Search found 23 matches

by ifcaro
Sun Feb 07, 2010 7:49 am
Forum: PS3 Development
Topic: softGL 0.1 - A graphics library for otheros (PS3SDK)
Replies: 1
Views: 2834

softGL 0.1 - A graphics library for otheros (PS3SDK)

SoftGL is a simple graphics library for use with mc's PS3SDK. For the moment is not optimized and provides the following functions: Primitives: DrawPoint DrawLine DrawRect DrawCircle DrawCircleFill Pictures: DrawImage (pointer to 32bit RGBA) Support for bitmap fonts (based on nfont ) Download: softG...
by ifcaro
Mon Feb 01, 2010 8:21 am
Forum: PS3 Development
Topic: PS3SDK collaboration invitation
Replies: 39
Views: 39125

@mc: How can I set the boot flag for rebooting into gameos?

I have tried several ways and I did not succeed.

PD: I am making a simple graphics lib :D
by ifcaro
Mon Jan 25, 2010 9:01 am
Forum: PS3 Development
Topic: PS3SDK collaboration invitation
Replies: 39
Views: 39125

@guilt: Well, I don't have such a config.h, because I don't do windows, but if you create one that works, I can merge it to my repository. @ifcaro: You can convert the ELF to a BLD as guild suggests (although you need to convert the ELF to raw binary using "ppu-objcopy -O binary" before g...
by ifcaro
Sun Nov 08, 2009 6:43 am
Forum: Patch Submissions
Topic: [PS2] gsKit: draw extended ascii
Replies: 1
Views: 2797

[PS2] gsKit: draw extended ascii

Hi, this patch fix drawing of ascii chars > 127 Index: ee/toolkit/src/gsToolkit.c =================================================================== --- ee/toolkit/src/gsToolkit.c (revision 1663) +++ ee/toolkit/src/gsToolkit.c (working copy) @@ -937,7 +937,7 ...
by ifcaro
Wed Oct 14, 2009 5:51 am
Forum: PS3 Development
Topic: PS3SDK collaboration invitation
Replies: 39
Views: 39125

Hi, I managed to compile the toolchain and ps3sdk on windows with mingw. Then I went to compile the examples and I have generated an elf. The question is: Now how do I run this elf in the otheros? Some time ago I compiled the otheros-demo and it generated a bld. Are there any bld with which it can l...
by ifcaro
Mon Aug 24, 2009 10:10 am
Forum: PS2 Development
Topic: 2D Rotation (libgs or gsKit, etc)?
Replies: 9
Views: 5336

dmaKit_init(D_CTRL_RELE_OFF, D_CTRL_MFD_OFF, D_CTRL_STS_UNSPEC, D_CTRL_STD_OFF, D_CTRL_RCYC_8); ...to: dmaKit_init(D_CTRL_RELE_OFF, D_CTRL_MFD_OFF, D_CTRL_STS_UNSPEC, D_CTRL_STD_OFF, D_CTRL_RCYC_8, 1 << DMA_CHANNEL_GIF); in system.c (it's a note I took from other users posting fixes as well) Thanks...
by ifcaro
Fri Aug 21, 2009 8:15 am
Forum: PS2 Development
Topic: 2D Rotation (libgs or gsKit, etc)?
Replies: 9
Views: 5336

Re: Bug

In ./ps2_initial_fantasy/main.c : *&#40;p++&#41;= &#40;&#40;th&3&#41;<<30&#41;| &#40;tw<<26&#41;| &#40;texture->PSM<<20&#41;| &#40;texture->TBW<<14&#41;| &#40;texture->Vram>>8&#41;; main.c: In function `init_vu1': main.c:174: structure has...
by ifcaro
Mon Aug 17, 2009 11:24 pm
Forum: PS2 Development
Topic: 2D Rotation (libgs or gsKit, etc)?
Replies: 9
Views: 5336

You can start with initial fantasy 3D engine. Since you can provide your 3DS mesh and a texture, you can easily just draw a textured square in space at a constant Z (example supplies a textured fighter or a textured biplane) http://minilgos.perso.sfr.fr/ps2_initial_fantasy.zip (it uses the professi...
by ifcaro
Fri Aug 14, 2009 5:51 am
Forum: PS2 Development
Topic: Ifcaro's Tetris for PlayStation 2 version 1.3b
Replies: 7
Views: 6937

cosmito wrote:Any plans for releasing latest sources?
I'm working on a unified source for pc and ps2 (and possibly other platforms) when I have finished, I will publish it.
by ifcaro
Sun Dec 14, 2008 10:11 am
Forum: PS2 Development
Topic: Is it possible to create an image from a memory card?
Replies: 3
Views: 2744

I found the source code of HdProject but I tried to use the module mcdump without success :(

Really what I want is to create an image like those used by the emulator pcsx2.
by ifcaro
Sun Dec 14, 2008 9:59 am
Forum: PS2 Development
Topic: Help with freesd.irx
Replies: 7
Views: 4540

Thank you very much lukasz

Updated tetris to version 1.3b with the new freesd :D
by ifcaro
Wed Nov 26, 2008 12:20 pm
Forum: PS2 Development
Topic: Is it possible to create an image from a memory card?
Replies: 3
Views: 2744

Is it possible to create an image from a memory card?

