17 am
- Forum: PSP Development
- Topic: SDL_config port to the psp
- Replies: 2
- Views: 879
SDL_config port to the psp
here is the other one SDL_config port to the psp on my site again and feel free to login http://kehon.izfree.com/phpBB3/viewtopic.php?f=7&t=9&sid=c449d39200d4c9b04e020bdae8c5d482 also why dont you guys add this and SDL_draw along with the other libraries i ported to the svn that way if somet...
- Thu Jun 18, 2009 11:16 am
- Forum: PSP Development
- Topic: SDL_Draw port to the psp
- Replies: 0
- Views: 695
SDL_Draw port to the psp
yep ported this got one more to post here it is on my website http://kehon.izfree.com/phpBB3/viewtopic.php?f=7&t=10&sid=c449d39200d4c9b04e020bdae8c5d482 edit: i actually ported this one by accident thinking it had the draw functions i needed, it does except it needs the original SDL_Surface ...
- Wed Jun 17, 2009 4:24 am
- Forum: PSP Development
- Topic: psp-addr2line question / help
- Replies: 5
- Views: 2091
- Wed Jun 17, 2009 3:18 am
- Forum: PSP Development
- Topic: Exception Handler for Kernel 3.xx
- Replies: 23
- Views: 10476
- Tue Jun 16, 2009 4:12 am
- Forum: PSP Development
- Topic: How do you draw to screen from kernel?
- Replies: 2
- Views: 1060
How do you draw to screen from kernel?
i noticed that irshell does it from kernel and then its plugins init the gu and draw from kernel also how does this work and is it possible to send the gu list that is aligned 16 to a prx and have the prx init from that list so that the prx can draw to the gu also