Search found 392 matches

by Dariusc123456
Sat Nov 21, 2009 11:44 am
Forum: PSP Development
Topic: Connecting Adhoc to the pc from psp
Replies: 20
Views: 7033

I decided no cancel this project til a later time. I am very busy with many other things.
by Dariusc123456
Tue Oct 20, 2009 2:05 am
Forum: PSP Development
Topic: Edit a savegame
Replies: 2
Views: 1847

Save Games are encrypted, but can be decrypted is you use hellcat save-game decryptor.

You wont be able todo much unless you know what to edit because every game has a different save-game value, so not every one will be the same.
by Dariusc123456
Mon Oct 19, 2009 9:17 am
Forum: PSP Development
Topic: partition a PSP Memory stick
Replies: 0
Views: 1480

partition a PSP Memory stick

Wow, it been awhile since I been here, but the forum is moving slow as ever. I have a question: Is there away make a partition ms for the psp? I userstand that I have to code to trick the psp into thinking its loading a non-fix memory stick, but is it possible? This can be a good idea for those with...
by Dariusc123456
Sun Sep 13, 2009 3:37 am
Forum: PSP Development
Topic: VLF Library 2.0 coming?
Replies: 4
Views: 2193

I doubt there will be another version.
by Dariusc123456
Sat Sep 05, 2009 6:23 am
Forum: PSP Development
Topic: [SOLVED] Trouble using ODE
Replies: 4
Views: 2401

What does your makefile look like? Maybe you download an out-of-date version.
by Dariusc123456
Sat Sep 05, 2009 6:17 am
Forum: PSP Development
Topic: Porting Blender3D Game Engine
Replies: 2
Views: 1972

jsharrad wrote:I'd like to see that happen with 24mb of ram.
PSP Slim has 64mb of ram. Idk if it would work on the phats. But having a game engine dont always mean it wont work. All people have todo is keep the polygon count down.

It might be best to test it on the Ps2 first, then move onto the the psp.
by Dariusc123456
Thu Sep 03, 2009 12:10 pm
Forum: PSP Development
Topic: Porting Blender3D Game Engine
Replies: 2
Views: 1972

Porting Blender3D Game Engine

Hey everyone. I have a question on porting Blender3D Game Engine. Most of the scripts are written in python and I want to know if the current psp version of python will work with the blender3d game engine? I understand what I need todo, but the problem is that it use python. If anyone can answer my ...
by Dariusc123456
Wed Sep 02, 2009 11:08 am
Forum: PSP Development
Topic: Physics engine for PSP
Replies: 7
Views: 2549

maroxe wrote:i was talking about 3d physics engin ...
i couldn't find ode in pspliraries
'
I believe that LTE got a phys engine. Im not 100% sure. Look around and see what you can find.

check here in the svn

http://svn.ps2dev.org/listing.php?repna ... rev=0&sc=0
by Dariusc123456
Sun Aug 23, 2009 3:14 am
Forum: PSP Development
Topic: PSP Development - Where to begin?
Replies: 5
Views: 2507

If you install the latest pspsdk then you should see the documents in the X:\pspsdk\doc folder (X is the replacement of your drive letter).
by Dariusc123456
Sun Aug 23, 2009 3:11 am
Forum: PSP Development
Topic: OpenSSL port -> libCurl with ssl
Replies: 2
Views: 1373

Cool, thanks. I been waiting for something like this.
by Dariusc123456
Thu Aug 20, 2009 10:24 am
Forum: PSP Development
Topic: Making devhook work for m33 cfw?
Replies: 0
Views: 1279

Making devhook work for m33 cfw?

I know that devhook (use back in the 1.50 days) was use to emulate/run higher firmwares. Is it possible to make devhook work for the psp slim? Are there any risk in this case if it is possible ([Semi]brick, corrupted memory stick, etc)? I know that the psar dumper can re rewritten to dump the prx bu...
by Dariusc123456
Sat Aug 15, 2009 11:39 am
Forum: PSP Development
Topic: 5.55 ofw patch?
Replies: 0
Views: 1465

5.55 ofw patch?

today, I extracted and try to upgrade to 5.55 manually, but it will show the same error as it would on loading G.I Joe (80020148 - Unknown PRX Type). Idk if I did it right or not, but could it be that sony made it so that it will read something from the psp that made it show that error?
by Dariusc123456
Fri Aug 14, 2009 2:54 pm
Forum: PSP Development
Topic: Maximum Texture Size
Replies: 24
Views: 7772

Re: Maximum Texture Size

what is the maximum size of a texture that the gu will accept. I plan on loading a lvl map background that will probably over a 1000x600 pixels and maybe more that will be bigger and i want to know if the gu will be able to handle this edit: just tried it and it doesn't work on an image that is 992...
by Dariusc123456
Fri Aug 14, 2009 7:21 am
Forum: PSP Development
Topic: What is NID, how I could get and why
Replies: 8
Views: 8814

Could it be possible that Sony is using the sha-1 but added on some random numbers to confuse cfw/homebrew developers?
by Dariusc123456
Fri Aug 14, 2009 4:33 am
Forum: PSP Development
Topic: What is NID, how I could get and why
Replies: 8
Views: 8814

Q1: A NID is just a 32-bits function ID for the kernel to recognize it and resolve it on the ELF imports. It's the SHA1 hash for the function name. Each NID is unique (hopefuly) and it's related to an export library, which in turn is related to PRX modules. A nid isn't really "unique" for...
by Dariusc123456
Thu Aug 13, 2009 10:51 am
Forum: PSP Development
Topic: 5.51-5.55 Explot - Medal of Honor : Any good?
Replies: 15
Views: 7057

m0skit0 wrote:How can you patch the game's code?
Sorry, let me make it clearer.