Is it possible to read at a low level the information of the memory card's filesystem and save it in a file?

thanks in advance
by ifcaro
Wed Nov 26, 2008 7:16 am
Forum: PS2 Development
Topic: Ifcaro's Tetris for PlayStation 2 version 1.3b
Replies: 7
Views: 6937

Thank you everybody who has used my tetris xD I'm pleased to know that v1.3 is working on ps3. About music in USB, to test it I did the program to show the information on screen while reading on USB. With this method I can know where the program hangs. Perhaps I may to put that debug text in public ...
by ifcaro
Thu Nov 20, 2008 10:22 am
Forum: PS2 Development
Topic: Help with freesd.irx
Replies: 7
Views: 4540

I created a sample for testing the audiolib.

http://ps2dev.ifcaro.net/audiolib_example.zip
by ifcaro
Tue Nov 04, 2008 10:12 am
Forum: PS2 Development
Topic: Help with freesd.irx
Replies: 7
Views: 4540

Unfortunately I think the audiolib is not open source and the only thing I have are the headers. The reason that I want to use freesd instead of libsd is that as I tried, with freesd can run on the ps3 60GB and libsd seems that does not work. Anyway I have to confirm because I have the 40GB ps3. I a...
by ifcaro
Tue Nov 04, 2008 3:13 am
Forum: PS2 Development
Topic: Help with freesd.irx
Replies: 7
Views: 4540

Help with freesd.irx

In my tetris I am using the audiolib of hermes/ps2reality. When I use the module freesd.irx VAG files do not hear well while with LIBSD are heard correctly.

Anyone who knows the topic can help me?

thanks in advance
by ifcaro
Sun Nov 02, 2008 7:03 am
Forum: PS2 Development
Topic: Getting into PS2 dev
Replies: 8
Views: 4270

Although I do not know much programming, I am ready to help you if possible. I've always liked to develop and that's why I'm trying to do some things.
by ifcaro
Sun Nov 02, 2008 7:00 am
Forum: PS2 Development
Topic: Ifcaro's Tetris for PlayStation 2 version 1.3b
Replies: 7
Views: 6937

Yesterday I saw that error. Today I was fixing it and adding sound effects :D
by ifcaro
Tue Oct 28, 2008 3:55 am
Forum: PS2 Development
Topic: Ifcaro's Tetris for PlayStation 2 version 1.3b
Replies: 7
Views: 6937

Ifcaro's Tetris for PlayStation 2 version 1.3b

Hi, I present to you the first game that I'm done. A few days ago I had the idea of writing a tetris from scratch, and I have done. First I did for the PC and then port to the PS2. Ifcaro's Tetris for PlayStation 2 ChangeLog: Version 1.3b ------------------------------------------------- - Back to f...
by ifcaro
Tue Oct 21, 2008 11:49 pm
Forum: PS2 Development
Topic: Unofficial Llibplanar 0.9
Replies: 2
Views: 3395

Thanks. I will edit it in the version 0.91 together with the patch of the function objectRotate()
by ifcaro
Mon Oct 20, 2008 9:32 am
Forum: PS2 Development
Topic: Help rotating objects
Replies: 2
Views: 2516

by ifcaro
Mon Oct 20, 2008 9:31 am
Forum: PS2 Development
Topic: Unofficial Llibplanar 0.9
Replies: 2
Views: 3395

Unofficial Llibplanar 0.9

Unofficial Llibplanar 0.9 Changes from the original version: * Llib2D.c - Added resize resolution PAL to NTSC * Llib2DText.c - Added resize resolution PAL to NTSC - Added characters ñ Ñ and ¿ * Llib3D.c - Added camera movement (position x, y, z, rotation x, y, z, pointing camera x, y, z) - Added tr...
by ifcaro
Sun Oct 19, 2008 4:17 am
Forum: PS2 Development
Topic: Help rotating objects
Replies: 2
Views: 2516

Help rotating objects

Hi, I'm an amateur programmer who is doing a modified version of Llibplanar but I have a couple of problems that I am not able to solve, move and rotate objects relatively. To move and rotate objects using the following functions: void objectTranslate&#40;Object3D *obj,float x,float y,float z&am...