Search found 11 matches

by Gefa
Fri Dec 04, 2009 6:37 am
Forum: PSP Development
Topic: Wierd Split Purple Screen
Replies: 9
Views: 919

If it can be useful, sometimes I have the same problem (don't know why, it doesn't seem to have a logic) by programming in python with OSLib mod (ported by sakya). I never understood the reason
by Gefa
Sat Aug 15, 2009 5:14 am
Forum: PSP Development
Topic: PSP - Tutorials ???
Replies: 12
Views: 916

If you want to programm in 3D, the best choice you can do is to use the LTEGameEngine SDK. Download it from here: http://www.ltestudios.com/projects/lte-game-engine/
You'll find some explained samples into the package ;)
by Gefa
Tue Aug 04, 2009 6:06 am
Forum: PSP Development
Topic: Showing an image in XMB...
Replies: 2
Views: 521

Uhm have you tried to use the libvhs to blit an image on the XBM? (see here: http://forums.qj.net/psp-development-fo ... 0-1-a.html
by Gefa
Sun Jul 26, 2009 10:43 pm
Forum: PSP Development
Topic: No input file
Replies: 4
Views: 619

Post the makefile Sure. makefile: # Default build: psp2d, pspnet, pspsnd # If using OSLIB disable PSP2D and PSPSND WITH_PSP2D = 1 WITH_PSPSND = 1 WITH_PSPNET = 1 WITH_OSLIB = 0 WITH_SQLITE = 1 WITH_PSPOGG = 1 WITH_PSPMP3 = 1 WITH_SSL = 0 # SSL not working yet include Makefile.base makefile....
by Gefa
Sun Jul 26, 2009 7:51 pm
Forum: PSP Development
Topic: No input file
Replies: 4
Views: 619

jojojoris wrote:You build with the make command. Not psp-gcc command


PS. be more specific. What did you exactly do?
Simply, I downloaded the PSP Stackless Python source code, I went in the StacklessPython-PSP/PSP directorty and from command prompt I typed "make".... then I receive that error...
by Gefa
Sat Jul 25, 2009 7:31 pm
Forum: PSP Lua Player Development
Topic: [homebrew] Pong game Ad Hoc
Replies: 4
Views: 1640

Anyway you didn't understand... You have to send a string like: 12,34,45,32 Where the first two numbers are the coordinates of the first ball; instead, the two latest are the coordinates of the second ball. Then, you must split that string by passing as argument of division the char ",", o...
by Gefa
Sat Jul 25, 2009 7:22 pm
Forum: PSP Development
Topic: No input file
Replies: 4
Views: 619

No input file

Hi all. I premise that the toolchain correctly works.

I'm trying to compile PSP Stackless Python, but I receive this error code:
PSP-GCC: No input files.

I don't understand what is the problem... What could it be caused by?
by Gefa
Mon Jul 20, 2009 7:34 am
Forum: PSP Lua Player Development
Topic: [homebrew] Pong game Ad Hoc
Replies: 4
Views: 1640

I guess you must send just a string, witch contains the coordinates of the balls and paddles, then you'll parse it obtaining the coordinates.
by Gefa
Mon Jan 26, 2009 2:22 am
Forum: PSP Development
Topic: Allegro for PSP
Replies: 25
Views: 5850

What's Nanodesktop? Nanodesktop is an SDK for PSP. More info here: http://visilab.unime.it/~filippo/Nanodesktop/nanodesktop.htm this if the official forum: http://www.psp-ita.com/forum/viewforum.php?f=23 you can see from http://visilab.unime.it/~filippo/Nanodesktop/PSP_PSPE/Screenshots/ndPSP_Screen...
by Gefa
Fri Aug 22, 2008 11:17 pm
Forum: PSP Development
Topic: GIF library
Replies: 3
Views: 938

GIF library

I need to use some animated GIF in my HB game written with OSLib, but I don't know how to do.
My question is: exist a library that allows me to implement animated GIF in my project?

tnx, and sorry for my bad english
by Gefa
Wed Aug 13, 2008 8:39 pm
Forum: PSP Lua Player Development
Topic: Record
Replies: 1
Views: 2014

Record

Hi! I have this code: file = io.open("highscore.txt","r") record_score = file:read() file:close() But, when I try to print record_score string with screen:print(0,0,""..record_score,color&am...