In the pass, they patch the eboot.bin and boot.bin in the umd to stop exploits. Now these days, they make a patch for the psp it self to stop UMD exploits (or the one been founded).
by Dariusc123456
Wed Aug 12, 2009 11:10 am
Forum: PSP Development
Topic: 5.51-5.55 Explot - Medal of Honor : Any good?
Replies: 15
Views: 7057

Does it look like I care what anyone says? Sadly not... Anyway, Sony can't patch the UMD once it has been printed, granted, but they can (and have, in all the previous user mode exploits) patch the firmware so that the exploit doesn't work. And also, the reason that it works in 5.55 is probably the...
by Dariusc123456
Tue Aug 11, 2009 11:35 pm
Forum: PSP Development
Topic: 5.51-5.55 Explot - Medal of Honor : Any good?
Replies: 15
Views: 7057

I have just the perfect reply for you. Right, I'mma be blunt. You need to stop pretending you know what your talking about because the shit coming out of your mouth is disgusting. I constantly see you posting acting like you know what your talking about and it is really annoying. It's also misleadi...
by Dariusc123456
Tue Aug 11, 2009 9:59 pm
Forum: PSP Development
Topic: 5.51-5.55 Explot - Medal of Honor : Any good?
Replies: 15
Views: 7057

It just might be that Sony never expected wifi games to be an exploit. I wonder how they patch the UMD exploits.
by Dariusc123456
Tue Aug 11, 2009 9:15 am
Forum: PSP Development
Topic: Clearing the ram
Replies: 5
Views: 3521

If you look around in some source codes, you might find a ram.h and a ram.c . It should support for getting the ram memory and clearing the ram.
by Dariusc123456
Tue Aug 11, 2009 9:13 am
Forum: PSP Development
Topic: 5.51-5.55 Explot - Medal of Honor : Any good?
Replies: 15
Views: 7057

Sony PSP Go could have some new security features build within it. Medal of Honor Exploit is good, but we must find a away to use the kernal mode. For now, usermode is good for developers to make emulators. You can also access the ram in VSH mode (if the exploit even allow thats), or someone can mak...
by Dariusc123456
Mon Aug 10, 2009 11:38 pm
Forum: PSP Development
Topic: How to access audio fro PSP GO! cam
Replies: 3
Views: 1846

Have you check the sdk?
by Dariusc123456
Mon Aug 10, 2009 11:35 pm
Forum: PSP Development
Topic: 5.51-5.55 Explot - Medal of Honor : Any good?
Replies: 15
Views: 7057

5.51-5.55 Explot - Medal of Honor : Any good?

As one current exploit couldnt be patch that was in 5.51, it seems like it works in 5.55 ofw. http://www.psp-hacks.com/2009/08/09/psp-firmware-5-55-still-vulnerable-to-mohh-exploit/ Is there any use of this exploit to users? Could it help to aleast make a HEN version of 5.55 so users can run it on t...
by Dariusc123456
Sun Aug 09, 2009 1:30 pm
Forum: PSP Development
Topic: DC6 Function - Test M33
Replies: 0
Views: 1179

DC6 Function - Test M33

Hey, I have a question about the Test M33 function in DC6 source.

Under the switch case, it only have "sctrlKernelExitVSH(NULL);". How does this be use to launch the 4.01m33 in DC6? Is it safe, and will it cause any harm to the psp if the files located there are corrupted?
by Dariusc123456
Sun Aug 09, 2009 9:57 am
Forum: PSP Development
Topic: Use PSPlink over Wifi?
Replies: 4
Views: 2304

slasher2661996 wrote:i mean't that the wifi version of psplink only works on phat psp's
Why cant it be ported over to psp slim?
by Dariusc123456
Sun Aug 09, 2009 7:01 am
Forum: PSP Development
Topic: PSP 3000 In-Microphone as 3rd way of Audio Input
Replies: 7
Views: 2928

Do the same way as you would for a normal psp mircophone
by Dariusc123456
Sun Aug 09, 2009 4:13 am
Forum: PSP Development
Topic: PSP with a signed ram?
Replies: 5
Views: 2665

I don't think that would be a nice idea. Do you imagine the amount of encryption/decryption load required to do an encrypted RAM? That would be foolish from Sony, and PSP wouldn't be able to handle that at a decent speed. Not to talk about the games and all the 3D calcs + encryption/decryption load...
by Dariusc123456
Sat Aug 08, 2009 12:16 pm
Forum: PSP Development
Topic: Sending Command to memory stick
Replies: 3
Views: 1712

Take a look at Rain program that sends commands to the psp and get information back base on the command.
by Dariusc123456
Sat Aug 08, 2009 10:43 am
Forum: PSP Development
Topic: PSP with a signed ram?
Replies: 5
Views: 2665

maybe but it wouldn't be that hard to bypass, as they would need to write a function for the older games, and we could just find and use that function But even if they write a function for it, it still need to be encrypted with a rsa key. Knowing if the AES keys are located within the psp hardware,...
by Dariusc123456
Sat Aug 08, 2009 7:12 am
Forum: PSP Development
Topic: PSP with a signed ram?
Replies: 5
Views: 2665

PSP with a signed ram?

Could it be possible that sony might have the ram signed so if any code try to modify the ram, it wont work?